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Web is cast, when do I make my first save?


Can you escape from Web or Moonbeam using readied movement?How do I help players whose time with previous editions confuses their understanding of D&D 5th Edition?What are the movement restrictions caused by natural webs?If you are a willing target, do you decline your save or do you just not get oneWhen using dispel magic to remove slow, when do the effects of slow end?If an enemy succeeds in attacking through Sanctuary, is the Sanctuary considered broken?Does an asleep creature (affected by Sleep spell) wakes up if entangled with Entangle spell?If you have dis/advantage on a roll, do you have dis/advantage on a reroll?Can a PC regularly impose disadvantage on enemies' saves? If so, how?Is my ruling of the Sanctuary spell correct?Can hovering creatures be Entangled?






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$begingroup$


Our DM cast web on us, and we were all asked to make saving throws immediately. He said otherwise you’re all like Schroedingers Cats waiting to see if you’ve been caught or not (which affects attacks on us).



However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).



It is difficult to argue with our DM that we shouldn’t make saving throws when it is first-cast.



When should we make our first saving throw?










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  • $begingroup$
    I rephrased your question, if you don't like it, you can rollback the question to revision 3.
    $endgroup$
    – Akixkisu
    7 hours ago


















6












$begingroup$


Our DM cast web on us, and we were all asked to make saving throws immediately. He said otherwise you’re all like Schroedingers Cats waiting to see if you’ve been caught or not (which affects attacks on us).



However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).



It is difficult to argue with our DM that we shouldn’t make saving throws when it is first-cast.



When should we make our first saving throw?










share|improve this question









New contributor



Matt Nicol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$












  • $begingroup$
    I rephrased your question, if you don't like it, you can rollback the question to revision 3.
    $endgroup$
    – Akixkisu
    7 hours ago














6












6








6





$begingroup$


Our DM cast web on us, and we were all asked to make saving throws immediately. He said otherwise you’re all like Schroedingers Cats waiting to see if you’ve been caught or not (which affects attacks on us).



However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).



It is difficult to argue with our DM that we shouldn’t make saving throws when it is first-cast.



When should we make our first saving throw?










share|improve this question









New contributor



Matt Nicol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




Our DM cast web on us, and we were all asked to make saving throws immediately. He said otherwise you’re all like Schroedingers Cats waiting to see if you’ve been caught or not (which affects attacks on us).



However, those that weren't restrained had to make saving throws again at the start of our turns (no problem with that since the rules clearly specify).



It is difficult to argue with our DM that we shouldn’t make saving throws when it is first-cast.



When should we make our first saving throw?







dnd-5e spells saving-throw






share|improve this question









New contributor



Matt Nicol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Matt Nicol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 7 hours ago









Akixkisu

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6,6802 gold badges22 silver badges63 bronze badges






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asked 8 hours ago









Matt NicolMatt Nicol

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314 bronze badges




New contributor



Matt Nicol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




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Check out our Code of Conduct.














  • $begingroup$
    I rephrased your question, if you don't like it, you can rollback the question to revision 3.
    $endgroup$
    – Akixkisu
    7 hours ago


















  • $begingroup$
    I rephrased your question, if you don't like it, you can rollback the question to revision 3.
    $endgroup$
    – Akixkisu
    7 hours ago
















$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
7 hours ago




$begingroup$
I rephrased your question, if you don't like it, you can rollback the question to revision 3.
$endgroup$
– Akixkisu
7 hours ago










3 Answers
3






active

oldest

votes


















9












$begingroup$

At the start of your turn



According to the official spell rules:




Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




(Emphasis Mine)



The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.



Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.






share|improve this answer











$endgroup$





















    5












    $begingroup$

    On your turn



    The spell web states (emphasis mine):




    Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




    Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.



    Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.






    share|improve this answer











    $endgroup$





















      1












      $begingroup$

      Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.



      Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.




      Each creature that starts its turn in the webs or that enters them
      during its turn must make a Dexterity saving throw. On a failed save,
      the creature is restrained as long as it remains in the webs or until
      it breaks free.



      A creature restrained by the webs can use its action to make a
      Strength check against your spell save DC. If it succeeds, it is no
      longer restrained.







      share|improve this answer









      $endgroup$
















        Your Answer








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        3 Answers
        3






        active

        oldest

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        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        9












        $begingroup$

        At the start of your turn



        According to the official spell rules:




        Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




        (Emphasis Mine)



        The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.



        Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.






        share|improve this answer











        $endgroup$


















          9












          $begingroup$

          At the start of your turn



          According to the official spell rules:




          Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




          (Emphasis Mine)



          The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.



          Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.






          share|improve this answer











          $endgroup$
















            9












            9








            9





            $begingroup$

            At the start of your turn



            According to the official spell rules:




            Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




            (Emphasis Mine)



            The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.



            Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.






            share|improve this answer











            $endgroup$



            At the start of your turn



            According to the official spell rules:




            Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




            (Emphasis Mine)



            The spell, when cast, fills the entire area at once (unless described otherwise by the DM). That means whenever this spell is cast you all have to make a Dexterity Saving throw on your turn otherwise you will be restrained.



            Just a quick note: Usually the DM will ask you to roll the Saving Throw when the spell is cast to save some time, instead of asking each individual on their turn.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 7 hours ago

























            answered 8 hours ago









            iaminsensibleiaminsensible

            9343 silver badges17 bronze badges




            9343 silver badges17 bronze badges

























                5












                $begingroup$

                On your turn



                The spell web states (emphasis mine):




                Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




                Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.



                Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.






                share|improve this answer











                $endgroup$


















                  5












                  $begingroup$

                  On your turn



                  The spell web states (emphasis mine):




                  Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




                  Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.



                  Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.






                  share|improve this answer











                  $endgroup$
















                    5












                    5








                    5





                    $begingroup$

                    On your turn



                    The spell web states (emphasis mine):




                    Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




                    Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.



                    Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.






                    share|improve this answer











                    $endgroup$



                    On your turn



                    The spell web states (emphasis mine):




                    Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw.




                    Let's assume a wizard "Caster" and another creature "Target". Under typical circumstances, web will be cast on Caster's turn. At that point, it isn't Target's turn, so they do not yet make a save. Once Target's turn begins, they save if they are in the web, or if they enter the web on their turn.



                    Even if Caster used Ready to release the spell in Target's space during Target's turn, they still would not (necessarily) have to save. Target did not enter the area, the area was placed around them. If Target does not move, they do not have to make the save until the start of their next turn.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 7 hours ago

























                    answered 7 hours ago









                    Chris StarnesChris Starnes

                    5,3861 gold badge15 silver badges44 bronze badges




                    5,3861 gold badge15 silver badges44 bronze badges























                        1












                        $begingroup$

                        Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.



                        Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.




                        Each creature that starts its turn in the webs or that enters them
                        during its turn must make a Dexterity saving throw. On a failed save,
                        the creature is restrained as long as it remains in the webs or until
                        it breaks free.



                        A creature restrained by the webs can use its action to make a
                        Strength check against your spell save DC. If it succeeds, it is no
                        longer restrained.







                        share|improve this answer









                        $endgroup$


















                          1












                          $begingroup$

                          Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.



                          Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.




                          Each creature that starts its turn in the webs or that enters them
                          during its turn must make a Dexterity saving throw. On a failed save,
                          the creature is restrained as long as it remains in the webs or until
                          it breaks free.



                          A creature restrained by the webs can use its action to make a
                          Strength check against your spell save DC. If it succeeds, it is no
                          longer restrained.







                          share|improve this answer









                          $endgroup$
















                            1












                            1








                            1





                            $begingroup$

                            Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.



                            Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.




                            Each creature that starts its turn in the webs or that enters them
                            during its turn must make a Dexterity saving throw. On a failed save,
                            the creature is restrained as long as it remains in the webs or until
                            it breaks free.



                            A creature restrained by the webs can use its action to make a
                            Strength check against your spell save DC. If it succeeds, it is no
                            longer restrained.







                            share|improve this answer









                            $endgroup$



                            Your saving-throw against Web occurs on your turn. You should not have made a roll when the Web was released.



                            Your saving-throw against Web (PHB 287-288) occurs on each of your turns, not on other characters' turns.




                            Each creature that starts its turn in the webs or that enters them
                            during its turn must make a Dexterity saving throw. On a failed save,
                            the creature is restrained as long as it remains in the webs or until
                            it breaks free.



                            A creature restrained by the webs can use its action to make a
                            Strength check against your spell save DC. If it succeeds, it is no
                            longer restrained.








                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 7 hours ago









                            AkixkisuAkixkisu

                            6,6802 gold badges22 silver badges63 bronze badges




                            6,6802 gold badges22 silver badges63 bronze badges






















                                Matt Nicol is a new contributor. Be nice, and check out our Code of Conduct.










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                                Matt Nicol is a new contributor. Be nice, and check out our Code of Conduct.













                                Matt Nicol is a new contributor. Be nice, and check out our Code of Conduct.












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