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How to animate petals opening


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2












$begingroup$


I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.



enter image description here



In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.



I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.



How should I approach this?










share|improve this question









$endgroup$












  • $begingroup$
    This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
    $endgroup$
    – Leander
    6 hours ago










  • $begingroup$
    Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
    $endgroup$
    – moonboots
    5 hours ago










  • $begingroup$
    As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
    $endgroup$
    – Shehroz Khan
    5 hours ago












  • $begingroup$
    @Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
    $endgroup$
    – kim holder
    4 hours ago






  • 1




    $begingroup$
    will shape keys work?
    $endgroup$
    – triplex
    4 hours ago


















2












$begingroup$


I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.



enter image description here



In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.



I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.



How should I approach this?










share|improve this question









$endgroup$












  • $begingroup$
    This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
    $endgroup$
    – Leander
    6 hours ago










  • $begingroup$
    Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
    $endgroup$
    – moonboots
    5 hours ago










  • $begingroup$
    As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
    $endgroup$
    – Shehroz Khan
    5 hours ago












  • $begingroup$
    @Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
    $endgroup$
    – kim holder
    4 hours ago






  • 1




    $begingroup$
    will shape keys work?
    $endgroup$
    – triplex
    4 hours ago














2












2








2





$begingroup$


I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.



enter image description here



In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.



I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.



How should I approach this?










share|improve this question









$endgroup$




I need to make a set of rectangles standing up on the edge of a circle close inwards and fan outwards. They aren't actually petals but it seems like an intuitive way to explain it.



enter image description here



In the image I've gotten the geometry I want by using dupliverts, but I can't get that to work for an animation. It doesn't orient correctly unless the child object's rotation is reset with Ctrl + A. I tried animating array modifiers, but the rectangles distort.



I don't think using constraints will allow me to get all the rectangles to nicely spread each in a different direction. I am wondering now about drivers, but I've barely used constraints or drivers. Also it would be really nice to keep the aspect of having one shape determine the shape of the others, so I can edit the shape of all of these blades at once later on if I want to.



How should I approach this?







animation






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 6 hours ago









kim holderkim holder

9031029




9031029












  • $begingroup$
    This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
    $endgroup$
    – Leander
    6 hours ago










  • $begingroup$
    Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
    $endgroup$
    – moonboots
    5 hours ago










  • $begingroup$
    As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
    $endgroup$
    – Shehroz Khan
    5 hours ago












  • $begingroup$
    @Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
    $endgroup$
    – kim holder
    4 hours ago






  • 1




    $begingroup$
    will shape keys work?
    $endgroup$
    – triplex
    4 hours ago


















  • $begingroup$
    This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
    $endgroup$
    – Leander
    6 hours ago










  • $begingroup$
    Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
    $endgroup$
    – moonboots
    5 hours ago










  • $begingroup$
    As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
    $endgroup$
    – Shehroz Khan
    5 hours ago












  • $begingroup$
    @Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
    $endgroup$
    – kim holder
    4 hours ago






  • 1




    $begingroup$
    will shape keys work?
    $endgroup$
    – triplex
    4 hours ago
















$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago




$begingroup$
This question is very related. I'm not marking it as a duplicate, since you didn't plan on using animation nodes, however it would be worth it.
$endgroup$
– Leander
6 hours ago












$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago




$begingroup$
Duplivert works fine for me, you parent your petal to a bone With Automatic Weight, then parent the armature to a sphere and press Duplications > Vert, what is your problem with this solution?
$endgroup$
– moonboots
5 hours ago












$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago






$begingroup$
As you said its an array. Make a Shape key of the rectangle (Petal) to desired shape. Then, Animated its value from 0 to 1.
$endgroup$
– Shehroz Khan
5 hours ago














$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago




$begingroup$
@Leander i did look at that and thought about it. I think I should learn animation nodes but hoped to avoid it this time as it looks like something it would take a while to figure out.
$endgroup$
– kim holder
4 hours ago




1




1




$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago




$begingroup$
will shape keys work?
$endgroup$
– triplex
4 hours ago










1 Answer
1






active

oldest

votes


















5












$begingroup$

so, with Dupliverts:




  • Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.

  • Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.

  • Parent the armature to the circle. The petal should duplicate along the circle.

