Is it possible for a character at any level to cast all 44 Cantrips in one week without Magic Items?What is...

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Is it possible for a character at any level to cast all 44 Cantrips in one week without Magic Items?


What is the maximum number of Cantrips you can get by 20th level?Do Cantrips use your character level or class level?At what level do monsters cast cantrips?Are there any canonical correlations or known overlaps between D&D settings' various timelines that could be used to determine when they correspond?Functionally, how does Power Word Kill work?What is the maximum AC possible without using magic items?Can a Sorcerer-3/Warlock-2 cast a subtle healing word and a quickened eldritch blast in the same turn?Can a PC cast cantrips without being in a spellcasting class?Do warlocks have to cast their cantrips at the max level of their spell slots?What is the highest possible temporary AC at level 1, without any help from others?What counts as a magically propelled attack for the 2019 UA Artificer's Arcane Armament feature?






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7












$begingroup$


As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.










share|improve this question











$endgroup$












  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago


















7












$begingroup$


As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.










share|improve this question











$endgroup$












  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago














7












7








7


1



$begingroup$


As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.










share|improve this question











$endgroup$




As a DM, I enjoy [metaphorically] playing with fire.



For no particular reason, I am considering introducing the following Rite to my campaign:




Rites of Destruction. When the world was created, the Gods left in a secret power that could be used to completely destroy the universe instantaneously, and remake it with new parameters at the whim of whomever used this power (after which the power then leaves them).



Although intended only for use by the gods, this power can be attained and used by any mortal that, within a span of one week, casts every single Cantrip in existence using their own spellcasting abilities (i.e. no Magic Items) in a specific, secret ordering.




Setting aside the improbability of a player correctly guessing the exact order of Cantrips to cast with no assistance from me, the DM, is it even possible for a single correctly-built character to cast all 44 Cantrips (27 from the Player's Handbook, 12 from Xanathar's Guide to Everything, 4 from Sword Coast Adventurer's Guide, and 1 from Guildmaster's Guide to Ravnica) at all, within the span of a seven day week?



In my campaign, I permit the 2019 revision of the Artificer Unearthed Arcana, so for the purposes of this question, it is a valid class a character can take to try to obtain all the cantrips they need. Also, any Cantrips a Warlock is able to cast are valid unless they are acquired through the Pact of the Tome feature.



Furthermore, while using the Spell Duplication features of Wish is perfectly fine, using Wish to wish for "I want to know how to cast all cantrips" would definitely be twisted with so as to render this Rite inoperable by the person making that wish, so it's not a solution to this particular issue.







dnd-5e character-creation cantrips time






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 9 hours ago







Xirema

















asked 9 hours ago









XiremaXirema

32.3k3 gold badges106 silver badges188 bronze badges




32.3k3 gold badges106 silver badges188 bronze badges












  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago


















  • $begingroup$
    What is a rite for the purpose of this question?
    $endgroup$
    – Q Paul
    9 hours ago










  • $begingroup$
    @QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
    $endgroup$
    – Xirema
    9 hours ago










  • $begingroup$
    @DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
    $endgroup$
    – Xirema
    9 hours ago






  • 1




    $begingroup$
    This might help.
    $endgroup$
    – Q Paul
    9 hours ago






  • 3




    $begingroup$
    @cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
    $endgroup$
    – Xirema
    9 hours ago
















$begingroup$
What is a rite for the purpose of this question?
$endgroup$
– Q Paul
9 hours ago




$begingroup$
What is a rite for the purpose of this question?
$endgroup$
– Q Paul
9 hours ago












$begingroup$
@QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
$endgroup$
– Xirema
9 hours ago




$begingroup$
@QPaul A keyword that, to my knowledge, doesn't have preexisting convention in 5th Edition D&D.
$endgroup$
– Xirema
9 hours ago












$begingroup$
@DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
$endgroup$
– Xirema
9 hours ago




$begingroup$
@DavidCoffron Polymorph is allowed, although to my knowledge, Polymorph does not permit a character access to the creature's spellcasting abilities.
$endgroup$
– Xirema
9 hours ago




1




1




$begingroup$
This might help.
$endgroup$
– Q Paul
9 hours ago




$begingroup$
This might help.
$endgroup$
– Q Paul
9 hours ago




3




3




$begingroup$
@cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
$endgroup$
– Xirema
9 hours ago




$begingroup$
@cpcodes Arcane Weapon is a 1st level spell, not a Cantrip.
$endgroup$
– Xirema
9 hours ago










2 Answers
2






active

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$begingroup$

Yes, this can be done.



The Character



One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:




  • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

  • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

  • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)


... and the following Epic Boons:




  • Boon of High Magic

  • Boon of Spell Recall


The Cantrips



To start with, Celine knows 22 cantrips from class features and feats:




  • 4 from bard's Spellcasting

  • 2 from Additional Magical Secrets

  • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

  • 3 from cleric's Spellcasting

  • 1 from Acolyte of Nature

  • 2 from warlock's Spellcasting

  • 2 from Bonus Cantrips

  • 2 from Magic Initiate

  • 1 from Spell Sniper


Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:




  • 7 times using the level 9 spell slot from her Multiclass Spellcasting

  • 7 times using the level 9 spell slot from her Boon of High Magic

  • 7 times using her Boon of Spell Recall


and the last cantrip comes from any racial trait that grants a cantrip.



That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
    $endgroup$
    – Rykara
    6 hours ago










  • $begingroup$
    Yes, I wonder if there is a limited use to those epic boons ;)
    $endgroup$
    – Akixkisu
    6 hours ago










  • $begingroup$
    @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
    $endgroup$
    – David Coffron
    5 hours ago












  • $begingroup$
    I think the shifting planes one is also a good route.
    $endgroup$
    – Akixkisu
    5 hours ago










  • $begingroup$
    I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
    $endgroup$
    – Xirema
    5 hours ago



















3












$begingroup$

We can get there without Wish, without Epic Boons



The Character





  • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


  • Background: Simic Scientist


  • Feats



    • Magic Initiate [Druid]


    • Spell Sniper [Druid]




  • Classes: 18 Levels



    • Artificer [Any Archetype]: Level 10


    • Bard: Level 1


    • Cleric [Arcana]: Level 1


    • Druid [Land]: Level 2


    • Sorcerer [Any Archetype]: Level 1


    • Warlock [Celestial]: Level 1


    • Wizard [Illusionist]: Level 2




Key Points



There's a few critical things we're gaining:



The Artificer's Right Cantrip for the Job feature



At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



So far: 19/44 Cantrips



Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



The base Cantrips provided by each of these classes will add up:




  • Bard: 2

  • Cleric: 3

  • Druid: 2

  • Sorcerer: 4

  • Warlock: 2

  • Wizard: 3


Total from this group: 16 Cantrips



So far: 35/44 Cantrips



Archetypes



Some Archetypes of each of these classes will give us some additional Cantrips.




  • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

  • Land Druid: 1 Cantrip

  • Celestial Warlock: 1 Cantrip—Sacred Flame


    • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded



  • Illusionist Wizard: 1 Cantrip—Minor Illusion


From this group: 5 Cantrips



So far: 40/44 Cantrips



Feats



Two feats give us some extra Cantrips





  • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


  • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.


From this group: 3 Cantrips



So far: 43/44 Cantrips



Racial Feature



Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



From this group: 1 Cantrip



So far: 44/44 Cantrips



Background



Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



Spell List (And Sources)



begin{array}{|l|l|lr|}
hline
textbf{Cantrip} & textbf{Source} & textbf{Feature} & kern 12em \ hline
text{Acid Splash} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Create Bonfire} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Dancing Lights} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Fire Bolt} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Frostbite} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Guidance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Light} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Mage Hand} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Magic Stone} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Mending} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Message} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Poison Spray} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Prestidigitation} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Ray of Frost} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Resistance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Shocking Grasp} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Spare the Dying} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Thorn Whip} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Thunderclap} & text{Artificer} & text{Right Cantrip for the Job} \ hline
text{Blade Ward} & text{Bard} & text{} \ hline
text{Vicious Mockery} & text{Bard} & text{} \ hline
text{Gust} & text{Cleric} & text{Arcana} \ hline
text{Infestation} & text{Cleric} & text{Arcana} \ hline
text{Toll the Dead} & text{Cleric} & text{} \ hline
text{Word of Radiance} & text{Cleric} & text{} \ hline
text{Druidcraft} & text{Cleric} & text{Simic Scientist} \ hline
text{Control Flames} & text{Druid} & text{Circle of Land (Level 2)} \ hline
text{Primal Savagery} & text{Druid} & text{} \ hline
text{Produce Flame} & text{Druid} & text{Spell Sniper} \ hline
text{Shape Water} & text{Druid} & text{} \ hline
text{Shillelagh} & text{Druid} & text{Magic Initiate} \ hline
text{Mold Earth} & text{Druid} & text{Magic Initiate} \ hline
text{Booming Blade} & text{Sorcerer} & text{} \ hline
text{Chill Touch} & text{Sorcerer} & text{} \ hline
text{Friends} & text{Sorcerer} & text{} \ hline
text{True Strike} & text{Sorcerer} & text{} \ hline
text{Thaumaturgy} & text{Tiefling} & text{} \ hline
text{Eldritch Blast} & text{Warlock} & text{} \ hline
text{Green-Flame Blade} & text{Warlock} & text{} \ hline
text{Sacred Flame} & text{Warlock} & text{Celestial} \ hline
text{Encode Thoughts} & text{Wizard} & text{} \ hline
text{Lightning Lure} & text{Wizard} & text{} \ hline
text{Minor Illusion} & text{Wizard} & text{Illusionist (Level 2)} \ hline
text{Sword Burst} & text{Wizard} & text{} \ hline
end{array}



"But what if the GGR Backgrounds aren't allowed?"



There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






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    2 Answers
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    2 Answers
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    active

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    active

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    8












    $begingroup$

    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:




    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)


    ... and the following Epic Boons:




    • Boon of High Magic

    • Boon of Spell Recall


    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:




    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper


    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:




    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall


    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      6 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago












    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago
















    8












    $begingroup$

    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:




    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)


    ... and the following Epic Boons:




    • Boon of High Magic

    • Boon of Spell Recall


    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:




    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper


    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:




    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall


    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      6 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago












    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago














    8












    8








    8





    $begingroup$

    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:




    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)


    ... and the following Epic Boons:




    • Boon of High Magic

    • Boon of Spell Recall


    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:




    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper


    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:




    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall


    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.






    share|improve this answer











    $endgroup$



    Yes, this can be done.



    The Character



    One character, called Celine from here on, who can accomplish this is a level 20 character with the following classes:




    • Bard (College of Lore) 18 ---------------- (for Additional Magical Secrets, Magical Secrets, Magic Initiate feat, Spell Sniper feat, and spells)

    • Cleric (Nature Domain) 1 -------------------------- (for Acolyte of Nature and spells)

    • Warlock (Divine Soul) 1 ------------------ (for Bonus Cantrips and spells)


    ... and the following Epic Boons:




    • Boon of High Magic

    • Boon of Spell Recall


    The Cantrips



    To start with, Celine knows 22 cantrips from class features and feats:




    • 4 from bard's Spellcasting

    • 2 from Additional Magical Secrets

    • 5 from Magical Secrets (the other Magical Secret spell is used for wish)

    • 3 from cleric's Spellcasting

    • 1 from Acolyte of Nature

    • 2 from warlock's Spellcasting

    • 2 from Bonus Cantrips

    • 2 from Magic Initiate

    • 1 from Spell Sniper


    Since Celine also knows wish as a Magical Secret, she can replicate the effect of other cantrips 21 times in one week:




    • 7 times using the level 9 spell slot from her Multiclass Spellcasting

    • 7 times using the level 9 spell slot from her Boon of High Magic

    • 7 times using her Boon of Spell Recall


    and the last cantrip comes from any racial trait that grants a cantrip.



    That covers all 44 cantrips without even needing to worry about using simulacrum and reincarnate to rotate through the races that get other cantrips.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 7 hours ago

























    answered 7 hours ago









    David CoffronDavid Coffron

    45.4k6 gold badges165 silver badges325 bronze badges




    45.4k6 gold badges165 silver badges325 bronze badges








    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      6 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago












    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago














    • 1




      $begingroup$
      Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
      $endgroup$
      – Rykara
      6 hours ago










    • $begingroup$
      Yes, I wonder if there is a limited use to those epic boons ;)
      $endgroup$
      – Akixkisu
      6 hours ago










    • $begingroup$
      @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
      $endgroup$
      – David Coffron
      5 hours ago












    • $begingroup$
      I think the shifting planes one is also a good route.
      $endgroup$
      – Akixkisu
      5 hours ago










    • $begingroup$
      I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
      $endgroup$
      – Xirema
      5 hours ago








    1




    1




    $begingroup$
    Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
    $endgroup$
    – Rykara
    6 hours ago




    $begingroup$
    Way to think outside the box with epic boons. I forget those even exist. I tip my hat to you!
    $endgroup$
    – Rykara
    6 hours ago












    $begingroup$
    Yes, I wonder if there is a limited use to those epic boons ;)
    $endgroup$
    – Akixkisu
    6 hours ago




    $begingroup$
    Yes, I wonder if there is a limited use to those epic boons ;)
    $endgroup$
    – Akixkisu
    6 hours ago












    $begingroup$
    @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
    $endgroup$
    – David Coffron
    5 hours ago






    $begingroup$
    @Akixkisu I did notice your comment, but had already written the answer, so I figured I'd post it. I will delete if the epic boons are banned. I'm very close to getting it without by using simulacrum, reincarnate, and shapechange, but not quite (although I can get all 44 with no epic boons if order doesn't matter)
    $endgroup$
    – David Coffron
    5 hours ago














    $begingroup$
    I think the shifting planes one is also a good route.
    $endgroup$
    – Akixkisu
    5 hours ago




    $begingroup$
    I think the shifting planes one is also a good route.
    $endgroup$
    – Akixkisu
    5 hours ago












    $begingroup$
    I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
    $endgroup$
    – Xirema
    5 hours ago




    $begingroup$
    I'm not planning to outright ban Boons, but it should be noted that they're pretty rare to issue, so there's definitely a potential issue with applicability. Nonetheless, this is a pretty good answer!
    $endgroup$
    – Xirema
    5 hours ago













    3












    $begingroup$

    We can get there without Wish, without Epic Boons



    The Character





    • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


    • Background: Simic Scientist


    • Feats



      • Magic Initiate [Druid]


      • Spell Sniper [Druid]




    • Classes: 18 Levels



      • Artificer [Any Archetype]: Level 10


      • Bard: Level 1


      • Cleric [Arcana]: Level 1


      • Druid [Land]: Level 2


      • Sorcerer [Any Archetype]: Level 1


      • Warlock [Celestial]: Level 1


      • Wizard [Illusionist]: Level 2




    Key Points



    There's a few critical things we're gaining:



    The Artificer's Right Cantrip for the Job feature



    At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



    So far: 19/44 Cantrips



    Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



    The base Cantrips provided by each of these classes will add up:




    • Bard: 2

    • Cleric: 3

    • Druid: 2

    • Sorcerer: 4

    • Warlock: 2

    • Wizard: 3


    Total from this group: 16 Cantrips



    So far: 35/44 Cantrips



    Archetypes



    Some Archetypes of each of these classes will give us some additional Cantrips.




    • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

    • Land Druid: 1 Cantrip

    • Celestial Warlock: 1 Cantrip—Sacred Flame


      • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded



    • Illusionist Wizard: 1 Cantrip—Minor Illusion


    From this group: 5 Cantrips



    So far: 40/44 Cantrips



    Feats



    Two feats give us some extra Cantrips





    • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


    • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.


    From this group: 3 Cantrips



    So far: 43/44 Cantrips



    Racial Feature



    Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



    From this group: 1 Cantrip



    So far: 44/44 Cantrips



    Background



    Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



    This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



    Spell List (And Sources)



    begin{array}{|l|l|lr|}
    hline
    textbf{Cantrip} & textbf{Source} & textbf{Feature} & kern 12em \ hline
    text{Acid Splash} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Create Bonfire} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Dancing Lights} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Fire Bolt} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Frostbite} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Guidance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Light} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Mage Hand} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Magic Stone} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Mending} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Message} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Poison Spray} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Prestidigitation} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Ray of Frost} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Resistance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Shocking Grasp} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Spare the Dying} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Thorn Whip} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Thunderclap} & text{Artificer} & text{Right Cantrip for the Job} \ hline
    text{Blade Ward} & text{Bard} & text{} \ hline
    text{Vicious Mockery} & text{Bard} & text{} \ hline
    text{Gust} & text{Cleric} & text{Arcana} \ hline
    text{Infestation} & text{Cleric} & text{Arcana} \ hline
    text{Toll the Dead} & text{Cleric} & text{} \ hline
    text{Word of Radiance} & text{Cleric} & text{} \ hline
    text{Druidcraft} & text{Cleric} & text{Simic Scientist} \ hline
    text{Control Flames} & text{Druid} & text{Circle of Land (Level 2)} \ hline
    text{Primal Savagery} & text{Druid} & text{} \ hline
    text{Produce Flame} & text{Druid} & text{Spell Sniper} \ hline
    text{Shape Water} & text{Druid} & text{} \ hline
    text{Shillelagh} & text{Druid} & text{Magic Initiate} \ hline
    text{Mold Earth} & text{Druid} & text{Magic Initiate} \ hline
    text{Booming Blade} & text{Sorcerer} & text{} \ hline
    text{Chill Touch} & text{Sorcerer} & text{} \ hline
    text{Friends} & text{Sorcerer} & text{} \ hline
    text{True Strike} & text{Sorcerer} & text{} \ hline
    text{Thaumaturgy} & text{Tiefling} & text{} \ hline
    text{Eldritch Blast} & text{Warlock} & text{} \ hline
    text{Green-Flame Blade} & text{Warlock} & text{} \ hline
    text{Sacred Flame} & text{Warlock} & text{Celestial} \ hline
    text{Encode Thoughts} & text{Wizard} & text{} \ hline
    text{Lightning Lure} & text{Wizard} & text{} \ hline
    text{Minor Illusion} & text{Wizard} & text{Illusionist (Level 2)} \ hline
    text{Sword Burst} & text{Wizard} & text{} \ hline
    end{array}



    "But what if the GGR Backgrounds aren't allowed?"



    There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






    share|improve this answer











    $endgroup$


















      3












      $begingroup$

      We can get there without Wish, without Epic Boons



      The Character





      • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


      • Background: Simic Scientist


      • Feats



        • Magic Initiate [Druid]


        • Spell Sniper [Druid]




      • Classes: 18 Levels



        • Artificer [Any Archetype]: Level 10


        • Bard: Level 1


        • Cleric [Arcana]: Level 1


        • Druid [Land]: Level 2


        • Sorcerer [Any Archetype]: Level 1


        • Warlock [Celestial]: Level 1


        • Wizard [Illusionist]: Level 2




      Key Points



      There's a few critical things we're gaining:



      The Artificer's Right Cantrip for the Job feature



      At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



      So far: 19/44 Cantrips



      Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



      The base Cantrips provided by each of these classes will add up:




      • Bard: 2

      • Cleric: 3

      • Druid: 2

      • Sorcerer: 4

      • Warlock: 2

      • Wizard: 3


      Total from this group: 16 Cantrips



      So far: 35/44 Cantrips



      Archetypes



      Some Archetypes of each of these classes will give us some additional Cantrips.




      • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

      • Land Druid: 1 Cantrip

      • Celestial Warlock: 1 Cantrip—Sacred Flame


        • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded



      • Illusionist Wizard: 1 Cantrip—Minor Illusion


      From this group: 5 Cantrips



      So far: 40/44 Cantrips



      Feats



      Two feats give us some extra Cantrips





      • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


      • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.


