Displace Mesh along Curve on single axisBend a bezier curve along bezier curveOffset object duplicated along...
Is it theoretically possible to hack printer using scanner tray?
Sentences with no verb, but an ablative
Emphasize numbers in tables
To “Er” Is Human
Was Wolfgang Unziker the last Amateur GM?
Displace Mesh along Curve on single axis
What's the difference between the Find Steed and Find Greater Steed spells?
Is there a connection between representation theory and PDEs?
Why would Dementors torture a Death Eater if they are loyal to Voldemort?
Replacing 5 gang light switches that have 3 of them daisy chained together
Are the plates of a battery really charged?
Avoiding repetition when using the "snprintf idiom" to write text
Is this house-rule removing the increased effect of cantrips at higher character levels balanced?
What is the meaning of ゴト in the context of 鮎
Find the closest three-digit hex colour
What was the ASCII end of medium (EM) character intended to be used for?
What is the function of const specifier in enum types?
Does friction always oppose motion?
Does the Grothendieck group of finitely generated modules form a commutative ring where the multiplication structure is induced from tensor product?
Why are symbols not written in words?
What does this Pokemon Trainer mean by saying the player is "SHELLOS"?
Odd PCB Layout for Voltage Regulator
Wings for orbital transfer bioships?
Old story where computer expert digitally animates The Lord of the Rings
Displace Mesh along Curve on single axis
Bend a bezier curve along bezier curveOffset object duplicated along pathHow to scale objects along the length of a curve and keep them all facing the same wayCurve modifier not working, Can only deform along z axisKeeping array objects straight when duplicated along a twisted curveLock an Axis - Curve ModifierCurve modifier, deformation only on Z axisExtrude object along curve not workingHow to remove unwanted tilt from bezier curve pathConstrain Shrinkwrap along an Axis
$begingroup$
I am modeling bridges and want to use a curve to shape them. However I only want the vertices to move along a single axis (like Z).
With the Curve Modifier, the panels don't hang straight downwards.
mesh modifiers curves
$endgroup$
add a comment |
$begingroup$
I am modeling bridges and want to use a curve to shape them. However I only want the vertices to move along a single axis (like Z).
With the Curve Modifier, the panels don't hang straight downwards.
mesh modifiers curves
$endgroup$
add a comment |
$begingroup$
I am modeling bridges and want to use a curve to shape them. However I only want the vertices to move along a single axis (like Z).
With the Curve Modifier, the panels don't hang straight downwards.
mesh modifiers curves
$endgroup$
I am modeling bridges and want to use a curve to shape them. However I only want the vertices to move along a single axis (like Z).
With the Curve Modifier, the panels don't hang straight downwards.
mesh modifiers curves
mesh modifiers curves
asked 8 hours ago
LeanderLeander
14k1 gold badge17 silver badges54 bronze badges
14k1 gold badge17 silver badges54 bronze badges
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
- Create a constant-offset array of a single mesh edge, crossways to the bridge-curve..
- Set the arrayed edge's duplication to Dupliverts
- Parent the vertical elements to the array of edges?
This might not suit .. there are other options, particles on placeholder planes, parenting with constraints..
$endgroup$
1
$begingroup$
It's a shame DupliFrames have gone.. they might have been a 'hack', but they were very handy for this sort of thing...
$endgroup$
– Robin Betts
5 hours ago
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f144176%2fdisplace-mesh-along-curve-on-single-axis%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
- Create a constant-offset array of a single mesh edge, crossways to the bridge-curve..
- Set the arrayed edge's duplication to Dupliverts
- Parent the vertical elements to the array of edges?
This might not suit .. there are other options, particles on placeholder planes, parenting with constraints..
$endgroup$
1
$begingroup$
It's a shame DupliFrames have gone.. they might have been a 'hack', but they were very handy for this sort of thing...
$endgroup$
– Robin Betts
5 hours ago
add a comment |
$begingroup$
- Create a constant-offset array of a single mesh edge, crossways to the bridge-curve..
- Set the arrayed edge's duplication to Dupliverts
- Parent the vertical elements to the array of edges?
This might not suit .. there are other options, particles on placeholder planes, parenting with constraints..
$endgroup$
1
$begingroup$
It's a shame DupliFrames have gone.. they might have been a 'hack', but they were very handy for this sort of thing...
$endgroup$
– Robin Betts
5 hours ago
add a comment |
$begingroup$
- Create a constant-offset array of a single mesh edge, crossways to the bridge-curve..
- Set the arrayed edge's duplication to Dupliverts
- Parent the vertical elements to the array of edges?
This might not suit .. there are other options, particles on placeholder planes, parenting with constraints..
$endgroup$
- Create a constant-offset array of a single mesh edge, crossways to the bridge-curve..
- Set the arrayed edge's duplication to Dupliverts
- Parent the vertical elements to the array of edges?
This might not suit .. there are other options, particles on placeholder planes, parenting with constraints..
answered 6 hours ago
Robin BettsRobin Betts
10.8k1 gold badge11 silver badges36 bronze badges
10.8k1 gold badge11 silver badges36 bronze badges
1
$begingroup$
It's a shame DupliFrames have gone.. they might have been a 'hack', but they were very handy for this sort of thing...
$endgroup$
– Robin Betts
5 hours ago
add a comment |
1
$begingroup$
It's a shame DupliFrames have gone.. they might have been a 'hack', but they were very handy for this sort of thing...
$endgroup$
– Robin Betts
5 hours ago
1
1
$begingroup$
It's a shame DupliFrames have gone.. they might have been a 'hack', but they were very handy for this sort of thing...
$endgroup$
– Robin Betts
5 hours ago
$begingroup$
It's a shame DupliFrames have gone.. they might have been a 'hack', but they were very handy for this sort of thing...
$endgroup$
– Robin Betts
5 hours ago
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f144176%2fdisplace-mesh-along-curve-on-single-axis%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown