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Do manacles provide any sort of in-game mechanical effect or condition?


Can Phantasmal Force apply conditions?How long does it take to try to break manacles?Where do adventurers keep all their stuff?Is There Any Way To Restrict An Enemy's Somatic Component Use?Making aging relevant: How can I translate premature aging into a mechanical effect?Is the Battle Master Martial Archetype missing a level 18 feature?How does using Craft to repair an item work, anyway?What type of creatures are Uthgardt Barbarians?Can an invisible creature see themselves and their own gear?Does a Charmed person have to know who damaged them for the spell to end?






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$begingroup$


Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?



Do the manacles actually mechanically impact the creature that they're on?










share|improve this question











$endgroup$





















    8












    $begingroup$


    Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?



    Do the manacles actually mechanically impact the creature that they're on?










    share|improve this question











    $endgroup$

















      8












      8








      8





      $begingroup$


      Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?



      Do the manacles actually mechanically impact the creature that they're on?










      share|improve this question











      $endgroup$




      Reading the description of manacles, they don't seem to actually do anything rules-wise mechanically when used. Am I missing something or am I just being too literal?



      Do the manacles actually mechanically impact the creature that they're on?







      dnd-5e equipment conditions






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 8 hours ago







      NautArch

















      asked 8 hours ago









      NautArchNautArch

      77k16 gold badges299 silver badges512 bronze badges




      77k16 gold badges299 silver badges512 bronze badges

























          2 Answers
          2






          active

          oldest

          votes


















          8













          $begingroup$

          Manacles do not have a mechanical effect as defined by the rules



          Manacles are defined in the rules as follows:




          These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.




          Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.



          If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:




          You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.




          There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)






          share|improve this answer











          $endgroup$















          • $begingroup$
            The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
            $endgroup$
            – NautArch
            8 hours ago












          • $begingroup$
            @NautArch Agreed, but none is listed
            $endgroup$
            – Medix2
            8 hours ago






          • 1




            $begingroup$
            @PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
            $endgroup$
            – Medix2
            7 hours ago








          • 2




            $begingroup$
            @NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
            $endgroup$
            – Mark Wells
            7 hours ago








          • 1




            $begingroup$
            @MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
            $endgroup$
            – NautArch
            7 hours ago



















          2













          $begingroup$

          None of the conditions fit having wrists, ankles, or both bound by manacles.



          It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.






          share|improve this answer









          $endgroup$


















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            2 Answers
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            2 Answers
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            8













            $begingroup$

            Manacles do not have a mechanical effect as defined by the rules



            Manacles are defined in the rules as follows:




            These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.




            Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.



            If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:




            You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.




            There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)






            share|improve this answer











            $endgroup$















            • $begingroup$
              The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
              $endgroup$
              – NautArch
              8 hours ago












            • $begingroup$
              @NautArch Agreed, but none is listed
              $endgroup$
              – Medix2
              8 hours ago






            • 1




              $begingroup$
              @PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
              $endgroup$
              – Medix2
              7 hours ago








            • 2




              $begingroup$
              @NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
              $endgroup$
              – Mark Wells
              7 hours ago








            • 1




              $begingroup$
              @MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
              $endgroup$
              – NautArch
              7 hours ago
















            8













            $begingroup$

            Manacles do not have a mechanical effect as defined by the rules



            Manacles are defined in the rules as follows:




            These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.




            Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.



            If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:




            You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.




            There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)






            share|improve this answer











            $endgroup$















            • $begingroup$
              The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
              $endgroup$
              – NautArch
              8 hours ago












            • $begingroup$
              @NautArch Agreed, but none is listed
              $endgroup$
              – Medix2
              8 hours ago






            • 1




              $begingroup$
              @PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
              $endgroup$
              – Medix2
              7 hours ago








            • 2




              $begingroup$
              @NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
              $endgroup$
              – Mark Wells
              7 hours ago








            • 1




              $begingroup$
              @MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
              $endgroup$
              – NautArch
              7 hours ago














            8














            8










            8







            $begingroup$

            Manacles do not have a mechanical effect as defined by the rules



            Manacles are defined in the rules as follows:




            These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.




            Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.



            If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:




            You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.




            There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)






            share|improve this answer











            $endgroup$



            Manacles do not have a mechanical effect as defined by the rules



            Manacles are defined in the rules as follows:




            These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.




            Manacles literally "bind a creature", what this mechanically causes to happen would be entirely up to a GM.



            If you wanted manacles that have more of an effect you would need the Dimensional Shackles which state:




            You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.




            There are several other items which similarly have no mechanical benefits (or even less than manacles) such as: a Mess Kit, a Chain, Grappling Hook, Hammer, Sledgehammer, Miner's Pick, Piton, Iron Spikes, and a Whetstone. All of these either lack descriptions entirely or their descriptions do not mention any mechanical effect the item has (such is the case with the Chain and the Mess Kit)







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 5 hours ago









            V2Blast

            34k5 gold badges123 silver badges212 bronze badges




            34k5 gold badges123 silver badges212 bronze badges










            answered 8 hours ago









            Medix2Medix2

            8,4592 gold badges27 silver badges88 bronze badges




            8,4592 gold badges27 silver badges88 bronze badges















            • $begingroup$
              The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
              $endgroup$
              – NautArch
              8 hours ago












            • $begingroup$
              @NautArch Agreed, but none is listed
              $endgroup$
              – Medix2
              8 hours ago






            • 1




              $begingroup$
              @PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
              $endgroup$
              – Medix2
              7 hours ago








            • 2




              $begingroup$
              @NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
              $endgroup$
              – Mark Wells
              7 hours ago








            • 1




              $begingroup$
              @MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
              $endgroup$
              – NautArch
              7 hours ago


















            • $begingroup$
              The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
              $endgroup$
              – NautArch
              8 hours ago












            • $begingroup$
              @NautArch Agreed, but none is listed
              $endgroup$
              – Medix2
              8 hours ago






            • 1




              $begingroup$
              @PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
              $endgroup$
              – Medix2
              7 hours ago








            • 2




              $begingroup$
              @NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
              $endgroup$
              – Mark Wells
              7 hours ago








            • 1




              $begingroup$
              @MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
              $endgroup$
              – NautArch
              7 hours ago
















            $begingroup$
            The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
            $endgroup$
            – NautArch
            8 hours ago






            $begingroup$
            The big diffrence between the other items you list and the Manacles are that manacles seem like they should impart a condition, but don't. It's weird. Giving conditions is usually something that is within the rules and not something that, outside of houserules, generallly happens. Kind of like this question.
            $endgroup$
            – NautArch
            8 hours ago














            $begingroup$
            @NautArch Agreed, but none is listed
            $endgroup$
            – Medix2
            8 hours ago




            $begingroup$
            @NautArch Agreed, but none is listed
            $endgroup$
            – Medix2
            8 hours ago




            1




            1




            $begingroup$
            @PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
            $endgroup$
            – Medix2
            7 hours ago






            $begingroup$
            @PixelMaster Actually I don't agree, the restrained condition prevents moving. Locking somebody's wrists together would in no way prevent them from moving
            $endgroup$
            – Medix2
            7 hours ago






            2




            2




            $begingroup$
            @NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
            $endgroup$
            – Mark Wells
            7 hours ago






            $begingroup$
            @NautArch Isn't the condition going to depend on how the manacles are used? If you're bound to a post you're Restrained, if you're bound hand and foot you're maybe Incapacitated, and most other ways of applying them aren't really covered by any condition.
            $endgroup$
            – Mark Wells
            7 hours ago






            1




            1




            $begingroup$
            @MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
            $endgroup$
            – NautArch
            7 hours ago




            $begingroup$
            @MarkWells Maybe? Most things in 5e though specifically say if/what condition gets applied. I guess a DM can always rule how they want, but I was hoping that if they had intended these to do something, they'd have said it. BUt that's why I asked if i was being too literal :D
            $endgroup$
            – NautArch
            7 hours ago













            2













            $begingroup$

            None of the conditions fit having wrists, ankles, or both bound by manacles.



            It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.






            share|improve this answer









            $endgroup$




















              2













              $begingroup$

              None of the conditions fit having wrists, ankles, or both bound by manacles.



              It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.






              share|improve this answer









              $endgroup$


















                2














                2










                2







                $begingroup$

                None of the conditions fit having wrists, ankles, or both bound by manacles.



                It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.






                share|improve this answer









                $endgroup$



                None of the conditions fit having wrists, ankles, or both bound by manacles.



                It seems clear that being bound by manacles is intended as a source of frequent Disadvantage, at the DM's discretion.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 7 hours ago









                ValhallaGHValhallaGH

                4,67916 silver badges31 bronze badges




                4,67916 silver badges31 bronze badges

































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