How to animate petals openingHow to create a flower unfurling effect?How to animate rotation of duplivert...
Company stopped paying my salary. What are my options?
get unsigned long long addition carry
The unknown and unexplained in science fiction
Is your maximum jump distance halved by grappling?
Would the rotation of the starfield from a ring station be too disorienting?
Examples where existence is harder than evaluation
Why did Yoast put a no-index tag in my XML sitemap?
My perfect evil overlord plan... or is it?
Why is it wrong to *implement* myself a known, published, widely believed to be secure crypto algorithm?
How could a civilization detect tachyons?
How do I give a darkroom course without negatives from the attendees?
Why is the episode called "The Last of the Starks"?
Should one save up to purchase a house/condo or maximize their 401k first?
Is this strange Morse signal type common?
My Sixteen Friendly Students
Why doesn't a particle exert force on itself?
Names of the Six Tastes
mini sub panel?
why it is 2>&1 and not 2>>&1 to append to a log file
Partition error (Fdisk/Parted)
Is the tensor product (of vector spaces) commutative?
Identity of a supposed anonymous referee revealed through "Description" of the report
Learning how to read schematics, questions about fractional voltage in schematic
Are there vaccine ingredients which may not be disclosed ("hidden", "trade secret", or similar)?
How to animate petals opening
How to create a flower unfurling effect?How to animate rotation of duplivert shapeHow do I animate time?How to reverse animate?How to animate a opening lid?How to animate a propellor?How to animate stretchable muscles?How to animate characters sliding?How to animate a gun?how to animate dripping substanceHow to animate objects duplicating?How to animate rotation of duplivert shape
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
$begingroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
$endgroup$
|
show 2 more comments
$begingroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
$endgroup$
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago
|
show 2 more comments
$begingroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
$endgroup$
I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.

In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.
I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.
How should I approach this?
animation
animation
asked 6 hours ago
kim holderkim holder
9031029
9031029
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago
|
show 2 more comments
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago
1
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago
$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago
|
show 2 more comments
1 Answer
1
active
oldest
votes
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago
|
show 3 more comments
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f140034%2fhow-to-animate-petals-opening%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago
|
show 3 more comments
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago
|
show 3 more comments
$begingroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

$endgroup$
so, with Dupliverts:
- Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.
- Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.
- Parent the armature to the circle. The petal should duplicate along the circle.
- Animate the bone in Pose mode, it animates the other petals.

answered 4 hours ago
moonbootsmoonboots
15.8k21330
15.8k21330
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago
|
show 3 more comments
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago
$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago
$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago
$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago
$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago
$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago
|
show 3 more comments
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f140034%2fhow-to-animate-petals-opening%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago
$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago
$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago
$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago
1
$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago