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How to Sow[] until I've Reap[]'d enough?
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$begingroup$
I have a process that returns an unpredictable number of data points, and I'd like to run it repeatedly until I have a certain number of points.
My actual code is too complicated to use an illustration, so I wrote this toy example. fakeData[] will return 1-21 data points, and I want to run it until I have at least 100. But this code doesn't work because you can't take the so-far Length[] of a list that you're still building.
fakeData[n_] := RandomReal[1, 1 + RandomInteger[n]];
big = Reap[
While[Length[big] < 100, (* this doesn't work*)
Sow[fakeData[20]]]][[2, 1]]
I could just allocate 'big' as a Table with length 100 and copy each new small list into it, but then I'd have to discard some perfectly good data points I laboriously calculated, which is distasteful. Is there a better way?
sow-reap
$endgroup$
add a comment |
$begingroup$
I have a process that returns an unpredictable number of data points, and I'd like to run it repeatedly until I have a certain number of points.
My actual code is too complicated to use an illustration, so I wrote this toy example. fakeData[] will return 1-21 data points, and I want to run it until I have at least 100. But this code doesn't work because you can't take the so-far Length[] of a list that you're still building.
fakeData[n_] := RandomReal[1, 1 + RandomInteger[n]];
big = Reap[
While[Length[big] < 100, (* this doesn't work*)
Sow[fakeData[20]]]][[2, 1]]
I could just allocate 'big' as a Table with length 100 and copy each new small list into it, but then I'd have to discard some perfectly good data points I laboriously calculated, which is distasteful. Is there a better way?
sow-reap
$endgroup$
add a comment |
$begingroup$
I have a process that returns an unpredictable number of data points, and I'd like to run it repeatedly until I have a certain number of points.
My actual code is too complicated to use an illustration, so I wrote this toy example. fakeData[] will return 1-21 data points, and I want to run it until I have at least 100. But this code doesn't work because you can't take the so-far Length[] of a list that you're still building.
fakeData[n_] := RandomReal[1, 1 + RandomInteger[n]];
big = Reap[
While[Length[big] < 100, (* this doesn't work*)
Sow[fakeData[20]]]][[2, 1]]
I could just allocate 'big' as a Table with length 100 and copy each new small list into it, but then I'd have to discard some perfectly good data points I laboriously calculated, which is distasteful. Is there a better way?
sow-reap
$endgroup$
I have a process that returns an unpredictable number of data points, and I'd like to run it repeatedly until I have a certain number of points.
My actual code is too complicated to use an illustration, so I wrote this toy example. fakeData[] will return 1-21 data points, and I want to run it until I have at least 100. But this code doesn't work because you can't take the so-far Length[] of a list that you're still building.
fakeData[n_] := RandomReal[1, 1 + RandomInteger[n]];
big = Reap[
While[Length[big] < 100, (* this doesn't work*)
Sow[fakeData[20]]]][[2, 1]]
I could just allocate 'big' as a Table with length 100 and copy each new small list into it, but then I'd have to discard some perfectly good data points I laboriously calculated, which is distasteful. Is there a better way?
sow-reap
sow-reap
asked 8 hours ago
Jerry GuernJerry Guern
2,0329 silver badges35 bronze badges
2,0329 silver badges35 bronze badges
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
How about:
SeedRandom[1]
Reap[NestWhile[Join[#, Sow@fakeData[20]] &, {}, LessThan[100]@*Length]][[2, 1]]
{{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649}, {0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289}, {0.741987, 0.819242}, {0.539713}, {0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254,
0.85584}, {0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108,
0.203219, 0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994,
0.439824, 0.245655, 0.562932}, {0.370393, 0.934574, 0.550753, 0.136193,
0.390665, 0.941924, 0.743334, 0.296465}, {0.114065, 0.612737, 0.596194,
0.32461, 0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871,
0.188398, 0.129602}, {0.265823, 0.750065, 0.757875, 0.679856, 0.0740267,
0.691003, 0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246,
0.578542, 0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029,
0.122614}, {0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315,
0.346533, 0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529,
0.208461, 0.315747, 0.367579, 0.521331, 0.36944, 0.566759}}
Another similar possibility:
SeedRandom[1]
Reap[NestWhile[Length @ Sow @ fakeData[20] &, 0, LessThan[100] @* Plus, All]][[2, 1]]
same answer
$endgroup$
$begingroup$
Okay, thank you, that seems to do what exactly I wanted, now I just have to study docs for a while to understand how/why it works. :-) May I ask, why did you put that SeedRandom[1] in there? I don't see it's purpose, but I assume you had expert-level reasons.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
BecausefakeData
callsRandomReal
andRandomInteger
and these random functions can have reproducible results if you specify the seed.
$endgroup$
– rhermans
8 hours ago
$begingroup$
One issue with this is that it doubles the memory cost, no? With largeReap
s that could be prohibitive
$endgroup$
– b3m2a1
6 hours ago
add a comment |
$begingroup$
The straight forward solution is to simply count the number of points you have sown, i.e.:
big = Module[
{count = 0},
Reap[
While[ count < 100, count += Length@Sow[fakeData[20]] ]
][[2,1]]
]
$endgroup$
$begingroup$
That does not do what I wanted, that's just calling fakeData 100 times, when I only wanted to call it until it returned 100 points.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Sorry, I misread your question. See updated answer.
$endgroup$
– sakra
8 hours ago
1
$begingroup$
Oh, I see, you're right, I can just manually track the length as I as to it. Thanks.
$endgroup$
– Jerry Guern
4 hours ago
add a comment |
$begingroup$
Here's a method that just uses Bag
since I think effectively that's what Reap
and Sow
are using. It's probably a bit slower than adding the lists directly and flattening after, but it's conceptually how you were thinking about the original problem:
bag = Internal`Bag[];
SeedRandom[1]
While[Internal`BagLength[bag] < 100,
Internal`StuffBag[bag, #] & /@ fakeData[20]
];
Internal`BagPart[bag, All]
{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649, 0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289, 0.741987, 0.819242, 0.539713, 0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254, 0.85584,
0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108, 0.203219,
0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994, 0.439824,
0.245655, 0.562932, 0.370393, 0.934574, 0.550753, 0.136193, 0.390665,
0.941924, 0.743334, 0.296465, 0.114065, 0.612737, 0.596194, 0.32461,
0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871, 0.188398,
0.129602, 0.265823, 0.750065, 0.757875, 0.679856, 0.0740267, 0.691003,
0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246, 0.578542,
0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029, 0.122614,
0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315, 0.346533,
0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529, 0.208461,
0.315747, 0.367579, 0.521331, 0.36944, 0.566759}
$endgroup$
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
How about:
SeedRandom[1]
Reap[NestWhile[Join[#, Sow@fakeData[20]] &, {}, LessThan[100]@*Length]][[2, 1]]
{{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649}, {0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289}, {0.741987, 0.819242}, {0.539713}, {0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254,
0.85584}, {0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108,
0.203219, 0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994,
0.439824, 0.245655, 0.562932}, {0.370393, 0.934574, 0.550753, 0.136193,
0.390665, 0.941924, 0.743334, 0.296465}, {0.114065, 0.612737, 0.596194,
0.32461, 0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871,
0.188398, 0.129602}, {0.265823, 0.750065, 0.757875, 0.679856, 0.0740267,
0.691003, 0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246,
0.578542, 0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029,
0.122614}, {0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315,
0.346533, 0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529,
0.208461, 0.315747, 0.367579, 0.521331, 0.36944, 0.566759}}
Another similar possibility:
SeedRandom[1]
Reap[NestWhile[Length @ Sow @ fakeData[20] &, 0, LessThan[100] @* Plus, All]][[2, 1]]
same answer
$endgroup$
$begingroup$
Okay, thank you, that seems to do what exactly I wanted, now I just have to study docs for a while to understand how/why it works. :-) May I ask, why did you put that SeedRandom[1] in there? I don't see it's purpose, but I assume you had expert-level reasons.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
BecausefakeData
callsRandomReal
andRandomInteger
and these random functions can have reproducible results if you specify the seed.
$endgroup$
– rhermans
8 hours ago
$begingroup$
One issue with this is that it doubles the memory cost, no? With largeReap
s that could be prohibitive
$endgroup$
– b3m2a1
6 hours ago
add a comment |
$begingroup$
How about:
SeedRandom[1]
Reap[NestWhile[Join[#, Sow@fakeData[20]] &, {}, LessThan[100]@*Length]][[2, 1]]
{{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649}, {0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289}, {0.741987, 0.819242}, {0.539713}, {0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254,
0.85584}, {0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108,
0.203219, 0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994,
0.439824, 0.245655, 0.562932}, {0.370393, 0.934574, 0.550753, 0.136193,
0.390665, 0.941924, 0.743334, 0.296465}, {0.114065, 0.612737, 0.596194,
0.32461, 0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871,
0.188398, 0.129602}, {0.265823, 0.750065, 0.757875, 0.679856, 0.0740267,
0.691003, 0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246,
0.578542, 0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029,
0.122614}, {0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315,
0.346533, 0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529,
0.208461, 0.315747, 0.367579, 0.521331, 0.36944, 0.566759}}
Another similar possibility:
SeedRandom[1]
Reap[NestWhile[Length @ Sow @ fakeData[20] &, 0, LessThan[100] @* Plus, All]][[2, 1]]
same answer
$endgroup$
$begingroup$
Okay, thank you, that seems to do what exactly I wanted, now I just have to study docs for a while to understand how/why it works. :-) May I ask, why did you put that SeedRandom[1] in there? I don't see it's purpose, but I assume you had expert-level reasons.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
BecausefakeData
callsRandomReal
andRandomInteger
and these random functions can have reproducible results if you specify the seed.
$endgroup$
– rhermans
8 hours ago
$begingroup$
One issue with this is that it doubles the memory cost, no? With largeReap
s that could be prohibitive
$endgroup$
– b3m2a1
6 hours ago
add a comment |
$begingroup$
How about:
SeedRandom[1]
Reap[NestWhile[Join[#, Sow@fakeData[20]] &, {}, LessThan[100]@*Length]][[2, 1]]
{{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649}, {0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289}, {0.741987, 0.819242}, {0.539713}, {0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254,
0.85584}, {0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108,
0.203219, 0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994,
0.439824, 0.245655, 0.562932}, {0.370393, 0.934574, 0.550753, 0.136193,
0.390665, 0.941924, 0.743334, 0.296465}, {0.114065, 0.612737, 0.596194,
0.32461, 0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871,
0.188398, 0.129602}, {0.265823, 0.750065, 0.757875, 0.679856, 0.0740267,
0.691003, 0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246,
0.578542, 0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029,
0.122614}, {0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315,
0.346533, 0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529,
0.208461, 0.315747, 0.367579, 0.521331, 0.36944, 0.566759}}
Another similar possibility:
SeedRandom[1]
Reap[NestWhile[Length @ Sow @ fakeData[20] &, 0, LessThan[100] @* Plus, All]][[2, 1]]
same answer
$endgroup$
How about:
SeedRandom[1]
Reap[NestWhile[Join[#, Sow@fakeData[20]] &, {}, LessThan[100]@*Length]][[2, 1]]
{{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649}, {0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289}, {0.741987, 0.819242}, {0.539713}, {0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254,
0.85584}, {0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108,
0.203219, 0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994,
0.439824, 0.245655, 0.562932}, {0.370393, 0.934574, 0.550753, 0.136193,
0.390665, 0.941924, 0.743334, 0.296465}, {0.114065, 0.612737, 0.596194,
0.32461, 0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871,
0.188398, 0.129602}, {0.265823, 0.750065, 0.757875, 0.679856, 0.0740267,
0.691003, 0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246,
0.578542, 0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029,
0.122614}, {0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315,
0.346533, 0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529,
0.208461, 0.315747, 0.367579, 0.521331, 0.36944, 0.566759}}
Another similar possibility:
SeedRandom[1]
Reap[NestWhile[Length @ Sow @ fakeData[20] &, 0, LessThan[100] @* Plus, All]][[2, 1]]
same answer
edited 8 hours ago
answered 8 hours ago
Carl WollCarl Woll
88k3 gold badges117 silver badges226 bronze badges
88k3 gold badges117 silver badges226 bronze badges
$begingroup$
Okay, thank you, that seems to do what exactly I wanted, now I just have to study docs for a while to understand how/why it works. :-) May I ask, why did you put that SeedRandom[1] in there? I don't see it's purpose, but I assume you had expert-level reasons.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
BecausefakeData
callsRandomReal
andRandomInteger
and these random functions can have reproducible results if you specify the seed.
$endgroup$
– rhermans
8 hours ago
$begingroup$
One issue with this is that it doubles the memory cost, no? With largeReap
s that could be prohibitive
$endgroup$
– b3m2a1
6 hours ago
add a comment |
$begingroup$
Okay, thank you, that seems to do what exactly I wanted, now I just have to study docs for a while to understand how/why it works. :-) May I ask, why did you put that SeedRandom[1] in there? I don't see it's purpose, but I assume you had expert-level reasons.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
BecausefakeData
callsRandomReal
andRandomInteger
and these random functions can have reproducible results if you specify the seed.
$endgroup$
– rhermans
8 hours ago
$begingroup$
One issue with this is that it doubles the memory cost, no? With largeReap
s that could be prohibitive
$endgroup$
– b3m2a1
6 hours ago
$begingroup$
Okay, thank you, that seems to do what exactly I wanted, now I just have to study docs for a while to understand how/why it works. :-) May I ask, why did you put that SeedRandom[1] in there? I don't see it's purpose, but I assume you had expert-level reasons.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Okay, thank you, that seems to do what exactly I wanted, now I just have to study docs for a while to understand how/why it works. :-) May I ask, why did you put that SeedRandom[1] in there? I don't see it's purpose, but I assume you had expert-level reasons.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Because
fakeData
calls RandomReal
and RandomInteger
and these random functions can have reproducible results if you specify the seed.$endgroup$
– rhermans
8 hours ago
$begingroup$
Because
fakeData
calls RandomReal
and RandomInteger
and these random functions can have reproducible results if you specify the seed.$endgroup$
– rhermans
8 hours ago
$begingroup$
One issue with this is that it doubles the memory cost, no? With large
Reap
s that could be prohibitive$endgroup$
– b3m2a1
6 hours ago
$begingroup$
One issue with this is that it doubles the memory cost, no? With large
Reap
s that could be prohibitive$endgroup$
– b3m2a1
6 hours ago
add a comment |
$begingroup$
The straight forward solution is to simply count the number of points you have sown, i.e.:
big = Module[
{count = 0},
Reap[
While[ count < 100, count += Length@Sow[fakeData[20]] ]
][[2,1]]
]
$endgroup$
$begingroup$
That does not do what I wanted, that's just calling fakeData 100 times, when I only wanted to call it until it returned 100 points.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Sorry, I misread your question. See updated answer.
$endgroup$
– sakra
8 hours ago
1
$begingroup$
Oh, I see, you're right, I can just manually track the length as I as to it. Thanks.
$endgroup$
– Jerry Guern
4 hours ago
add a comment |
$begingroup$
The straight forward solution is to simply count the number of points you have sown, i.e.:
big = Module[
{count = 0},
Reap[
While[ count < 100, count += Length@Sow[fakeData[20]] ]
][[2,1]]
]
$endgroup$
$begingroup$
That does not do what I wanted, that's just calling fakeData 100 times, when I only wanted to call it until it returned 100 points.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Sorry, I misread your question. See updated answer.
$endgroup$
– sakra
8 hours ago
1
$begingroup$
Oh, I see, you're right, I can just manually track the length as I as to it. Thanks.
$endgroup$
– Jerry Guern
4 hours ago
add a comment |
$begingroup$
The straight forward solution is to simply count the number of points you have sown, i.e.:
big = Module[
{count = 0},
Reap[
While[ count < 100, count += Length@Sow[fakeData[20]] ]
][[2,1]]
]
$endgroup$
The straight forward solution is to simply count the number of points you have sown, i.e.:
big = Module[
{count = 0},
Reap[
While[ count < 100, count += Length@Sow[fakeData[20]] ]
][[2,1]]
]
edited 8 hours ago
answered 8 hours ago
sakrasakra
2,95814 silver badges29 bronze badges
2,95814 silver badges29 bronze badges
$begingroup$
That does not do what I wanted, that's just calling fakeData 100 times, when I only wanted to call it until it returned 100 points.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Sorry, I misread your question. See updated answer.
$endgroup$
– sakra
8 hours ago
1
$begingroup$
Oh, I see, you're right, I can just manually track the length as I as to it. Thanks.
$endgroup$
– Jerry Guern
4 hours ago
add a comment |
$begingroup$
That does not do what I wanted, that's just calling fakeData 100 times, when I only wanted to call it until it returned 100 points.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Sorry, I misread your question. See updated answer.
$endgroup$
– sakra
8 hours ago
1
$begingroup$
Oh, I see, you're right, I can just manually track the length as I as to it. Thanks.
$endgroup$
– Jerry Guern
4 hours ago
$begingroup$
That does not do what I wanted, that's just calling fakeData 100 times, when I only wanted to call it until it returned 100 points.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
That does not do what I wanted, that's just calling fakeData 100 times, when I only wanted to call it until it returned 100 points.
$endgroup$
– Jerry Guern
8 hours ago
$begingroup$
Sorry, I misread your question. See updated answer.
$endgroup$
– sakra
8 hours ago
$begingroup$
Sorry, I misread your question. See updated answer.
$endgroup$
– sakra
8 hours ago
1
1
$begingroup$
Oh, I see, you're right, I can just manually track the length as I as to it. Thanks.
$endgroup$
– Jerry Guern
4 hours ago
$begingroup$
Oh, I see, you're right, I can just manually track the length as I as to it. Thanks.
$endgroup$
– Jerry Guern
4 hours ago
add a comment |
$begingroup$
Here's a method that just uses Bag
since I think effectively that's what Reap
and Sow
are using. It's probably a bit slower than adding the lists directly and flattening after, but it's conceptually how you were thinking about the original problem:
bag = Internal`Bag[];
SeedRandom[1]
While[Internal`BagLength[bag] < 100,
Internal`StuffBag[bag, #] & /@ fakeData[20]
];
Internal`BagPart[bag, All]
{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649, 0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289, 0.741987, 0.819242, 0.539713, 0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254, 0.85584,
0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108, 0.203219,
0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994, 0.439824,
0.245655, 0.562932, 0.370393, 0.934574, 0.550753, 0.136193, 0.390665,
0.941924, 0.743334, 0.296465, 0.114065, 0.612737, 0.596194, 0.32461,
0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871, 0.188398,
0.129602, 0.265823, 0.750065, 0.757875, 0.679856, 0.0740267, 0.691003,
0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246, 0.578542,
0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029, 0.122614,
0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315, 0.346533,
0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529, 0.208461,
0.315747, 0.367579, 0.521331, 0.36944, 0.566759}
$endgroup$
add a comment |
$begingroup$
Here's a method that just uses Bag
since I think effectively that's what Reap
and Sow
are using. It's probably a bit slower than adding the lists directly and flattening after, but it's conceptually how you were thinking about the original problem:
bag = Internal`Bag[];
SeedRandom[1]
While[Internal`BagLength[bag] < 100,
Internal`StuffBag[bag, #] & /@ fakeData[20]
