Why doesn't my simple mesh wall “difference boolean cut” the door away?Union partially overlapping cubes...

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Why doesn't my simple mesh wall “difference boolean cut” the door away?


Union partially overlapping cubes without boolean modifier






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$begingroup$


I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here










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corgrath is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    8 hours ago










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    8 hours ago


















1












$begingroup$


I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here










share|improve this question









New contributor



corgrath is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$












  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    8 hours ago










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    8 hours ago














1












1








1





$begingroup$


I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here










share|improve this question









New contributor



corgrath is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I am new in Blender. I have basically done mesh walls, and I want to cut away doors.



So I select each wall, take boolean "difference" and select the red rectable (that should represent a door)..



But something weird happens. I can see the wall has been slightly changed at the door, but no cut out.



What I am missing?



Download link to .blend file



https://www.dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0



I have also done a video



https://youtu.be/hIt52h4-bRs



I can upload the Blender project if needed.



enter image description here



enter image description here







modifiers






share|improve this question









New contributor



corgrath is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



corgrath is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








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share|improve this question








edited 8 hours ago







corgrath













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asked 8 hours ago









corgrathcorgrath

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corgrath is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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corgrath is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.














  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    8 hours ago










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    8 hours ago


















  • $begingroup$
    Please upload the blender project. It would help a lot.
    $endgroup$
    – caleb lee
    8 hours ago










  • $begingroup$
    Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
    $endgroup$
    – corgrath
    8 hours ago
















$begingroup$
Please upload the blender project. It would help a lot.
$endgroup$
– caleb lee
8 hours ago




$begingroup$
Please upload the blender project. It would help a lot.
$endgroup$
– caleb lee
8 hours ago












$begingroup$
Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
$endgroup$
– corgrath
8 hours ago




$begingroup$
Ive updated the question with the file dropbox.com/s/apv7gx2394jtu0d/blender.blend?dl=0
$endgroup$
– corgrath
8 hours ago










1 Answer
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$begingroup$

BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



You can move down your door a bit (or just move down it's lower face).



You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






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    1 Answer
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    active

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    $begingroup$

    BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



    You can move down your door a bit (or just move down it's lower face).



    You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






    share|improve this answer









    $endgroup$


















      2












      $begingroup$

      BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



      You can move down your door a bit (or just move down it's lower face).



      You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






      share|improve this answer









      $endgroup$
















        2












        2








        2





        $begingroup$

        BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



        You can move down your door a bit (or just move down it's lower face).



        You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.






        share|improve this answer









        $endgroup$



        BMesh solver (the one used by default by the boolean modifier) don't like when two faces are coplanar, like the lower faces of your wall and door.



        You can move down your door a bit (or just move down it's lower face).



        You can also change the solver used by the modifier. In Solver, instead of BMesh, select Carve.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 4 hours ago









        thibsertthibsert

        2,1391512




        2,1391512






















            corgrath is a new contributor. Be nice, and check out our Code of Conduct.










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