What happens if you cast Animated Objects on an weapon affected by Shillelagh?Does shillelagh require actual...
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What happens if you cast Animated Objects on an weapon affected by Shillelagh?
Does shillelagh require actual wooden weapons?Do I get my proficiency bonus with Shillelagh?Does Shillelagh affect a quarterstaff's versatile damage?What is my attack bonus and damage bonus with Shillelagh?Do Animated Objects make Opportunity Attacks?Can the Shillelagh cantrip be used with improvised clubs or quarterstaffs?Does the cantrip Shillelagh and Hex Warrior class feature work together when you attack?Can a lizardfolk using Cunning Artisan build a club I can cast Shillelagh on?Will casting Dispel Magic on one construct from Animate Objects end the animation of all the constructs?Can you target gases and liquids with the Animate Objects spell?
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I was looking at shillelagh whose description states (emphasis mine):
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
And then looking at animate objects whose description states:
Each target animates and becomes a creature...
And later lists different object stat blocks, including their attacks.
A number of questions came to mind:
Can you use your spellcasting ability for the animated object's attacks?
Does shillelagh changing the damage die affect the animated object's statblock?
And also whether or not this is even possible as shillelagh ends when you let go of the weapon (which is now a creature) and the rule on "Moving Around Other Creatures" states:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
What happens when you cast animate objects on a weapon affected by shillelagh?
dnd-5e spells
$endgroup$
add a comment |
$begingroup$
I was looking at shillelagh whose description states (emphasis mine):
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
And then looking at animate objects whose description states:
Each target animates and becomes a creature...
And later lists different object stat blocks, including their attacks.
A number of questions came to mind:
Can you use your spellcasting ability for the animated object's attacks?
Does shillelagh changing the damage die affect the animated object's statblock?
And also whether or not this is even possible as shillelagh ends when you let go of the weapon (which is now a creature) and the rule on "Moving Around Other Creatures" states:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
What happens when you cast animate objects on a weapon affected by shillelagh?
dnd-5e spells
$endgroup$
add a comment |
$begingroup$
I was looking at shillelagh whose description states (emphasis mine):
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
And then looking at animate objects whose description states:
Each target animates and becomes a creature...
And later lists different object stat blocks, including their attacks.
A number of questions came to mind:
Can you use your spellcasting ability for the animated object's attacks?
Does shillelagh changing the damage die affect the animated object's statblock?
And also whether or not this is even possible as shillelagh ends when you let go of the weapon (which is now a creature) and the rule on "Moving Around Other Creatures" states:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
What happens when you cast animate objects on a weapon affected by shillelagh?
dnd-5e spells
$endgroup$
I was looking at shillelagh whose description states (emphasis mine):
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
And then looking at animate objects whose description states:
Each target animates and becomes a creature...
And later lists different object stat blocks, including their attacks.
A number of questions came to mind:
Can you use your spellcasting ability for the animated object's attacks?
Does shillelagh changing the damage die affect the animated object's statblock?
And also whether or not this is even possible as shillelagh ends when you let go of the weapon (which is now a creature) and the rule on "Moving Around Other Creatures" states:
Whether a creature is a friend or an enemy, you can't willingly end your move in its space.
What happens when you cast animate objects on a weapon affected by shillelagh?
dnd-5e spells
dnd-5e spells
edited 8 hours ago
Medix2
asked 9 hours ago
Medix2Medix2
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3,3621 gold badge8 silver badges47 bronze badges
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$begingroup$
You cannot cast Animate Objects on a weapon affected by Shillelagh.
The description for animate objects specifies:
Choose up to ten nonmagical objects...
The description of Shillelagh states:
The weapon also becomes magical, if it isn't already.
Therefore a weapon affected by Shillelagh is not a valid target for the Animate Object Spell.
New contributor
$endgroup$
$begingroup$
You could conceivably cast Shillelagh on an animated object you were holding. I don't think it would break the Animate Objects spell. It wouldn't have any effect at all on the Animated Object stats, though - those are entirely independent of any weapon stats.
$endgroup$
– Ben Barden
8 hours ago
add a comment |
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$begingroup$
You cannot cast Animate Objects on a weapon affected by Shillelagh.
The description for animate objects specifies:
Choose up to ten nonmagical objects...
The description of Shillelagh states:
The weapon also becomes magical, if it isn't already.
Therefore a weapon affected by Shillelagh is not a valid target for the Animate Object Spell.
New contributor
$endgroup$
$begingroup$
You could conceivably cast Shillelagh on an animated object you were holding. I don't think it would break the Animate Objects spell. It wouldn't have any effect at all on the Animated Object stats, though - those are entirely independent of any weapon stats.
$endgroup$
– Ben Barden
8 hours ago
add a comment |
$begingroup$
You cannot cast Animate Objects on a weapon affected by Shillelagh.
The description for animate objects specifies:
Choose up to ten nonmagical objects...
The description of Shillelagh states:
The weapon also becomes magical, if it isn't already.
Therefore a weapon affected by Shillelagh is not a valid target for the Animate Object Spell.
New contributor
$endgroup$
$begingroup$
You could conceivably cast Shillelagh on an animated object you were holding. I don't think it would break the Animate Objects spell. It wouldn't have any effect at all on the Animated Object stats, though - those are entirely independent of any weapon stats.
$endgroup$
– Ben Barden
8 hours ago
add a comment |
$begingroup$
You cannot cast Animate Objects on a weapon affected by Shillelagh.
The description for animate objects specifies:
Choose up to ten nonmagical objects...
The description of Shillelagh states:
The weapon also becomes magical, if it isn't already.
Therefore a weapon affected by Shillelagh is not a valid target for the Animate Object Spell.
New contributor
$endgroup$
You cannot cast Animate Objects on a weapon affected by Shillelagh.
The description for animate objects specifies:
Choose up to ten nonmagical objects...
The description of Shillelagh states:
The weapon also becomes magical, if it isn't already.
Therefore a weapon affected by Shillelagh is not a valid target for the Animate Object Spell.
New contributor
New contributor
answered 8 hours ago
BlitsBlits
3921 silver badge10 bronze badges
3921 silver badge10 bronze badges
New contributor
New contributor
$begingroup$
You could conceivably cast Shillelagh on an animated object you were holding. I don't think it would break the Animate Objects spell. It wouldn't have any effect at all on the Animated Object stats, though - those are entirely independent of any weapon stats.
$endgroup$
– Ben Barden
8 hours ago
add a comment |
$begingroup$
You could conceivably cast Shillelagh on an animated object you were holding. I don't think it would break the Animate Objects spell. It wouldn't have any effect at all on the Animated Object stats, though - those are entirely independent of any weapon stats.
$endgroup$
– Ben Barden
8 hours ago
$begingroup$
You could conceivably cast Shillelagh on an animated object you were holding. I don't think it would break the Animate Objects spell. It wouldn't have any effect at all on the Animated Object stats, though - those are entirely independent of any weapon stats.
$endgroup$
– Ben Barden
8 hours ago
$begingroup$
You could conceivably cast Shillelagh on an animated object you were holding. I don't think it would break the Animate Objects spell. It wouldn't have any effect at all on the Animated Object stats, though - those are entirely independent of any weapon stats.
$endgroup$
– Ben Barden
8 hours ago
add a comment |
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