What makes an item an artifact?Wondrous Effects: What Are the Durations?

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What makes an item an artifact?


Wondrous Effects: What Are the Durations?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







7












$begingroup$


In the Tomb of Annihilation advemnture, I've encountered a specific instance where the term "Artifact" is used meaningfully (on p. 134):




A magical field around the statue attracts metal objects of any kind (not just ferrous metal). Any metal object that comes into direct contact with the shield disintegrates, showering the floor with powdered rust. Artifacts are immune to this corrosion.




Compare this to a different trap found in the module (on p. 138):




One can jam the propeller by fixing an immovable rod in place between two of the blades. Other magic items wedged between the blades are knocked aside as the propeller turns. The propeller destroys all nonmagical objects lodged between its spinning blades.




Comparing the two traps, it seems clear to me that the former trap destroys all but artifacts (magical items included). The latter only destroys mundane items (magical items immune).



Currently, my party is in possession of a Holy Avenger, which I would consider an artifact (however, that term is nowhere to be found in its description.) My party is also in possession of some magical, generic weapons that I wouldn't consider artifacts since they can be crafted. In my mind, the Holy Avenger wouldn't be disintegrated in the first trap due to its artifact status, but the latter would.



Colloquially, I've understood the term 'Artifact' to indicate either an antiquated, rare item or a magical item. However, after comparing the traps, I am lead to believe that there is perhaps a more specific designation for the word 'Artifact'.



Is there a definition for the term 'Artifact' in D&D? Is there a difference between an 'Artifact' and a magical item?










share|improve this question











$endgroup$



















    7












    $begingroup$


    In the Tomb of Annihilation advemnture, I've encountered a specific instance where the term "Artifact" is used meaningfully (on p. 134):




    A magical field around the statue attracts metal objects of any kind (not just ferrous metal). Any metal object that comes into direct contact with the shield disintegrates, showering the floor with powdered rust. Artifacts are immune to this corrosion.




    Compare this to a different trap found in the module (on p. 138):




    One can jam the propeller by fixing an immovable rod in place between two of the blades. Other magic items wedged between the blades are knocked aside as the propeller turns. The propeller destroys all nonmagical objects lodged between its spinning blades.




    Comparing the two traps, it seems clear to me that the former trap destroys all but artifacts (magical items included). The latter only destroys mundane items (magical items immune).



    Currently, my party is in possession of a Holy Avenger, which I would consider an artifact (however, that term is nowhere to be found in its description.) My party is also in possession of some magical, generic weapons that I wouldn't consider artifacts since they can be crafted. In my mind, the Holy Avenger wouldn't be disintegrated in the first trap due to its artifact status, but the latter would.



    Colloquially, I've understood the term 'Artifact' to indicate either an antiquated, rare item or a magical item. However, after comparing the traps, I am lead to believe that there is perhaps a more specific designation for the word 'Artifact'.



    Is there a definition for the term 'Artifact' in D&D? Is there a difference between an 'Artifact' and a magical item?










    share|improve this question











    $endgroup$















      7












      7








      7





      $begingroup$


      In the Tomb of Annihilation advemnture, I've encountered a specific instance where the term "Artifact" is used meaningfully (on p. 134):




      A magical field around the statue attracts metal objects of any kind (not just ferrous metal). Any metal object that comes into direct contact with the shield disintegrates, showering the floor with powdered rust. Artifacts are immune to this corrosion.




      Compare this to a different trap found in the module (on p. 138):




      One can jam the propeller by fixing an immovable rod in place between two of the blades. Other magic items wedged between the blades are knocked aside as the propeller turns. The propeller destroys all nonmagical objects lodged between its spinning blades.




      Comparing the two traps, it seems clear to me that the former trap destroys all but artifacts (magical items included). The latter only destroys mundane items (magical items immune).



      Currently, my party is in possession of a Holy Avenger, which I would consider an artifact (however, that term is nowhere to be found in its description.) My party is also in possession of some magical, generic weapons that I wouldn't consider artifacts since they can be crafted. In my mind, the Holy Avenger wouldn't be disintegrated in the first trap due to its artifact status, but the latter would.



      Colloquially, I've understood the term 'Artifact' to indicate either an antiquated, rare item or a magical item. However, after comparing the traps, I am lead to believe that there is perhaps a more specific designation for the word 'Artifact'.



      Is there a definition for the term 'Artifact' in D&D? Is there a difference between an 'Artifact' and a magical item?










      share|improve this question











      $endgroup$




      In the Tomb of Annihilation advemnture, I've encountered a specific instance where the term "Artifact" is used meaningfully (on p. 134):




      A magical field around the statue attracts metal objects of any kind (not just ferrous metal). Any metal object that comes into direct contact with the shield disintegrates, showering the floor with powdered rust. Artifacts are immune to this corrosion.




      Compare this to a different trap found in the module (on p. 138):




      One can jam the propeller by fixing an immovable rod in place between two of the blades. Other magic items wedged between the blades are knocked aside as the propeller turns. The propeller destroys all nonmagical objects lodged between its spinning blades.




      Comparing the two traps, it seems clear to me that the former trap destroys all but artifacts (magical items included). The latter only destroys mundane items (magical items immune).



      Currently, my party is in possession of a Holy Avenger, which I would consider an artifact (however, that term is nowhere to be found in its description.) My party is also in possession of some magical, generic weapons that I wouldn't consider artifacts since they can be crafted. In my mind, the Holy Avenger wouldn't be disintegrated in the first trap due to its artifact status, but the latter would.



      Colloquially, I've understood the term 'Artifact' to indicate either an antiquated, rare item or a magical item. However, after comparing the traps, I am lead to believe that there is perhaps a more specific designation for the word 'Artifact'.



      Is there a definition for the term 'Artifact' in D&D? Is there a difference between an 'Artifact' and a magical item?







      dnd-5e magic-items artifacts






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 6 hours ago









      V2Blast

      30.1k5110183




      30.1k5110183










      asked 10 hours ago









      NicboboNicbobo

      2,92511650




      2,92511650






















          3 Answers
          3






          active

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          16












          $begingroup$

          Artifacts are Magical Items; but only a tiny few of Magical Items are Artifacts



          There's a few places in the rules where Artifacts are called out as being materially different than any other Magical Item, but nowhere as substantially as in the section in Chapter 7 of the Dungeon Master's Guide labelled "Artifacts":




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power. It could have been created in the midst of a crisis that threatened a kingdom, a world, or the entire multiverse, and carry the weight of that pivotal moment in history.



          Artifacts, Dungeon Master's Guide, pg. 219




          Artifacts might have special properties




          Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. An artifact might have other properties that are either beneficial or detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties typically change each time an artifact appears in the world.



          Artifacts, Dungeon Master's Guide, pg. 219




          Below this section is a list of tables of possible special properties that Artifacts might have, ranging from benefits while attuned like increases to Ability Scores or gained Proficiencies, to possible detriments like attracting unwanted attention or an inability to safely handle jewelry.



          Artifacts require a special process to destroy




          An artifact must be destroyed in some special way. Otherwise, it is impervious to damage. Each artifact has a weakness by which its creation can be undone. Learning this weakness might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here:




          • The artifact must be melted down in the volcano, forge, or crucible in which it was created.

          • The artifact must be dropped into the River Styx.

          • [...]


          Artifacts, Dungeon Master's Guide, pg. 221




          Artifacts must be managed carefully by the DM



          So aside from being exceptionally powerful, the presence of an Artifact implies some quite profound connection to the broader narrative of the campaign or setting. So regardless of what the Artifact is or what benefits/detriments it confers, it's important for any DM issuing an Artifact to make sure they understand the consequences it ought to have on their campaign.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Nice addition on the destruction. That's a big differentiator.
            $endgroup$
            – NautArch
            10 hours ago






          • 2




            $begingroup$
            +1 for that last bit... Artifacts are a story, not simply some trinket in a hoard. Once its nature is known it is off to the races. Think Shea and his descendents in the Shanarra books, Frodo/Bilbo in Middle Earth, and so on. Sure they were just muggles before they found the item but then their life was over as they knew it and their legends began.
            $endgroup$
            – Slagmoth
            8 hours ago










          • $begingroup$
            You should probably add that a holy avenger, while a powerful item, is not an artifact because, among other things, they are not unique.
            $endgroup$
            – Dale M
            3 hours ago










          • $begingroup$
            Artifacts will also attract attention, both good and bad. It is not to be trifled with. Think Infinity Stones from Avengers. You'll have a baddie like Thanos that has multiple planets worth of armies coming after it.
            $endgroup$
            – Nelson
            1 hour ago



















          6












          $begingroup$

          Artifacts are a kind of magic item



          In the DMG p. 219, they are described as:




          An artifact is a unique magic item of tremendous power, with its own origin and history.




          In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. For example, the Book of Exalted Deeds has the following definition (emphasis mine):




          Wondrous item, artifact (requires attunement by a creature of good alignment)




          In fact, over on DnD Beyond, artifact is listed as a magic item rarity. Note this filter listing all artifacts on DnD Beyond






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            This is the best indicator for whether a given item is an artifact or not, it says so right in its description!
            $endgroup$
            – GreySage
            9 hours ago



















          5












          $begingroup$

          It's about the uniqueness of the item and they follow the description in the DMG



          Artifacts, are described in Chapter 7 of the DMG and provides a list of some of them. There may be other Artifacts provided via other modules, but they should be labeled as such.



          If the item is made by a DM, then it'll be up to the DM to determine if it's an Artifact or not.



          But note that(emphasis mine):




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power...



          Characters don’t typically find artifacts in the normal course of adventuring. In fact, artifacts only appear when you want them to, for they are as much plot devices as magic items. Tracking down and recovering an artifact is often the main goal of an adventure. Characters must chase down rumors, undergo significant trials, and venture into dangerous, half-forgotten places to find the artifact they seek. Alternatively, a major villain might already have the artifact. Obtaining and destroying the artifact could be the only way to ensure that its power can’t be used for evil.




          Items not in the DMG can be compared against the above to see if they qualify.



          Holy Avenger is NOT an Artifact



          The Holy Avenger is listed in the general list of Magic Items in the DMG. More specifically, it is not listed in the Artifacts. That combination of facts leads to the conclusion that the Legendary item is not an Artifact.






          share|improve this answer











          $endgroup$













          • $begingroup$
            I would very much disagree with that. The artifacts listed in the DMG are examples of artifacts, they are not the only ones.
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            This is true for items that are listed in the DMG, not for other sources. This seems obvious but I don't want "Any item not in chapter 7 of the DMG is not an artifact" to become one of those memetic truisms that cause trouble around here.
            $endgroup$
            – Mark Wells
            10 hours ago










          • $begingroup$
            That is mostly what i was trying to prevent as well
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            I took a quick look at Ch. 7 - does this mean that RAW, any item without an 'artifact' label is not an artifact?
            $endgroup$
            – Nicbobo
            10 hours ago












          • $begingroup$
            Softened up the language for everyone.
            $endgroup$
            – NautArch
            10 hours ago












          Your Answer








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          3 Answers
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          3 Answers
          3






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          16












          $begingroup$

          Artifacts are Magical Items; but only a tiny few of Magical Items are Artifacts



          There's a few places in the rules where Artifacts are called out as being materially different than any other Magical Item, but nowhere as substantially as in the section in Chapter 7 of the Dungeon Master's Guide labelled "Artifacts":




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power. It could have been created in the midst of a crisis that threatened a kingdom, a world, or the entire multiverse, and carry the weight of that pivotal moment in history.



          Artifacts, Dungeon Master's Guide, pg. 219




          Artifacts might have special properties




          Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. An artifact might have other properties that are either beneficial or detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties typically change each time an artifact appears in the world.



          Artifacts, Dungeon Master's Guide, pg. 219




          Below this section is a list of tables of possible special properties that Artifacts might have, ranging from benefits while attuned like increases to Ability Scores or gained Proficiencies, to possible detriments like attracting unwanted attention or an inability to safely handle jewelry.



          Artifacts require a special process to destroy




          An artifact must be destroyed in some special way. Otherwise, it is impervious to damage. Each artifact has a weakness by which its creation can be undone. Learning this weakness might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here:




          • The artifact must be melted down in the volcano, forge, or crucible in which it was created.

          • The artifact must be dropped into the River Styx.

          • [...]


          Artifacts, Dungeon Master's Guide, pg. 221




          Artifacts must be managed carefully by the DM



          So aside from being exceptionally powerful, the presence of an Artifact implies some quite profound connection to the broader narrative of the campaign or setting. So regardless of what the Artifact is or what benefits/detriments it confers, it's important for any DM issuing an Artifact to make sure they understand the consequences it ought to have on their campaign.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Nice addition on the destruction. That's a big differentiator.
            $endgroup$
            – NautArch
            10 hours ago






          • 2




            $begingroup$
            +1 for that last bit... Artifacts are a story, not simply some trinket in a hoard. Once its nature is known it is off to the races. Think Shea and his descendents in the Shanarra books, Frodo/Bilbo in Middle Earth, and so on. Sure they were just muggles before they found the item but then their life was over as they knew it and their legends began.
            $endgroup$
            – Slagmoth
            8 hours ago










          • $begingroup$
            You should probably add that a holy avenger, while a powerful item, is not an artifact because, among other things, they are not unique.
            $endgroup$
            – Dale M
            3 hours ago










          • $begingroup$
            Artifacts will also attract attention, both good and bad. It is not to be trifled with. Think Infinity Stones from Avengers. You'll have a baddie like Thanos that has multiple planets worth of armies coming after it.
            $endgroup$
            – Nelson
            1 hour ago
















          16












          $begingroup$

          Artifacts are Magical Items; but only a tiny few of Magical Items are Artifacts



          There's a few places in the rules where Artifacts are called out as being materially different than any other Magical Item, but nowhere as substantially as in the section in Chapter 7 of the Dungeon Master's Guide labelled "Artifacts":




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power. It could have been created in the midst of a crisis that threatened a kingdom, a world, or the entire multiverse, and carry the weight of that pivotal moment in history.



