Monty Hall Problem with a Fallible MontyTotal probability problemNeed assistance with problem involving...

Does Impedance Matching Imply any Practical RF Transmitter Must Waste >=50% of Energy?

Has Peter Parker ever eaten bugs?

Pgfplots fillbetween and Tikz shade

High income and difficulty during interviews

Book in which the "mountain" in the distance was a hole in the flat world

I have a domain, static IP address and many devices I'd like to access outside my house. How do I route them?

Short story where a flexible reality hardens to an unchanging one

Strange LED behavior: Why is there a voltage over the LED with only one wire connected to it?

Inverse Colombian Function

Are rockets faster than airplanes?

What is "It is x o'clock" in Japanese with subject

Why did computer video outputs go from digital to analog, then back to digital?

Were the Apollo broadcasts recorded locally on the LM?

Can GPL and BSD licensed applications be used for government work?

On the history of Haar measure

German phrase for 'suited and booted'

ExactlyOne extension method

Company requiring me to let them review research from before I was hired

Why do people say "I am broke" instead of "I am broken"?

Is there a way to shorten this while condition?

Found more old paper shares from broken up companies

How can I indicate that what I'm saying is not sarcastic online?

Can an infinite group have a finite number of elements with order k?

What kind of world would drive brains to evolve high-throughput sensory?



Monty Hall Problem with a Fallible Monty


Total probability problemNeed assistance with problem involving conditional probabilityProbabilistic problem with two diceLocomotive problem with various size companiesBalls in Bins ProblemMonty hall problem, getting different probabilities using different formulas?I need help with this stat problemEvaluation problem for Hidden markov models - conditional probability error?Problem with conditional Probability with multiple conditionsPosterior mean computation of “Monty Hall Poblem”






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







6












$begingroup$


Monty had perfect knowledge of whether the Door had a goat behind it (or was empty). This fact allows Player to Double his success rate over time by switching “guesses” to the other Door.
What if Monty’s knowledge was less than perfect? What if sometimes the Prize truly WAS in the same Doorway as the Goat? But you could not see it until after you chose and opened YOUR door?
Can you please help me to understand how to calculate IF— and by how much — Player can improve his success when Monty’s accuracy rate is less than 100%?
For example: what if Monty is wrong — on Average-50% of the time?
Can the Player STILL benefit from switching his Guess/Door?
I imagine that if Monty has less than 33.3% chance of being correct that Prize is NOT behind the Door, then Player's best option is to NOT Switch his Door choice.
Can you please provide me with a way to calculate the potential benefit of switching by inserting different Probabilities of Monty being Correct about the Prize NOT being behind the Door? I have nothing beyond High School math, and am 69 years old, so please be gentle.










share|cite|improve this question









$endgroup$



















    6












    $begingroup$


    Monty had perfect knowledge of whether the Door had a goat behind it (or was empty). This fact allows Player to Double his success rate over time by switching “guesses” to the other Door.
    What if Monty’s knowledge was less than perfect? What if sometimes the Prize truly WAS in the same Doorway as the Goat? But you could not see it until after you chose and opened YOUR door?
    Can you please help me to understand how to calculate IF— and by how much — Player can improve his success when Monty’s accuracy rate is less than 100%?
    For example: what if Monty is wrong — on Average-50% of the time?
    Can the Player STILL benefit from switching his Guess/Door?
    I imagine that if Monty has less than 33.3% chance of being correct that Prize is NOT behind the Door, then Player's best option is to NOT Switch his Door choice.
    Can you please provide me with a way to calculate the potential benefit of switching by inserting different Probabilities of Monty being Correct about the Prize NOT being behind the Door? I have nothing beyond High School math, and am 69 years old, so please be gentle.










    share|cite|improve this question









    $endgroup$















      6












      6








      6





      $begingroup$


      Monty had perfect knowledge of whether the Door had a goat behind it (or was empty). This fact allows Player to Double his success rate over time by switching “guesses” to the other Door.
      What if Monty’s knowledge was less than perfect? What if sometimes the Prize truly WAS in the same Doorway as the Goat? But you could not see it until after you chose and opened YOUR door?
      Can you please help me to understand how to calculate IF— and by how much — Player can improve his success when Monty’s accuracy rate is less than 100%?
      For example: what if Monty is wrong — on Average-50% of the time?
      Can the Player STILL benefit from switching his Guess/Door?
      I imagine that if Monty has less than 33.3% chance of being correct that Prize is NOT behind the Door, then Player's best option is to NOT Switch his Door choice.
      Can you please provide me with a way to calculate the potential benefit of switching by inserting different Probabilities of Monty being Correct about the Prize NOT being behind the Door? I have nothing beyond High School math, and am 69 years old, so please be gentle.










      share|cite|improve this question









      $endgroup$




      Monty had perfect knowledge of whether the Door had a goat behind it (or was empty). This fact allows Player to Double his success rate over time by switching “guesses” to the other Door.
      What if Monty’s knowledge was less than perfect? What if sometimes the Prize truly WAS in the same Doorway as the Goat? But you could not see it until after you chose and opened YOUR door?
      Can you please help me to understand how to calculate IF— and by how much — Player can improve his success when Monty’s accuracy rate is less than 100%?
      For example: what if Monty is wrong — on Average-50% of the time?
      Can the Player STILL benefit from switching his Guess/Door?
      I imagine that if Monty has less than 33.3% chance of being correct that Prize is NOT behind the Door, then Player's best option is to NOT Switch his Door choice.
      Can you please provide me with a way to calculate the potential benefit of switching by inserting different Probabilities of Monty being Correct about the Prize NOT being behind the Door? I have nothing beyond High School math, and am 69 years old, so please be gentle.







      conditional-probability






      share|cite|improve this question













      share|cite|improve this question











      share|cite|improve this question




      share|cite|improve this question










      asked 8 hours ago









      PseudoegoPseudoego

      412 bronze badges




      412 bronze badges






















          2 Answers
          2






          active

          oldest

          votes


















          4












          $begingroup$

          This should be a fairly simple variation of the problem (though I note your limited maths background, so I guess that is relative). I would suggest that you first try to determine the solution conditional on whether Monte is infallible, or fully fallible. The first case is just the ordinary Monte Hall problem, so no work required there. In the second case, you would treat the door he picks as being random over all the doors, including the door with the prize (i.e., he might still pick a door with no prize, but this is now random). If you can calculate the probability of a win in each of these cases then you an use the law of total probability to determine the relevant win probabilities in the case where Monte has some specified level of fallibility (specified by a probability that we is infallible versus fully fallible).






          share|cite|improve this answer









          $endgroup$













          • $begingroup$
            I appreciate the response, but I was looking for something more specific. I'm specifying that Monty has picked a Door. I'm specifying that the probability of the Prize being behind that door could be anywhere from Zero to 100%. I was hoping for a formula which would allow me to simply enter the Probability that Monty is Right/Wrong and then working out the rest of the formula would provide a Numerical Estimate which indicates the Probability that Switching will result in a Win. Is that degree of assistance an unrealistic request?
            $endgroup$
            – Pseudoego
            2 hours ago



















          4












          $begingroup$

          Let's start with the regular Monty Hall problem. Three doors, behind one of which is a car. The other two have goats behind them. You pick door number 1 and Monty opens door number 2 to show you there is a goat behind that one. Should you switch your guess to door number 3? (Note that the numbers we use to refer to each door don't matter here. We could choose any order and the problem is the same, so to simplify things we can just use this numbering.)



          The answer of course is yes, as you already know, but let's go through the calculations to see how they change later. Let $C$ be the index of the door with the car and $M$ denote the event that Monty revealed that door 2 has a goat. We need to calculate $p(C=3|M)$. If this is larger than $1/2$, we need to switch our guess to that door (since we only have two remaining options). This probability is given by:
          $$
          p(C=3|M)=frac{p(M|C=3)}{p(M|C=1)+p(M|C=2)+p(M|C=3)}
          $$

          (This is just applying Bayes' rule with a flat prior on $C$.) $p(M|C=3)$ equals 1: if the car is behind door number 3 then Monty had no choice but to open door number 2 as he did. $p(M|C=1)$ equals $1/2$: if the car is behind door 1, then Monty had a choice of opening either one of the remaining doors, 2 or 3. $p(M|C=2)$ equals 0, because Monty never opens the door that he knows has the car. Filling in these numbers, we get:
          $$
          p(C=3|M)=frac{1}{0.5+0+1}=frac{2}{3}
          $$

          Which is the result we're familiar with.



          Now let's consider the case where Monty doesn't have perfect knowledge of which door has the car. We don't want him to give away the game entirely though, so we'll change things up slightly and say that he doesn't actually open any door (because we don't want him to accidentally reveal the car - at least if I understand your question correctly), he just points at one and tells you he's pretty sure that one has a goat behind it. So, let $C'$ be the door that Monty thinks has the car, and let $p(C'|C)$ be the probability that he thinks the car is in a certain place, conditional on its actual location. We'll assume that this is described by a single parameter $q$ that determines his accuracy, such that: $p(C'=x|C=x) = q = 1-p(C'=x|Cneq x)$. If $q$ equals 1, Monty is always right. If $q$ is 0, Monty is always wrong (which is still informative). If $q$ is $1/3$, Monty's information is no better than random guessing.



          This means that we now have:
          $$p(M|C=3) = sum_x p(M|C'=x)p(C'=x|C=3)$$
          $$= p(M|C'=1)p(C'=1|C=3) + p(M|C'=2)p(C'=2|C=3) + p(M|C'=3)p(C'=3|C=3)$$
          $$= frac{1}{2} times frac{1}{2}(1-q) + 0times frac{1}{2}(1-q) + 1 times q$$
          $$= frac{1}{4} - frac{q}{4} + q = frac{3}{4}q+frac{1}{4}$$



          That is, if the car was truly behind door 3, there were three possibilities that could have played out: (1) Monty thought it was behind 1, (2) Monty thought 2 or (3) Monty thought 3. The last option occurs with probability $q$ (how often he gets it right), the other two split the probability that he gets it wrong $(1-q)$ between them. Then, given each scenario, what's the probability that he would have chosen to point at door number 2, as he did? If he thought the car was behind 1, that probability was 1 in 2, as he could have chosen 2 or 3. If he thought it was behind 2, he would have never chosen to point at 2. If he thought it was behind 3, he would always have chosen 2.



          We can similarly work out the remaining probabilities:
          $$p(M|C=1) = sum_x p(M|C'=x)p(C'=x|C=1)$$
          $$=frac{1}{2}times q + 1times frac{1}{2}(1-q)$$
          $$=frac{q}{2}+frac{1}{2}-frac{q}{2}=frac{1}{2}$$



          $$p(M|C=2) = sum_x p(M|C'=x)p(C'=x|C=2)$$
          $$=frac{1}{2}timesfrac{1}{2}(1-q) + 1 timesfrac{1}{2}(1-q)$$
          $$=frac{3}{4}-frac{3}{4}q$$



          Filling this all in, we get:
          $$
          p(C=3|M)=frac{frac{3}{4}q+frac{1}{4}}{frac{1}{2}+frac{3}{4}-frac{3}{4}q+frac{3}{4}q+frac{1}{4}}
          $$

          $$
          =frac{0.75q+0.25}{1.5}
          $$

          As a sanity check, when $q=1$, we can see that we get back our original answer of $frac{1}{1.5}=frac{2}{3}$.



          So, when should we switch? I'll assume for simplicity that we're not allowed to switch to the door Monty pointed to. And in fact, as long as Monty is at least somewhat likely to be correct (more so than random guessing), the door he points to will always be less likely than the others to have the car, so this isn't a viable option for us anyway. So we only need to consider the probabilities of doors 1 and 3. But whereas it used to be impossible for the car to be behind door 2, this option now has non-zero probability, and so it's no longer the case that we should switch when $p(C=3|M)>0.5$, but rather we should switch when $p(C=3|M)>p(C=1|M)$ (which used to be the same thing). This probability is given by $p(C=1|M)=frac{0.5}{1.5}=frac{1}{3}$, same as in the original Monty Hall problem. (This makes sense since Monty can never point towards door 1, regardless of what's behind it, and so he cannot provide information about that door. Rather, when his accuracy drops below 100%, the effect is that some probability "leaks" towards door 2 actually having the car.) So, we need to find $q$ such that $p(C=3|M) > frac{1}{3}$:
          $$frac{0.75q+0.25}{1.5}>frac{1}{3}$$
          $$0.75q+0.25 > 0.5$$
          $$0.75q > 0.25$$
          $$q > frac{1}{3}$$
          So basically, this was a very long-winded way to find out that, as long as Monty's knowledge about the car's true location is better than a random guess, you should switch doors (which is actually kind of obvious, when you think about it). We can also calculate how much more likely we are to win when we switch, as a function of Morty's accuracy, as this is given by:
          $$frac{p(C=3|M)}{p(C=1|M)}$$
          $$=frac{frac{0.75q+0.25}{1.5}}{frac{1}{3}}=1.5q+0.5$$
          (Which, when $q=1$, gives an answer of 2, matching the fact that we double our chances of winning by switching doors in the original Monty Hall problem.)






          share|cite|improve this answer









          $endgroup$
















            Your Answer








            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "65"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstats.stackexchange.com%2fquestions%2f418882%2fmonty-hall-problem-with-a-fallible-monty%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            4












            $begingroup$

            This should be a fairly simple variation of the problem (though I note your limited maths background, so I guess that is relative). I would suggest that you first try to determine the solution conditional on whether Monte is infallible, or fully fallible. The first case is just the ordinary Monte Hall problem, so no work required there. In the second case, you would treat the door he picks as being random over all the doors, including the door with the prize (i.e., he might still pick a door with no prize, but this is now random). If you can calculate the probability of a win in each of these cases then you an use the law of total probability to determine the relevant win probabilities in the case where Monte has some specified level of fallibility (specified by a probability that we is infallible versus fully fallible).






            share|cite|improve this answer









            $endgroup$













            • $begingroup$
              I appreciate the response, but I was looking for something more specific. I'm specifying that Monty has picked a Door. I'm specifying that the probability of the Prize being behind that door could be anywhere from Zero to 100%. I was hoping for a formula which would allow me to simply enter the Probability that Monty is Right/Wrong and then working out the rest of the formula would provide a Numerical Estimate which indicates the Probability that Switching will result in a Win. Is that degree of assistance an unrealistic request?
              $endgroup$
              – Pseudoego
              2 hours ago
















            4












            $begingroup$

            This should be a fairly simple variation of the problem (though I note your limited maths background, so I guess that is relative). I would suggest that you first try to determine the solution conditional on whether Monte is infallible, or fully fallible. The first case is just the ordinary Monte Hall problem, so no work required there. In the second case, you would treat the door he picks as being random over all the doors, including the door with the prize (i.e., he might still pick a door with no prize, but this is now random). If you can calculate the probability of a win in each of these cases then you an use the law of total probability to determine the relevant win probabilities in the case where Monte has some specified level of fallibility (specified by a probability that we is infallible versus fully fallible).






            share|cite|improve this answer









            $endgroup$













            • $begingroup$
              I appreciate the response, but I was looking for something more specific. I'm specifying that Monty has picked a Door. I'm specifying that the probability of the Prize being behind that door could be anywhere from Zero to 100%. I was hoping for a formula which would allow me to simply enter the Probability that Monty is Right/Wrong and then working out the rest of the formula would provide a Numerical Estimate which indicates the Probability that Switching will result in a Win. Is that degree of assistance an unrealistic request?
              $endgroup$
              – Pseudoego
              2 hours ago














            4












            4








            4





            $begingroup$

            This should be a fairly simple variation of the problem (though I note your limited maths background, so I guess that is relative). I would suggest that you first try to determine the solution conditional on whether Monte is infallible, or fully fallible. The first case is just the ordinary Monte Hall problem, so no work required there. In the second case, you would treat the door he picks as being random over all the doors, including the door with the prize (i.e., he might still pick a door with no prize, but this is now random). If you can calculate the probability of a win in each of these cases then you an use the law of total probability to determine the relevant win probabilities in the case where Monte has some specified level of fallibility (specified by a probability that we is infallible versus fully fallible).






            share|cite|improve this answer









            $endgroup$



            This should be a fairly simple variation of the problem (though I note your limited maths background, so I guess that is relative). I would suggest that you first try to determine the solution conditional on whether Monte is infallible, or fully fallible. The first case is just the ordinary Monte Hall problem, so no work required there. In the second case, you would treat the door he picks as being random over all the doors, including the door with the prize (i.e., he might still pick a door with no prize, but this is now random). If you can calculate the probability of a win in each of these cases then you an use the law of total probability to determine the relevant win probabilities in the case where Monte has some specified level of fallibility (specified by a probability that we is infallible versus fully fallible).







            share|cite|improve this answer












            share|cite|improve this answer



            share|cite|improve this answer










            answered 7 hours ago









            BenBen

            35.2k2 gold badges43 silver badges155 bronze badges




            35.2k2 gold badges43 silver badges155 bronze badges












            • $begingroup$
              I appreciate the response, but I was looking for something more specific. I'm specifying that Monty has picked a Door. I'm specifying that the probability of the Prize being behind that door could be anywhere from Zero to 100%. I was hoping for a formula which would allow me to simply enter the Probability that Monty is Right/Wrong and then working out the rest of the formula would provide a Numerical Estimate which indicates the Probability that Switching will result in a Win. Is that degree of assistance an unrealistic request?
              $endgroup$
              – Pseudoego
              2 hours ago


















            • $begingroup$
              I appreciate the response, but I was looking for something more specific. I'm specifying that Monty has picked a Door. I'm specifying that the probability of the Prize being behind that door could be anywhere from Zero to 100%. I was hoping for a formula which would allow me to simply enter the Probability that Monty is Right/Wrong and then working out the rest of the formula would provide a Numerical Estimate which indicates the Probability that Switching will result in a Win. Is that degree of assistance an unrealistic request?
              $endgroup$
              – Pseudoego
              2 hours ago
















            $begingroup$
            I appreciate the response, but I was looking for something more specific. I'm specifying that Monty has picked a Door. I'm specifying that the probability of the Prize being behind that door could be anywhere from Zero to 100%. I was hoping for a formula which would allow me to simply enter the Probability that Monty is Right/Wrong and then working out the rest of the formula would provide a Numerical Estimate which indicates the Probability that Switching will result in a Win. Is that degree of assistance an unrealistic request?
            $endgroup$
            – Pseudoego
            2 hours ago




            $begingroup$
            I appreciate the response, but I was looking for something more specific. I'm specifying that Monty has picked a Door. I'm specifying that the probability of the Prize being behind that door could be anywhere from Zero to 100%. I was hoping for a formula which would allow me to simply enter the Probability that Monty is Right/Wrong and then working out the rest of the formula would provide a Numerical Estimate which indicates the Probability that Switching will result in a Win. Is that degree of assistance an unrealistic request?
            $endgroup$
            – Pseudoego
            2 hours ago













            4












            $begingroup$

            Let's start with the regular Monty Hall problem. Three doors, behind one of which is a car. The other two have goats behind them. You pick door number 1 and Monty opens door number 2 to show you there is a goat behind that one. Should you switch your guess to door number 3? (Note that the numbers we use to refer to each door don't matter here. We could choose any order and the problem is the same, so to simplify things we can just use this numbering.)



            The answer of course is yes, as you already know, but let's go through the calculations to see how they change later. Let $C$ be the index of the door with the car and $M$ denote the event that Monty revealed that door 2 has a goat. We need to calculate $p(C=3|M)$. If this is larger than $1/2$, we need to switch our guess to that door (since we only have two remaining options). This probability is given by:
            $$
            p(C=3|M)=frac{p(M|C=3)}{p(M|C=1)+p(M|C=2)+p(M|C=3)}
            $$

            (This is just applying Bayes' rule with a flat prior on $C$.) $p(M|C=3)$ equals 1: if the car is behind door number 3 then Monty had no choice but to open door number 2 as he did. $p(M|C=1)$ equals $1/2$: if the car is behind door 1, then Monty had a choice of opening either one of the remaining doors, 2 or 3. $p(M|C=2)$ equals 0, because Monty never opens the door that he knows has the car. Filling in these numbers, we get:
            $$
            p(C=3|M)=frac{1}{0.5+0+1}=frac{2}{3}
            $$

            Which is the result we're familiar with.



            Now let's consider the case where Monty doesn't have perfect knowledge of which door has the car. We don't want him to give away the game entirely though, so we'll change things up slightly and say that he doesn't actually open any door (because we don't want him to accidentally reveal the car - at least if I understand your question correctly), he just points at one and tells you he's pretty sure that one has a goat behind it. So, let $C'$ be the door that Monty thinks has the car, and let $p(C'|C)$ be the probability that he thinks the car is in a certain place, conditional on its actual location. We'll assume that this is described by a single parameter $q$ that determines his accuracy, such that: $p(C'=x|C=x) = q = 1-p(C'=x|Cneq x)$. If $q$ equals 1, Monty is always right. If $q$ is 0, Monty is always wrong (which is still informative). If $q$ is $1/3$, Monty's information is no better than random guessing.



            This means that we now have:
            $$p(M|C=3) = sum_x p(M|C'=x)p(C'=x|C=3)$$
            $$= p(M|C'=1)p(C'=1|C=3) + p(M|C'=2)p(C'=2|C=3) + p(M|C'=3)p(C'=3|C=3)$$
            $$= frac{1}{2} times frac{1}{2}(1-q) + 0times frac{1}{2}(1-q) + 1 times q$$
            $$= frac{1}{4} - frac{q}{4} + q = frac{3}{4}q+frac{1}{4}$$



            That is, if the car was truly behind door 3, there were three possibilities that could have played out: (1) Monty thought it was behind 1, (2) Monty thought 2 or (3) Monty thought 3. The last option occurs with probability $q$ (how often he gets it right), the other two split the probability that he gets it wrong $(1-q)$ between them. Then, given each scenario, what's the probability that he would have chosen to point at door number 2, as he did? If he thought the car was behind 1, that probability was 1 in 2, as he could have chosen 2 or 3. If he thought it was behind 2, he would have never chosen to point at 2. If he thought it was behind 3, he would always have chosen 2.



            We can similarly work out the remaining probabilities:
            $$p(M|C=1) = sum_x p(M|C'=x)p(C'=x|C=1)$$
            $$=frac{1}{2}times q + 1times frac{1}{2}(1-q)$$
            $$=frac{q}{2}+frac{1}{2}-frac{q}{2}=frac{1}{2}$$



            $$p(M|C=2) = sum_x p(M|C'=x)p(C'=x|C=2)$$
            $$=frac{1}{2}timesfrac{1}{2}(1-q) + 1 timesfrac{1}{2}(1-q)$$
            $$=frac{3}{4}-frac{3}{4}q$$



            Filling this all in, we get:
            $$
            p(C=3|M)=frac{frac{3}{4}q+frac{1}{4}}{frac{1}{2}+frac{3}{4}-frac{3}{4}q+frac{3}{4}q+frac{1}{4}}
            $$

            $$
            =frac{0.75q+0.25}{1.5}
            $$

            As a sanity check, when $q=1$, we can see that we get back our original answer of $frac{1}{1.5}=frac{2}{3}$.



            So, when should we switch? I'll assume for simplicity that we're not allowed to switch to the door Monty pointed to. And in fact, as long as Monty is at least somewhat likely to be correct (more so than random guessing), the door he points to will always be less likely than the others to have the car, so this isn't a viable option for us anyway. So we only need to consider the probabilities of doors 1 and 3. But whereas it used to be impossible for the car to be behind door 2, this option now has non-zero probability, and so it's no longer the case that we should switch when $p(C=3|M)>0.5$, but rather we should switch when $p(C=3|M)>p(C=1|M)$ (which used to be the same thing). This probability is given by $p(C=1|M)=frac{0.5}{1.5}=frac{1}{3}$, same as in the original Monty Hall problem. (This makes sense since Monty can never point towards door 1, regardless of what's behind it, and so he cannot provide information about that door. Rather, when his accuracy drops below 100%, the effect is that some probability "leaks" towards door 2 actually having the car.) So, we need to find $q$ such that $p(C=3|M) > frac{1}{3}$:
            $$frac{0.75q+0.25}{1.5}>frac{1}{3}$$
            $$0.75q+0.25 > 0.5$$
            $$0.75q > 0.25$$
            $$q > frac{1}{3}$$
            So basically, this was a very long-winded way to find out that, as long as Monty's knowledge about the car's true location is better than a random guess, you should switch doors (which is actually kind of obvious, when you think about it). We can also calculate how much more likely we are to win when we switch, as a function of Morty's accuracy, as this is given by:
            $$frac{p(C=3|M)}{p(C=1|M)}$$
            $$=frac{frac{0.75q+0.25}{1.5}}{frac{1}{3}}=1.5q+0.5$$
            (Which, when $q=1$, gives an answer of 2, matching the fact that we double our chances of winning by switching doors in the original Monty Hall problem.)






            share|cite|improve this answer









            $endgroup$


















              4












              $begingroup$

              Let's start with the regular Monty Hall problem. Three doors, behind one of which is a car. The other two have goats behind them. You pick door number 1 and Monty opens door number 2 to show you there is a goat behind that one. Should you switch your guess to door number 3? (Note that the numbers we use to refer to each door don't matter here. We could choose any order and the problem is the same, so to simplify things we can just use this numbering.)



              The answer of course is yes, as you already know, but let's go through the calculations to see how they change later. Let $C$ be the index of the door with the car and $M$ denote the event that Monty revealed that door 2 has a goat. We need to calculate $p(C=3|M)$. If this is larger than $1/2$, we need to switch our guess to that door (since we only have two remaining options). This probability is given by:
              $$
              p(C=3|M)=frac{p(M|C=3)}{p(M|C=1)+p(M|C=2)+p(M|C=3)}
              $$

              (This is just applying Bayes' rule with a flat prior on $C$.) $p(M|C=3)$ equals 1: if the car is behind door number 3 then Monty had no choice but to open door number 2 as he did. $p(M|C=1)$ equals $1/2$: if the car is behind door 1, then Monty had a choice of opening either one of the remaining doors, 2 or 3. $p(M|C=2)$ equals 0, because Monty never opens the door that he knows has the car. Filling in these numbers, we get:
              $$
              p(C=3|M)=frac{1}{0.5+0+1}=frac{2}{3}
              $$

              Which is the result we're familiar with.



              Now let's consider the case where Monty doesn't have perfect knowledge of which door has the car. We don't want him to give away the game entirely though, so we'll change things up slightly and say that he doesn't actually open any door (because we don't want him to accidentally reveal the car - at least if I understand your question correctly), he just points at one and tells you he's pretty sure that one has a goat behind it. So, let $C'$ be the door that Monty thinks has the car, and let $p(C'|C)$ be the probability that he thinks the car is in a certain place, conditional on its actual location. We'll assume that this is described by a single parameter $q$ that determines his accuracy, such that: $p(C'=x|C=x) = q = 1-p(C'=x|Cneq x)$. If $q$ equals 1, Monty is always right. If $q$ is 0, Monty is always wrong (which is still informative). If $q$ is $1/3$, Monty's information is no better than random guessing.



              This means that we now have:
              $$p(M|C=3) = sum_x p(M|C'=x)p(C'=x|C=3)$$
              $$= p(M|C'=1)p(C'=1|C=3) + p(M|C'=2)p(C'=2|C=3) + p(M|C'=3)p(C'=3|C=3)$$
              $$= frac{1}{2} times frac{1}{2}(1-q) + 0times frac{1}{2}(1-q) + 1 times q$$
              $$= frac{1}{4} - frac{q}{4} + q = frac{3}{4}q+frac{1}{4}$$



              That is, if the car was truly behind door 3, there were three possibilities that could have played out: (1) Monty thought it was behind 1, (2) Monty thought 2 or (3) Monty thought 3. The last option occurs with probability $q$ (how often he gets it right), the other two split the probability that he gets it wrong $(1-q)$ between them. Then, given each scenario, what's the probability that he would have chosen to point at door number 2, as he did? If he thought the car was behind 1, that probability was 1 in 2, as he could have chosen 2 or 3. If he thought it was behind 2, he would have never chosen to point at 2. If he thought it was behind 3, he would always have chosen 2.



              We can similarly work out the remaining probabilities:
              $$p(M|C=1) = sum_x p(M|C'=x)p(C'=x|C=1)$$
              $$=frac{1}{2}times q + 1times frac{1}{2}(1-q)$$
              $$=frac{q}{2}+frac{1}{2}-frac{q}{2}=frac{1}{2}$$



              $$p(M|C=2) = sum_x p(M|C'=x)p(C'=x|C=2)$$
              $$=frac{1}{2}timesfrac{1}{2}(1-q) + 1 timesfrac{1}{2}(1-q)$$
              $$=frac{3}{4}-frac{3}{4}q$$



              Filling this all in, we get:
              $$
              p(C=3|M)=frac{frac{3}{4}q+frac{1}{4}}{frac{1}{2}+frac{3}{4}-frac{3}{4}q+frac{3}{4}q+frac{1}{4}}
              $$

              $$
              =frac{0.75q+0.25}{1.5}
              $$

              As a sanity check, when $q=1$, we can see that we get back our original answer of $frac{1}{1.5}=frac{2}{3}$.



              So, when should we switch? I'll assume for simplicity that we're not allowed to switch to the door Monty pointed to. And in fact, as long as Monty is at least somewhat likely to be correct (more so than random guessing), the door he points to will always be less likely than the others to have the car, so this isn't a viable option for us anyway. So we only need to consider the probabilities of doors 1 and 3. But whereas it used to be impossible for the car to be behind door 2, this option now has non-zero probability, and so it's no longer the case that we should switch when $p(C=3|M)>0.5$, but rather we should switch when $p(C=3|M)>p(C=1|M)$ (which used to be the same thing). This probability is given by $p(C=1|M)=frac{0.5}{1.5}=frac{1}{3}$, same as in the original Monty Hall problem. (This makes sense since Monty can never point towards door 1, regardless of what's behind it, and so he cannot provide information about that door. Rather, when his accuracy drops below 100%, the effect is that some probability "leaks" towards door 2 actually having the car.) So, we need to find $q$ such that $p(C=3|M) > frac{1}{3}$:
              $$frac{0.75q+0.25}{1.5}>frac{1}{3}$$
              $$0.75q+0.25 > 0.5$$
              $$0.75q > 0.25$$
              $$q > frac{1}{3}$$
              So basically, this was a very long-winded way to find out that, as long as Monty's knowledge about the car's true location is better than a random guess, you should switch doors (which is actually kind of obvious, when you think about it). We can also calculate how much more likely we are to win when we switch, as a function of Morty's accuracy, as this is given by:
              $$frac{p(C=3|M)}{p(C=1|M)}$$
              $$=frac{frac{0.75q+0.25}{1.5}}{frac{1}{3}}=1.5q+0.5$$
              (Which, when $q=1$, gives an answer of 2, matching the fact that we double our chances of winning by switching doors in the original Monty Hall problem.)






              share|cite|improve this answer









              $endgroup$
















                4












                4








                4





                $begingroup$

                Let's start with the regular Monty Hall problem. Three doors, behind one of which is a car. The other two have goats behind them. You pick door number 1 and Monty opens door number 2 to show you there is a goat behind that one. Should you switch your guess to door number 3? (Note that the numbers we use to refer to each door don't matter here. We could choose any order and the problem is the same, so to simplify things we can just use this numbering.)



                The answer of course is yes, as you already know, but let's go through the calculations to see how they change later. Let $C$ be the index of the door with the car and $M$ denote the event that Monty revealed that door 2 has a goat. We need to calculate $p(C=3|M)$. If this is larger than $1/2$, we need to switch our guess to that door (since we only have two remaining options). This probability is given by:
                $$
                p(C=3|M)=frac{p(M|C=3)}{p(M|C=1)+p(M|C=2)+p(M|C=3)}
                $$

                (This is just applying Bayes' rule with a flat prior on $C$.) $p(M|C=3)$ equals 1: if the car is behind door number 3 then Monty had no choice but to open door number 2 as he did. $p(M|C=1)$ equals $1/2$: if the car is behind door 1, then Monty had a choice of opening either one of the remaining doors, 2 or 3. $p(M|C=2)$ equals 0, because Monty never opens the door that he knows has the car. Filling in these numbers, we get:
                $$
                p(C=3|M)=frac{1}{0.5+0+1}=frac{2}{3}
                $$

                Which is the result we're familiar with.



                Now let's consider the case where Monty doesn't have perfect knowledge of which door has the car. We don't want him to give away the game entirely though, so we'll change things up slightly and say that he doesn't actually open any door (because we don't want him to accidentally reveal the car - at least if I understand your question correctly), he just points at one and tells you he's pretty sure that one has a goat behind it. So, let $C'$ be the door that Monty thinks has the car, and let $p(C'|C)$ be the probability that he thinks the car is in a certain place, conditional on its actual location. We'll assume that this is described by a single parameter $q$ that determines his accuracy, such that: $p(C'=x|C=x) = q = 1-p(C'=x|Cneq x)$. If $q$ equals 1, Monty is always right. If $q$ is 0, Monty is always wrong (which is still informative). If $q$ is $1/3$, Monty's information is no better than random guessing.



                This means that we now have:
                $$p(M|C=3) = sum_x p(M|C'=x)p(C'=x|C=3)$$
                $$= p(M|C'=1)p(C'=1|C=3) + p(M|C'=2)p(C'=2|C=3) + p(M|C'=3)p(C'=3|C=3)$$
                $$= frac{1}{2} times frac{1}{2}(1-q) + 0times frac{1}{2}(1-q) + 1 times q$$
                $$= frac{1}{4} - frac{q}{4} + q = frac{3}{4}q+frac{1}{4}$$



                That is, if the car was truly behind door 3, there were three possibilities that could have played out: (1) Monty thought it was behind 1, (2) Monty thought 2 or (3) Monty thought 3. The last option occurs with probability $q$ (how often he gets it right), the other two split the probability that he gets it wrong $(1-q)$ between them. Then, given each scenario, what's the probability that he would have chosen to point at door number 2, as he did? If he thought the car was behind 1, that probability was 1 in 2, as he could have chosen 2 or 3. If he thought it was behind 2, he would have never chosen to point at 2. If he thought it was behind 3, he would always have chosen 2.



                We can similarly work out the remaining probabilities:
                $$p(M|C=1) = sum_x p(M|C'=x)p(C'=x|C=1)$$
                $$=frac{1}{2}times q + 1times frac{1}{2}(1-q)$$
                $$=frac{q}{2}+frac{1}{2}-frac{q}{2}=frac{1}{2}$$



                $$p(M|C=2) = sum_x p(M|C'=x)p(C'=x|C=2)$$
                $$=frac{1}{2}timesfrac{1}{2}(1-q) + 1 timesfrac{1}{2}(1-q)$$
                $$=frac{3}{4}-frac{3}{4}q$$



                Filling this all in, we get:
                $$
                p(C=3|M)=frac{frac{3}{4}q+frac{1}{4}}{frac{1}{2}+frac{3}{4}-frac{3}{4}q+frac{3}{4}q+frac{1}{4}}
                $$

                $$
                =frac{0.75q+0.25}{1.5}
                $$

                As a sanity check, when $q=1$, we can see that we get back our original answer of $frac{1}{1.5}=frac{2}{3}$.



                So, when should we switch? I'll assume for simplicity that we're not allowed to switch to the door Monty pointed to. And in fact, as long as Monty is at least somewhat likely to be correct (more so than random guessing), the door he points to will always be less likely than the others to have the car, so this isn't a viable option for us anyway. So we only need to consider the probabilities of doors 1 and 3. But whereas it used to be impossible for the car to be behind door 2, this option now has non-zero probability, and so it's no longer the case that we should switch when $p(C=3|M)>0.5$, but rather we should switch when $p(C=3|M)>p(C=1|M)$ (which used to be the same thing). This probability is given by $p(C=1|M)=frac{0.5}{1.5}=frac{1}{3}$, same as in the original Monty Hall problem. (This makes sense since Monty can never point towards door 1, regardless of what's behind it, and so he cannot provide information about that door. Rather, when his accuracy drops below 100%, the effect is that some probability "leaks" towards door 2 actually having the car.) So, we need to find $q$ such that $p(C=3|M) > frac{1}{3}$:
                $$frac{0.75q+0.25}{1.5}>frac{1}{3}$$
                $$0.75q+0.25 > 0.5$$
                $$0.75q > 0.25$$
                $$q > frac{1}{3}$$
                So basically, this was a very long-winded way to find out that, as long as Monty's knowledge about the car's true location is better than a random guess, you should switch doors (which is actually kind of obvious, when you think about it). We can also calculate how much more likely we are to win when we switch, as a function of Morty's accuracy, as this is given by:
                $$frac{p(C=3|M)}{p(C=1|M)}$$
                $$=frac{frac{0.75q+0.25}{1.5}}{frac{1}{3}}=1.5q+0.5$$
                (Which, when $q=1$, gives an answer of 2, matching the fact that we double our chances of winning by switching doors in the original Monty Hall problem.)






                share|cite|improve this answer









                $endgroup$



                Let's start with the regular Monty Hall problem. Three doors, behind one of which is a car. The other two have goats behind them. You pick door number 1 and Monty opens door number 2 to show you there is a goat behind that one. Should you switch your guess to door number 3? (Note that the numbers we use to refer to each door don't matter here. We could choose any order and the problem is the same, so to simplify things we can just use this numbering.)



                The answer of course is yes, as you already know, but let's go through the calculations to see how they change later. Let $C$ be the index of the door with the car and $M$ denote the event that Monty revealed that door 2 has a goat. We need to calculate $p(C=3|M)$. If this is larger than $1/2$, we need to switch our guess to that door (since we only have two remaining options). This probability is given by:
                $$
                p(C=3|M)=frac{p(M|C=3)}{p(M|C=1)+p(M|C=2)+p(M|C=3)}
                $$

                (This is just applying Bayes' rule with a flat prior on $C$.) $p(M|C=3)$ equals 1: if the car is behind door number 3 then Monty had no choice but to open door number 2 as he did. $p(M|C=1)$ equals $1/2$: if the car is behind door 1, then Monty had a choice of opening either one of the remaining doors, 2 or 3. $p(M|C=2)$ equals 0, because Monty never opens the door that he knows has the car. Filling in these numbers, we get:
                $$
                p(C=3|M)=frac{1}{0.5+0+1}=frac{2}{3}
                $$

                Which is the result we're familiar with.



                Now let's consider the case where Monty doesn't have perfect knowledge of which door has the car. We don't want him to give away the game entirely though, so we'll change things up slightly and say that he doesn't actually open any door (because we don't want him to accidentally reveal the car - at least if I understand your question correctly), he just points at one and tells you he's pretty sure that one has a goat behind it. So, let $C'$ be the door that Monty thinks has the car, and let $p(C'|C)$ be the probability that he thinks the car is in a certain place, conditional on its actual location. We'll assume that this is described by a single parameter $q$ that determines his accuracy, such that: $p(C'=x|C=x) = q = 1-p(C'=x|Cneq x)$. If $q$ equals 1, Monty is always right. If $q$ is 0, Monty is always wrong (which is still informative). If $q$ is $1/3$, Monty's information is no better than random guessing.



                This means that we now have:
                $$p(M|C=3) = sum_x p(M|C'=x)p(C'=x|C=3)$$
                $$= p(M|C'=1)p(C'=1|C=3) + p(M|C'=2)p(C'=2|C=3) + p(M|C'=3)p(C'=3|C=3)$$
                $$= frac{1}{2} times frac{1}{2}(1-q) + 0times frac{1}{2}(1-q) + 1 times q$$
                $$= frac{1}{4} - frac{q}{4} + q = frac{3}{4}q+frac{1}{4}$$



                That is, if the car was truly behind door 3, there were three possibilities that could have played out: (1) Monty thought it was behind 1, (2) Monty thought 2 or (3) Monty thought 3. The last option occurs with probability $q$ (how often he gets it right), the other two split the probability that he gets it wrong $(1-q)$ between them. Then, given each scenario, what's the probability that he would have chosen to point at door number 2, as he did? If he thought the car was behind 1, that probability was 1 in 2, as he could have chosen 2 or 3. If he thought it was behind 2, he would have never chosen to point at 2. If he thought it was behind 3, he would always have chosen 2.



                We can similarly work out the remaining probabilities:
                $$p(M|C=1) = sum_x p(M|C'=x)p(C'=x|C=1)$$
                $$=frac{1}{2}times q + 1times frac{1}{2}(1-q)$$
                $$=frac{q}{2}+frac{1}{2}-frac{q}{2}=frac{1}{2}$$



                $$p(M|C=2) = sum_x p(M|C'=x)p(C'=x|C=2)$$
                $$=frac{1}{2}timesfrac{1}{2}(1-q) + 1 timesfrac{1}{2}(1-q)$$
                $$=frac{3}{4}-frac{3}{4}q$$



                Filling this all in, we get:
                $$
                p(C=3|M)=frac{frac{3}{4}q+frac{1}{4}}{frac{1}{2}+frac{3}{4}-frac{3}{4}q+frac{3}{4}q+frac{1}{4}}
                $$

                $$
                =frac{0.75q+0.25}{1.5}
                $$

                As a sanity check, when $q=1$, we can see that we get back our original answer of $frac{1}{1.5}=frac{2}{3}$.



                So, when should we switch? I'll assume for simplicity that we're not allowed to switch to the door Monty pointed to. And in fact, as long as Monty is at least somewhat likely to be correct (more so than random guessing), the door he points to will always be less likely than the others to have the car, so this isn't a viable option for us anyway. So we only need to consider the probabilities of doors 1 and 3. But whereas it used to be impossible for the car to be behind door 2, this option now has non-zero probability, and so it's no longer the case that we should switch when $p(C=3|M)>0.5$, but rather we should switch when $p(C=3|M)>p(C=1|M)$ (which used to be the same thing). This probability is given by $p(C=1|M)=frac{0.5}{1.5}=frac{1}{3}$, same as in the original Monty Hall problem. (This makes sense since Monty can never point towards door 1, regardless of what's behind it, and so he cannot provide information about that door. Rather, when his accuracy drops below 100%, the effect is that some probability "leaks" towards door 2 actually having the car.) So, we need to find $q$ such that $p(C=3|M) > frac{1}{3}$:
                $$frac{0.75q+0.25}{1.5}>frac{1}{3}$$
                $$0.75q+0.25 > 0.5$$
                $$0.75q > 0.25$$
                $$q > frac{1}{3}$$
                So basically, this was a very long-winded way to find out that, as long as Monty's knowledge about the car's true location is better than a random guess, you should switch doors (which is actually kind of obvious, when you think about it). We can also calculate how much more likely we are to win when we switch, as a function of Morty's accuracy, as this is given by:
                $$frac{p(C=3|M)}{p(C=1|M)}$$
                $$=frac{frac{0.75q+0.25}{1.5}}{frac{1}{3}}=1.5q+0.5$$
                (Which, when $q=1$, gives an answer of 2, matching the fact that we double our chances of winning by switching doors in the original Monty Hall problem.)







                share|cite|improve this answer












                share|cite|improve this answer



                share|cite|improve this answer










                answered 2 hours ago









                Ruben van BergenRuben van Bergen

                4,8191 gold badge12 silver badges28 bronze badges




                4,8191 gold badge12 silver badges28 bronze badges






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Cross Validated!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstats.stackexchange.com%2fquestions%2f418882%2fmonty-hall-problem-with-a-fallible-monty%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Taj Mahal Inhaltsverzeichnis Aufbau | Geschichte | 350-Jahr-Feier | Heutige Bedeutung | Siehe auch |...

                    Baia Sprie Cuprins Etimologie | Istorie | Demografie | Politică și administrație | Arii naturale...

                    Nicolae Petrescu-Găină Cuprins Biografie | Opera | In memoriam | Varia | Controverse, incertitudini...