Does the Bracer of Flying Daggers really let a thief make 4 attacks per round?Eidolon attacks per roundHow...

Does the Bracer of Flying Daggers really let a thief make 4 attacks per round?

Counting multiples of 3 up to a given number

Is encryption still applied if you ignore the SSL certificate warning for self-signed certs?

Will copper pour help on my single-layer PCB?

Why did my "seldom" get corrected?

What makes MOVEQ quicker than a normal MOVE in 68000 assembly?

What is a Kravchuk transform and how is it related to Fourier transforms?

How electronics on board of JWST can survive the low operating temperature while it's difficult to survive lunar night?

Somebody hacked my clock

Did I pick the wrong bike?

I have found a mistake on someone's code published online: what is the protocol?

What could make large expeditions ineffective for exploring territory full of dangers and valuable resources?

When we are talking about black hole evaporation - what exactly happens?

Inscriptio Labyrinthica

What is the function of "mal" in saying "Das nenn ich mal ein X"?

Why don't humans perceive sound waves as twice the frequency they are?

Company looks for long-term employees, but I know I won't be interested in staying long

Does unblocking power bar outlets through short extension cords increase fire risk?

Why is the Intel 8086 CPU called a 16-bit CPU?

Formating slide

"Je suis petite, moi?", purpose of the "moi"?

What is the intuition for higher homotopy groups not vanishing?

Replacing light switches and outlets without electrical boxes

Suggestions for how to track down the source of this force:source:push error?



Does the Bracer of Flying Daggers really let a thief make 4 attacks per round?


Eidolon attacks per roundHow does Vax from Critical Role get three attacks per round?What items can a Thief use as a bonus action with his Fast Hands?Does the Rogue's Assassinate feature grant criticals on multiple attacks?How do hit dice affect my attacks?Does the Magic Initiate feat give a Thief rogue a spell save DC?Can multiple items be held in your off hand?Would being hidden grant advantage on both Bracers of Flying Daggers attacks?Does the Bracer of Flying Daggers benefit from the Dueling fighting style?What is the highest number of sneak attacks that a Pure/High Level Rogue (Level 17+) can make in one round?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







4












$begingroup$


The Bracer of Flying Daggers (from Waterdeep: Dragon Heist) lets you use an action to activate the item to make two normal thrown dagger attacks. There's no limit to the number of times the item can be activated, though it does require attunement.



A thief can, at 3rd level, use their Cunning Action feature to take the Use an Object action as a bonus action, allowing them to activate items and do something else, or activate an item with both their action and their bonus action.



It seems like my third level thief rogue who just came into possession of the bracers is now able to throw 4 daggers per round and apply their +4 Dex mod to each of those attacks, instead of 2 daggers per round with their Dex mod only on the first attack.



However, that seems wrong, because even a 19th level fighter ordinarily gets only 3 attacks with their ability modifier (though, obviously, they get more if they action surge) and I can't imagine I'm supposed to have more than that at level 3. Moreover, this would boost the offensive benefits of the thief archetype far beyond any other rogue archetype and when I picked 'thief' I definitely at least thought I was trading away offensive potential from the Assassin in exchange for extra utility stuff. I know the thief's upgrade can be pretty crazy with e.g. a wand of magic missiles but those and all similar items I was aware of are either charged or consumable and so don't let me just keep swinging away with twice the expected damage output of a magic item round after round.



I don't actually have a copy of the source book for the item at present, so I can't second guess my GMs explanation of the item, but I am almost certain they haven't thought about the interaction with the thief archetype and are expecting a much-more-reasonable 2 attacks per round plus bonus action to hide.



How is this supposed to work? Does this really let me do that much damage?










share|improve this question











$endgroup$



















    4












    $begingroup$


    The Bracer of Flying Daggers (from Waterdeep: Dragon Heist) lets you use an action to activate the item to make two normal thrown dagger attacks. There's no limit to the number of times the item can be activated, though it does require attunement.



    A thief can, at 3rd level, use their Cunning Action feature to take the Use an Object action as a bonus action, allowing them to activate items and do something else, or activate an item with both their action and their bonus action.



    It seems like my third level thief rogue who just came into possession of the bracers is now able to throw 4 daggers per round and apply their +4 Dex mod to each of those attacks, instead of 2 daggers per round with their Dex mod only on the first attack.



    However, that seems wrong, because even a 19th level fighter ordinarily gets only 3 attacks with their ability modifier (though, obviously, they get more if they action surge) and I can't imagine I'm supposed to have more than that at level 3. Moreover, this would boost the offensive benefits of the thief archetype far beyond any other rogue archetype and when I picked 'thief' I definitely at least thought I was trading away offensive potential from the Assassin in exchange for extra utility stuff. I know the thief's upgrade can be pretty crazy with e.g. a wand of magic missiles but those and all similar items I was aware of are either charged or consumable and so don't let me just keep swinging away with twice the expected damage output of a magic item round after round.



    I don't actually have a copy of the source book for the item at present, so I can't second guess my GMs explanation of the item, but I am almost certain they haven't thought about the interaction with the thief archetype and are expecting a much-more-reasonable 2 attacks per round plus bonus action to hide.



    How is this supposed to work? Does this really let me do that much damage?










    share|improve this question











    $endgroup$















      4












      4








      4





      $begingroup$


      The Bracer of Flying Daggers (from Waterdeep: Dragon Heist) lets you use an action to activate the item to make two normal thrown dagger attacks. There's no limit to the number of times the item can be activated, though it does require attunement.



      A thief can, at 3rd level, use their Cunning Action feature to take the Use an Object action as a bonus action, allowing them to activate items and do something else, or activate an item with both their action and their bonus action.