          Artifacts, Dungeon Master's Guide, pg. 219




          Artifacts might have special properties




          Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. An artifact might have other properties that are either beneficial or detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties typically change each time an artifact appears in the world.



          Artifacts, Dungeon Master's Guide, pg. 219




          Below this section is a list of tables of possible special properties that Artifacts might have, ranging from benefits while attuned like increases to Ability Scores or gained Proficiencies, to possible detriments like attracting unwanted attention or an inability to safely handle jewelry.



          Artifacts require a special process to destroy




          An artifact must be destroyed in some special way. Otherwise, it is impervious to damage. Each artifact has a weakness by which its creation can be undone. Learning this weakness might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here:




          • The artifact must be melted down in the volcano, forge, or crucible in which it was created.

          • The artifact must be dropped into the River Styx.

          • [...]


          Artifacts, Dungeon Master's Guide, pg. 221




          Artifacts must be managed carefully by the DM



          So aside from being exceptionally powerful, the presence of an Artifact implies some quite profound connection to the broader narrative of the campaign or setting. So regardless of what the Artifact is or what benefits/detriments it confers, it's important for any DM issuing an Artifact to make sure they understand the consequences it ought to have on their campaign.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Nice addition on the destruction. That's a big differentiator.
            $endgroup$
            – NautArch
            10 hours ago






          • 2




            $begingroup$
            +1 for that last bit... Artifacts are a story, not simply some trinket in a hoard. Once its nature is known it is off to the races. Think Shea and his descendents in the Shanarra books, Frodo/Bilbo in Middle Earth, and so on. Sure they were just muggles before they found the item but then their life was over as they knew it and their legends began.
            $endgroup$
            – Slagmoth
            8 hours ago










          • $begingroup$
            You should probably add that a holy avenger, while a powerful item, is not an artifact because, among other things, they are not unique.
            $endgroup$
            – Dale M
            3 hours ago










          • $begingroup$
            Artifacts will also attract attention, both good and bad. It is not to be trifled with. Think Infinity Stones from Avengers. You'll have a baddie like Thanos that has multiple planets worth of armies coming after it.
            $endgroup$
            – Nelson
            1 hour ago














          16












          16








          16





          $begingroup$

          Artifacts are Magical Items; but only a tiny few of Magical Items are Artifacts



          There's a few places in the rules where Artifacts are called out as being materially different than any other Magical Item, but nowhere as substantially as in the section in Chapter 7 of the Dungeon Master's Guide labelled "Artifacts":




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power. It could have been created in the midst of a crisis that threatened a kingdom, a world, or the entire multiverse, and carry the weight of that pivotal moment in history.



          Artifacts, Dungeon Master's Guide, pg. 219




          Artifacts might have special properties




          Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. An artifact might have other properties that are either beneficial or detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties typically change each time an artifact appears in the world.



          Artifacts, Dungeon Master's Guide, pg. 219




          Below this section is a list of tables of possible special properties that Artifacts might have, ranging from benefits while attuned like increases to Ability Scores or gained Proficiencies, to possible detriments like attracting unwanted attention or an inability to safely handle jewelry.



          Artifacts require a special process to destroy




          An artifact must be destroyed in some special way. Otherwise, it is impervious to damage. Each artifact has a weakness by which its creation can be undone. Learning this weakness might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here:




          • The artifact must be melted down in the volcano, forge, or crucible in which it was created.

          • The artifact must be dropped into the River Styx.

          • [...]


          Artifacts, Dungeon Master's Guide, pg. 221




          Artifacts must be managed carefully by the DM



          So aside from being exceptionally powerful, the presence of an Artifact implies some quite profound connection to the broader narrative of the campaign or setting. So regardless of what the Artifact is or what benefits/detriments it confers, it's important for any DM issuing an Artifact to make sure they understand the consequences it ought to have on their campaign.






          share|improve this answer









          $endgroup$



          Artifacts are Magical Items; but only a tiny few of Magical Items are Artifacts



          There's a few places in the rules where Artifacts are called out as being materially different than any other Magical Item, but nowhere as substantially as in the section in Chapter 7 of the Dungeon Master's Guide labelled "Artifacts":




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power. It could have been created in the midst of a crisis that threatened a kingdom, a world, or the entire multiverse, and carry the weight of that pivotal moment in history.



          Artifacts, Dungeon Master's Guide, pg. 219




          Artifacts might have special properties




          Each artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. An artifact might have other properties that are either beneficial or detrimental. You can choose such properties from the tables in this section or determine them randomly. You can also invent new beneficial and detrimental properties. These properties typically change each time an artifact appears in the world.



          Artifacts, Dungeon Master's Guide, pg. 219




          Below this section is a list of tables of possible special properties that Artifacts might have, ranging from benefits while attuned like increases to Ability Scores or gained Proficiencies, to possible detriments like attracting unwanted attention or an inability to safely handle jewelry.



          Artifacts require a special process to destroy




          An artifact must be destroyed in some special way. Otherwise, it is impervious to damage. Each artifact has a weakness by which its creation can be undone. Learning this weakness might require extensive research or the successful completion of a quest. The DM decides how a particular artifact can be destroyed. Some suggestions are provided here:




          • The artifact must be melted down in the volcano, forge, or crucible in which it was created.

          • The artifact must be dropped into the River Styx.

          • [...]


          Artifacts, Dungeon Master's Guide, pg. 221




          Artifacts must be managed carefully by the DM



          So aside from being exceptionally powerful, the presence of an Artifact implies some quite profound connection to the broader narrative of the campaign or setting. So regardless of what the Artifact is or what benefits/detriments it confers, it's important for any DM issuing an Artifact to make sure they understand the consequences it ought to have on their campaign.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 10 hours ago









          XiremaXirema

          27.8k382163




          27.8k382163












          • $begingroup$
            Nice addition on the destruction. That's a big differentiator.
            $endgroup$
            – NautArch
            10 hours ago






          • 2




            $begingroup$
            +1 for that last bit... Artifacts are a story, not simply some trinket in a hoard. Once its nature is known it is off to the races. Think Shea and his descendents in the Shanarra books, Frodo/Bilbo in Middle Earth, and so on. Sure they were just muggles before they found the item but then their life was over as they knew it and their legends began.
            $endgroup$
            – Slagmoth
            8 hours ago










          • $begingroup$
            You should probably add that a holy avenger, while a powerful item, is not an artifact because, among other things, they are not unique.
            $endgroup$
            – Dale M
            3 hours ago










          • $begingroup$
            Artifacts will also attract attention, both good and bad. It is not to be trifled with. Think Infinity Stones from Avengers. You'll have a baddie like Thanos that has multiple planets worth of armies coming after it.
            $endgroup$
            – Nelson
            1 hour ago


















          • $begingroup$
            Nice addition on the destruction. That's a big differentiator.
            $endgroup$
            – NautArch
            10 hours ago






          • 2




            $begingroup$
            +1 for that last bit... Artifacts are a story, not simply some trinket in a hoard. Once its nature is known it is off to the races. Think Shea and his descendents in the Shanarra books, Frodo/Bilbo in Middle Earth, and so on. Sure they were just muggles before they found the item but then their life was over as they knew it and their legends began.
            $endgroup$
            – Slagmoth
            8 hours ago










          • $begingroup$
            You should probably add that a holy avenger, while a powerful item, is not an artifact because, among other things, they are not unique.
            $endgroup$
            – Dale M
            3 hours ago










          • $begingroup$
            Artifacts will also attract attention, both good and bad. It is not to be trifled with. Think Infinity Stones from Avengers. You'll have a baddie like Thanos that has multiple planets worth of armies coming after it.
            $endgroup$
            – Nelson
            1 hour ago
















          $begingroup$
          Nice addition on the destruction. That's a big differentiator.
          $endgroup$
          – NautArch
          10 hours ago




          $begingroup$
          Nice addition on the destruction. That's a big differentiator.
          $endgroup$
          – NautArch
          10 hours ago




          2




          2




          $begingroup$
          +1 for that last bit... Artifacts are a story, not simply some trinket in a hoard. Once its nature is known it is off to the races. Think Shea and his descendents in the Shanarra books, Frodo/Bilbo in Middle Earth, and so on. Sure they were just muggles before they found the item but then their life was over as they knew it and their legends began.
          $endgroup$
          – Slagmoth
          8 hours ago




