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Use color ramp to mix materials
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I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.
texturing shaders
New contributor
$endgroup$
add a comment |
$begingroup$
I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.
texturing shaders
New contributor
$endgroup$
2
$begingroup$
I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago
add a comment |
$begingroup$
I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.
texturing shaders
New contributor
$endgroup$
I'm trying to set up a material that shades the topography of a spherical model of the Earth based on distance to the center of the Earth. Setting up a ColorRamp based on distance from the center of the sphere is easy:
But each color in the ramp needs a different texture applied to it. In 3ds Max this is done by applying textures to each stop in the Gradient Ramp:
Can something similar be done in Blender? I found a related Blender question, but I can't see how the answer would apply to this situation.
texturing shaders
texturing shaders
New contributor
New contributor
edited 2 hours ago
cegaton
66.8k10 gold badges134 silver badges292 bronze badges
66.8k10 gold badges134 silver badges292 bronze badges
New contributor
asked 8 hours ago
GargazaGargaza
134 bronze badges
134 bronze badges
New contributor
New contributor
2
$begingroup$
I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago
add a comment |
2
$begingroup$
I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago
2
2
$begingroup$
I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago
$begingroup$
I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Use a color ramp to control the mix between different shaders.
To mix more shaders use other ramps with different values.
$endgroup$
add a comment |
$begingroup$
Cegaton's node template works splendidly! I test-added a few textures and here's the result:
New contributor
$endgroup$
$begingroup$
Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
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– cegaton
2 hours ago
add a comment |
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2 Answers
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$begingroup$
Use a color ramp to control the mix between different shaders.
To mix more shaders use other ramps with different values.
$endgroup$
add a comment |
$begingroup$
Use a color ramp to control the mix between different shaders.
To mix more shaders use other ramps with different values.
$endgroup$
add a comment |
$begingroup$
Use a color ramp to control the mix between different shaders.
To mix more shaders use other ramps with different values.
$endgroup$
Use a color ramp to control the mix between different shaders.
To mix more shaders use other ramps with different values.
answered 7 hours ago
cegatoncegaton
66.8k10 gold badges134 silver badges292 bronze badges
66.8k10 gold badges134 silver badges292 bronze badges
add a comment |
add a comment |
$begingroup$
Cegaton's node template works splendidly! I test-added a few textures and here's the result:
New contributor
$endgroup$
$begingroup$
Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
$endgroup$
– cegaton
2 hours ago
add a comment |
$begingroup$
Cegaton's node template works splendidly! I test-added a few textures and here's the result:
New contributor
$endgroup$
$begingroup$
Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
$endgroup$
– cegaton
2 hours ago
add a comment |
$begingroup$
Cegaton's node template works splendidly! I test-added a few textures and here's the result:
New contributor
$endgroup$
Cegaton's node template works splendidly! I test-added a few textures and here's the result:
New contributor
edited 2 hours ago
cegaton
66.8k10 gold badges134 silver badges292 bronze badges
66.8k10 gold badges134 silver badges292 bronze badges
New contributor
answered 2 hours ago
GargazaGargaza
134 bronze badges
134 bronze badges
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New contributor
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Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
$endgroup$
– cegaton
2 hours ago
add a comment |
$begingroup$
Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
$endgroup$
– cegaton
2 hours ago
$begingroup$
Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
$endgroup$
– cegaton
2 hours ago
$begingroup$
Please don't use the answers section to ask new questions. Use the big blue "Ask Question" box at the top right of this page.
$endgroup$
– cegaton
2 hours ago
add a comment |
Gargaza is a new contributor. Be nice, and check out our Code of Conduct.
Gargaza is a new contributor. Be nice, and check out our Code of Conduct.
Gargaza is a new contributor. Be nice, and check out our Code of Conduct.
Gargaza is a new contributor. Be nice, and check out our Code of Conduct.
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I hace no clue how to read the nodes from other programs. But if I understand this correctly, you can use the gradient to control the mix between different shadersblending two textures terrain To mix more than two shaders concatenate more chanis of ramps and mix nodes.
$endgroup$
– cegaton
8 hours ago