      It seems like my third level thief rogue who just came into possession of the bracers is now able to throw 4 daggers per round and apply their +4 Dex mod to each of those attacks, instead of 2 daggers per round with their Dex mod only on the first attack.



      However, that seems wrong, because even a 19th level fighter ordinarily gets only 3 attacks with their ability modifier (though, obviously, they get more if they action surge) and I can't imagine I'm supposed to have more than that at level 3. Moreover, this would boost the offensive benefits of the thief archetype far beyond any other rogue archetype and when I picked 'thief' I definitely at least thought I was trading away offensive potential from the Assassin in exchange for extra utility stuff. I know the thief's upgrade can be pretty crazy with e.g. a wand of magic missiles but those and all similar items I was aware of are either charged or consumable and so don't let me just keep swinging away with twice the expected damage output of a magic item round after round.



      I don't actually have a copy of the source book for the item at present, so I can't second guess my GMs explanation of the item, but I am almost certain they haven't thought about the interaction with the thief archetype and are expecting a much-more-reasonable 2 attacks per round plus bonus action to hide.



      How is this supposed to work? Does this really let me do that much damage?










      share|improve this question











      $endgroup$




      The Bracer of Flying Daggers (from Waterdeep: Dragon Heist) lets you use an action to activate the item to make two normal thrown dagger attacks. There's no limit to the number of times the item can be activated, though it does require attunement.



      A thief can, at 3rd level, use their Cunning Action feature to take the Use an Object action as a bonus action, allowing them to activate items and do something else, or activate an item with both their action and their bonus action.



      It seems like my third level thief rogue who just came into possession of the bracers is now able to throw 4 daggers per round and apply their +4 Dex mod to each of those attacks, instead of 2 daggers per round with their Dex mod only on the first attack.



      However, that seems wrong, because even a 19th level fighter ordinarily gets only 3 attacks with their ability modifier (though, obviously, they get more if they action surge) and I can't imagine I'm supposed to have more than that at level 3. Moreover, this would boost the offensive benefits of the thief archetype far beyond any other rogue archetype and when I picked 'thief' I definitely at least thought I was trading away offensive potential from the Assassin in exchange for extra utility stuff. I know the thief's upgrade can be pretty crazy with e.g. a wand of magic missiles but those and all similar items I was aware of are either charged or consumable and so don't let me just keep swinging away with twice the expected damage output of a magic item round after round.



      I don't actually have a copy of the source book for the item at present, so I can't second guess my GMs explanation of the item, but I am almost certain they haven't thought about the interaction with the thief archetype and are expecting a much-more-reasonable 2 attacks per round plus bonus action to hide.



      How is this supposed to work? Does this really let me do that much damage?







      dnd-5e magic-items attack rogue thief






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 1 hour ago









      V2Blast

      32.6k5 gold badges117 silver badges202 bronze badges




      32.6k5 gold badges117 silver badges202 bronze badges










      asked 8 hours ago









      the dark wandererthe dark wanderer

      40.9k6 gold badges107 silver badges214 bronze badges




      40.9k6 gold badges107 silver badges214 bronze badges






















          1 Answer
          1






          active

          oldest

          votes


















          13












          $begingroup$

          You cannot activate magic items with Fast Hands



          The section on activating magic items specifically calls out this case:




          If an item requires an action to activate, that action isn't a
          function of the Use an Item action, so a feature such as the rogue's
          Fast Hands can't be used to activate the item. (DMG 141)







          share|improve this answer











          $endgroup$
















            Your Answer








            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "122"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f152135%2fdoes-the-bracer-of-flying-daggers-really-let-a-thief-make-4-attacks-per-round%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            13












            $begingroup$

            You cannot activate magic items with Fast Hands



            The section on activating magic items specifically calls out this case:




            If an item requires an action to activate, that action isn't a
            function of the Use an Item action, so a feature such as the rogue's
            Fast Hands can't be used to activate the item. (DMG 141)







            share|improve this answer











            $endgroup$


















              13












              $begingroup$

              You cannot activate magic items with Fast Hands



              The section on activating magic items specifically calls out this case:




              If an item requires an action to activate, that action isn't a
              function of the Use an Item action, so a feature such as the rogue's
              Fast Hands can't be used to activate the item. (DMG 141)







              share|improve this answer











              $endgroup$
















                13












                13








                13





                $begingroup$

                You cannot activate magic items with Fast Hands



                The section on activating magic items specifically calls out this case:




                If an item requires an action to activate, that action isn't a
                function of the Use an Item action, so a feature such as the rogue's
                Fast Hands can't be used to activate the item. (DMG 141)







                share|improve this answer











                $endgroup$



                You cannot activate magic items with Fast Hands



                The section on activating magic items specifically calls out this case:




                If an item requires an action to activate, that action isn't a
                function of the Use an Item action, so a feature such as the rogue's
                Fast Hands can't be used to activate the item. (DMG 141)








                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 1 hour ago









                V2Blast

                32.6k5 gold badges117 silver badges202 bronze badges




                32.6k5 gold badges117 silver badges202 bronze badges










                answered 8 hours ago









                SzegaSzega

                43k4 gold badges177 silver badges213 bronze badges




                43k4 gold badges177 silver badges213 bronze badges






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Role-playing Games Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f152135%2fdoes-the-bracer-of-flying-daggers-really-let-a-thief-make-4-attacks-per-round%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Taj Mahal Inhaltsverzeichnis Aufbau | Geschichte | 350-Jahr-Feier | Heutige Bedeutung | Siehe auch |...

                    Baia Sprie Cuprins Etimologie | Istorie | Demografie | Politică și administrație | Arii naturale...

                    Nicolae Petrescu-Găină Cuprins Biografie | Opera | In memoriam | Varia | Controverse, incertitudini...