];
Internal`BagPart[bag, All]
{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649, 0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289, 0.741987, 0.819242, 0.539713, 0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254, 0.85584,
0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108, 0.203219,
0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994, 0.439824,
0.245655, 0.562932, 0.370393, 0.934574, 0.550753, 0.136193, 0.390665,
0.941924, 0.743334, 0.296465, 0.114065, 0.612737, 0.596194, 0.32461,
0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871, 0.188398,
0.129602, 0.265823, 0.750065, 0.757875, 0.679856, 0.0740267, 0.691003,
0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246, 0.578542,
0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029, 0.122614,
0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315, 0.346533,
0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529, 0.208461,
0.315747, 0.367579, 0.521331, 0.36944, 0.566759}
$endgroup$
add a comment |
$begingroup$
Here's a method that just uses Bag
since I think effectively that's what Reap
and Sow
are using. It's probably a bit slower than adding the lists directly and flattening after, but it's conceptually how you were thinking about the original problem:
bag = Internal`Bag[];
SeedRandom[1]
While[Internal`BagLength[bag] < 100,
Internal`StuffBag[bag, #] & /@ fakeData[20]
];
Internal`BagPart[bag, All]
{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649, 0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289, 0.741987, 0.819242, 0.539713, 0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254, 0.85584,
0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108, 0.203219,
0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994, 0.439824,
0.245655, 0.562932, 0.370393, 0.934574, 0.550753, 0.136193, 0.390665,
0.941924, 0.743334, 0.296465, 0.114065, 0.612737, 0.596194, 0.32461,
0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871, 0.188398,
0.129602, 0.265823, 0.750065, 0.757875, 0.679856, 0.0740267, 0.691003,
0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246, 0.578542,
0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029, 0.122614,
0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315, 0.346533,
0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529, 0.208461,
0.315747, 0.367579, 0.521331, 0.36944, 0.566759}
$endgroup$
Here's a method that just uses Bag
since I think effectively that's what Reap
and Sow
are using. It's probably a bit slower than adding the lists directly and flattening after, but it's conceptually how you were thinking about the original problem:
bag = Internal`Bag[];
SeedRandom[1]
While[Internal`BagLength[bag] < 100,
Internal`StuffBag[bag, #] & /@ fakeData[20]
];
Internal`BagPart[bag, All]
{0.00683794, 0.0936818, 0.474619, 0.310422, 0.153631, 0.31649, 0.337261,
0.470877, 0.32728, 0.124887, 0.113682, 0.988692, 0.970078, 0.908979,
0.964289, 0.741987, 0.819242, 0.539713, 0.012502, 0.439595, 0.169709,
0.771071, 0.998221, 0.179295, 0.901812, 0.661701, 0.162254, 0.85584,
0.00132041, 0.784942, 0.693806, 0.687592, 0.525913, 0.842108, 0.203219,
0.495244, 0.909835, 0.464522, 0.115059, 0.443676, 0.712994, 0.439824,
0.245655, 0.562932, 0.370393, 0.934574, 0.550753, 0.136193, 0.390665,
0.941924, 0.743334, 0.296465, 0.114065, 0.612737, 0.596194, 0.32461,
0.713441, 0.225573, 0.387218, 0.55637, 0.336226, 0.90315, 0.333871, 0.188398,
0.129602, 0.265823, 0.750065, 0.757875, 0.679856, 0.0740267, 0.691003,
0.571181, 0.921954, 0.559011, 0.341209, 0.757399, 0.856246, 0.578542,
0.866321, 0.641392, 0.474307, 0.197374, 0.172371, 0.448029, 0.122614,
0.146429, 0.0648023, 0.514557, 0.320289, 0.510485, 0.00828315, 0.346533,
0.0588742, 0.436849, 0.305532, 0.767718, 0.254158, 0.345529, 0.208461,
0.315747, 0.367579, 0.521331, 0.36944, 0.566759}
answered 6 hours ago
b3m2a1b3m2a1
31.2k3 gold badges62 silver badges182 bronze badges
31.2k3 gold badges62 silver badges182 bronze badges
add a comment |
add a comment |
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