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Does Peach's float negate shorthop knockback multipliers?


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Someone told me that Peach's float allows her to quickly perform full-strength aerials close to the ground in a short hop-like situation. Is this actually the case?










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  • If the down-voter wouldn't mind explaining the downvote, I wouldn't mind improving the question.

    – Brandon_J
    9 hours ago






  • 1





    Not the downvoter, but the latter half where it's asking "why does the game not consider..." is towards game dev and design. That is off-topic here

    – Wondercricket
    9 hours ago













  • @Wondercricket thanks

    – Brandon_J
    9 hours ago


















4















Someone told me that Peach's float allows her to quickly perform full-strength aerials close to the ground in a short hop-like situation. Is this actually the case?










share|improve this question

























  • If the down-voter wouldn't mind explaining the downvote, I wouldn't mind improving the question.

    – Brandon_J
    9 hours ago






  • 1





    Not the downvoter, but the latter half where it's asking "why does the game not consider..." is towards game dev and design. That is off-topic here

    – Wondercricket
    9 hours ago













  • @Wondercricket thanks

    – Brandon_J
    9 hours ago














4












4








4








Someone told me that Peach's float allows her to quickly perform full-strength aerials close to the ground in a short hop-like situation. Is this actually the case?










share|improve this question
















Someone told me that Peach's float allows her to quickly perform full-strength aerials close to the ground in a short hop-like situation. Is this actually the case?







super-smash-bros-ultimate






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 9 hours ago







Brandon_J

















asked 10 hours ago









Brandon_JBrandon_J

24113




24113













  • If the down-voter wouldn't mind explaining the downvote, I wouldn't mind improving the question.

    – Brandon_J
    9 hours ago






  • 1





    Not the downvoter, but the latter half where it's asking "why does the game not consider..." is towards game dev and design. That is off-topic here

    – Wondercricket
    9 hours ago













  • @Wondercricket thanks

    – Brandon_J
    9 hours ago



















  • If the down-voter wouldn't mind explaining the downvote, I wouldn't mind improving the question.

    – Brandon_J
    9 hours ago






  • 1





    Not the downvoter, but the latter half where it's asking "why does the game not consider..." is towards game dev and design. That is off-topic here

    – Wondercricket
    9 hours ago













  • @Wondercricket thanks

    – Brandon_J
    9 hours ago

















If the down-voter wouldn't mind explaining the downvote, I wouldn't mind improving the question.

– Brandon_J
9 hours ago





If the down-voter wouldn't mind explaining the downvote, I wouldn't mind improving the question.

– Brandon_J
9 hours ago




1




1





Not the downvoter, but the latter half where it's asking "why does the game not consider..." is towards game dev and design. That is off-topic here

– Wondercricket
9 hours ago







Not the downvoter, but the latter half where it's asking "why does the game not consider..." is towards game dev and design. That is off-topic here

– Wondercricket
9 hours ago















@Wondercricket thanks

– Brandon_J
9 hours ago





@Wondercricket thanks

– Brandon_J
9 hours ago










2 Answers
2






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4














To clarify, the short hop multiplier does not directly change knockback. Instead, it lowers the damage of short hop aerials by 15% (to 85%). The knockback is only reduced because it's calculated after the damage, and opponents with less damage get knockbacked less. This is only a small reduction in knockback.



Back to your question, yes, Peach's (and Daisy's) float negates this multiplier. This makes Peach's (and Daisy's) aerials relatively more damaging and with greater shieldstun. They can be performed anywhere in the air, including close to the ground as per this demonstrative video. This same video later highlights the potency of these aerials' increased damage and shieldstun through combos that rack up damage quickly and imply strong shield pressure.






share|improve this answer































    1














    Yes. If Peach (or Daisy) Float Cancel, they’re not affected by the Short Hop Modifier



    @MBorg's answer is right on the money. But I'd like to supplement it with some visuals:



    Like they explain, for all characters, any aerial performed out of a shorthop will have a .85x damage modifier attached to it. For example, with an un-staled Ganon down-air performed from both a short and full hop:



    Ganon sh dair
    Ganon fh dair



    (for those of you at home, 23.9 x .85 = 20.315 = ~20.3)



    But with Peach, as MBorg has noted, things are a little different...



