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How to create razor wire


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}







1












$begingroup$


I am trying to create fences with razor wires on them, as to be seen here:



I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.



If anyone has an idea to solve this, it would be highly appreciated.



Thanks for reading. enter image description here










share|improve this question











$endgroup$












  • $begingroup$
    What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
    $endgroup$
    – moonboots
    7 hours ago










  • $begingroup$
    Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
    $endgroup$
    – cegaton
    7 hours ago










  • $begingroup$
    When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
    $endgroup$
    – Deven
    6 hours ago










  • $begingroup$
    you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
    $endgroup$
    – cegaton
    3 hours ago




















1












$begingroup$


I am trying to create fences with razor wires on them, as to be seen here:



I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.



If anyone has an idea to solve this, it would be highly appreciated.



Thanks for reading. enter image description here










share|improve this question











$endgroup$












  • $begingroup$
    What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
    $endgroup$
    – moonboots
    7 hours ago










  • $begingroup$
    Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
    $endgroup$
    – cegaton
    7 hours ago










  • $begingroup$
    When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
    $endgroup$
    – Deven
    6 hours ago










  • $begingroup$
    you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
    $endgroup$
    – cegaton
    3 hours ago
















1












1








1





$begingroup$


I am trying to create fences with razor wires on them, as to be seen here:



I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.



If anyone has an idea to solve this, it would be highly appreciated.



Thanks for reading. enter image description here










share|improve this question











$endgroup$




I am trying to create fences with razor wires on them, as to be seen here:



I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one object. But when I try to deform it with the screw modifier it get's too distorted. I also didn't get any usable results by trying to start off with a coil already and using particles, for example.



If anyone has an idea to solve this, it would be highly appreciated.



Thanks for reading. enter image description here







modeling modifiers curves






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 7 hours ago









cegaton

65.9k10130286




65.9k10130286










asked 8 hours ago









DevenDeven

120112




120112












  • $begingroup$
    What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
    $endgroup$
    – moonboots
    7 hours ago










  • $begingroup$
    Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
    $endgroup$
    – cegaton
    7 hours ago










  • $begingroup$
    When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
    $endgroup$
    – Deven
    6 hours ago










  • $begingroup$
    you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
    $endgroup$
    – cegaton
    3 hours ago




















  • $begingroup$
    What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
    $endgroup$
    – moonboots
    7 hours ago










  • $begingroup$
    Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
    $endgroup$
    – cegaton
    7 hours ago










  • $begingroup$
    When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
    $endgroup$
    – Deven
    6 hours ago










  • $begingroup$
    you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
    $endgroup$
    – cegaton
    3 hours ago


















$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
7 hours ago




$begingroup$
What you've tried to do is not very clear, what do you mean by "combined the cylinder and the blades to one object"? Array along a spiral curve seems to be the good solution
$endgroup$
– moonboots
7 hours ago












$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
7 hours ago




$begingroup$
Model a single segment of the wire and razor. Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals) Add an array modifier to the wire/razor object and then add a curve modifier that uses the spiraled curve as object for the array. Something like this: blender.stackexchange.com/questions/45413/…
$endgroup$
– cegaton
7 hours ago












$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
6 hours ago




$begingroup$
When I try it as you recommend with your link I don't get any usable result, just a row of array, that doesn't follow the path at all. And @moonboots I meant I joined them using ctrl+J.
$endgroup$
– Deven
6 hours ago












$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
3 hours ago






$begingroup$
you need two modifiers: array and curve, and have the curve modifier use the curve object. Please show an image of what you get and how the modifiers are set.
$endgroup$
– cegaton
3 hours ago












2 Answers
2






active

oldest

votes


















1












$begingroup$

Try adding a curve modifier after your screw modifier.



First align a curve on top of you wire.





Then add a curve modifier and set the curve to the one you just created.





Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.



And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.






share|improve this answer









$endgroup$





















    1












    $begingroup$

    Model a single segment of the wire and razor.



    enter image description here



    Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)



    enter image description here



    Add an array modifier to the wire/razor object



    enter image description here



    and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.



    enter image description here



    Here's the example file:








    share|improve this answer











    $endgroup$














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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      1












      $begingroup$

      Try adding a curve modifier after your screw modifier.



      First align a curve on top of you wire.





      Then add a curve modifier and set the curve to the one you just created.





      Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.



      And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.






      share|improve this answer









      $endgroup$


















        1












        $begingroup$

        Try adding a curve modifier after your screw modifier.



        First align a curve on top of you wire.





        Then add a curve modifier and set the curve to the one you just created.





        Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.



        And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.






        share|improve this answer









        $endgroup$
















          1












          1








          1





          $begingroup$

          Try adding a curve modifier after your screw modifier.



          First align a curve on top of you wire.





          Then add a curve modifier and set the curve to the one you just created.





          Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.



          And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.






          share|improve this answer









          $endgroup$



          Try adding a curve modifier after your screw modifier.



          First align a curve on top of you wire.





          Then add a curve modifier and set the curve to the one you just created.





          Even I'm not very good with curve modifiers and find them to be a bit finicky at times. It is important to make sure you apply rotation and scale for the curve and the the wire because sometimes they can lead to some weird results. In my experience, it usually works better to have the curve's and the wire's origins on the same spot too.



          And I can never guess which is the correct deformation axis either. Just go through them all until you find the one that works. In this example, I also had to move the wire a little bit so the curve would have more of an affect. Be sure you do that carefully and only on one axis at a time so you don't mess anything up.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 3 hours ago









          sac396sac396

          986




          986

























              1












              $begingroup$

              Model a single segment of the wire and razor.



              enter image description here



              Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)



              enter image description here



              Add an array modifier to the wire/razor object



              enter image description here



              and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.



              enter image description here



              Here's the example file:








              share|improve this answer











              $endgroup$


















                1












                $begingroup$

                Model a single segment of the wire and razor.



                enter image description here



                Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)



                enter image description here



                Add an array modifier to the wire/razor object



                enter image description here



                and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.



                enter image description here



                Here's the example file:








                share|improve this answer











                $endgroup$
















                  1












                  1








                  1





                  $begingroup$

                  Model a single segment of the wire and razor.



                  enter image description here



                  Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)



                  enter image description here



                  Add an array modifier to the wire/razor object



                  enter image description here



                  and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.



                  enter image description here



                  Here's the example file:








                  share|improve this answer











                  $endgroup$



                  Model a single segment of the wire and razor.



                  enter image description here



                  Create a curve object with the spiral shape you need (use the Add Curve: Extra Objects addon to create spirals)



                  enter image description here



                  Add an array modifier to the wire/razor object



                  enter image description here



                  and then add a curve modifier that uses the spiraled curve as object for the array. Then set the array modifier to use the curve.



                  enter image description here



                  Here's the example file:









                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 17 mins ago

























                  answered 3 hours ago









                  cegatoncegaton

                  65.9k10130286




                  65.9k10130286






























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