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Can a PC attack themselves with an unarmed strike?


Can a raging barbarian carry live rabbits to kill them, in order to keep his rage going?Anger management: How to keep ragingCan someone decide to be hit?Can a Goblin boss make you hit yourself?How do you resolve a basic attack in D&D 5e?Could a lvl 1 drow disguise their race from party for lengthy period of time?How do I handle attacks with multiple damage types on an unconscious player?Can Monks Unarmed Strike be used as a basic attack?How does Counterspell work and can it be used on Silence?Can monks move between their Attack action and bonus-action unarmed strike?How could I have dealt with this player (I wasn't the DM) who intentionally made the party do stupid stuff?Can the DM force player vs. player social checks?Is this houserule about unarmed creatures balanced?I keep rolling terribly. How can I keep playing this character and have fun, despite my luck?






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}







5












$begingroup$


Let's say a PC attempts to punch herself. Can she do so?




  • If the PC is willing and deliberate, can she miss?

  • Does she make an attack roll? If so, what AC is she trying to hit?

  • How much damage would it cause?


I was considering how this would work in general, but it would also be relevant if the PC was under a charm spell, or maybe she wanted to do it for social influence (like intimidation).










share|improve this question











$endgroup$










  • 3




    $begingroup$
    Related on Can a goblin boss make you hit yourself?
    $endgroup$
    – NautArch
    8 hours ago












  • $begingroup$
    @NautArch Many of the usual assumptions about attacks don't apply, such as that the target is some distance away, or that they are trying not to get hit.
    $endgroup$
    – Mark Wells
    8 hours ago






  • 1




    $begingroup$
    This is useful when you really have to keep raging
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    @Sdjz Although, there are less harmful options
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    Related on Can someone decide to be hit?
    $endgroup$
    – NautArch
    8 hours ago




















5












$begingroup$


Let's say a PC attempts to punch herself. Can she do so?




  • If the PC is willing and deliberate, can she miss?

  • Does she make an attack roll? If so, what AC is she trying to hit?

  • How much damage would it cause?


I was considering how this would work in general, but it would also be relevant if the PC was under a charm spell, or maybe she wanted to do it for social influence (like intimidation).










share|improve this question











$endgroup$










  • 3




    $begingroup$
    Related on Can a goblin boss make you hit yourself?
    $endgroup$
    – NautArch
    8 hours ago












  • $begingroup$
    @NautArch Many of the usual assumptions about attacks don't apply, such as that the target is some distance away, or that they are trying not to get hit.
    $endgroup$
    – Mark Wells
    8 hours ago






  • 1




    $begingroup$
    This is useful when you really have to keep raging
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    @Sdjz Although, there are less harmful options
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    Related on Can someone decide to be hit?
    $endgroup$
    – NautArch
    8 hours ago
















5












5








5





$begingroup$


Let's say a PC attempts to punch herself. Can she do so?




  • If the PC is willing and deliberate, can she miss?

  • Does she make an attack roll? If so, what AC is she trying to hit?

  • How much damage would it cause?


I was considering how this would work in general, but it would also be relevant if the PC was under a charm spell, or maybe she wanted to do it for social influence (like intimidation).










share|improve this question











$endgroup$




Let's say a PC attempts to punch herself. Can she do so?




  • If the PC is willing and deliberate, can she miss?

  • Does she make an attack roll? If so, what AC is she trying to hit?

  • How much damage would it cause?


