Cause of periodic, random, forced migration?What would cause a bustling port city to become empty?Development...
What's the 1 inch size square knob sticking out of wall?
How can I tell if there was a power cut when I was out?
What kind of world would drive brains to evolve high-throughput sensory?
What the purpose of the fuel shutoff valve?
Short story where a flexible reality hardens to an unchanging one
The 50,000 row query limit is not actually a "per APEX call" as widely believed
Impact of throwing away fruit waste on a peak > 3200 m above a glacier
Do Rabbis get punished in Heaven for wrong interpretations or claims?
Area of parallelogram = Area of square. Shear transform
What happens when two cards both modify what I'm allowed to do?
what to say when a company asks you why someone (a friend) who was fired left?
What was the rationale behind 36 bit computer architectures?
Using "Kollege" as "university friend"?
Is there a way to shorten this while condition?
Running a linear programming model to maximize binned predictions
Does a definite integral equal to the Möbius function exist?
Film where a boy turns into a princess
Is an easily guessed plot twist a good plot twist?
Issue with ContourPlot
Tensor Product with Trivial Vector Space
Why is a dedicated QA team member necessary?
Articles with professions
What is the best word describing the nature of expiring in a short amount of time, connoting "losing public attention"?
How can I make sure my players' decisions have consequences?
Cause of periodic, random, forced migration?
What would cause a bustling port city to become empty?Development of society with random encountersOn the immediate effects of a periodic table composed of its elementsWhat could cause a society to develop with large economic differences between classes while the discussion of money is taboo?Due to a series of random events Insider Trading has been legalized, How is the Worldwide economy affected?What would cause governments to completely avoid maritime affairs?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
$begingroup$
I am looking for a (preferably economic or environmental) force/system that would every few months or years force a random sample of the middle/lower class of an area to migrate away. This would be taking place in a mildly distopian, realistic world set in either current time or within a hundred or so years.
The goal of this is to create groups of people who come together for a short-ish amount of time and are then forced apart. This is seen as quite devastating, but a part of life. Families may only stay together for a few years, spending your whole life with them would be hugely lucky.
My thoughts first go to some sort of seasonal resource gathering, but what stumps me is the necessity that only certain random people from the groups need to go to the new place. It would be no trouble for these people to be in some sort of indentured servitude to massive corporations that force the migration, but what would be the benefit of moving a random group of your workers to a new location when they would know that keeping families together would improve morale and thus productivity?
I appreciate any help in sketching a system where this would be possible
economy
New contributor
$endgroup$
add a comment |
$begingroup$
I am looking for a (preferably economic or environmental) force/system that would every few months or years force a random sample of the middle/lower class of an area to migrate away. This would be taking place in a mildly distopian, realistic world set in either current time or within a hundred or so years.
The goal of this is to create groups of people who come together for a short-ish amount of time and are then forced apart. This is seen as quite devastating, but a part of life. Families may only stay together for a few years, spending your whole life with them would be hugely lucky.
My thoughts first go to some sort of seasonal resource gathering, but what stumps me is the necessity that only certain random people from the groups need to go to the new place. It would be no trouble for these people to be in some sort of indentured servitude to massive corporations that force the migration, but what would be the benefit of moving a random group of your workers to a new location when they would know that keeping families together would improve morale and thus productivity?
I appreciate any help in sketching a system where this would be possible
economy
New contributor
$endgroup$
add a comment |
$begingroup$
I am looking for a (preferably economic or environmental) force/system that would every few months or years force a random sample of the middle/lower class of an area to migrate away. This would be taking place in a mildly distopian, realistic world set in either current time or within a hundred or so years.
The goal of this is to create groups of people who come together for a short-ish amount of time and are then forced apart. This is seen as quite devastating, but a part of life. Families may only stay together for a few years, spending your whole life with them would be hugely lucky.
My thoughts first go to some sort of seasonal resource gathering, but what stumps me is the necessity that only certain random people from the groups need to go to the new place. It would be no trouble for these people to be in some sort of indentured servitude to massive corporations that force the migration, but what would be the benefit of moving a random group of your workers to a new location when they would know that keeping families together would improve morale and thus productivity?
I appreciate any help in sketching a system where this would be possible
economy
New contributor
$endgroup$
I am looking for a (preferably economic or environmental) force/system that would every few months or years force a random sample of the middle/lower class of an area to migrate away. This would be taking place in a mildly distopian, realistic world set in either current time or within a hundred or so years.
The goal of this is to create groups of people who come together for a short-ish amount of time and are then forced apart. This is seen as quite devastating, but a part of life. Families may only stay together for a few years, spending your whole life with them would be hugely lucky.
My thoughts first go to some sort of seasonal resource gathering, but what stumps me is the necessity that only certain random people from the groups need to go to the new place. It would be no trouble for these people to be in some sort of indentured servitude to massive corporations that force the migration, but what would be the benefit of moving a random group of your workers to a new location when they would know that keeping families together would improve morale and thus productivity?
I appreciate any help in sketching a system where this would be possible
economy
economy
New contributor
New contributor
edited 9 hours ago
turtlemcnuggets
New contributor
asked 9 hours ago
turtlemcnuggetsturtlemcnuggets
283 bronze badges
283 bronze badges
New contributor
New contributor
add a comment |
add a comment |
6 Answers
6
active
oldest
votes
$begingroup$
This is already done in the army
In the U.S. Army, they move people from base to base all the time, not because they need more people here or there necessarily, but because they intend to prevent factions from developing within the service due to prolonged proximity. Randomly moving people around all the time homogenizes the military and protects its leaders.
Suppose your fictional nation requires every citizen to be a trained militiaman. Now it's got constant potential for factions to develop within its borders, and those factions would be made of trained/armed militiamen -- it's not desirable.
So, to solve this problem, the national government socializes housing and regularly issues semi-random commands, ordering citizens to move from their current location to a pre-selected destination. Upon receiving such a command, the citizen may apply for an extension to their current post, or they may apply for a specific destination. Also, at the discretion of the government, they can order people to move without bringing family along, but to avoid discord this is much more rare.
$endgroup$
1
$begingroup$
In fact, this has been done by armies at least as far back as Ancient Rome. Also very helpful is the army is to be used as a means of oppression: Gaulish soldiers may have more loyalty to their kin than the state, and not be willing to kill wantonly. So, bring in soldiers from Illyria or Africa, and send the Gaulish soldiers somewhere else to do the same.
$endgroup$
– TzeraFNX
6 hours ago
$begingroup$
This is helpful, thanks!
$endgroup$
– turtlemcnuggets
6 hours ago
$begingroup$
This is going to severely undermine the technology and productivity of said nation. Your basically preventing those poele from developing real work skills.
$endgroup$
– John
3 hours ago
$begingroup$
@TzeraFNX : the Soviet Union also practiced this in their satellite states. In the Hungarian Revolution of 1956, they pulled out the Soviet army which was stationed in Hungary, and sent in fresh troops from elsewhere (there are claims that the troops sent in to crush the revolution believed they were in Germany fighting against Nazis). It's much more difficult to get soldiers to massacre civilians who they've been living among and fraternizing for years. Much easier to do it with soldiers called in from somewhere else.
$endgroup$
– vsz
14 mins ago
add a comment |
$begingroup$
Differing abilities
Some people are better able to do whatever the task is. But it's hard to tell who until someone actually tries. So there is a constant stream of people being added to the location to attempt it. And a constant stream of people leaving who failed.
Differing sensitivity
Some people have an allergic reaction (or similar) to something in the local environment. It doesn't need to be an immediate reaction. Perhaps it takes even a year to show. But once it shows, it's obvious that person can't stay. Again, assume that the only way to check for it is to actually try to live there.
$endgroup$
$begingroup$
Gingers fleeing intense sunlight, perhaps?
$endgroup$
– Rupert Morrish
1 hour ago
add a comment |
$begingroup$
One option would be if there was a plant or animal species that had a non-annual boom and bust in population. Some plants, like onions for example, have a biennial life-cycle. Some animals have population booms staggered over longer periods, such as cicadas.
So a social group could form who specialize in harvesting such a crop/species. For example, group X hunt reptilian whales that only approach the shores every third year. They make a great living that year but then need to find other work for the next two seasons, so they disperse and do odd jobs all around the country in the intervening years.
If you are happy with shorter-term seasonal migration, then that still exists to some extent in the real world. For example, in New Zealand, itinerant fruit-pickers often arrive from smaller Pacific Islands in autumn, work for a few months, then emigrate back to their traditional homes etc for winter/spring/summer.
$endgroup$
add a comment |
$begingroup$
Instead of indentured servitude, go to the opposite extreme; everyone is an at-will freelance employee in a job-scarce industry controlled by a few corporations. Unemployment is high. If you have a job, you hang on to it and, if you don't, you go wherever the work is. Corporations know that people are desperate for jobs and will travel to get them, so they have no incentive to treat workers fairly. In fact, they know that desperate, isolated people will accept increasingly terrible working conditions, so they deliberately move jobs around in order to destroy the stabilizing institution of the nuclear family. Business is slow in Chicago? Cut 100 jobs there. Things are picking up in Des Moines? Add 50 jobs there. People who lost their job in Chicago will rush to Des Moines, even if their spouse or sibling was one of the lucky ones who didn't lose their job in Chicago; in fact the corporation probably planned it that way, although they might not admit it. The jobs are low-paying, poverty is high so, as soon as a child is old enough to work, they too will separate from the family and go to any place where jobs are available. "Old enough" can be adjusted based on the level of distopia, obviously.
I'm taking some inspiration from The Grapes of Wrath and the Dustbowl era generally. If you haven't read it, I recommend doing so.
$endgroup$
add a comment |
$begingroup$
Perhaps you can allow the government to create some influence on this...
Crime
How about decreasing regulation in crime, allow crimes to happen. People might not want to stick around if there's a higher percentage of crime in an area. The government of said area can have periodic budget cuts to loosen the criminal system. You did mention that this area is mildly dystopian so it could be a good fit.
Weather conspiracy
Have the government to be able to create natural disasters. That'll get people moving...
An ultimatum
Force people to volunteer to leave the city. If they don't comply, then have the government take away their property. Once everyone has signed up to volunteer, the government will then basically draw names out of a hat. However, this is assuming that you don't want people to leave the city out of free will.
$endgroup$
add a comment |
$begingroup$
A major food source for the people is an insect that has a similar lifecycle to a cidada where each swarm lies dormant for a number of years and emerge all at once to breed. The difference here is that that they do not have a predictable emergence time and they are only out for a few days. The people move to the region they think the next swarm is going to emerge. There are enough swarms around that they only have to wait a few weeks at most for the next one, but if you are not in the region where the swarm emerges, you can't harvest enough of them to make any money. The swarms are plentiful enough that they can feed people, but they are unpredictable enough that they have to move around and can't stay in one area for a long time.
The harvesters are run by people who have proven that they are good at predicting when the swarms emerge and the size of the swarm. They designate the assignments for each harvesting party and it can get pretty arbitrary as to who is assigned.
$endgroup$
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "579"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
turtlemcnuggets is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f151544%2fcause-of-periodic-random-forced-migration%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
6 Answers
6
active
oldest
votes
6 Answers
6
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
This is already done in the army
In the U.S. Army, they move people from base to base all the time, not because they need more people here or there necessarily, but because they intend to prevent factions from developing within the service due to prolonged proximity. Randomly moving people around all the time homogenizes the military and protects its leaders.
Suppose your fictional nation requires every citizen to be a trained militiaman. Now it's got constant potential for factions to develop within its borders, and those factions would be made of trained/armed militiamen -- it's not desirable.
So, to solve this problem, the national government socializes housing and regularly issues semi-random commands, ordering citizens to move from their current location to a pre-selected destination. Upon receiving such a command, the citizen may apply for an extension to their current post, or they may apply for a specific destination. Also, at the discretion of the government, they can order people to move without bringing family along, but to avoid discord this is much more rare.
$endgroup$
1
$begingroup$
In fact, this has been done by armies at least as far back as Ancient Rome. Also very helpful is the army is to be used as a means of oppression: Gaulish soldiers may have more loyalty to their kin than the state, and not be willing to kill wantonly. So, bring in soldiers from Illyria or Africa, and send the Gaulish soldiers somewhere else to do the same.
$endgroup$
– TzeraFNX
6 hours ago
$begingroup$
This is helpful, thanks!
$endgroup$
– turtlemcnuggets
6 hours ago
$begingroup$
This is going to severely undermine the technology and productivity of said nation. Your basically preventing those poele from developing real work skills.
$endgroup$
– John
3 hours ago
$begingroup$
@TzeraFNX : the Soviet Union also practiced this in their satellite states. In the Hungarian Revolution of 1956, they pulled out the Soviet army which was stationed in Hungary, and sent in fresh troops from elsewhere (there are claims that the troops sent in to crush the revolution believed they were in Germany fighting against Nazis). It's much more difficult to get soldiers to massacre civilians who they've been living among and fraternizing for years. Much easier to do it with soldiers called in from somewhere else.
$endgroup$
– vsz
14 mins ago
add a comment |
$begingroup$
This is already done in the army
In the U.S. Army, they move people from base to base all the time, not because they need more people here or there necessarily, but because they intend to prevent factions from developing within the service due to prolonged proximity. Randomly moving people around all the time homogenizes the military and protects its leaders.
Suppose your fictional nation requires every citizen to be a trained militiaman. Now it's got constant potential for factions to develop within its borders, and those factions would be made of trained/armed militiamen -- it's not desirable.
So, to solve this problem, the national government socializes housing and regularly issues semi-random commands, ordering citizens to move from their current location to a pre-selected destination. Upon receiving such a command, the citizen may apply for an extension to their current post, or they may apply for a specific destination. Also, at the discretion of the government, they can order people to move without bringing family along, but to avoid discord this is much more rare.
$endgroup$
1
$begingroup$
In fact, this has been done by armies at least as far back as Ancient Rome. Also very helpful is the army is to be used as a means of oppression: Gaulish soldiers may have more loyalty to their kin than the state, and not be willing to kill wantonly. So, bring in soldiers from Illyria or Africa, and send the Gaulish soldiers somewhere else to do the same.
$endgroup$
– TzeraFNX
6 hours ago
$begingroup$
This is helpful, thanks!
$endgroup$
– turtlemcnuggets
6 hours ago
$begingroup$
This is going to severely undermine the technology and productivity of said nation. Your basically preventing those poele from developing real work skills.
$endgroup$
– John
3 hours ago
$begingroup$
@TzeraFNX : the Soviet Union also practiced this in their satellite states. In the Hungarian Revolution of 1956, they pulled out the Soviet army which was stationed in Hungary, and sent in fresh troops from elsewhere (there are claims that the troops sent in to crush the revolution believed they were in Germany fighting against Nazis). It's much more difficult to get soldiers to massacre civilians who they've been living among and fraternizing for years. Much easier to do it with soldiers called in from somewhere else.
$endgroup$
– vsz
14 mins ago
add a comment |
$begingroup$
This is already done in the army
In the U.S. Army, they move people from base to base all the time, not because they need more people here or there necessarily, but because they intend to prevent factions from developing within the service due to prolonged proximity. Randomly moving people around all the time homogenizes the military and protects its leaders.
Suppose your fictional nation requires every citizen to be a trained militiaman. Now it's got constant potential for factions to develop within its borders, and those factions would be made of trained/armed militiamen -- it's not desirable.
So, to solve this problem, the national government socializes housing and regularly issues semi-random commands, ordering citizens to move from their current location to a pre-selected destination. Upon receiving such a command, the citizen may apply for an extension to their current post, or they may apply for a specific destination. Also, at the discretion of the government, they can order people to move without bringing family along, but to avoid discord this is much more rare.
$endgroup$
This is already done in the army
In the U.S. Army, they move people from base to base all the time, not because they need more people here or there necessarily, but because they intend to prevent factions from developing within the service due to prolonged proximity. Randomly moving people around all the time homogenizes the military and protects its leaders.
Suppose your fictional nation requires every citizen to be a trained militiaman. Now it's got constant potential for factions to develop within its borders, and those factions would be made of trained/armed militiamen -- it's not desirable.
So, to solve this problem, the national government socializes housing and regularly issues semi-random commands, ordering citizens to move from their current location to a pre-selected destination. Upon receiving such a command, the citizen may apply for an extension to their current post, or they may apply for a specific destination. Also, at the discretion of the government, they can order people to move without bringing family along, but to avoid discord this is much more rare.
answered 6 hours ago
boxcartenantboxcartenant
2,9791 silver badge21 bronze badges
2,9791 silver badge21 bronze badges
1
$begingroup$
In fact, this has been done by armies at least as far back as Ancient Rome. Also very helpful is the army is to be used as a means of oppression: Gaulish soldiers may have more loyalty to their kin than the state, and not be willing to kill wantonly. So, bring in soldiers from Illyria or Africa, and send the Gaulish soldiers somewhere else to do the same.
$endgroup$
– TzeraFNX
6 hours ago
$begingroup$
This is helpful, thanks!
$endgroup$
– turtlemcnuggets
6 hours ago
$begingroup$
This is going to severely undermine the technology and productivity of said nation. Your basically preventing those poele from developing real work skills.
$endgroup$
– John
3 hours ago
$begingroup$
@TzeraFNX : the Soviet Union also practiced this in their satellite states. In the Hungarian Revolution of 1956, they pulled out the Soviet army which was stationed in Hungary, and sent in fresh troops from elsewhere (there are claims that the troops sent in to crush the revolution believed they were in Germany fighting against Nazis). It's much more difficult to get soldiers to massacre civilians who they've been living among and fraternizing for years. Much easier to do it with soldiers called in from somewhere else.
$endgroup$
– vsz
14 mins ago
add a comment |
1
$begingroup$
In fact, this has been done by armies at least as far back as Ancient Rome. Also very helpful is the army is to be used as a means of oppression: Gaulish soldiers may have more loyalty to their kin than the state, and not be willing to kill wantonly. So, bring in soldiers from Illyria or Africa, and send the Gaulish soldiers somewhere else to do the same.
$endgroup$
– TzeraFNX
6 hours ago
$begingroup$
This is helpful, thanks!
$endgroup$
– turtlemcnuggets
6 hours ago
$begingroup$
This is going to severely undermine the technology and productivity of said nation. Your basically preventing those poele from developing real work skills.
$endgroup$
– John
3 hours ago
$begingroup$
@TzeraFNX : the Soviet Union also practiced this in their satellite states. In the Hungarian Revolution of 1956, they pulled out the Soviet army which was stationed in Hungary, and sent in fresh troops from elsewhere (there are claims that the troops sent in to crush the revolution believed they were in Germany fighting against Nazis). It's much more difficult to get soldiers to massacre civilians who they've been living among and fraternizing for years. Much easier to do it with soldiers called in from somewhere else.
$endgroup$
– vsz
14 mins ago
1
1
$begingroup$
In fact, this has been done by armies at least as far back as Ancient Rome. Also very helpful is the army is to be used as a means of oppression: Gaulish soldiers may have more loyalty to their kin than the state, and not be willing to kill wantonly. So, bring in soldiers from Illyria or Africa, and send the Gaulish soldiers somewhere else to do the same.
$endgroup$
– TzeraFNX
6 hours ago
$begingroup$
In fact, this has been done by armies at least as far back as Ancient Rome. Also very helpful is the army is to be used as a means of oppression: Gaulish soldiers may have more loyalty to their kin than the state, and not be willing to kill wantonly. So, bring in soldiers from Illyria or Africa, and send the Gaulish soldiers somewhere else to do the same.
$endgroup$
– TzeraFNX
6 hours ago
$begingroup$
This is helpful, thanks!
$endgroup$
– turtlemcnuggets
6 hours ago
$begingroup$
This is helpful, thanks!
$endgroup$
– turtlemcnuggets
6 hours ago
$begingroup$
This is going to severely undermine the technology and productivity of said nation. Your basically preventing those poele from developing real work skills.
$endgroup$
– John
3 hours ago
$begingroup$
This is going to severely undermine the technology and productivity of said nation. Your basically preventing those poele from developing real work skills.
$endgroup$
– John
3 hours ago
$begingroup$
@TzeraFNX : the Soviet Union also practiced this in their satellite states. In the Hungarian Revolution of 1956, they pulled out the Soviet army which was stationed in Hungary, and sent in fresh troops from elsewhere (there are claims that the troops sent in to crush the revolution believed they were in Germany fighting against Nazis). It's much more difficult to get soldiers to massacre civilians who they've been living among and fraternizing for years. Much easier to do it with soldiers called in from somewhere else.
$endgroup$
– vsz
14 mins ago
$begingroup$
@TzeraFNX : the Soviet Union also practiced this in their satellite states. In the Hungarian Revolution of 1956, they pulled out the Soviet army which was stationed in Hungary, and sent in fresh troops from elsewhere (there are claims that the troops sent in to crush the revolution believed they were in Germany fighting against Nazis). It's much more difficult to get soldiers to massacre civilians who they've been living among and fraternizing for years. Much easier to do it with soldiers called in from somewhere else.
$endgroup$
– vsz
14 mins ago
add a comment |
$begingroup$
Differing abilities
Some people are better able to do whatever the task is. But it's hard to tell who until someone actually tries. So there is a constant stream of people being added to the location to attempt it. And a constant stream of people leaving who failed.
Differing sensitivity
Some people have an allergic reaction (or similar) to something in the local environment. It doesn't need to be an immediate reaction. Perhaps it takes even a year to show. But once it shows, it's obvious that person can't stay. Again, assume that the only way to check for it is to actually try to live there.
$endgroup$
$begingroup$
Gingers fleeing intense sunlight, perhaps?
$endgroup$
– Rupert Morrish
1 hour ago
add a comment |
$begingroup$
Differing abilities
Some people are better able to do whatever the task is. But it's hard to tell who until someone actually tries. So there is a constant stream of people being added to the location to attempt it. And a constant stream of people leaving who failed.
Differing sensitivity
Some people have an allergic reaction (or similar) to something in the local environment. It doesn't need to be an immediate reaction. Perhaps it takes even a year to show. But once it shows, it's obvious that person can't stay. Again, assume that the only way to check for it is to actually try to live there.
$endgroup$
$begingroup$
Gingers fleeing intense sunlight, perhaps?
$endgroup$
– Rupert Morrish
1 hour ago
add a comment |
$begingroup$
Differing abilities
Some people are better able to do whatever the task is. But it's hard to tell who until someone actually tries. So there is a constant stream of people being added to the location to attempt it. And a constant stream of people leaving who failed.
Differing sensitivity
Some people have an allergic reaction (or similar) to something in the local environment. It doesn't need to be an immediate reaction. Perhaps it takes even a year to show. But once it shows, it's obvious that person can't stay. Again, assume that the only way to check for it is to actually try to live there.
$endgroup$
Differing abilities
Some people are better able to do whatever the task is. But it's hard to tell who until someone actually tries. So there is a constant stream of people being added to the location to attempt it. And a constant stream of people leaving who failed.
Differing sensitivity
Some people have an allergic reaction (or similar) to something in the local environment. It doesn't need to be an immediate reaction. Perhaps it takes even a year to show. But once it shows, it's obvious that person can't stay. Again, assume that the only way to check for it is to actually try to live there.
answered 9 hours ago
BrythanBrythan
23.6k9 gold badges46 silver badges94 bronze badges
23.6k9 gold badges46 silver badges94 bronze badges
$begingroup$
Gingers fleeing intense sunlight, perhaps?
$endgroup$
– Rupert Morrish
1 hour ago
add a comment |
$begingroup$
Gingers fleeing intense sunlight, perhaps?
$endgroup$
– Rupert Morrish
1 hour ago
$begingroup$
Gingers fleeing intense sunlight, perhaps?
$endgroup$
– Rupert Morrish
1 hour ago
$begingroup$
Gingers fleeing intense sunlight, perhaps?
$endgroup$
– Rupert Morrish
1 hour ago
add a comment |
$begingroup$
One option would be if there was a plant or animal species that had a non-annual boom and bust in population. Some plants, like onions for example, have a biennial life-cycle. Some animals have population booms staggered over longer periods, such as cicadas.
So a social group could form who specialize in harvesting such a crop/species. For example, group X hunt reptilian whales that only approach the shores every third year. They make a great living that year but then need to find other work for the next two seasons, so they disperse and do odd jobs all around the country in the intervening years.
If you are happy with shorter-term seasonal migration, then that still exists to some extent in the real world. For example, in New Zealand, itinerant fruit-pickers often arrive from smaller Pacific Islands in autumn, work for a few months, then emigrate back to their traditional homes etc for winter/spring/summer.
$endgroup$
add a comment |
$begingroup$
One option would be if there was a plant or animal species that had a non-annual boom and bust in population. Some plants, like onions for example, have a biennial life-cycle. Some animals have population booms staggered over longer periods, such as cicadas.
So a social group could form who specialize in harvesting such a crop/species. For example, group X hunt reptilian whales that only approach the shores every third year. They make a great living that year but then need to find other work for the next two seasons, so they disperse and do odd jobs all around the country in the intervening years.
If you are happy with shorter-term seasonal migration, then that still exists to some extent in the real world. For example, in New Zealand, itinerant fruit-pickers often arrive from smaller Pacific Islands in autumn, work for a few months, then emigrate back to their traditional homes etc for winter/spring/summer.
$endgroup$
add a comment |
$begingroup$
One option would be if there was a plant or animal species that had a non-annual boom and bust in population. Some plants, like onions for example, have a biennial life-cycle. Some animals have population booms staggered over longer periods, such as cicadas.
So a social group could form who specialize in harvesting such a crop/species. For example, group X hunt reptilian whales that only approach the shores every third year. They make a great living that year but then need to find other work for the next two seasons, so they disperse and do odd jobs all around the country in the intervening years.
If you are happy with shorter-term seasonal migration, then that still exists to some extent in the real world. For example, in New Zealand, itinerant fruit-pickers often arrive from smaller Pacific Islands in autumn, work for a few months, then emigrate back to their traditional homes etc for winter/spring/summer.
$endgroup$
One option would be if there was a plant or animal species that had a non-annual boom and bust in population. Some plants, like onions for example, have a biennial life-cycle. Some animals have population booms staggered over longer periods, such as cicadas.
So a social group could form who specialize in harvesting such a crop/species. For example, group X hunt reptilian whales that only approach the shores every third year. They make a great living that year but then need to find other work for the next two seasons, so they disperse and do odd jobs all around the country in the intervening years.
If you are happy with shorter-term seasonal migration, then that still exists to some extent in the real world. For example, in New Zealand, itinerant fruit-pickers often arrive from smaller Pacific Islands in autumn, work for a few months, then emigrate back to their traditional homes etc for winter/spring/summer.
answered 8 hours ago
PenguinoPenguino
2,1604 silver badges13 bronze badges
2,1604 silver badges13 bronze badges
add a comment |
add a comment |
$begingroup$
Instead of indentured servitude, go to the opposite extreme; everyone is an at-will freelance employee in a job-scarce industry controlled by a few corporations. Unemployment is high. If you have a job, you hang on to it and, if you don't, you go wherever the work is. Corporations know that people are desperate for jobs and will travel to get them, so they have no incentive to treat workers fairly. In fact, they know that desperate, isolated people will accept increasingly terrible working conditions, so they deliberately move jobs around in order to destroy the stabilizing institution of the nuclear family. Business is slow in Chicago? Cut 100 jobs there. Things are picking up in Des Moines? Add 50 jobs there. People who lost their job in Chicago will rush to Des Moines, even if their spouse or sibling was one of the lucky ones who didn't lose their job in Chicago; in fact the corporation probably planned it that way, although they might not admit it. The jobs are low-paying, poverty is high so, as soon as a child is old enough to work, they too will separate from the family and go to any place where jobs are available. "Old enough" can be adjusted based on the level of distopia, obviously.
I'm taking some inspiration from The Grapes of Wrath and the Dustbowl era generally. If you haven't read it, I recommend doing so.
$endgroup$
add a comment |
$begingroup$
Instead of indentured servitude, go to the opposite extreme; everyone is an at-will freelance employee in a job-scarce industry controlled by a few corporations. Unemployment is high. If you have a job, you hang on to it and, if you don't, you go wherever the work is. Corporations know that people are desperate for jobs and will travel to get them, so they have no incentive to treat workers fairly. In fact, they know that desperate, isolated people will accept increasingly terrible working conditions, so they deliberately move jobs around in order to destroy the stabilizing institution of the nuclear family. Business is slow in Chicago? Cut 100 jobs there. Things are picking up in Des Moines? Add 50 jobs there. People who lost their job in Chicago will rush to Des Moines, even if their spouse or sibling was one of the lucky ones who didn't lose their job in Chicago; in fact the corporation probably planned it that way, although they might not admit it. The jobs are low-paying, poverty is high so, as soon as a child is old enough to work, they too will separate from the family and go to any place where jobs are available. "Old enough" can be adjusted based on the level of distopia, obviously.
I'm taking some inspiration from The Grapes of Wrath and the Dustbowl era generally. If you haven't read it, I recommend doing so.
$endgroup$
add a comment |
$begingroup$
Instead of indentured servitude, go to the opposite extreme; everyone is an at-will freelance employee in a job-scarce industry controlled by a few corporations. Unemployment is high. If you have a job, you hang on to it and, if you don't, you go wherever the work is. Corporations know that people are desperate for jobs and will travel to get them, so they have no incentive to treat workers fairly. In fact, they know that desperate, isolated people will accept increasingly terrible working conditions, so they deliberately move jobs around in order to destroy the stabilizing institution of the nuclear family. Business is slow in Chicago? Cut 100 jobs there. Things are picking up in Des Moines? Add 50 jobs there. People who lost their job in Chicago will rush to Des Moines, even if their spouse or sibling was one of the lucky ones who didn't lose their job in Chicago; in fact the corporation probably planned it that way, although they might not admit it. The jobs are low-paying, poverty is high so, as soon as a child is old enough to work, they too will separate from the family and go to any place where jobs are available. "Old enough" can be adjusted based on the level of distopia, obviously.
I'm taking some inspiration from The Grapes of Wrath and the Dustbowl era generally. If you haven't read it, I recommend doing so.
$endgroup$
Instead of indentured servitude, go to the opposite extreme; everyone is an at-will freelance employee in a job-scarce industry controlled by a few corporations. Unemployment is high. If you have a job, you hang on to it and, if you don't, you go wherever the work is. Corporations know that people are desperate for jobs and will travel to get them, so they have no incentive to treat workers fairly. In fact, they know that desperate, isolated people will accept increasingly terrible working conditions, so they deliberately move jobs around in order to destroy the stabilizing institution of the nuclear family. Business is slow in Chicago? Cut 100 jobs there. Things are picking up in Des Moines? Add 50 jobs there. People who lost their job in Chicago will rush to Des Moines, even if their spouse or sibling was one of the lucky ones who didn't lose their job in Chicago; in fact the corporation probably planned it that way, although they might not admit it. The jobs are low-paying, poverty is high so, as soon as a child is old enough to work, they too will separate from the family and go to any place where jobs are available. "Old enough" can be adjusted based on the level of distopia, obviously.
I'm taking some inspiration from The Grapes of Wrath and the Dustbowl era generally. If you haven't read it, I recommend doing so.
answered 9 hours ago
IAntoniazziIAntoniazzi
9571 silver badge8 bronze badges
9571 silver badge8 bronze badges
add a comment |
add a comment |
$begingroup$
Perhaps you can allow the government to create some influence on this...
Crime
How about decreasing regulation in crime, allow crimes to happen. People might not want to stick around if there's a higher percentage of crime in an area. The government of said area can have periodic budget cuts to loosen the criminal system. You did mention that this area is mildly dystopian so it could be a good fit.
Weather conspiracy
Have the government to be able to create natural disasters. That'll get people moving...
An ultimatum
Force people to volunteer to leave the city. If they don't comply, then have the government take away their property. Once everyone has signed up to volunteer, the government will then basically draw names out of a hat. However, this is assuming that you don't want people to leave the city out of free will.
$endgroup$
add a comment |
$begingroup$
Perhaps you can allow the government to create some influence on this...
Crime
How about decreasing regulation in crime, allow crimes to happen. People might not want to stick around if there's a higher percentage of crime in an area. The government of said area can have periodic budget cuts to loosen the criminal system. You did mention that this area is mildly dystopian so it could be a good fit.
Weather conspiracy
Have the government to be able to create natural disasters. That'll get people moving...
An ultimatum
Force people to volunteer to leave the city. If they don't comply, then have the government take away their property. Once everyone has signed up to volunteer, the government will then basically draw names out of a hat. However, this is assuming that you don't want people to leave the city out of free will.
$endgroup$
add a comment |
$begingroup$
Perhaps you can allow the government to create some influence on this...
Crime
How about decreasing regulation in crime, allow crimes to happen. People might not want to stick around if there's a higher percentage of crime in an area. The government of said area can have periodic budget cuts to loosen the criminal system. You did mention that this area is mildly dystopian so it could be a good fit.
Weather conspiracy
Have the government to be able to create natural disasters. That'll get people moving...
An ultimatum
Force people to volunteer to leave the city. If they don't comply, then have the government take away their property. Once everyone has signed up to volunteer, the government will then basically draw names out of a hat. However, this is assuming that you don't want people to leave the city out of free will.
$endgroup$
Perhaps you can allow the government to create some influence on this...
Crime
How about decreasing regulation in crime, allow crimes to happen. People might not want to stick around if there's a higher percentage of crime in an area. The government of said area can have periodic budget cuts to loosen the criminal system. You did mention that this area is mildly dystopian so it could be a good fit.
Weather conspiracy
Have the government to be able to create natural disasters. That'll get people moving...
An ultimatum
Force people to volunteer to leave the city. If they don't comply, then have the government take away their property. Once everyone has signed up to volunteer, the government will then basically draw names out of a hat. However, this is assuming that you don't want people to leave the city out of free will.
answered 9 hours ago
KingDukenKingDuken
1166 bronze badges
1166 bronze badges
add a comment |
add a comment |
$begingroup$
A major food source for the people is an insect that has a similar lifecycle to a cidada where each swarm lies dormant for a number of years and emerge all at once to breed. The difference here is that that they do not have a predictable emergence time and they are only out for a few days. The people move to the region they think the next swarm is going to emerge. There are enough swarms around that they only have to wait a few weeks at most for the next one, but if you are not in the region where the swarm emerges, you can't harvest enough of them to make any money. The swarms are plentiful enough that they can feed people, but they are unpredictable enough that they have to move around and can't stay in one area for a long time.
The harvesters are run by people who have proven that they are good at predicting when the swarms emerge and the size of the swarm. They designate the assignments for each harvesting party and it can get pretty arbitrary as to who is assigned.
$endgroup$
add a comment |
$begingroup$
A major food source for the people is an insect that has a similar lifecycle to a cidada where each swarm lies dormant for a number of years and emerge all at once to breed. The difference here is that that they do not have a predictable emergence time and they are only out for a few days. The people move to the region they think the next swarm is going to emerge. There are enough swarms around that they only have to wait a few weeks at most for the next one, but if you are not in the region where the swarm emerges, you can't harvest enough of them to make any money. The swarms are plentiful enough that they can feed people, but they are unpredictable enough that they have to move around and can't stay in one area for a long time.
The harvesters are run by people who have proven that they are good at predicting when the swarms emerge and the size of the swarm. They designate the assignments for each harvesting party and it can get pretty arbitrary as to who is assigned.
$endgroup$
add a comment |
$begingroup$
A major food source for the people is an insect that has a similar lifecycle to a cidada where each swarm lies dormant for a number of years and emerge all at once to breed. The difference here is that that they do not have a predictable emergence time and they are only out for a few days. The people move to the region they think the next swarm is going to emerge. There are enough swarms around that they only have to wait a few weeks at most for the next one, but if you are not in the region where the swarm emerges, you can't harvest enough of them to make any money. The swarms are plentiful enough that they can feed people, but they are unpredictable enough that they have to move around and can't stay in one area for a long time.
The harvesters are run by people who have proven that they are good at predicting when the swarms emerge and the size of the swarm. They designate the assignments for each harvesting party and it can get pretty arbitrary as to who is assigned.
$endgroup$
A major food source for the people is an insect that has a similar lifecycle to a cidada where each swarm lies dormant for a number of years and emerge all at once to breed. The difference here is that that they do not have a predictable emergence time and they are only out for a few days. The people move to the region they think the next swarm is going to emerge. There are enough swarms around that they only have to wait a few weeks at most for the next one, but if you are not in the region where the swarm emerges, you can't harvest enough of them to make any money. The swarms are plentiful enough that they can feed people, but they are unpredictable enough that they have to move around and can't stay in one area for a long time.
The harvesters are run by people who have proven that they are good at predicting when the swarms emerge and the size of the swarm. They designate the assignments for each harvesting party and it can get pretty arbitrary as to who is assigned.
answered 9 hours ago
FutoqueFutoque
5892 silver badges10 bronze badges
5892 silver badges10 bronze badges
add a comment |
add a comment |
turtlemcnuggets is a new contributor. Be nice, and check out our Code of Conduct.
turtlemcnuggets is a new contributor. Be nice, and check out our Code of Conduct.
turtlemcnuggets is a new contributor. Be nice, and check out our Code of Conduct.
turtlemcnuggets is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Worldbuilding Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f151544%2fcause-of-periodic-random-forced-migration%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown