PC slows to a halt after I play more than 1 game of Rocket LeagueWhy use swap when there is more than enough...

Are rockets faster than airplanes?

How can Kazakhstan perform MITM attacks on all HTTPS traffic?

Idioms: Should it be " the internet is a seemingly infinite well of information" or "the internet is a seemingly infinite wealth of information"

Who controls a summoned steed’s familiar?

Are glider winch launches rarer in the USA than in the rest of the world? Why?

Is the apartment I want to rent a scam?

Issue with ContourPlot

What exactly makes a General Products hull nearly indestructible?

Grid/table with lots of buttons

Why is a dedicated QA team member necessary?

Why are angular mometum and angular velocity not necessarily parallel, but linear momentum and linear velocity are always parallel?

Can 々 stand for a duplicated kanji with a different reading?

Running a linear programming model to maximize binned predictions

Invert Some Switches on a Switchboard

Extrapolation v. Interpolation

Is there a way to shorten this while condition?

Monty Hall Problem with a Fallible Monty

How important is a good quality camera for good photography?

bash, check string on website

Why are there not any MRI machines available in Interstellar?

Why did modems have speakers?

Why can't a country print its own money to spend it only abroad?

Considerations when providing money to one child now, and the other later?

What would be the side effects on the life of a person becoming indestructible?



PC slows to a halt after I play more than 1 game of Rocket League


Why use swap when there is more than enough free space in RAM?How do you play this old unix game?Cannot start xserver - “Failed to assign any connected display devices to X screen 0”Find the process which is taking maximum CPU usage if CPU usage is more than 60%?Why my server cannot serve more than 400 concurrent connectionsHow can I play windows game on linux mint?VirtualBox: Is it a bad idea to assign more virtual CPU cores than number of physical CPU coresCannot use more than 2 monitors at a timeDebian 9 issue installing nvidia drivers on asus zenbook ux501Why does my system use more RAM after an hour of usage?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







0















Here are my system specs.



System:    Host: mohammed-pc Kernel: 5.2.1-1-MANJARO x86_64 bits: 64 compiler: gcc v: 9.1.0 Desktop: i3 4.16.1 info: i3bar 
dm: LightDM 1.30.0 Distro: Manjaro Linux
Machine: Type: Desktop Mobo: ASRock model: Z390M-ITX/ac serial: <root required> UEFI: American Megatrends v: P1.10
date: 08/17/2018
Battery: Device-1: hidpp_battery_0 model: Logitech Wireless Mouse MX Master 2S serial: 4069-26-02-73-2b
charge: 10% (should be ignored) rechargeable: yes status: Discharging
CPU: Topology: 8-Core model: Intel Core i9-9900K bits: 64 type: MT MCP arch: Kaby Lake rev: C L2 cache: 16.0 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 115232
Speed: 4700 MHz min/max: 800/5000 MHz Core speeds (MHz): 1: 4700 2: 4700 3: 4700 4: 4700 5: 4700 6: 4700 7: 4700
8: 4700 9: 4700 10: 4700 11: 4700 12: 4700 13: 4700 14: 4701 15: 4700 16: 4700
Graphics: Device-1: NVIDIA TU102 [GeForce RTX 2080 Ti Rev. A] vendor: eVga.com. driver: nvidia v: 430.26 bus ID: 01:00.0
chip ID: 10de:1e07
Display: tty server: X.Org 1.20.5 driver: nvidia compositor: xcompmgr tty: N/A
OpenGL: renderer: GeForce RTX 2080 Ti/PCIe/SSE2 v: 4.6.0 NVIDIA 430.26 direct render: Yes
Audio: Device-1: Intel Cannon Lake PCH cAVS vendor: ASRock driver: snd_hda_intel v: kernel bus ID: 00:1f.3
chip ID: 8086:a348
Device-2: NVIDIA TU102 High Definition Audio vendor: eVga.com. driver: snd_hda_intel v: kernel bus ID: 01:00.1
chip ID: 10de:10f7
Sound Server: ALSA v: k5.2.1-1-MANJARO
Network: Device-1: Intel Ethernet I219-V vendor: ASRock driver: e1000e v: 3.2.6-k port: efa0 bus ID: 00:1f.6
chip ID: 8086:15bc
IF: eno1 state: down mac: 70:85:c2:a4:f4:8c
Device-2: Intel I211 Gigabit Network vendor: ASRock driver: igb v: 5.6.0-k port: 3000 bus ID: 02:00.0
chip ID: 8086:1539
IF: enp2s0 state: down mac: 70:85:c2:a4:f4:8a
Device-3: Intel Dual Band Wireless-AC 3168NGW [Stone Peak] driver: iwlwifi v: kernel port: 3000 bus ID: 03:00.0
chip ID: 8086:24fb
IF: wlp3s0 state: up mac: 3c:6a:a7:36:92:87
Drives: Local Storage: total: 5.60 TiB used: 4.83 TiB (86.2%)
ID-1: /dev/nvme0n1 vendor: HP model: SSD EX950 2TB size: 1.82 TiB speed: 31.6 Gb/s lanes: 4 serial: HBSE59101400335
rev: SS0221B scheme: GPT
ID-2: /dev/sda vendor: Seagate model: ST4000DM004-2CV104 size: 3.64 TiB speed: 6.0 Gb/s rotation: 5425 rpm
serial: WFN0GQ13 rev: 0001 scheme: GPT
ID-3: /dev/sdb type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000310407119011
rev: 1.00 scheme: MBR
ID-4: /dev/sdc type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000190407118521
rev: 1.00 scheme: MBR
ID-5: /dev/sdd type: USB vendor: SanDisk model: Cruzer Glide size: 28.65 GiB serial: 4C530000080610116371 rev: 1.00
scheme: MBR
ID-6: /dev/sde type: USB model: Walgreen Infinitive size: 58.73 GiB serial: 4C530001070126113545 rev: 1.00
scheme: MBR
Partition: ID-1: / size: 1.76 TiB used: 1.43 TiB (81.7%) fs: ext4 dev: /dev/nvme0n1p2
ID-2: swap-1 size: 34.47 GiB used: 14.5 MiB (0.0%) fs: swap dev: /dev/nvme0n1p3
Sensors: System Temperatures: cpu: 77.0 C mobo: N/A gpu: nvidia temp: 55 C
Fan Speeds (RPM): N/A gpu: nvidia fan: 0%
Info: Processes: 341 Uptime: 5h 24m Memory: 31.33 GiB used: 14.02 GiB (44.8%) Init: systemd v: 242 Compilers: gcc: 9.1.0
clang: 8.0.0 Shell: fish v: 3.0.2 running in: kitty inxi: 3.0.34


I have had this issue on both Arch and Manjaro, but I am not sure what is causing this. I don't think this is a hardware issue as this used to never happen. I also don't think it is an issue with the game as it works just fine on my laptop running Manjaro.



If I play 1 game of Rocket League, my PC is fine. However if I play 2 or more in a row then my PC is very likely freezes for no apparent reason during the second game. It becomes extremely slow and unresponsive and it takes a few minutes to even quit the game.



If I am doing offline training then it is fine. I have not tested this yet on local/bot games so so far I have only noticed it in online games. I don't really play any other games, so I have only noticed this in Rocket League.



I initially thought this this could be a memory leak, so I kept checking RAM usage during the game (via htop) and it never went above 5GB.



I know I didn't provide much information, but I don't know what else to add to be honest. If I need to provide anything else specifically, please feel free to ask.










share|improve this question





























    0















    Here are my system specs.



    System:    Host: mohammed-pc Kernel: 5.2.1-1-MANJARO x86_64 bits: 64 compiler: gcc v: 9.1.0 Desktop: i3 4.16.1 info: i3bar 
    dm: LightDM 1.30.0 Distro: Manjaro Linux
    Machine: Type: Desktop Mobo: ASRock model: Z390M-ITX/ac serial: <root required> UEFI: American Megatrends v: P1.10
    date: 08/17/2018
    Battery: Device-1: hidpp_battery_0 model: Logitech Wireless Mouse MX Master 2S serial: 4069-26-02-73-2b
    charge: 10% (should be ignored) rechargeable: yes status: Discharging
    CPU: Topology: 8-Core model: Intel Core i9-9900K bits: 64 type: MT MCP arch: Kaby Lake rev: C L2 cache: 16.0 MiB
    flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 115232
    Speed: 4700 MHz min/max: 800/5000 MHz Core speeds (MHz): 1: 4700 2: 4700 3: 4700 4: 4700 5: 4700 6: 4700 7: 4700
    8: 4700 9: 4700 10: 4700 11: 4700 12: 4700 13: 4700 14: 4701 15: 4700 16: 4700
    Graphics: Device-1: NVIDIA TU102 [GeForce RTX 2080 Ti Rev. A] vendor: eVga.com. driver: nvidia v: 430.26 bus ID: 01:00.0
    chip ID: 10de:1e07
    Display: tty server: X.Org 1.20.5 driver: nvidia compositor: xcompmgr tty: N/A
    OpenGL: renderer: GeForce RTX 2080 Ti/PCIe/SSE2 v: 4.6.0 NVIDIA 430.26 direct render: Yes
    Audio: Device-1: Intel Cannon Lake PCH cAVS vendor: ASRock driver: snd_hda_intel v: kernel bus ID: 00:1f.3
    chip ID: 8086:a348
    Device-2: NVIDIA TU102 High Definition Audio vendor: eVga.com. driver: snd_hda_intel v: kernel bus ID: 01:00.1
    chip ID: 10de:10f7
    Sound Server: ALSA v: k5.2.1-1-MANJARO
    Network: Device-1: Intel Ethernet I219-V vendor: ASRock driver: e1000e v: 3.2.6-k port: efa0 bus ID: 00:1f.6
    chip ID: 8086:15bc
    IF: eno1 state: down mac: 70:85:c2:a4:f4:8c
    Device-2: Intel I211 Gigabit Network vendor: ASRock driver: igb v: 5.6.0-k port: 3000 bus ID: 02:00.0
    chip ID: 8086:1539
    IF: enp2s0 state: down mac: 70:85:c2:a4:f4:8a
    Device-3: Intel Dual Band Wireless-AC 3168NGW [Stone Peak] driver: iwlwifi v: kernel port: 3000 bus ID: 03:00.0
    chip ID: 8086:24fb
    IF: wlp3s0 state: up mac: 3c:6a:a7:36:92:87
    Drives: Local Storage: total: 5.60 TiB used: 4.83 TiB (86.2%)
    ID-1: /dev/nvme0n1 vendor: HP model: SSD EX950 2TB size: 1.82 TiB speed: 31.6 Gb/s lanes: 4 serial: HBSE59101400335
    rev: SS0221B scheme: GPT
    ID-2: /dev/sda vendor: Seagate model: ST4000DM004-2CV104 size: 3.64 TiB speed: 6.0 Gb/s rotation: 5425 rpm
    serial: WFN0GQ13 rev: 0001 scheme: GPT
    ID-3: /dev/sdb type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000310407119011
    rev: 1.00 scheme: MBR
    ID-4: /dev/sdc type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000190407118521
    rev: 1.00 scheme: MBR
    ID-5: /dev/sdd type: USB vendor: SanDisk model: Cruzer Glide size: 28.65 GiB serial: 4C530000080610116371 rev: 1.00
    scheme: MBR
    ID-6: /dev/sde type: USB model: Walgreen Infinitive size: 58.73 GiB serial: 4C530001070126113545 rev: 1.00
    scheme: MBR
    Partition: ID-1: / size: 1.76 TiB used: 1.43 TiB (81.7%) fs: ext4 dev: /dev/nvme0n1p2
    ID-2: swap-1 size: 34.47 GiB used: 14.5 MiB (0.0%) fs: swap dev: /dev/nvme0n1p3
    Sensors: System Temperatures: cpu: 77.0 C mobo: N/A gpu: nvidia temp: 55 C
    Fan Speeds (RPM): N/A gpu: nvidia fan: 0%
    Info: Processes: 341 Uptime: 5h 24m Memory: 31.33 GiB used: 14.02 GiB (44.8%) Init: systemd v: 242 Compilers: gcc: 9.1.0
    clang: 8.0.0 Shell: fish v: 3.0.2 running in: kitty inxi: 3.0.34


    I have had this issue on both Arch and Manjaro, but I am not sure what is causing this. I don't think this is a hardware issue as this used to never happen. I also don't think it is an issue with the game as it works just fine on my laptop running Manjaro.



    If I play 1 game of Rocket League, my PC is fine. However if I play 2 or more in a row then my PC is very likely freezes for no apparent reason during the second game. It becomes extremely slow and unresponsive and it takes a few minutes to even quit the game.



    If I am doing offline training then it is fine. I have not tested this yet on local/bot games so so far I have only noticed it in online games. I don't really play any other games, so I have only noticed this in Rocket League.



    I initially thought this this could be a memory leak, so I kept checking RAM usage during the game (via htop) and it never went above 5GB.



    I know I didn't provide much information, but I don't know what else to add to be honest. If I need to provide anything else specifically, please feel free to ask.










    share|improve this question

























      0












      0








      0








      Here are my system specs.



      System:    Host: mohammed-pc Kernel: 5.2.1-1-MANJARO x86_64 bits: 64 compiler: gcc v: 9.1.0 Desktop: i3 4.16.1 info: i3bar 
      dm: LightDM 1.30.0 Distro: Manjaro Linux
      Machine: Type: Desktop Mobo: ASRock model: Z390M-ITX/ac serial: <root required> UEFI: American Megatrends v: P1.10
      date: 08/17/2018
      Battery: Device-1: hidpp_battery_0 model: Logitech Wireless Mouse MX Master 2S serial: 4069-26-02-73-2b
      charge: 10% (should be ignored) rechargeable: yes status: Discharging
      CPU: Topology: 8-Core model: Intel Core i9-9900K bits: 64 type: MT MCP arch: Kaby Lake rev: C L2 cache: 16.0 MiB
      flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 115232
      Speed: 4700 MHz min/max: 800/5000 MHz Core speeds (MHz): 1: 4700 2: 4700 3: 4700 4: 4700 5: 4700 6: 4700 7: 4700
      8: 4700 9: 4700 10: 4700 11: 4700 12: 4700 13: 4700 14: 4701 15: 4700 16: 4700
      Graphics: Device-1: NVIDIA TU102 [GeForce RTX 2080 Ti Rev. A] vendor: eVga.com. driver: nvidia v: 430.26 bus ID: 01:00.0
      chip ID: 10de:1e07
      Display: tty server: X.Org 1.20.5 driver: nvidia compositor: xcompmgr tty: N/A
      OpenGL: renderer: GeForce RTX 2080 Ti/PCIe/SSE2 v: 4.6.0 NVIDIA 430.26 direct render: Yes
      Audio: Device-1: Intel Cannon Lake PCH cAVS vendor: ASRock driver: snd_hda_intel v: kernel bus ID: 00:1f.3
      chip ID: 8086:a348
      Device-2: NVIDIA TU102 High Definition Audio vendor: eVga.com. driver: snd_hda_intel v: kernel bus ID: 01:00.1
      chip ID: 10de:10f7
      Sound Server: ALSA v: k5.2.1-1-MANJARO
      Network: Device-1: Intel Ethernet I219-V vendor: ASRock driver: e1000e v: 3.2.6-k port: efa0 bus ID: 00:1f.6
      chip ID: 8086:15bc
      IF: eno1 state: down mac: 70:85:c2:a4:f4:8c
      Device-2: Intel I211 Gigabit Network vendor: ASRock driver: igb v: 5.6.0-k port: 3000 bus ID: 02:00.0
      chip ID: 8086:1539
      IF: enp2s0 state: down mac: 70:85:c2:a4:f4:8a
      Device-3: Intel Dual Band Wireless-AC 3168NGW [Stone Peak] driver: iwlwifi v: kernel port: 3000 bus ID: 03:00.0
      chip ID: 8086:24fb
      IF: wlp3s0 state: up mac: 3c:6a:a7:36:92:87
      Drives: Local Storage: total: 5.60 TiB used: 4.83 TiB (86.2%)
      ID-1: /dev/nvme0n1 vendor: HP model: SSD EX950 2TB size: 1.82 TiB speed: 31.6 Gb/s lanes: 4 serial: HBSE59101400335
      rev: SS0221B scheme: GPT
      ID-2: /dev/sda vendor: Seagate model: ST4000DM004-2CV104 size: 3.64 TiB speed: 6.0 Gb/s rotation: 5425 rpm
      serial: WFN0GQ13 rev: 0001 scheme: GPT
      ID-3: /dev/sdb type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000310407119011
      rev: 1.00 scheme: MBR
      ID-4: /dev/sdc type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000190407118521
      rev: 1.00 scheme: MBR
      ID-5: /dev/sdd type: USB vendor: SanDisk model: Cruzer Glide size: 28.65 GiB serial: 4C530000080610116371 rev: 1.00
      scheme: MBR
      ID-6: /dev/sde type: USB model: Walgreen Infinitive size: 58.73 GiB serial: 4C530001070126113545 rev: 1.00
      scheme: MBR
      Partition: ID-1: / size: 1.76 TiB used: 1.43 TiB (81.7%) fs: ext4 dev: /dev/nvme0n1p2
      ID-2: swap-1 size: 34.47 GiB used: 14.5 MiB (0.0%) fs: swap dev: /dev/nvme0n1p3
      Sensors: System Temperatures: cpu: 77.0 C mobo: N/A gpu: nvidia temp: 55 C
      Fan Speeds (RPM): N/A gpu: nvidia fan: 0%
      Info: Processes: 341 Uptime: 5h 24m Memory: 31.33 GiB used: 14.02 GiB (44.8%) Init: systemd v: 242 Compilers: gcc: 9.1.0
      clang: 8.0.0 Shell: fish v: 3.0.2 running in: kitty inxi: 3.0.34


      I have had this issue on both Arch and Manjaro, but I am not sure what is causing this. I don't think this is a hardware issue as this used to never happen. I also don't think it is an issue with the game as it works just fine on my laptop running Manjaro.



      If I play 1 game of Rocket League, my PC is fine. However if I play 2 or more in a row then my PC is very likely freezes for no apparent reason during the second game. It becomes extremely slow and unresponsive and it takes a few minutes to even quit the game.



      If I am doing offline training then it is fine. I have not tested this yet on local/bot games so so far I have only noticed it in online games. I don't really play any other games, so I have only noticed this in Rocket League.



      I initially thought this this could be a memory leak, so I kept checking RAM usage during the game (via htop) and it never went above 5GB.



      I know I didn't provide much information, but I don't know what else to add to be honest. If I need to provide anything else specifically, please feel free to ask.










      share|improve this question














      Here are my system specs.



      System:    Host: mohammed-pc Kernel: 5.2.1-1-MANJARO x86_64 bits: 64 compiler: gcc v: 9.1.0 Desktop: i3 4.16.1 info: i3bar 
      dm: LightDM 1.30.0 Distro: Manjaro Linux
      Machine: Type: Desktop Mobo: ASRock model: Z390M-ITX/ac serial: <root required> UEFI: American Megatrends v: P1.10
      date: 08/17/2018
      Battery: Device-1: hidpp_battery_0 model: Logitech Wireless Mouse MX Master 2S serial: 4069-26-02-73-2b
      charge: 10% (should be ignored) rechargeable: yes status: Discharging
      CPU: Topology: 8-Core model: Intel Core i9-9900K bits: 64 type: MT MCP arch: Kaby Lake rev: C L2 cache: 16.0 MiB
      flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 115232
      Speed: 4700 MHz min/max: 800/5000 MHz Core speeds (MHz): 1: 4700 2: 4700 3: 4700 4: 4700 5: 4700 6: 4700 7: 4700
      8: 4700 9: 4700 10: 4700 11: 4700 12: 4700 13: 4700 14: 4701 15: 4700 16: 4700
      Graphics: Device-1: NVIDIA TU102 [GeForce RTX 2080 Ti Rev. A] vendor: eVga.com. driver: nvidia v: 430.26 bus ID: 01:00.0
      chip ID: 10de:1e07
      Display: tty server: X.Org 1.20.5 driver: nvidia compositor: xcompmgr tty: N/A
      OpenGL: renderer: GeForce RTX 2080 Ti/PCIe/SSE2 v: 4.6.0 NVIDIA 430.26 direct render: Yes
      Audio: Device-1: Intel Cannon Lake PCH cAVS vendor: ASRock driver: snd_hda_intel v: kernel bus ID: 00:1f.3
      chip ID: 8086:a348
      Device-2: NVIDIA TU102 High Definition Audio vendor: eVga.com. driver: snd_hda_intel v: kernel bus ID: 01:00.1
      chip ID: 10de:10f7
      Sound Server: ALSA v: k5.2.1-1-MANJARO
      Network: Device-1: Intel Ethernet I219-V vendor: ASRock driver: e1000e v: 3.2.6-k port: efa0 bus ID: 00:1f.6
      chip ID: 8086:15bc
      IF: eno1 state: down mac: 70:85:c2:a4:f4:8c
      Device-2: Intel I211 Gigabit Network vendor: ASRock driver: igb v: 5.6.0-k port: 3000 bus ID: 02:00.0
      chip ID: 8086:1539
      IF: enp2s0 state: down mac: 70:85:c2:a4:f4:8a
      Device-3: Intel Dual Band Wireless-AC 3168NGW [Stone Peak] driver: iwlwifi v: kernel port: 3000 bus ID: 03:00.0
      chip ID: 8086:24fb
      IF: wlp3s0 state: up mac: 3c:6a:a7:36:92:87
      Drives: Local Storage: total: 5.60 TiB used: 4.83 TiB (86.2%)
      ID-1: /dev/nvme0n1 vendor: HP model: SSD EX950 2TB size: 1.82 TiB speed: 31.6 Gb/s lanes: 4 serial: HBSE59101400335
      rev: SS0221B scheme: GPT
      ID-2: /dev/sda vendor: Seagate model: ST4000DM004-2CV104 size: 3.64 TiB speed: 6.0 Gb/s rotation: 5425 rpm
      serial: WFN0GQ13 rev: 0001 scheme: GPT
      ID-3: /dev/sdb type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000310407119011
      rev: 1.00 scheme: MBR
      ID-4: /dev/sdc type: USB vendor: SanDisk model: Ultra USB 3.0 size: 28.64 GiB serial: 4C530000190407118521
      rev: 1.00 scheme: MBR
      ID-5: /dev/sdd type: USB vendor: SanDisk model: Cruzer Glide size: 28.65 GiB serial: 4C530000080610116371 rev: 1.00
      scheme: MBR
      ID-6: /dev/sde type: USB model: Walgreen Infinitive size: 58.73 GiB serial: 4C530001070126113545 rev: 1.00
      scheme: MBR
      Partition: ID-1: / size: 1.76 TiB used: 1.43 TiB (81.7%) fs: ext4 dev: /dev/nvme0n1p2
      ID-2: swap-1 size: 34.47 GiB used: 14.5 MiB (0.0%) fs: swap dev: /dev/nvme0n1p3
      Sensors: System Temperatures: cpu: 77.0 C mobo: N/A gpu: nvidia temp: 55 C
      Fan Speeds (RPM): N/A gpu: nvidia fan: 0%
      Info: Processes: 341 Uptime: 5h 24m Memory: 31.33 GiB used: 14.02 GiB (44.8%) Init: systemd v: 242 Compilers: gcc: 9.1.0
      clang: 8.0.0 Shell: fish v: 3.0.2 running in: kitty inxi: 3.0.34


      I have had this issue on both Arch and Manjaro, but I am not sure what is causing this. I don't think this is a hardware issue as this used to never happen. I also don't think it is an issue with the game as it works just fine on my laptop running Manjaro.



      If I play 1 game of Rocket League, my PC is fine. However if I play 2 or more in a row then my PC is very likely freezes for no apparent reason during the second game. It becomes extremely slow and unresponsive and it takes a few minutes to even quit the game.



      If I am doing offline training then it is fine. I have not tested this yet on local/bot games so so far I have only noticed it in online games. I don't really play any other games, so I have only noticed this in Rocket League.



      I initially thought this this could be a memory leak, so I kept checking RAM usage during the game (via htop) and it never went above 5GB.



      I know I didn't provide much information, but I don't know what else to add to be honest. If I need to provide anything else specifically, please feel free to ask.







      nvidia performance manjaro games






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 10 mins ago









      FermatsLastAccountFermatsLastAccount

      12 bronze badges




      12 bronze badges






















          0






          active

          oldest

          votes














          Your Answer








          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "106"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2funix.stackexchange.com%2fquestions%2f532006%2fpc-slows-to-a-halt-after-i-play-more-than-1-game-of-rocket-league%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Unix & Linux Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2funix.stackexchange.com%2fquestions%2f532006%2fpc-slows-to-a-halt-after-i-play-more-than-1-game-of-rocket-league%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Taj Mahal Inhaltsverzeichnis Aufbau | Geschichte | 350-Jahr-Feier | Heutige Bedeutung | Siehe auch |...

          Baia Sprie Cuprins Etimologie | Istorie | Demografie | Politică și administrație | Arii naturale...

          Ciclooctatetraenă Vezi și | Bibliografie | Meniu de navigare637866text4148569-500570979m