          $begingroup$
          +1 for that last bit... Artifacts are a story, not simply some trinket in a hoard. Once its nature is known it is off to the races. Think Shea and his descendents in the Shanarra books, Frodo/Bilbo in Middle Earth, and so on. Sure they were just muggles before they found the item but then their life was over as they knew it and their legends began.
          $endgroup$
          – Slagmoth
          8 hours ago












          $begingroup$
          You should probably add that a holy avenger, while a powerful item, is not an artifact because, among other things, they are not unique.
          $endgroup$
          – Dale M
          3 hours ago




          $begingroup$
          You should probably add that a holy avenger, while a powerful item, is not an artifact because, among other things, they are not unique.
          $endgroup$
          – Dale M
          3 hours ago












          $begingroup$
          Artifacts will also attract attention, both good and bad. It is not to be trifled with. Think Infinity Stones from Avengers. You'll have a baddie like Thanos that has multiple planets worth of armies coming after it.
          $endgroup$
          – Nelson
          1 hour ago




          $begingroup$
          Artifacts will also attract attention, both good and bad. It is not to be trifled with. Think Infinity Stones from Avengers. You'll have a baddie like Thanos that has multiple planets worth of armies coming after it.
          $endgroup$
          – Nelson
          1 hour ago













          6












          $begingroup$

          Artifacts are a kind of magic item



          In the DMG p. 219, they are described as:




          An artifact is a unique magic item of tremendous power, with its own origin and history.




          In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. For example, the Book of Exalted Deeds has the following definition (emphasis mine):




          Wondrous item, artifact (requires attunement by a creature of good alignment)




          In fact, over on DnD Beyond, artifact is listed as a magic item rarity. Note this filter listing all artifacts on DnD Beyond






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            This is the best indicator for whether a given item is an artifact or not, it says so right in its description!
            $endgroup$
            – GreySage
            9 hours ago
















          6












          $begingroup$

          Artifacts are a kind of magic item



          In the DMG p. 219, they are described as:




          An artifact is a unique magic item of tremendous power, with its own origin and history.




          In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. For example, the Book of Exalted Deeds has the following definition (emphasis mine):




          Wondrous item, artifact (requires attunement by a creature of good alignment)




          In fact, over on DnD Beyond, artifact is listed as a magic item rarity. Note this filter listing all artifacts on DnD Beyond






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            This is the best indicator for whether a given item is an artifact or not, it says so right in its description!
            $endgroup$
            – GreySage
            9 hours ago














          6












          6








          6





          $begingroup$

          Artifacts are a kind of magic item



          In the DMG p. 219, they are described as:




          An artifact is a unique magic item of tremendous power, with its own origin and history.




          In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. For example, the Book of Exalted Deeds has the following definition (emphasis mine):




          Wondrous item, artifact (requires attunement by a creature of good alignment)




          In fact, over on DnD Beyond, artifact is listed as a magic item rarity. Note this filter listing all artifacts on DnD Beyond






          share|improve this answer











          $endgroup$



          Artifacts are a kind of magic item



          In the DMG p. 219, they are described as:




          An artifact is a unique magic item of tremendous power, with its own origin and history.




          In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. For example, the Book of Exalted Deeds has the following definition (emphasis mine):




          Wondrous item, artifact (requires attunement by a creature of good alignment)




          In fact, over on DnD Beyond, artifact is listed as a magic item rarity. Note this filter listing all artifacts on DnD Beyond







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 9 hours ago

























          answered 10 hours ago









          SdjzSdjz

          15.6k579122




          15.6k579122








          • 2




            $begingroup$
            This is the best indicator for whether a given item is an artifact or not, it says so right in its description!
            $endgroup$
            – GreySage
            9 hours ago














          • 2




            $begingroup$
            This is the best indicator for whether a given item is an artifact or not, it says so right in its description!
            $endgroup$
            – GreySage
            9 hours ago








          2




          2




          $begingroup$
          This is the best indicator for whether a given item is an artifact or not, it says so right in its description!
          $endgroup$
          – GreySage
          9 hours ago




          $begingroup$
          This is the best indicator for whether a given item is an artifact or not, it says so right in its description!
          $endgroup$
          – GreySage
          9 hours ago











          5












          $begingroup$

          It's about the uniqueness of the item and they follow the description in the DMG



          Artifacts, are described in Chapter 7 of the DMG and provides a list of some of them. There may be other Artifacts provided via other modules, but they should be labeled as such.



          If the item is made by a DM, then it'll be up to the DM to determine if it's an Artifact or not.



          But note that(emphasis mine):




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power...



          Characters don’t typically find artifacts in the normal course of adventuring. In fact, artifacts only appear when you want them to, for they are as much plot devices as magic items. Tracking down and recovering an artifact is often the main goal of an adventure. Characters must chase down rumors, undergo significant trials, and venture into dangerous, half-forgotten places to find the artifact they seek. Alternatively, a major villain might already have the artifact. Obtaining and destroying the artifact could be the only way to ensure that its power can’t be used for evil.




          Items not in the DMG can be compared against the above to see if they qualify.



          Holy Avenger is NOT an Artifact



          The Holy Avenger is listed in the general list of Magic Items in the DMG. More specifically, it is not listed in the Artifacts. That combination of facts leads to the conclusion that the Legendary item is not an Artifact.






          share|improve this answer











          $endgroup$













          • $begingroup$
            I would very much disagree with that. The artifacts listed in the DMG are examples of artifacts, they are not the only ones.
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            This is true for items that are listed in the DMG, not for other sources. This seems obvious but I don't want "Any item not in chapter 7 of the DMG is not an artifact" to become one of those memetic truisms that cause trouble around here.
            $endgroup$
            – Mark Wells
            10 hours ago










          • $begingroup$
            That is mostly what i was trying to prevent as well
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            I took a quick look at Ch. 7 - does this mean that RAW, any item without an 'artifact' label is not an artifact?
            $endgroup$
            – Nicbobo
            10 hours ago












          • $begingroup$
            Softened up the language for everyone.
            $endgroup$
            – NautArch
            10 hours ago
















          5












          $begingroup$

          It's about the uniqueness of the item and they follow the description in the DMG



          Artifacts, are described in Chapter 7 of the DMG and provides a list of some of them. There may be other Artifacts provided via other modules, but they should be labeled as such.



          If the item is made by a DM, then it'll be up to the DM to determine if it's an Artifact or not.



          But note that(emphasis mine):




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power...



          Characters don’t typically find artifacts in the normal course of adventuring. In fact, artifacts only appear when you want them to, for they are as much plot devices as magic items. Tracking down and recovering an artifact is often the main goal of an adventure. Characters must chase down rumors, undergo significant trials, and venture into dangerous, half-forgotten places to find the artifact they seek. Alternatively, a major villain might already have the artifact. Obtaining and destroying the artifact could be the only way to ensure that its power can’t be used for evil.




          Items not in the DMG can be compared against the above to see if they qualify.



          Holy Avenger is NOT an Artifact



          The Holy Avenger is listed in the general list of Magic Items in the DMG. More specifically, it is not listed in the Artifacts. That combination of facts leads to the conclusion that the Legendary item is not an Artifact.






          share|improve this answer











          $endgroup$













          • $begingroup$
            I would very much disagree with that. The artifacts listed in the DMG are examples of artifacts, they are not the only ones.
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            This is true for items that are listed in the DMG, not for other sources. This seems obvious but I don't want "Any item not in chapter 7 of the DMG is not an artifact" to become one of those memetic truisms that cause trouble around here.
            $endgroup$
            – Mark Wells
            10 hours ago










          • $begingroup$
            That is mostly what i was trying to prevent as well
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            I took a quick look at Ch. 7 - does this mean that RAW, any item without an 'artifact' label is not an artifact?
            $endgroup$
            – Nicbobo
            10 hours ago












          • $begingroup$
            Softened up the language for everyone.
            $endgroup$
            – NautArch
            10 hours ago














          5












          5








          5





          $begingroup$

          It's about the uniqueness of the item and they follow the description in the DMG



          Artifacts, are described in Chapter 7 of the DMG and provides a list of some of them. There may be other Artifacts provided via other modules, but they should be labeled as such.



          If the item is made by a DM, then it'll be up to the DM to determine if it's an Artifact or not.



          But note that(emphasis mine):




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power...



          Characters don’t typically find artifacts in the normal course of adventuring. In fact, artifacts only appear when you want them to, for they are as much plot devices as magic items. Tracking down and recovering an artifact is often the main goal of an adventure. Characters must chase down rumors, undergo significant trials, and venture into dangerous, half-forgotten places to find the artifact they seek. Alternatively, a major villain might already have the artifact. Obtaining and destroying the artifact could be the only way to ensure that its power can’t be used for evil.




          Items not in the DMG can be compared against the above to see if they qualify.



          Holy Avenger is NOT an Artifact



          The Holy Avenger is listed in the general list of Magic Items in the DMG. More specifically, it is not listed in the Artifacts. That combination of facts leads to the conclusion that the Legendary item is not an Artifact.






          share|improve this answer











          $endgroup$



          It's about the uniqueness of the item and they follow the description in the DMG



          Artifacts, are described in Chapter 7 of the DMG and provides a list of some of them. There may be other Artifacts provided via other modules, but they should be labeled as such.



          If the item is made by a DM, then it'll be up to the DM to determine if it's an Artifact or not.



          But note that(emphasis mine):




          An artifact is a unique magic item of tremendous power, with its own origin and history. An artifact might have been created by gods or mortals of awesome power...



          Characters don’t typically find artifacts in the normal course of adventuring. In fact, artifacts only appear when you want them to, for they are as much plot devices as magic items. Tracking down and recovering an artifact is often the main goal of an adventure. Characters must chase down rumors, undergo significant trials, and venture into dangerous, half-forgotten places to find the artifact they seek. Alternatively, a major villain might already have the artifact. Obtaining and destroying the artifact could be the only way to ensure that its power can’t be used for evil.




          Items not in the DMG can be compared against the above to see if they qualify.



          Holy Avenger is NOT an Artifact



          The Holy Avenger is listed in the general list of Magic Items in the DMG. More specifically, it is not listed in the Artifacts. That combination of facts leads to the conclusion that the Legendary item is not an Artifact.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 10 hours ago

























          answered 10 hours ago









          NautArchNautArch

          68.1k11261457




          68.1k11261457












          • $begingroup$
            I would very much disagree with that. The artifacts listed in the DMG are examples of artifacts, they are not the only ones.
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            This is true for items that are listed in the DMG, not for other sources. This seems obvious but I don't want "Any item not in chapter 7 of the DMG is not an artifact" to become one of those memetic truisms that cause trouble around here.
            $endgroup$
            – Mark Wells
            10 hours ago










          • $begingroup$
            That is mostly what i was trying to prevent as well
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            I took a quick look at Ch. 7 - does this mean that RAW, any item without an 'artifact' label is not an artifact?
            $endgroup$
            – Nicbobo
            10 hours ago












          • $begingroup$
            Softened up the language for everyone.
            $endgroup$
            – NautArch
            10 hours ago


















          • $begingroup$
            I would very much disagree with that. The artifacts listed in the DMG are examples of artifacts, they are not the only ones.
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            This is true for items that are listed in the DMG, not for other sources. This seems obvious but I don't want "Any item not in chapter 7 of the DMG is not an artifact" to become one of those memetic truisms that cause trouble around here.
            $endgroup$
            – Mark Wells
            10 hours ago










          • $begingroup$
            That is mostly what i was trying to prevent as well
            $endgroup$
            – CollinB
            10 hours ago










          • $begingroup$
            I took a quick look at Ch. 7 - does this mean that RAW, any item without an 'artifact' label is not an artifact?
            $endgroup$
            – Nicbobo
            10 hours ago












          • $begingroup$
            Softened up the language for everyone.
            $endgroup$
            – NautArch
            10 hours ago
















          $begingroup$
          I would very much disagree with that. The artifacts listed in the DMG are examples of artifacts, they are not the only ones.
          $endgroup$
          – CollinB
          10 hours ago




          $begingroup$
          I would very much disagree with that. The artifacts listed in the DMG are examples of artifacts, they are not the only ones.
          $endgroup$
          – CollinB
          10 hours ago












          $begingroup$
          This is true for items that are listed in the DMG, not for other sources. This seems obvious but I don't want "Any item not in chapter 7 of the DMG is not an artifact" to become one of those memetic truisms that cause trouble around here.
          $endgroup$
          – Mark Wells
          10 hours ago




          $begingroup$
          This is true for items that are listed in the DMG, not for other sources. This seems obvious but I don't want "Any item not in chapter 7 of the DMG is not an artifact" to become one of those memetic truisms that cause trouble around here.
          $endgroup$
          – Mark Wells
          10 hours ago












          $begingroup$
          That is mostly what i was trying to prevent as well
          $endgroup$
          – CollinB
          10 hours ago




          $begingroup$
          That is mostly what i was trying to prevent as well
          $endgroup$
          – CollinB
          10 hours ago












          $begingroup$
          I took a quick look at Ch. 7 - does this mean that RAW, any item without an 'artifact' label is not an artifact?
          $endgroup$
          – Nicbobo
          10 hours ago






          $begingroup$
          I took a quick look at Ch. 7 - does this mean that RAW, any item without an 'artifact' label is not an artifact?
          $endgroup$
          – Nicbobo
          10 hours ago














          $begingroup$
          Softened up the language for everyone.
          $endgroup$
          – NautArch
          10 hours ago




          $begingroup$
          Softened up the language for everyone.
          $endgroup$
          – NautArch
          10 hours ago


















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