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Do manacles provide any sort of in-game mechanical effect or condition?
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Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?
Do the manacles actually mechanically impact the creature that they're on?
dnd-5e equipment conditions
$endgroup$
add a comment |
$begingroup$
Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?
Do the manacles actually mechanically impact the creature that they're on?
dnd-5e equipment conditions
$endgroup$
add a comment |
$begingroup$
Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?
Do the manacles actually mechanically impact the creature that they're on?
dnd-5e equipment conditions
$endgroup$
Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?
Do the manacles actually mechanically impact the creature that they're on?
dnd-5e equipment conditions
dnd-5e equipment conditions
edited 8 hours ago
NautArch
asked 8 hours ago
NautArchNautArch
77k16 gold badges299 silver badges512 bronze badges
77k16 gold badges299 silver badges512 bronze badges
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add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Manacles do not have a mechanical effect as defined by the rules
Manacles are defined in the rules as follows:
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.
If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)
$endgroup$
$begingroup$
The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@NautArch Agreed, but none is listed
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
$endgroup$
– Medix2
7 hours ago
2
$begingroup$
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
$endgroup$
– Mark Wells
7 hours ago
1
$begingroup$
@MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
$endgroup$
– NautArch
7 hours ago
|
show 1 more comment
$begingroup$
None of the conditions fit having wrists, ankles, or both bound by manacles.
It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.
$endgroup$
add a comment |
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2 Answers
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2 Answers
2
active
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$begingroup$
Manacles do not have a mechanical effect as defined by the rules
Manacles are defined in the rules as follows:
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.
If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)
$endgroup$
$begingroup$
The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@NautArch Agreed, but none is listed
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
$endgroup$
– Medix2
7 hours ago
2
$begingroup$
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
$endgroup$
– Mark Wells
7 hours ago
1
$begingroup$
@MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
$endgroup$
– NautArch
7 hours ago
|
show 1 more comment
$begingroup$
Manacles do not have a mechanical effect as defined by the rules
Manacles are defined in the rules as follows:
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.
If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)
$endgroup$
$begingroup$
The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@NautArch Agreed, but none is listed
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
$endgroup$
– Medix2
7 hours ago
2
$begingroup$
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
$endgroup$
– Mark Wells
7 hours ago
1
$begingroup$
@MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
$endgroup$
– NautArch
7 hours ago
|
show 1 more comment
$begingroup$
Manacles do not have a mechanical effect as defined by the rules
Manacles are defined in the rules as follows:
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.
If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)
$endgroup$
Manacles do not have a mechanical effect as defined by the rules
Manacles are defined in the rules as follows:
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.
If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)
edited 5 hours ago
V2Blast♦
34k5 gold badges123 silver badges212 bronze badges
34k5 gold badges123 silver badges212 bronze badges
answered 8 hours ago
Medix2Medix2
8,4592 gold badges27 silver badges88 bronze badges
8,4592 gold badges27 silver badges88 bronze badges
$begingroup$
The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@NautArch Agreed, but none is listed
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
$endgroup$
– Medix2
7 hours ago
2
$begingroup$
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
$endgroup$
– Mark Wells
7 hours ago
1
$begingroup$
@MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
$endgroup$
– NautArch
7 hours ago
|
show 1 more comment
$begingroup$
The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@NautArch Agreed, but none is listed
$endgroup$
– Medix2
8 hours ago
1
$begingroup$
@PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
$endgroup$
– Medix2
7 hours ago
2
$begingroup$
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
$endgroup$
– Mark Wells
7 hours ago
1
$begingroup$
@MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
$endgroup$
– NautArch
7 hours ago
$begingroup$
The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
$endgroup$
– NautArch
8 hours ago
$begingroup$
The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
$endgroup$
– NautArch
8 hours ago
$begingroup$
@NautArch Agreed, but none is listed
$endgroup$
– Medix2
8 hours ago
$begingroup$
@NautArch Agreed, but none is listed
$endgroup$
– Medix2
8 hours ago
1
1
$begingroup$
@PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
$endgroup$
– Medix2
7 hours ago
$begingroup$
@PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
$endgroup$
– Medix2
7 hours ago
2
2
$begingroup$
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
$endgroup$
– Mark Wells
7 hours ago
$begingroup$
@NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
$endgroup$
– Mark Wells
7 hours ago
1
1
$begingroup$
@MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
$endgroup$
– NautArch
7 hours ago
$begingroup$
@MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
$endgroup$
– NautArch
7 hours ago
|
show 1 more comment
$begingroup$
None of the conditions fit having wrists, ankles, or both bound by manacles.
It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.
$endgroup$
add a comment |
$begingroup$
None of the conditions fit having wrists, ankles, or both bound by manacles.
It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.
$endgroup$
add a comment |
$begingroup$
None of the conditions fit having wrists, ankles, or both bound by manacles.
It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.
$endgroup$
None of the conditions fit having wrists, ankles, or both bound by manacles.
It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.
answered 7 hours ago
ValhallaGHValhallaGH
4,67916 silver badges31 bronze badges
4,67916 silver badges31 bronze badges
add a comment |
add a comment |
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