I was considering how this would work in general, but it would also be relevant if the PC was under a charm spell, or maybe she wanted to do it for social influence (like intimidation).







dnd-5e attack unarmed-combat






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 hours ago









V2Blast

33.3k5 gold badges120 silver badges208 bronze badges




33.3k5 gold badges120 silver badges208 bronze badges










asked 8 hours ago









Amethyst WizardAmethyst Wizard

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6633 silver badges22 bronze badges











  • 3




    $begingroup$
    Related on Can a goblin boss make you hit yourself?
    $endgroup$
    – NautArch
    8 hours ago












  • $begingroup$
    @NautArch Many of the usual assumptions about attacks don't apply, such as that the target is some distance away, or that they are trying not to get hit.
    $endgroup$
    – Mark Wells
    8 hours ago






  • 1




    $begingroup$
    This is useful when you really have to keep raging
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    @Sdjz Although, there are less harmful options
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    Related on Can someone decide to be hit?
    $endgroup$
    – NautArch
    8 hours ago
















  • 3




    $begingroup$
    Related on Can a goblin boss make you hit yourself?
    $endgroup$
    – NautArch
    8 hours ago












  • $begingroup$
    @NautArch Many of the usual assumptions about attacks don't apply, such as that the target is some distance away, or that they are trying not to get hit.
    $endgroup$
    – Mark Wells
    8 hours ago






  • 1




    $begingroup$
    This is useful when you really have to keep raging
    $endgroup$
    – Sdjz
    8 hours ago










  • $begingroup$
    @Sdjz Although, there are less harmful options
    $endgroup$
    – NautArch
    8 hours ago










  • $begingroup$
    Related on Can someone decide to be hit?
    $endgroup$
    – NautArch
    8 hours ago










3




3




$begingroup$
Related on Can a goblin boss make you hit yourself?
$endgroup$
– NautArch
8 hours ago






$begingroup$
Related on Can a goblin boss make you hit yourself?
$endgroup$
– NautArch
8 hours ago














$begingroup$
@NautArch Many of the usual assumptions about attacks don't apply, such as that the target is some distance away, or that they are trying not to get hit.
$endgroup$
– Mark Wells
8 hours ago




$begingroup$
@NautArch Many of the usual assumptions about attacks don't apply, such as that the target is some distance away, or that they are trying not to get hit.
$endgroup$
– Mark Wells
8 hours ago




1




1




$begingroup$
This is useful when you really have to keep raging
$endgroup$
– Sdjz
8 hours ago




$begingroup$
This is useful when you really have to keep raging
$endgroup$
– Sdjz
8 hours ago












$begingroup$
@Sdjz Although, there are less harmful options
$endgroup$
– NautArch
8 hours ago




$begingroup$
@Sdjz Although, there are less harmful options
$endgroup$
– NautArch
8 hours ago












$begingroup$
Related on Can someone decide to be hit?
$endgroup$
– NautArch
8 hours ago






$begingroup$
Related on Can someone decide to be hit?
$endgroup$
– NautArch
8 hours ago












2 Answers
2






active

oldest

votes


















10












$begingroup$

The PC can try anything



Let's get back to basics. The game flow goes like this.



Case 1: the DM assesses that the outcome is not in doubt.




  1. The DM describes the environment.

    The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

  2. The players describe what they want to do.
    I want to punch myself

  3. The DM narrates the results of the adventurers’ actions.
    You punch yourself.

    Player then asks: how much damage do I roll for?

    DM asks: Were you trying to harm yourself?

    Player answers: Yes.

    DM says either:
    You successfully did (1+STR modifier) damage to yourself or
    Not your day, you didn't do any damage to yourself


We note in Chapter 7 that the DM should not call for a roll unless the outcome is in doubt. While that is aimed at ability checks, it can be applied here as well, so ...



Case 2: the DM sees that the outcome is in doubt; a die roll is called for.




  1. The DM describes the environment.

    The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

  2. The players describe what they want to do.
    I want to punch myself

    2a. DM calls for a die roll: roll a d20 versus your armor class, with advantage {or with disadvantage} On a hit, do 1 + STR modifier damage to yourself; on a miss not your day, you tried to punch yourself and missed {hilarity ensues}

    2b. Player roll turns out as a 15 + mods, and scores a hit, and has a strength of 16.


  3. The DM narrates the results of the adventurers’ actions.
    You punch yourself. It hurts quite a bit, you take 4 points of damage.



    A DM can apply circumstantial advantage or disadvantage to any situation where it seems appropriate. This DM would. @NautArch points out that it is kind of hard to hit yourself IRL, so it may be more "realistic" to apply disadvantage rather than advantage.




The result of a hit may be zero damage, though



With a Strength score of 9 or less, there is a -1 modifier to the attack, and 1-1 = 0. This was confirmed in the 2019 Sage Advice Compendium, page 11.




Can damage be reduced to 0 by resistance or another form of damage reduction? There is no damage minimum in the rules, so it is
possible to deal 0 damage with an attack, a spell, or another effect.







share|improve this answer











$endgroup$















  • $begingroup$
    I personally am not sure hitting yourself is guaranteed to do damage (which is why I recommend rolling, maybe with adv/dis as DM determines, given the situation.)
    $endgroup$
    – NautArch
    8 hours ago












  • $begingroup$
    @NautArch Totally fair point. Some people are better at it (fighters) than others (squishy spell casters)
    $endgroup$
    – KorvinStarmast
    8 hours ago






  • 3




    $begingroup$
    Yeah, still ain't easy to strike yourself, and do so hard enough, to cause damage.
    $endgroup$
    – NautArch
    8 hours ago






  • 2




    $begingroup$
    Crap, I've put my PCs in settings that weren't a room, cave or village square. Am I DMing wrong?
    $endgroup$
    – John Clifford
    8 hours ago






  • 1




    $begingroup$
    @JohnClifford Oh dear, where are the DM police? Someone is going to be tasked to revoke your DM license. 8^D (for example) added to not exclude other exotic locations like on top of a dragons head, inside of a giant's bag, or hanging from a roc's left claw.
    $endgroup$
    – KorvinStarmast
    8 hours ago





















8












$begingroup$

Yes, you can attack yourself



You are simply a target and you'd run through your normal attack action, including rolling your D20 against your AC (STR mod + Proficiency) and applying your unarmed strike damage(STR mod +1).



Whether or not it's at Advantage/Disadvantage would be up to the DM if they felt it was reasonable to apply.



Why go through it all?



Because making an attack is never a guarantee. You can try and hurt yourself, but you may not be successful. That's normal. The roll against your AC covers the factors involved (your armor, your desire to actual connect against yourself, your own toughness, the awkwardness of trying to strike yourself, etc.) and running through the exercise of rolling allows those factors to play a role in determining the outcome.






share|improve this answer











$endgroup$


















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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    10












    $begingroup$

    The PC can try anything



    Let's get back to basics. The game flow goes like this.



    Case 1: the DM assesses that the outcome is not in doubt.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself.

      Player then asks: how much damage do I roll for?

      DM asks: Were you trying to harm yourself?

      Player answers: Yes.

      DM says either:
      You successfully did (1+STR modifier) damage to yourself or
      Not your day, you didn't do any damage to yourself


    We note in Chapter 7 that the DM should not call for a roll unless the outcome is in doubt. While that is aimed at ability checks, it can be applied here as well, so ...



    Case 2: the DM sees that the outcome is in doubt; a die roll is called for.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

      2a. DM calls for a die roll: roll a d20 versus your armor class, with advantage {or with disadvantage} On a hit, do 1 + STR modifier damage to yourself; on a miss not your day, you tried to punch yourself and missed {hilarity ensues}

      2b. Player roll turns out as a 15 + mods, and scores a hit, and has a strength of 16.


    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself. It hurts quite a bit, you take 4 points of damage.



      A DM can apply circumstantial advantage or disadvantage to any situation where it seems appropriate. This DM would. @NautArch points out that it is kind of hard to hit yourself IRL, so it may be more "realistic" to apply disadvantage rather than advantage.




    The result of a hit may be zero damage, though



    With a Strength score of 9 or less, there is a -1 modifier to the attack, and 1-1 = 0. This was confirmed in the 2019 Sage Advice Compendium, page 11.




    Can damage be reduced to 0 by resistance or another form of damage reduction? There is no damage minimum in the rules, so it is
    possible to deal 0 damage with an attack, a spell, or another effect.







    share|improve this answer











    $endgroup$















    • $begingroup$
      I personally am not sure hitting yourself is guaranteed to do damage (which is why I recommend rolling, maybe with adv/dis as DM determines, given the situation.)
      $endgroup$
      – NautArch
      8 hours ago












    • $begingroup$
      @NautArch Totally fair point. Some people are better at it (fighters) than others (squishy spell casters)
      $endgroup$
      – KorvinStarmast
      8 hours ago






    • 3




      $begingroup$
      Yeah, still ain't easy to strike yourself, and do so hard enough, to cause damage.
      $endgroup$
      – NautArch
      8 hours ago






    • 2




      $begingroup$
      Crap, I've put my PCs in settings that weren't a room, cave or village square. Am I DMing wrong?
      $endgroup$
      – John Clifford
      8 hours ago






    • 1




      $begingroup$
      @JohnClifford Oh dear, where are the DM police? Someone is going to be tasked to revoke your DM license. 8^D (for example) added to not exclude other exotic locations like on top of a dragons head, inside of a giant's bag, or hanging from a roc's left claw.
      $endgroup$
      – KorvinStarmast
      8 hours ago


















    10












    $begingroup$

    The PC can try anything



    Let's get back to basics. The game flow goes like this.



    Case 1: the DM assesses that the outcome is not in doubt.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself.

      Player then asks: how much damage do I roll for?

      DM asks: Were you trying to harm yourself?

      Player answers: Yes.

      DM says either:
      You successfully did (1+STR modifier) damage to yourself or
      Not your day, you didn't do any damage to yourself


    We note in Chapter 7 that the DM should not call for a roll unless the outcome is in doubt. While that is aimed at ability checks, it can be applied here as well, so ...



    Case 2: the DM sees that the outcome is in doubt; a die roll is called for.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

      2a. DM calls for a die roll: roll a d20 versus your armor class, with advantage {or with disadvantage} On a hit, do 1 + STR modifier damage to yourself; on a miss not your day, you tried to punch yourself and missed {hilarity ensues}

      2b. Player roll turns out as a 15 + mods, and scores a hit, and has a strength of 16.


    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself. It hurts quite a bit, you take 4 points of damage.



      A DM can apply circumstantial advantage or disadvantage to any situation where it seems appropriate. This DM would. @NautArch points out that it is kind of hard to hit yourself IRL, so it may be more "realistic" to apply disadvantage rather than advantage.




    The result of a hit may be zero damage, though



    With a Strength score of 9 or less, there is a -1 modifier to the attack, and 1-1 = 0. This was confirmed in the 2019 Sage Advice Compendium, page 11.




    Can damage be reduced to 0 by resistance or another form of damage reduction? There is no damage minimum in the rules, so it is
    possible to deal 0 damage with an attack, a spell, or another effect.







    share|improve this answer











    $endgroup$















    • $begingroup$
      I personally am not sure hitting yourself is guaranteed to do damage (which is why I recommend rolling, maybe with adv/dis as DM determines, given the situation.)
      $endgroup$
      – NautArch
      8 hours ago












    • $begingroup$
      @NautArch Totally fair point. Some people are better at it (fighters) than others (squishy spell casters)
      $endgroup$
      – KorvinStarmast
      8 hours ago






    • 3




      $begingroup$
      Yeah, still ain't easy to strike yourself, and do so hard enough, to cause damage.
      $endgroup$
      – NautArch
      8 hours ago






    • 2




      $begingroup$
      Crap, I've put my PCs in settings that weren't a room, cave or village square. Am I DMing wrong?
      $endgroup$
      – John Clifford
      8 hours ago






    • 1




      $begingroup$
      @JohnClifford Oh dear, where are the DM police? Someone is going to be tasked to revoke your DM license. 8^D (for example) added to not exclude other exotic locations like on top of a dragons head, inside of a giant's bag, or hanging from a roc's left claw.
      $endgroup$
      – KorvinStarmast
      8 hours ago
















    10












    10








    10





    $begingroup$

    The PC can try anything



    Let's get back to basics. The game flow goes like this.



    Case 1: the DM assesses that the outcome is not in doubt.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself.

      Player then asks: how much damage do I roll for?

      DM asks: Were you trying to harm yourself?

      Player answers: Yes.

      DM says either:
      You successfully did (1+STR modifier) damage to yourself or
      Not your day, you didn't do any damage to yourself


    We note in Chapter 7 that the DM should not call for a roll unless the outcome is in doubt. While that is aimed at ability checks, it can be applied here as well, so ...



    Case 2: the DM sees that the outcome is in doubt; a die roll is called for.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

      2a. DM calls for a die roll: roll a d20 versus your armor class, with advantage {or with disadvantage} On a hit, do 1 + STR modifier damage to yourself; on a miss not your day, you tried to punch yourself and missed {hilarity ensues}

      2b. Player roll turns out as a 15 + mods, and scores a hit, and has a strength of 16.


    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself. It hurts quite a bit, you take 4 points of damage.



      A DM can apply circumstantial advantage or disadvantage to any situation where it seems appropriate. This DM would. @NautArch points out that it is kind of hard to hit yourself IRL, so it may be more "realistic" to apply disadvantage rather than advantage.




    The result of a hit may be zero damage, though



    With a Strength score of 9 or less, there is a -1 modifier to the attack, and 1-1 = 0. This was confirmed in the 2019 Sage Advice Compendium, page 11.




    Can damage be reduced to 0 by resistance or another form of damage reduction? There is no damage minimum in the rules, so it is
    possible to deal 0 damage with an attack, a spell, or another effect.







    share|improve this answer











    $endgroup$



    The PC can try anything



    Let's get back to basics. The game flow goes like this.



    Case 1: the DM assesses that the outcome is not in doubt.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself.

      Player then asks: how much damage do I roll for?

      DM asks: Were you trying to harm yourself?

      Player answers: Yes.

      DM says either:
      You successfully did (1+STR modifier) damage to yourself or
      Not your day, you didn't do any damage to yourself


    We note in Chapter 7 that the DM should not call for a roll unless the outcome is in doubt. While that is aimed at ability checks, it can be applied here as well, so ...



    Case 2: the DM sees that the outcome is in doubt; a die roll is called for.




    1. The DM describes the environment.

      The DM describes the PC being in (for example) a room, or a cave, or standing in the village square.

    2. The players describe what they want to do.
      I want to punch myself

      2a. DM calls for a die roll: roll a d20 versus your armor class, with advantage {or with disadvantage} On a hit, do 1 + STR modifier damage to yourself; on a miss not your day, you tried to punch yourself and missed {hilarity ensues}

      2b. Player roll turns out as a 15 + mods, and scores a hit, and has a strength of 16.


    3. The DM narrates the results of the adventurers’ actions.
      You punch yourself. It hurts quite a bit, you take 4 points of damage.



      A DM can apply circumstantial advantage or disadvantage to any situation where it seems appropriate. This DM would. @NautArch points out that it is kind of hard to hit yourself IRL, so it may be more "realistic" to apply disadvantage rather than advantage.




    The result of a hit may be zero damage, though



    With a Strength score of 9 or less, there is a -1 modifier to the attack, and 1-1 = 0. This was confirmed in the 2019 Sage Advice Compendium, page 11.




    Can damage be reduced to 0 by resistance or another form of damage reduction? There is no damage minimum in the rules, so it is
    possible to deal 0 damage with an attack, a spell, or another effect.








    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 2 hours ago









    V2Blast

    33.3k5 gold badges120 silver badges208 bronze badges




    33.3k5 gold badges120 silver badges208 bronze badges










    answered 8 hours ago









    KorvinStarmastKorvinStarmast

    93.2k22 gold badges310 silver badges501 bronze badges




    93.2k22 gold badges310 silver badges501 bronze badges















    • $begingroup$
      I personally am not sure hitting yourself is guaranteed to do damage (which is why I recommend rolling, maybe with adv/dis as DM determines, given the situation.)
      $endgroup$
      – NautArch
      8 hours ago












    • $begingroup$
      @NautArch Totally fair point. Some people are better at it (fighters) than others (squishy spell casters)
      $endgroup$
      – KorvinStarmast
      8 hours ago






    • 3




      $begingroup$
      Yeah, still ain't easy to strike yourself, and do so hard enough, to cause damage.
      $endgroup$
      – NautArch
      8 hours ago






    • 2




      $begingroup$
      Crap, I've put my PCs in settings that weren't a room, cave or village square. Am I DMing wrong?
      $endgroup$
      – John Clifford
      8 hours ago






    • 1




      $begingroup$
      @JohnClifford Oh dear, where are the DM police? Someone is going to be tasked to revoke your DM license. 8^D (for example) added to not exclude other exotic locations like on top of a dragons head, inside of a giant's bag, or hanging from a roc's left claw.
      $endgroup$
      – KorvinStarmast
      8 hours ago




















    • $begingroup$
      I personally am not sure hitting yourself is guaranteed to do damage (which is why I recommend rolling, maybe with adv/dis as DM determines, given the situation.)
      $endgroup$
      – NautArch
      8 hours ago












    • $begingroup$
      @NautArch Totally fair point. Some people are better at it (fighters) than others (squishy spell casters)
      $endgroup$
      – KorvinStarmast
      8 hours ago






    • 3




      $begingroup$
      Yeah, still ain't easy to strike yourself, and do so hard enough, to cause damage.
      $endgroup$
      – NautArch
      8 hours ago






    • 2




      $begingroup$
      Crap, I've put my PCs in settings that weren't a room, cave or village square. Am I DMing wrong?
      $endgroup$
      – John Clifford
      8 hours ago






    • 1




      $begingroup$
      @JohnClifford Oh dear, where are the DM police? Someone is going to be tasked to revoke your DM license. 8^D (for example) added to not exclude other exotic locations like on top of a dragons head, inside of a giant's bag, or hanging from a roc's left claw.
      $endgroup$
      – KorvinStarmast
      8 hours ago


















    $begingroup$
    I personally am not sure hitting yourself is guaranteed to do damage (which is why I recommend rolling, maybe with adv/dis as DM determines, given the situation.)
    $endgroup$
    – NautArch
    8 hours ago






    $begingroup$
    I personally am not sure hitting yourself is guaranteed to do damage (which is why I recommend rolling, maybe with adv/dis as DM determines, given the situation.)
    $endgroup$
    – NautArch
    8 hours ago














    $begingroup$
    @NautArch Totally fair point. Some people are better at it (fighters) than others (squishy spell casters)
    $endgroup$
    – KorvinStarmast
    8 hours ago




    $begingroup$
    @NautArch Totally fair point. Some people are better at it (fighters) than others (squishy spell casters)
    $endgroup$
    – KorvinStarmast
    8 hours ago




    3




    3




    $begingroup$
    Yeah, still ain't easy to strike yourself, and do so hard enough, to cause damage.
    $endgroup$
    – NautArch
    8 hours ago




    $begingroup$
    Yeah, still ain't easy to strike yourself, and do so hard enough, to cause damage.
    $endgroup$
    – NautArch
    8 hours ago




    2




    2




    $begingroup$
    Crap, I've put my PCs in settings that weren't a room, cave or village square. Am I DMing wrong?
    $endgroup$
    – John Clifford
    8 hours ago




    $begingroup$
    Crap, I've put my PCs in settings that weren't a room, cave or village square. Am I DMing wrong?
    $endgroup$
    – John Clifford
    8 hours ago




    1




    1




    $begingroup$
    @JohnClifford Oh dear, where are the DM police? Someone is going to be tasked to revoke your DM license. 8^D (for example) added to not exclude other exotic locations like on top of a dragons head, inside of a giant's bag, or hanging from a roc's left claw.
    $endgroup$
    – KorvinStarmast
    8 hours ago






    $begingroup$
    @JohnClifford Oh dear, where are the DM police? Someone is going to be tasked to revoke your DM license. 8^D (for example) added to not exclude other exotic locations like on top of a dragons head, inside of a giant's bag, or hanging from a roc's left claw.
    $endgroup$
    – KorvinStarmast
    8 hours ago















    8












    $begingroup$

    Yes, you can attack yourself



    You are simply a target and you'd run through your normal attack action, including rolling your D20 against your AC (STR mod + Proficiency) and applying your unarmed strike damage(STR mod +1).



    Whether or not it's at Advantage/Disadvantage would be up to the DM if they felt it was reasonable to apply.



    Why go through it all?



    Because making an attack is never a guarantee. You can try and hurt yourself, but you may not be successful. That's normal. The roll against your AC covers the factors involved (your armor, your desire to actual connect against yourself, your own toughness, the awkwardness of trying to strike yourself, etc.) and running through the exercise of rolling allows those factors to play a role in determining the outcome.






    share|improve this answer











    $endgroup$




















      8












      $begingroup$

      Yes, you can attack yourself



      You are simply a target and you'd run through your normal attack action, including rolling your D20 against your AC (STR mod + Proficiency) and applying your unarmed strike damage(STR mod +1).



      Whether or not it's at Advantage/Disadvantage would be up to the DM if they felt it was reasonable to apply.



      Why go through it all?



      Because making an attack is never a guarantee. You can try and hurt yourself, but you may not be successful. That's normal. The roll against your AC covers the factors involved (your armor, your desire to actual connect against yourself, your own toughness, the awkwardness of trying to strike yourself, etc.) and running through the exercise of rolling allows those factors to play a role in determining the outcome.






      share|improve this answer











      $endgroup$


















        8












        8








        8





        $begingroup$

        Yes, you can attack yourself



        You are simply a target and you'd run through your normal attack action, including rolling your D20 against your AC (STR mod + Proficiency) and applying your unarmed strike damage(STR mod +1).



        Whether or not it's at Advantage/Disadvantage would be up to the DM if they felt it was reasonable to apply.



        Why go through it all?



        Because making an attack is never a guarantee. You can try and hurt yourself, but you may not be successful. That's normal. The roll against your AC covers the factors involved (your armor, your desire to actual connect against yourself, your own toughness, the awkwardness of trying to strike yourself, etc.) and running through the exercise of rolling allows those factors to play a role in determining the outcome.






        share|improve this answer











        $endgroup$



        Yes, you can attack yourself



        You are simply a target and you'd run through your normal attack action, including rolling your D20 against your AC (STR mod + Proficiency) and applying your unarmed strike damage(STR mod +1).



        Whether or not it's at Advantage/Disadvantage would be up to the DM if they felt it was reasonable to apply.



        Why go through it all?



        Because making an attack is never a guarantee. You can try and hurt yourself, but you may not be successful. That's normal. The roll against your AC covers the factors involved (your armor, your desire to actual connect against yourself, your own toughness, the awkwardness of trying to strike yourself, etc.) and running through the exercise of rolling allows those factors to play a role in determining the outcome.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 8 hours ago

























        answered 8 hours ago









        NautArchNautArch

        75.6k16 gold badges290 silver badges502 bronze badges




        75.6k16 gold badges290 silver badges502 bronze badges

































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