Removing Doubles Destroy TopologyTopology modelingTips for proper topologyProblem with bad topologyTopology...

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Removing Doubles Destroy Topology


Topology modelingTips for proper topologyProblem with bad topologyTopology question regarding vehicleTopology: Sphere to planeWhat is the function of “removing doubles UV”Remove doubles isn't removing overlapping verticesTopology improvements?'Remove Doubles' is removing vertices that don't overlap. Whats wrong?Removing Doubles Ruins Mesh of My Character






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$begingroup$


Problem:



When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



Before Removing DoublesAfter Removing Doubles



Constraint:



This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



Assumption:



I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



Solution tried:



Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.










share|improve this question









$endgroup$



















    1












    $begingroup$


    Problem:



    When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



    Before Removing DoublesAfter Removing Doubles



    Constraint:



    This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



    Assumption:



    I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



    Solution tried:



    Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.










    share|improve this question









    $endgroup$















      1












      1








      1





      $begingroup$


      Problem:



      When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



      Before Removing DoublesAfter Removing Doubles



      Constraint:



      This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



      Assumption:



      I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



      Solution tried:



      Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.










      share|improve this question









      $endgroup$




      Problem:



      When two vertices are being too close to each others, during the operation of "Remove Doubles", they merged together as it considered as a single vertex. It happens during my organic modelling, picture below shows before and after removing the doubles from my part of my mesh. Preserving quads topology is the primary, is there a solution to this problem?



      Before Removing DoublesAfter Removing Doubles



      Constraint:



      This part of the mesh is limited to this size proportion. In other words, it's not rational to just scale up these faces to avoid the problem.



      Assumption:



      I assumed ensuring no doubles exists is important for avoiding the problem of "Bone Heat Weighting:Failed to find solution for one or more bones." during parenting mesh to rigs with automatic weights.



      Solution tried:



      Scaling up the mesh by factor of 10 or 20, but it doesn't help in blender to not consider the vertices as doubles.







      modeling topology






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 4 hours ago









      AceryLAceryL

      254




      254






















          1 Answer
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          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$













          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            3 hours ago












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          1 Answer
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          active

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          2












          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$













          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            3 hours ago
















          2












          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$













          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            3 hours ago














          2












          2








          2





          $begingroup$

          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".






          share|improve this answer









          $endgroup$



          From what I have seen, you should try adjusting the merge distance. This can be found in the bottom of the tools panel after you remove doubles.



          enter image description here



          This process will adjust the limit for considering something a "double".







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 4 hours ago









          sac396sac396

          885




          885












          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            3 hours ago


















          • $begingroup$
            That helps, Thank you!
            $endgroup$
            – AceryL
            3 hours ago
















          $begingroup$
          That helps, Thank you!
          $endgroup$
          – AceryL
          3 hours ago




          $begingroup$
          That helps, Thank you!
          $endgroup$
          – AceryL
          3 hours ago


















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