  • Animate the bone in Pose mode, it animates the other petals.


enter image description here






share|improve this answer









$endgroup$













  • $begingroup$
    NICE answer!, that was fast
    $endgroup$
    – triplex
    4 hours ago










  • $begingroup$
    @triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
    $endgroup$
    – kim holder
    4 hours ago










  • $begingroup$
    ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
    $endgroup$
    – moonboots
    3 hours ago










  • $begingroup$
    oh, ok, but nice answer, anyway :-)
    $endgroup$
    – triplex
    3 hours ago










  • $begingroup$
    Nicer than mine.. :D
    $endgroup$
    – Robin Betts
    3 hours ago












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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









5












$begingroup$

so, with Dupliverts:




  • Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.

  • Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.

  • Parent the armature to the circle. The petal should duplicate along the circle.

  • Animate the bone in Pose mode, it animates the other petals.


enter image description here






share|improve this answer









$endgroup$













  • $begingroup$
    NICE answer!, that was fast
    $endgroup$
    – triplex
    4 hours ago










  • $begingroup$
    @triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
    $endgroup$
    – kim holder
    4 hours ago










  • $begingroup$
    ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
    $endgroup$
    – moonboots
    3 hours ago










  • $begingroup$
    oh, ok, but nice answer, anyway :-)
    $endgroup$
    – triplex
    3 hours ago










  • $begingroup$
    Nicer than mine.. :D
    $endgroup$
    – Robin Betts
    3 hours ago
















5












$begingroup$

so, with Dupliverts:




  • Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.

  • Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.

  • Parent the armature to the circle. The petal should duplicate along the circle.

  • Animate the bone in Pose mode, it animates the other petals.


enter image description here






share|improve this answer









$endgroup$













  • $begingroup$
    NICE answer!, that was fast
    $endgroup$
    – triplex
    4 hours ago










  • $begingroup$
    @triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
    $endgroup$
    – kim holder
    4 hours ago










  • $begingroup$
    ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
    $endgroup$
    – moonboots
    3 hours ago










  • $begingroup$
    oh, ok, but nice answer, anyway :-)
    $endgroup$
    – triplex
    3 hours ago










  • $begingroup$
    Nicer than mine.. :D
    $endgroup$
    – Robin Betts
    3 hours ago














5












5








5





$begingroup$

so, with Dupliverts:




  • Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.

  • Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.

  • Parent the armature to the circle. The petal should duplicate along the circle.

  • Animate the bone in Pose mode, it animates the other petals.


enter image description here






share|improve this answer









$endgroup$



so, with Dupliverts:




  • Create your circle, create your petal, apply the rotations, parent the petal to a bone With Automatic Weight.

  • Select your circle, in the Properties panel > Object > Duplication, press the Verts button, enable Rotation.

  • Parent the armature to the circle. The petal should duplicate along the circle.

  • Animate the bone in Pose mode, it animates the other petals.


enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered 4 hours ago









moonbootsmoonboots

15.8k21330




15.8k21330












  • $begingroup$
    NICE answer!, that was fast
    $endgroup$
    – triplex
    4 hours ago










  • $begingroup$
    @triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
    $endgroup$
    – kim holder
    4 hours ago










  • $begingroup$
    ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
    $endgroup$
    – moonboots
    3 hours ago










  • $begingroup$
    oh, ok, but nice answer, anyway :-)
    $endgroup$
    – triplex
    3 hours ago










  • $begingroup$
    Nicer than mine.. :D
    $endgroup$
    – Robin Betts
    3 hours ago


















  • $begingroup$
    NICE answer!, that was fast
    $endgroup$
    – triplex
    4 hours ago










  • $begingroup$
    @triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
    $endgroup$
    – kim holder
    4 hours ago










  • $begingroup$
    ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
    $endgroup$
    – moonboots
    3 hours ago










  • $begingroup$
    oh, ok, but nice answer, anyway :-)
    $endgroup$
    – triplex
    3 hours ago










  • $begingroup$
    Nicer than mine.. :D
    $endgroup$
    – Robin Betts
    3 hours ago
















$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago




$begingroup$
NICE answer!, that was fast
$endgroup$
– triplex
4 hours ago












$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago




$begingroup$
@triplex They may have had it ready because I posted the question a couple of hours ago. But yes, quite a nice answer.
$endgroup$
– kim holder
4 hours ago












$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago




$begingroup$
ah ah yes, I prepared it one hour ago but I was not sure about the problem he met with Dupliverts
$endgroup$
– moonboots
3 hours ago












$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago




$begingroup$
oh, ok, but nice answer, anyway :-)
$endgroup$
– triplex
3 hours ago












$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago




$begingroup$
Nicer than mine.. :D
$endgroup$
– Robin Betts
3 hours ago


















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