Can more than one instance of Bend Luck be applied to the same roll by multiple Wild Magic sorcerers?Do...

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Can more than one instance of Bend Luck be applied to the same roll by multiple Wild Magic sorcerers?


Do reroll and dice-adding abilities work on critical hits and critical failures?Forcing a disadvantage on an enemy's saving throw?Can a Wild Magic Sorcerer use Tides of Chaos while unconscious at 0 Hit Points?How Best to Improve Concentration Saves (or avoid the check all together)?Can a character use a luck point to affect a roll that was replaced by Portent?Does the Shadow Magic sorcerer's Hound of Ill Omen stack disadvantage if I summon more than one?If you have dis/advantage on a roll, do you have dis/advantage on a reroll?When can a Wild Magic sorcerer use Bend Luck if he can't see the die?Does the second part of the Wild Magic sorcerer's Tides of Chaos feature allow it to bypass the limitation of once per long rest?Can more than one creature benefit from multiple Hunter's Mark spells cast on the same target?






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$begingroup$


Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



Can more than one instance of Bend Luck be applied to the same roll?










share|improve this question











$endgroup$



















    4












    $begingroup$


    Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




    Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




    Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



    Can more than one instance of Bend Luck be applied to the same roll?










    share|improve this question











    $endgroup$















      4












      4








      4





      $begingroup$


      Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




      Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




      Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



      Can more than one instance of Bend Luck be applied to the same roll?










      share|improve this question











      $endgroup$




      Wild Magic sorcerers get the Bend Luck feature at 6th level (PHB, p. 103):




      Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.




      Let's say Rico the Wild Magic Sorcerer has a simulacrum, Ricotwo (obtained via a Wish spell). Rico sees Bob, his friend, make a difficult saving throw, and wants both him and his simulacrum to use Bend Luck to add not 1, but 2d4 to Bob's roll in total.



      Can more than one instance of Bend Luck be applied to the same roll?







      dnd-5e sorcerer stacking wild-magic simultaneous-effects






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 1 hour ago









      V2Blast

      29.2k5105177




      29.2k5105177










      asked 4 hours ago









      Gael LGael L

      10.1k348186




      10.1k348186






















          2 Answers
          2






          active

          oldest

          votes


















          6












          $begingroup$

          No. The most potent effect is active.



          This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



          DMG errata version 2.0 page 2:




          Combining Game Effects (p. 252). This is a new subsection at the end
          of the “Combat” section: Different game features can affect a target
          at the same time. But when two or more game features have the same
          name, only the effects of one of them—the most potent one—apply while
          the durations of the effects overlap. For example, if a target is
          ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
          doesn’t increase if the burning target is subjected to that trait
          again. Game features include spells, class features, feats, racial
          traits, monster abilities, and magic items. See the related rule in
          the “Combining Magical Effects” section of chapter 10 in the Player’s
          Handbook.







          share|improve this answer











          $endgroup$









          • 1




            $begingroup$
            This feature uses wild magic, no flavour in 5e.
            $endgroup$
            – Akixkisu
            4 hours ago








          • 6




            $begingroup$
            You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
            $endgroup$
            – Someone_Evil
            3 hours ago



















          4












          $begingroup$

          Yes, but it won't work like that



          You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



          This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




          Combining Game Effects (p. 252). This is a new subsection at
          the end of the “Combat” section:




          Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





          Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






          share|improve this answer









          $endgroup$














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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            6












            $begingroup$

            No. The most potent effect is active.



            This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



            DMG errata version 2.0 page 2:




            Combining Game Effects (p. 252). This is a new subsection at the end
            of the “Combat” section: Different game features can affect a target
            at the same time. But when two or more game features have the same
            name, only the effects of one of them—the most potent one—apply while
            the durations of the effects overlap. For example, if a target is
            ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
            doesn’t increase if the burning target is subjected to that trait
            again. Game features include spells, class features, feats, racial
            traits, monster abilities, and magic items. See the related rule in
            the “Combining Magical Effects” section of chapter 10 in the Player’s
            Handbook.







            share|improve this answer











            $endgroup$









            • 1




              $begingroup$
              This feature uses wild magic, no flavour in 5e.
              $endgroup$
              – Akixkisu
              4 hours ago








            • 6




              $begingroup$
              You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
              $endgroup$
              – Someone_Evil
              3 hours ago
















            6












            $begingroup$

            No. The most potent effect is active.



            This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



            DMG errata version 2.0 page 2:




            Combining Game Effects (p. 252). This is a new subsection at the end
            of the “Combat” section: Different game features can affect a target
            at the same time. But when two or more game features have the same
            name, only the effects of one of them—the most potent one—apply while
            the durations of the effects overlap. For example, if a target is
            ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
            doesn’t increase if the burning target is subjected to that trait
            again. Game features include spells, class features, feats, racial
            traits, monster abilities, and magic items. See the related rule in
            the “Combining Magical Effects” section of chapter 10 in the Player’s
            Handbook.







            share|improve this answer











            $endgroup$









            • 1




              $begingroup$
              This feature uses wild magic, no flavour in 5e.
              $endgroup$
              – Akixkisu
              4 hours ago








            • 6




              $begingroup$
              You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
              $endgroup$
              – Someone_Evil
              3 hours ago














            6












            6








            6





            $begingroup$

            No. The most potent effect is active.



            This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



            DMG errata version 2.0 page 2:




            Combining Game Effects (p. 252). This is a new subsection at the end
            of the “Combat” section: Different game features can affect a target
            at the same time. But when two or more game features have the same
            name, only the effects of one of them—the most potent one—apply while
            the durations of the effects overlap. For example, if a target is
            ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
            doesn’t increase if the burning target is subjected to that trait
            again. Game features include spells, class features, feats, racial
            traits, monster abilities, and magic items. See the related rule in
            the “Combining Magical Effects” section of chapter 10 in the Player’s
            Handbook.







            share|improve this answer











            $endgroup$



            No. The most potent effect is active.



            This is the same effect, the most potent effect will be applied. Roll the d4 twice and take whichever bonus is higher. Only one effect can be applied at any time, regardless of the number of ways that try to apply the effect.



            DMG errata version 2.0 page 2:




            Combining Game Effects (p. 252). This is a new subsection at the end
            of the “Combat” section: Different game features can affect a target
            at the same time. But when two or more game features have the same
            name, only the effects of one of them—the most potent one—apply while
            the durations of the effects overlap. For example, if a target is
            ignited by a fire elemental’s Fire Form trait, the ongoing fire damage
            doesn’t increase if the burning target is subjected to that trait
            again. Game features include spells, class features, feats, racial
            traits, monster abilities, and magic items. See the related rule in
            the “Combining Magical Effects” section of chapter 10 in the Player’s
            Handbook.








            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 3 hours ago

























            answered 4 hours ago









            AkixkisuAkixkisu

            2,325332




            2,325332








            • 1




              $begingroup$
              This feature uses wild magic, no flavour in 5e.
              $endgroup$
              – Akixkisu
              4 hours ago








            • 6




              $begingroup$
              You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
              $endgroup$
              – Someone_Evil
              3 hours ago














            • 1




              $begingroup$
              This feature uses wild magic, no flavour in 5e.
              $endgroup$
              – Akixkisu
              4 hours ago








            • 6




              $begingroup$
              You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
              $endgroup$
              – Someone_Evil
              3 hours ago








            1




            1




            $begingroup$
            This feature uses wild magic, no flavour in 5e.
            $endgroup$
            – Akixkisu
            4 hours ago






            $begingroup$
            This feature uses wild magic, no flavour in 5e.
            $endgroup$
            – Akixkisu
            4 hours ago






            6




            6




            $begingroup$
            You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
            $endgroup$
            – Someone_Evil
            3 hours ago




            $begingroup$
            You may wish to reference the rule on page 252 of the DMG instead (introduced in errata) as it is more general than the PHB rule.
            $endgroup$
            – Someone_Evil
            3 hours ago













            4












            $begingroup$

            Yes, but it won't work like that



            You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



            This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




            Combining Game Effects (p. 252). This is a new subsection at
            the end of the “Combat” section:




            Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





            Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






            share|improve this answer









            $endgroup$


















              4












              $begingroup$

              Yes, but it won't work like that



              You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



              This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




              Combining Game Effects (p. 252). This is a new subsection at
              the end of the “Combat” section:




              Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





              Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






              share|improve this answer









              $endgroup$
















                4












                4








                4





                $begingroup$

                Yes, but it won't work like that



                You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



                This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




                Combining Game Effects (p. 252). This is a new subsection at
                the end of the “Combat” section:




                Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





                Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.






                share|improve this answer









                $endgroup$



                Yes, but it won't work like that



                You can apply two Bend Luck features to a single roll, but they won't stack. Instead, you would take the 'most potent' one, which in the case of two positive increases is the larger of the two dies; essentially the roll of the d4 would be made with advantage.



                This is because, according to the DMG errata (first page, right hand side), game features with the same name don't stack:




                Combining Game Effects (p. 252). This is a new subsection at
                the end of the “Combat” section:




                Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the “Combining Magical Effects” section of chapter 10 in the Player’s Handbook.





                Note as well that if Rico had an evil twin, Ricothree, who sought to make Bob fail the saving throw determining which is more potent is somewhat less natural-- you still take the highest rolled number but it now is important to determine whether that number is a bonus or a penalty: only one of them applies. If the same number is rolled the GM must determine whether a bonus or a penalty is more potent, all else being equal, and should they decide that there is no inherent difference in potency the resolution is entirely unclear.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 3 hours ago









                the dark wandererthe dark wanderer

                39k498206




                39k498206






























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