    Here's an un-staled Peach back-air from a short hop, full hop and then a float cancel (please forgive my terribad video editing):



    Peach sh bair
    Peach fh bair
    Peach float Cancel bair



    Notice how--while the short hop deals only 12.8%--both the full hop and float cancel clock in at the same amount of damage: 15.1%!



    This is something I've seen many players in the community clamoring about nerfing. It's a disadvantage everyone has except Peach! While less damage means less knockback (given the way knockback operates) which means potentially more combos, Peach already has some devastating 0-80% combos with her float cancels as they are!



    With Balance Patch 3.1.0 dropping any day now, we'll see if this gets touched...






    share|improve this answer


























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      2 Answers
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      2 Answers
      2






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      active

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      active

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      4














      To clarify, the short hop multiplier does not directly change knockback. Instead, it lowers the damage of short hop aerials by 15% (to 85%). The knockback is only reduced because it's calculated after the damage, and opponents with less damage get knockbacked less. This is only a small reduction in knockback.



      Back to your question, yes, Peach's (and Daisy's) float negates this multiplier. This makes Peach's (and Daisy's) aerials relatively more damaging and with greater shieldstun. They can be performed anywhere in the air, including close to the ground as per this demonstrative video. This same video later highlights the potency of these aerials' increased damage and shieldstun through combos that rack up damage quickly and imply strong shield pressure.






      share|improve this answer




























        4














        To clarify, the short hop multiplier does not directly change knockback. Instead, it lowers the damage of short hop aerials by 15% (to 85%). The knockback is only reduced because it's calculated after the damage, and opponents with less damage get knockbacked less. This is only a small reduction in knockback.



        Back to your question, yes, Peach's (and Daisy's) float negates this multiplier. This makes Peach's (and Daisy's) aerials relatively more damaging and with greater shieldstun. They can be performed anywhere in the air, including close to the ground as per this demonstrative video. This same video later highlights the potency of these aerials' increased damage and shieldstun through combos that rack up damage quickly and imply strong shield pressure.






        share|improve this answer


























          4












          4








          4







          To clarify, the short hop multiplier does not directly change knockback. Instead, it lowers the damage of short hop aerials by 15% (to 85%). The knockback is only reduced because it's calculated after the damage, and opponents with less damage get knockbacked less. This is only a small reduction in knockback.



          Back to your question, yes, Peach's (and Daisy's) float negates this multiplier. This makes Peach's (and Daisy's) aerials relatively more damaging and with greater shieldstun. They can be performed anywhere in the air, including close to the ground as per this demonstrative video. This same video later highlights the potency of these aerials' increased damage and shieldstun through combos that rack up damage quickly and imply strong shield pressure.






          share|improve this answer













          To clarify, the short hop multiplier does not directly change knockback. Instead, it lowers the damage of short hop aerials by 15% (to 85%). The knockback is only reduced because it's calculated after the damage, and opponents with less damage get knockbacked less. This is only a small reduction in knockback.



          Back to your question, yes, Peach's (and Daisy's) float negates this multiplier. This makes Peach's (and Daisy's) aerials relatively more damaging and with greater shieldstun. They can be performed anywhere in the air, including close to the ground as per this demonstrative video. This same video later highlights the potency of these aerials' increased damage and shieldstun through combos that rack up damage quickly and imply strong shield pressure.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 4 hours ago









          MBorgMBorg

          1,509522




          1,509522

























              1














              Yes. If Peach (or Daisy) Float Cancel, they’re not affected by the Short Hop Modifier



              @MBorg's answer is right on the money. But I'd like to supplement it with some visuals:



              Like they explain, for all characters, any aerial performed out of a shorthop will have a .85x damage modifier attached to it. For example, with an un-staled Ganon down-air performed from both a short and full hop:



              Ganon sh dair
              Ganon fh dair



              (for those of you at home, 23.9 x .85 = 20.315 = ~20.3)



              But with Peach, as MBorg has noted, things are a little different...



              Here's an un-staled Peach back-air from a short hop, full hop and then a float cancel (please forgive my terribad video editing):



              Peach sh bair
              Peach fh bair
              Peach float Cancel bair



              Notice how--while the short hop deals only 12.8%--both the full hop and float cancel clock in at the same amount of damage: 15.1%!



