Is Sneak Attack damage halved on a successful Will save if a Wand of Cure Light Wounds is used to trigger the...

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Is Sneak Attack damage halved on a successful Will save if a Wand of Cure Light Wounds is used to trigger the Sneak Attack?


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Suppose, a Rogue with Use Magic Device wants to attack an Undead, perhaps an Incorporeal one. They can use a Wand of Cure Light Wounds for that since it does require an attack roll. The Rogue somehow gets their Sneak Attack: the Undead is flat-footed, flanked, or something like that.



Now, the said Undead successfully makes their Will save and only takes (1d8)/2 damage, instead of just 1d8.



Is the Sneak Attack damage also halved?



Will an Incorporeal Undead halve the damage one more time because the Rogue is not incorporeal?










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    related: rpg.stackexchange.com/q/12935/9078
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    – MACN
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$begingroup$


Suppose, a Rogue with Use Magic Device wants to attack an Undead, perhaps an Incorporeal one. They can use a Wand of Cure Light Wounds for that since it does require an attack roll. The Rogue somehow gets their Sneak Attack: the Undead is flat-footed, flanked, or something like that.



Now, the said Undead successfully makes their Will save and only takes (1d8)/2 damage, instead of just 1d8.



Is the Sneak Attack damage also halved?



Will an Incorporeal Undead halve the damage one more time because the Rogue is not incorporeal?










share|improve this question











$endgroup$














  • $begingroup$
    related: rpg.stackexchange.com/q/12935/9078
    $endgroup$
    – MACN
    8 hours ago














2












2








2





$begingroup$


Suppose, a Rogue with Use Magic Device wants to attack an Undead, perhaps an Incorporeal one. They can use a Wand of Cure Light Wounds for that since it does require an attack roll. The Rogue somehow gets their Sneak Attack: the Undead is flat-footed, flanked, or something like that.



Now, the said Undead successfully makes their Will save and only takes (1d8)/2 damage, instead of just 1d8.



Is the Sneak Attack damage also halved?



Will an Incorporeal Undead halve the damage one more time because the Rogue is not incorporeal?










share|improve this question











$endgroup$




Suppose, a Rogue with Use Magic Device wants to attack an Undead, perhaps an Incorporeal one. They can use a Wand of Cure Light Wounds for that since it does require an attack roll. The Rogue somehow gets their Sneak Attack: the Undead is flat-footed, flanked, or something like that.



Now, the said Undead successfully makes their Will save and only takes (1d8)/2 damage, instead of just 1d8.



Is the Sneak Attack damage also halved?



Will an Incorporeal Undead halve the damage one more time because the Rogue is not incorporeal?







pathfinder magic-items rogue saving-throw sneak-attack






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share|improve this question













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edited 1 hour ago









V2Blast

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asked 8 hours ago









Baskakov_DmitriyBaskakov_Dmitriy

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  • $begingroup$
    related: rpg.stackexchange.com/q/12935/9078
    $endgroup$
    – MACN
    8 hours ago


















  • $begingroup$
    related: rpg.stackexchange.com/q/12935/9078
    $endgroup$
    – MACN
    8 hours ago
















$begingroup$
related: rpg.stackexchange.com/q/12935/9078
$endgroup$
– MACN
8 hours ago




$begingroup$
related: rpg.stackexchange.com/q/12935/9078
$endgroup$
– MACN
8 hours ago










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$begingroup$

An incorporeal creature would be immune to the Sneak Attack dice.



The Incorporeal Subtype includes immunity to Precision damage except, specifically, when delivered with a Ghost Touch weapon; Sneak Attack is precision damage regardless of the type of damage it's amplifying.



You may be able to get around this with a ghost touch amulet of mighty fists; ask your GM if that's worth the investment to you. This is assuming that using a wand is allowing yourself to cast Cure Wounds, meaning you perform the Touch Attack with your hand, not the wand.



If the Rogue were to Cure Wounds Sneak Attack another type of Undead, such as a Zombie (because their Rapier isn't quite cutting it), it's a little less clear.



The best use-case comparison leans toward the Sneak Attack damage also being halved. To me, this is based on the Arcane Trickster capstone ability, Surprise Spells




At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.




However, as with anything not written out explicitly, you'll have to ask your GM how they would rule.






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    1 Answer
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    $begingroup$

    An incorporeal creature would be immune to the Sneak Attack dice.



    The Incorporeal Subtype includes immunity to Precision damage except, specifically, when delivered with a Ghost Touch weapon; Sneak Attack is precision damage regardless of the type of damage it's amplifying.



    You may be able to get around this with a ghost touch amulet of mighty fists; ask your GM if that's worth the investment to you. This is assuming that using a wand is allowing yourself to cast Cure Wounds, meaning you perform the Touch Attack with your hand, not the wand.



    If the Rogue were to Cure Wounds Sneak Attack another type of Undead, such as a Zombie (because their Rapier isn't quite cutting it), it's a little less clear.



    The best use-case comparison leans toward the Sneak Attack damage also being halved. To me, this is based on the Arcane Trickster capstone ability, Surprise Spells




    At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.




    However, as with anything not written out explicitly, you'll have to ask your GM how they would rule.






    share|improve this answer









    $endgroup$




















      4












      $begingroup$

      An incorporeal creature would be immune to the Sneak Attack dice.



      The Incorporeal Subtype includes immunity to Precision damage except, specifically, when delivered with a Ghost Touch weapon; Sneak Attack is precision damage regardless of the type of damage it's amplifying.



      You may be able to get around this with a ghost touch amulet of mighty fists; ask your GM if that's worth the investment to you. This is assuming that using a wand is allowing yourself to cast Cure Wounds, meaning you perform the Touch Attack with your hand, not the wand.



      If the Rogue were to Cure Wounds Sneak Attack another type of Undead, such as a Zombie (because their Rapier isn't quite cutting it), it's a little less clear.



      The best use-case comparison leans toward the Sneak Attack damage also being halved. To me, this is based on the Arcane Trickster capstone ability, Surprise Spells




      At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.




      However, as with anything not written out explicitly, you'll have to ask your GM how they would rule.






      share|improve this answer









      $endgroup$


















        4












        4








        4





        $begingroup$

        An incorporeal creature would be immune to the Sneak Attack dice.



        The Incorporeal Subtype includes immunity to Precision damage except, specifically, when delivered with a Ghost Touch weapon; Sneak Attack is precision damage regardless of the type of damage it's amplifying.



        You may be able to get around this with a ghost touch amulet of mighty fists; ask your GM if that's worth the investment to you. This is assuming that using a wand is allowing yourself to cast Cure Wounds, meaning you perform the Touch Attack with your hand, not the wand.



        If the Rogue were to Cure Wounds Sneak Attack another type of Undead, such as a Zombie (because their Rapier isn't quite cutting it), it's a little less clear.



        The best use-case comparison leans toward the Sneak Attack damage also being halved. To me, this is based on the Arcane Trickster capstone ability, Surprise Spells




        At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.




        However, as with anything not written out explicitly, you'll have to ask your GM how they would rule.






        share|improve this answer









        $endgroup$



        An incorporeal creature would be immune to the Sneak Attack dice.



        The Incorporeal Subtype includes immunity to Precision damage except, specifically, when delivered with a Ghost Touch weapon; Sneak Attack is precision damage regardless of the type of damage it's amplifying.



        You may be able to get around this with a ghost touch amulet of mighty fists; ask your GM if that's worth the investment to you. This is assuming that using a wand is allowing yourself to cast Cure Wounds, meaning you perform the Touch Attack with your hand, not the wand.



        If the Rogue were to Cure Wounds Sneak Attack another type of Undead, such as a Zombie (because their Rapier isn't quite cutting it), it's a little less clear.



        The best use-case comparison leans toward the Sneak Attack damage also being halved. To me, this is based on the Arcane Trickster capstone ability, Surprise Spells




        At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.




        However, as with anything not written out explicitly, you'll have to ask your GM how they would rule.







        share|improve this answer












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        answered 7 hours ago









        IfusasoIfusaso

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