      From this group: 3 Cantrips



      So far: 43/44 Cantrips



      Racial Feature



      Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



      From this group: 1 Cantrip



      So far: 44/44 Cantrips



      Background



      Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



      This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



      Spell List (And Sources)



      begin{array}{|l|l|lr|}
      hline
      textbf{Cantrip} & textbf{Source} & textbf{Feature} & kern 12em \ hline
      text{Acid Splash} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Create Bonfire} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Dancing Lights} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Fire Bolt} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Frostbite} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Guidance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Light} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Mage Hand} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Magic Stone} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Mending} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Message} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Poison Spray} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Prestidigitation} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Ray of Frost} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Resistance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Shocking Grasp} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Spare the Dying} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Thorn Whip} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Thunderclap} & text{Artificer} & text{Right Cantrip for the Job} \ hline
      text{Blade Ward} & text{Bard} & text{} \ hline
      text{Vicious Mockery} & text{Bard} & text{} \ hline
      text{Gust} & text{Cleric} & text{Arcana} \ hline
      text{Infestation} & text{Cleric} & text{Arcana} \ hline
      text{Toll the Dead} & text{Cleric} & text{} \ hline
      text{Word of Radiance} & text{Cleric} & text{} \ hline
      text{Druidcraft} & text{Cleric} & text{Simic Scientist} \ hline
      text{Control Flames} & text{Druid} & text{Circle of Land (Level 2)} \ hline
      text{Primal Savagery} & text{Druid} & text{} \ hline
      text{Produce Flame} & text{Druid} & text{Spell Sniper} \ hline
      text{Shape Water} & text{Druid} & text{} \ hline
      text{Shillelagh} & text{Druid} & text{Magic Initiate} \ hline
      text{Mold Earth} & text{Druid} & text{Magic Initiate} \ hline
      text{Booming Blade} & text{Sorcerer} & text{} \ hline
      text{Chill Touch} & text{Sorcerer} & text{} \ hline
      text{Friends} & text{Sorcerer} & text{} \ hline
      text{True Strike} & text{Sorcerer} & text{} \ hline
      text{Thaumaturgy} & text{Tiefling} & text{} \ hline
      text{Eldritch Blast} & text{Warlock} & text{} \ hline
      text{Green-Flame Blade} & text{Warlock} & text{} \ hline
      text{Sacred Flame} & text{Warlock} & text{Celestial} \ hline
      text{Encode Thoughts} & text{Wizard} & text{} \ hline
      text{Lightning Lure} & text{Wizard} & text{} \ hline
      text{Minor Illusion} & text{Wizard} & text{Illusionist (Level 2)} \ hline
      text{Sword Burst} & text{Wizard} & text{} \ hline
      end{array}



      "But what if the GGR Backgrounds aren't allowed?"



      There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






      share|improve this answer











      $endgroup$
















        3












        3








        3





        $begingroup$

        We can get there without Wish, without Epic Boons



        The Character





        • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


        • Background: Simic Scientist


        • Feats



          • Magic Initiate [Druid]


          • Spell Sniper [Druid]




        • Classes: 18 Levels



          • Artificer [Any Archetype]: Level 10


          • Bard: Level 1


          • Cleric [Arcana]: Level 1


          • Druid [Land]: Level 2


          • Sorcerer [Any Archetype]: Level 1


          • Warlock [Celestial]: Level 1


          • Wizard [Illusionist]: Level 2




        Key Points



        There's a few critical things we're gaining:



        The Artificer's Right Cantrip for the Job feature



        At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



        So far: 19/44 Cantrips



        Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



        The base Cantrips provided by each of these classes will add up:




        • Bard: 2

        • Cleric: 3

        • Druid: 2

        • Sorcerer: 4

        • Warlock: 2

        • Wizard: 3


        Total from this group: 16 Cantrips



        So far: 35/44 Cantrips



        Archetypes



        Some Archetypes of each of these classes will give us some additional Cantrips.




        • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

        • Land Druid: 1 Cantrip

        • Celestial Warlock: 1 Cantrip—Sacred Flame


          • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded



        • Illusionist Wizard: 1 Cantrip—Minor Illusion


        From this group: 5 Cantrips



        So far: 40/44 Cantrips



        Feats



        Two feats give us some extra Cantrips





        • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


        • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.


        From this group: 3 Cantrips



        So far: 43/44 Cantrips



        Racial Feature



        Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



        From this group: 1 Cantrip



        So far: 44/44 Cantrips



        Background



        Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



        This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



        Spell List (And Sources)



        begin{array}{|l|l|lr|}
        hline
        textbf{Cantrip} & textbf{Source} & textbf{Feature} & kern 12em \ hline
        text{Acid Splash} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Create Bonfire} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Dancing Lights} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Fire Bolt} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Frostbite} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Guidance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Light} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Mage Hand} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Magic Stone} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Mending} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Message} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Poison Spray} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Prestidigitation} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Ray of Frost} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Resistance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Shocking Grasp} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Spare the Dying} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Thorn Whip} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Thunderclap} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Blade Ward} & text{Bard} & text{} \ hline
        text{Vicious Mockery} & text{Bard} & text{} \ hline
        text{Gust} & text{Cleric} & text{Arcana} \ hline
        text{Infestation} & text{Cleric} & text{Arcana} \ hline
        text{Toll the Dead} & text{Cleric} & text{} \ hline
        text{Word of Radiance} & text{Cleric} & text{} \ hline
        text{Druidcraft} & text{Cleric} & text{Simic Scientist} \ hline
        text{Control Flames} & text{Druid} & text{Circle of Land (Level 2)} \ hline
        text{Primal Savagery} & text{Druid} & text{} \ hline
        text{Produce Flame} & text{Druid} & text{Spell Sniper} \ hline
        text{Shape Water} & text{Druid} & text{} \ hline
        text{Shillelagh} & text{Druid} & text{Magic Initiate} \ hline
        text{Mold Earth} & text{Druid} & text{Magic Initiate} \ hline
        text{Booming Blade} & text{Sorcerer} & text{} \ hline
        text{Chill Touch} & text{Sorcerer} & text{} \ hline
        text{Friends} & text{Sorcerer} & text{} \ hline
        text{True Strike} & text{Sorcerer} & text{} \ hline
        text{Thaumaturgy} & text{Tiefling} & text{} \ hline
        text{Eldritch Blast} & text{Warlock} & text{} \ hline
        text{Green-Flame Blade} & text{Warlock} & text{} \ hline
        text{Sacred Flame} & text{Warlock} & text{Celestial} \ hline
        text{Encode Thoughts} & text{Wizard} & text{} \ hline
        text{Lightning Lure} & text{Wizard} & text{} \ hline
        text{Minor Illusion} & text{Wizard} & text{Illusionist (Level 2)} \ hline
        text{Sword Burst} & text{Wizard} & text{} \ hline
        end{array}



        "But what if the GGR Backgrounds aren't allowed?"



        There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.






        share|improve this answer











        $endgroup$



        We can get there without Wish, without Epic Boons



        The Character





        • Race: Tiefling (Or High Elf if GGR backgrounds aren't permitted at the table)


        • Background: Simic Scientist


        • Feats



          • Magic Initiate [Druid]


          • Spell Sniper [Druid]




        • Classes: 18 Levels



          • Artificer [Any Archetype]: Level 10


          • Bard: Level 1


          • Cleric [Arcana]: Level 1


          • Druid [Land]: Level 2


          • Sorcerer [Any Archetype]: Level 1


          • Warlock [Celestial]: Level 1


          • Wizard [Illusionist]: Level 2




        Key Points



        There's a few critical things we're gaining:



        The Artificer's Right Cantrip for the Job feature



        At level 10, an Artificer gains the ability to swap out their Cantrips, one cantrip at a time, per short or long rest. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. That.... is very easily attainable, given 1 long rest and 2 short rests each day.



        So far: 19/44 Cantrips



        Bard/Cleric/Druid/Sorcerer/Warlock/Wizard



        The base Cantrips provided by each of these classes will add up:




        • Bard: 2

        • Cleric: 3

        • Druid: 2

        • Sorcerer: 4

        • Warlock: 2

        • Wizard: 3


        Total from this group: 16 Cantrips



        So far: 35/44 Cantrips



        Archetypes



        Some Archetypes of each of these classes will give us some additional Cantrips.




        • Arcana Cleric: 2 Cantrips (from the Wizard Spell List)

        • Land Druid: 1 Cantrip

        • Celestial Warlock: 1 Cantrip—Sacred Flame


          • Technically this also gives us Light, but since that's on the Artificer list already, it's not adding a new cantrip, and can be discarded



        • Illusionist Wizard: 1 Cantrip—Minor Illusion


        From this group: 5 Cantrips



        So far: 40/44 Cantrips



        Feats



        Two feats give us some extra Cantrips





        • Magic Initiate: 2 Extra Cantrips. We pick Druid because Druids have the most class-exclusive Cantrips of any class in the game, making it easier to pick up all the cantrips we need.


        • Spell Sniper: 1 Extra Cantrip (but only Attack-Roll Cantrips). We pick Druid again for the same reason.


        From this group: 3 Cantrips



        So far: 43/44 Cantrips



        Racial Feature



        Many Races offer a Cantrip as a level 1 spellcasting feature. We could have gone with many different races (and see later for why we might have needed to) but Tiefling was my preference, so I went with it.



        From this group: 1 Cantrip



        So far: 44/44 Cantrips



        Background



        Each of the Guildmaster's Guide to Ravnica Backgrounds add spells to all of the spell lists that a character has, including 2 or 3 Cantrips.



        This doesn't actually increase the number of cantrips we can learn, but it offers us some flexibility in how we allocate the cantrips to each class/feature.



        Spell List (And Sources)



        begin{array}{|l|l|lr|}
        hline
        textbf{Cantrip} & textbf{Source} & textbf{Feature} & kern 12em \ hline
        text{Acid Splash} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Create Bonfire} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Dancing Lights} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Fire Bolt} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Frostbite} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Guidance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Light} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Mage Hand} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Magic Stone} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Mending} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Message} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Poison Spray} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Prestidigitation} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Ray of Frost} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Resistance} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Shocking Grasp} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Spare the Dying} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Thorn Whip} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Thunderclap} & text{Artificer} & text{Right Cantrip for the Job} \ hline
        text{Blade Ward} & text{Bard} & text{} \ hline
        text{Vicious Mockery} & text{Bard} & text{} \ hline
        text{Gust} & text{Cleric} & text{Arcana} \ hline
        text{Infestation} & text{Cleric} & text{Arcana} \ hline
        text{Toll the Dead} & text{Cleric} & text{} \ hline
        text{Word of Radiance} & text{Cleric} & text{} \ hline
        text{Druidcraft} & text{Cleric} & text{Simic Scientist} \ hline
        text{Control Flames} & text{Druid} & text{Circle of Land (Level 2)} \ hline
        text{Primal Savagery} & text{Druid} & text{} \ hline
        text{Produce Flame} & text{Druid} & text{Spell Sniper} \ hline
        text{Shape Water} & text{Druid} & text{} \ hline
        text{Shillelagh} & text{Druid} & text{Magic Initiate} \ hline
        text{Mold Earth} & text{Druid} & text{Magic Initiate} \ hline
        text{Booming Blade} & text{Sorcerer} & text{} \ hline
        text{Chill Touch} & text{Sorcerer} & text{} \ hline
        text{Friends} & text{Sorcerer} & text{} \ hline
        text{True Strike} & text{Sorcerer} & text{} \ hline
        text{Thaumaturgy} & text{Tiefling} & text{} \ hline
        text{Eldritch Blast} & text{Warlock} & text{} \ hline
        text{Green-Flame Blade} & text{Warlock} & text{} \ hline
        text{Sacred Flame} & text{Warlock} & text{Celestial} \ hline
        text{Encode Thoughts} & text{Wizard} & text{} \ hline
        text{Lightning Lure} & text{Wizard} & text{} \ hline
        text{Minor Illusion} & text{Wizard} & text{Illusionist (Level 2)} \ hline
        text{Sword Burst} & text{Wizard} & text{} \ hline
        end{array}



        "But what if the GGR Backgrounds aren't allowed?"



        There's an easy fix. Go with a High Elf instead, and pick Mold Earth as your Wizard Cantrip. The Druid then replaces Mold Earth with Druidcraft, and the Cleric picks up Thaumaturgy. Personally, I just like the Tiefling better, so that's what I went with.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 51 mins ago

























        answered 59 mins ago









        XiremaXirema

        32.3k3 gold badges106 silver badges188 bronze badges




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