              This is something I've seen many players in the community clamoring about nerfing. It's a disadvantage everyone has except Peach! While less damage means less knockback (given the way knockback operates) which means potentially more combos, Peach already has some devastating 0-80% combos with her float cancels as they are!



              With Balance Patch 3.1.0 dropping any day now, we'll see if this gets touched...






              share|improve this answer






























                1














                Yes. If Peach (or Daisy) Float Cancel, they’re not affected by the Short Hop Modifier



                @MBorg's answer is right on the money. But I'd like to supplement it with some visuals:



                Like they explain, for all characters, any aerial performed out of a shorthop will have a .85x damage modifier attached to it. For example, with an un-staled Ganon down-air performed from both a short and full hop:



                Ganon sh dair
                Ganon fh dair



                (for those of you at home, 23.9 x .85 = 20.315 = ~20.3)



                But with Peach, as MBorg has noted, things are a little different...



                Here's an un-staled Peach back-air from a short hop, full hop and then a float cancel (please forgive my terribad video editing):



                Peach sh bair
                Peach fh bair
                Peach float Cancel bair



                Notice how--while the short hop deals only 12.8%--both the full hop and float cancel clock in at the same amount of damage: 15.1%!



                This is something I've seen many players in the community clamoring about nerfing. It's a disadvantage everyone has except Peach! While less damage means less knockback (given the way knockback operates) which means potentially more combos, Peach already has some devastating 0-80% combos with her float cancels as they are!



                With Balance Patch 3.1.0 dropping any day now, we'll see if this gets touched...






                share|improve this answer




























                  1












                  1








                  1







                  Yes. If Peach (or Daisy) Float Cancel, they’re not affected by the Short Hop Modifier



                  @MBorg's answer is right on the money. But I'd like to supplement it with some visuals:



                  Like they explain, for all characters, any aerial performed out of a shorthop will have a .85x damage modifier attached to it. For example, with an un-staled Ganon down-air performed from both a short and full hop:



                  Ganon sh dair
                  Ganon fh dair



                  (for those of you at home, 23.9 x .85 = 20.315 = ~20.3)



                  But with Peach, as MBorg has noted, things are a little different...



                  Here's an un-staled Peach back-air from a short hop, full hop and then a float cancel (please forgive my terribad video editing):



                  Peach sh bair
                  Peach fh bair
                  Peach float Cancel bair



                  Notice how--while the short hop deals only 12.8%--both the full hop and float cancel clock in at the same amount of damage: 15.1%!



                  This is something I've seen many players in the community clamoring about nerfing. It's a disadvantage everyone has except Peach! While less damage means less knockback (given the way knockback operates) which means potentially more combos, Peach already has some devastating 0-80% combos with her float cancels as they are!



                  With Balance Patch 3.1.0 dropping any day now, we'll see if this gets touched...






                  share|improve this answer















                  Yes. If Peach (or Daisy) Float Cancel, they’re not affected by the Short Hop Modifier



                  @MBorg's answer is right on the money. But I'd like to supplement it with some visuals:



                  Like they explain, for all characters, any aerial performed out of a shorthop will have a .85x damage modifier attached to it. For example, with an un-staled Ganon down-air performed from both a short and full hop:



                  Ganon sh dair
                  Ganon fh dair



                  (for those of you at home, 23.9 x .85 = 20.315 = ~20.3)



                  But with Peach, as MBorg has noted, things are a little different...



                  Here's an un-staled Peach back-air from a short hop, full hop and then a float cancel (please forgive my terribad video editing):



                  Peach sh bair
                  Peach fh bair
                  Peach float Cancel bair



                  Notice how--while the short hop deals only 12.8%--both the full hop and float cancel clock in at the same amount of damage: 15.1%!



                  This is something I've seen many players in the community clamoring about nerfing. It's a disadvantage everyone has except Peach! While less damage means less knockback (given the way knockback operates) which means potentially more combos, Peach already has some devastating 0-80% combos with her float cancels as they are!



                  With Balance Patch 3.1.0 dropping any day now, we'll see if this gets touched...







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 51 mins ago

























                  answered 1 hour ago









                  scohe001scohe001

                  4,30121543




                  4,30121543






























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