What are the in-game differences between WoW Classic and the original 2006 VersionWhat are the differences...
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What are the in-game differences between WoW Classic and the original 2006 Version
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When playing WoW Classic I've noticed that water bodies have improved graphics when compared to the original 2006 version. Also there is a lot of grass when playing on the highest settings (I don't remember seeing that much back in the day).
Are there any other in-game differences that weren't present in patch 1.12.1?
Note that I'm only interested in in-game changes like for example Class/NPC balancing, graphical improvements and quality of life improvements. I'm not interested networking, servers or addons.
version-differences world-of-warcraft-classic
add a comment |
When playing WoW Classic I've noticed that water bodies have improved graphics when compared to the original 2006 version. Also there is a lot of grass when playing on the highest settings (I don't remember seeing that much back in the day).
Are there any other in-game differences that weren't present in patch 1.12.1?
Note that I'm only interested in in-game changes like for example Class/NPC balancing, graphical improvements and quality of life improvements. I'm not interested networking, servers or addons.
version-differences world-of-warcraft-classic
8
Mod note: Let's keep it friendly. If you disagree with a question's usefulness, please use the downvote button.
– Frank♦
12 hours ago
1
Not worth an answer on its own, but the engine is from Cataclysm (with all pros and cons)
– dly
8 hours ago
add a comment |
When playing WoW Classic I've noticed that water bodies have improved graphics when compared to the original 2006 version. Also there is a lot of grass when playing on the highest settings (I don't remember seeing that much back in the day).
Are there any other in-game differences that weren't present in patch 1.12.1?
Note that I'm only interested in in-game changes like for example Class/NPC balancing, graphical improvements and quality of life improvements. I'm not interested networking, servers or addons.
version-differences world-of-warcraft-classic
When playing WoW Classic I've noticed that water bodies have improved graphics when compared to the original 2006 version. Also there is a lot of grass when playing on the highest settings (I don't remember seeing that much back in the day).
Are there any other in-game differences that weren't present in patch 1.12.1?
Note that I'm only interested in in-game changes like for example Class/NPC balancing, graphical improvements and quality of life improvements. I'm not interested networking, servers or addons.
version-differences world-of-warcraft-classic
version-differences world-of-warcraft-classic
edited 12 hours ago
Robotnik♦
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27.4k43 gold badges132 silver badges233 bronze badges
asked 12 hours ago
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8
Mod note: Let's keep it friendly. If you disagree with a question's usefulness, please use the downvote button.
– Frank♦
12 hours ago
1
Not worth an answer on its own, but the engine is from Cataclysm (with all pros and cons)
– dly
8 hours ago
add a comment |
8
Mod note: Let's keep it friendly. If you disagree with a question's usefulness, please use the downvote button.
– Frank♦
12 hours ago
1
Not worth an answer on its own, but the engine is from Cataclysm (with all pros and cons)
– dly
8 hours ago
8
8
Mod note: Let's keep it friendly. If you disagree with a question's usefulness, please use the downvote button.
– Frank♦
12 hours ago
Mod note: Let's keep it friendly. If you disagree with a question's usefulness, please use the downvote button.
– Frank♦
12 hours ago
1
1
Not worth an answer on its own, but the engine is from Cataclysm (with all pros and cons)
– dly
8 hours ago
Not worth an answer on its own, but the engine is from Cataclysm (with all pros and cons)
– dly
8 hours ago
add a comment |
1 Answer
1
active
oldest
votes
One change in particular from 2006-era WoW to WoW Classic has been pretty highly reported-on: skeletons no longer permanently mark the spot where a player dies.
The senior test lead explains,
While we understand that this was a flavorful part of Original WoW and the earlier expansions, individual players leaving multiple player corpses and skeletons throughout the game world can lead to behavior such as spelling out advertisements, hate speech, and other negative messages. As such, this will not be a part of WoW Classic.
(As IllusiveBrian points out, you still do leave a skeleton, but it only marks the spot of your most recent death. They no longer act as permanent parts of the landscape.)
You can actually see all questions any of the developers answered during this AmA here, and it provides some interesting further information on changes. Basically, almost all content is reproduced as faithfully as possible, but a few small changes had to be made: specifically they point out that some of the drop tables come from a mix of different early-WoW patch versions, and honour calculations now run while the game is live rather than during downtime.
1
I believe players still leave skeletons, the first just disappears when they die a second time.
– IllusiveBrian
10 hours ago
@IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
– Lamprey
10 hours ago
@AlexMyers the answer seems to indicate that originally they were permanent.
– Ash
3 hours ago
add a comment |
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1 Answer
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1 Answer
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One change in particular from 2006-era WoW to WoW Classic has been pretty highly reported-on: skeletons no longer permanently mark the spot where a player dies.
The senior test lead explains,
While we understand that this was a flavorful part of Original WoW and the earlier expansions, individual players leaving multiple player corpses and skeletons throughout the game world can lead to behavior such as spelling out advertisements, hate speech, and other negative messages. As such, this will not be a part of WoW Classic.
(As IllusiveBrian points out, you still do leave a skeleton, but it only marks the spot of your most recent death. They no longer act as permanent parts of the landscape.)
You can actually see all questions any of the developers answered during this AmA here, and it provides some interesting further information on changes. Basically, almost all content is reproduced as faithfully as possible, but a few small changes had to be made: specifically they point out that some of the drop tables come from a mix of different early-WoW patch versions, and honour calculations now run while the game is live rather than during downtime.
1
I believe players still leave skeletons, the first just disappears when they die a second time.
– IllusiveBrian
10 hours ago
@IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
– Lamprey
10 hours ago
@AlexMyers the answer seems to indicate that originally they were permanent.
– Ash
3 hours ago
add a comment |
One change in particular from 2006-era WoW to WoW Classic has been pretty highly reported-on: skeletons no longer permanently mark the spot where a player dies.
The senior test lead explains,
While we understand that this was a flavorful part of Original WoW and the earlier expansions, individual players leaving multiple player corpses and skeletons throughout the game world can lead to behavior such as spelling out advertisements, hate speech, and other negative messages. As such, this will not be a part of WoW Classic.
(As IllusiveBrian points out, you still do leave a skeleton, but it only marks the spot of your most recent death. They no longer act as permanent parts of the landscape.)
You can actually see all questions any of the developers answered during this AmA here, and it provides some interesting further information on changes. Basically, almost all content is reproduced as faithfully as possible, but a few small changes had to be made: specifically they point out that some of the drop tables come from a mix of different early-WoW patch versions, and honour calculations now run while the game is live rather than during downtime.
1
I believe players still leave skeletons, the first just disappears when they die a second time.
– IllusiveBrian
10 hours ago
@IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
– Lamprey
10 hours ago
@AlexMyers the answer seems to indicate that originally they were permanent.
– Ash
3 hours ago
add a comment |
One change in particular from 2006-era WoW to WoW Classic has been pretty highly reported-on: skeletons no longer permanently mark the spot where a player dies.
The senior test lead explains,
While we understand that this was a flavorful part of Original WoW and the earlier expansions, individual players leaving multiple player corpses and skeletons throughout the game world can lead to behavior such as spelling out advertisements, hate speech, and other negative messages. As such, this will not be a part of WoW Classic.
(As IllusiveBrian points out, you still do leave a skeleton, but it only marks the spot of your most recent death. They no longer act as permanent parts of the landscape.)
You can actually see all questions any of the developers answered during this AmA here, and it provides some interesting further information on changes. Basically, almost all content is reproduced as faithfully as possible, but a few small changes had to be made: specifically they point out that some of the drop tables come from a mix of different early-WoW patch versions, and honour calculations now run while the game is live rather than during downtime.
One change in particular from 2006-era WoW to WoW Classic has been pretty highly reported-on: skeletons no longer permanently mark the spot where a player dies.
The senior test lead explains,
While we understand that this was a flavorful part of Original WoW and the earlier expansions, individual players leaving multiple player corpses and skeletons throughout the game world can lead to behavior such as spelling out advertisements, hate speech, and other negative messages. As such, this will not be a part of WoW Classic.
(As IllusiveBrian points out, you still do leave a skeleton, but it only marks the spot of your most recent death. They no longer act as permanent parts of the landscape.)
You can actually see all questions any of the developers answered during this AmA here, and it provides some interesting further information on changes. Basically, almost all content is reproduced as faithfully as possible, but a few small changes had to be made: specifically they point out that some of the drop tables come from a mix of different early-WoW patch versions, and honour calculations now run while the game is live rather than during downtime.
edited 10 hours ago
answered 11 hours ago
LampreyLamprey
1,6682 silver badges13 bronze badges
1,6682 silver badges13 bronze badges
1
I believe players still leave skeletons, the first just disappears when they die a second time.
– IllusiveBrian
10 hours ago
@IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
– Lamprey
10 hours ago
@AlexMyers the answer seems to indicate that originally they were permanent.
– Ash
3 hours ago
add a comment |
1
I believe players still leave skeletons, the first just disappears when they die a second time.
– IllusiveBrian
10 hours ago
@IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
– Lamprey
10 hours ago
@AlexMyers the answer seems to indicate that originally they were permanent.
– Ash
3 hours ago
1
1
I believe players still leave skeletons, the first just disappears when they die a second time.
– IllusiveBrian
10 hours ago
I believe players still leave skeletons, the first just disappears when they die a second time.
– IllusiveBrian
10 hours ago
@IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
– Lamprey
10 hours ago
@IllusiveBrian Thank you, that's a very good point. I'll make an edit to clarify that part of it.
– Lamprey
10 hours ago
@AlexMyers the answer seems to indicate that originally they were permanent.
– Ash
3 hours ago
@AlexMyers the answer seems to indicate that originally they were permanent.
– Ash
3 hours ago
add a comment |
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8
Mod note: Let's keep it friendly. If you disagree with a question's usefulness, please use the downvote button.
– Frank♦
12 hours ago
1
Not worth an answer on its own, but the engine is from Cataclysm (with all pros and cons)
– dly
8 hours ago