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Does the Beacon of Hope spell maximize the HP regained from any Potion of Healing?
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I’m really looking for validation as to how I think this would work.
The Beacon of Hope spell description states (emphasis mine):
This spell bestows hope and vitality. Choose any number of creatures
within range. For the duration, each target has advantage on Wisdom
saving throws and death saving throws, and regains the maximum number
of hit points possible from any healing.
Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:
- Healing – 10 HP
- Greater Healing – 20 HP
- Superior Healing – 40 HP
- Supreme healing – 60 HP
I guess I’m not sure if it being a potion vs. a spell is relevant.
dnd-5e spells healing hit-points potions
$endgroup$
add a comment |
$begingroup$
I’m really looking for validation as to how I think this would work.
The Beacon of Hope spell description states (emphasis mine):
This spell bestows hope and vitality. Choose any number of creatures
within range. For the duration, each target has advantage on Wisdom
saving throws and death saving throws, and regains the maximum number
of hit points possible from any healing.
Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:
- Healing – 10 HP
- Greater Healing – 20 HP
- Superior Healing – 40 HP
- Supreme healing – 60 HP
I guess I’m not sure if it being a potion vs. a spell is relevant.
dnd-5e spells healing hit-points potions
$endgroup$
add a comment |
$begingroup$
I’m really looking for validation as to how I think this would work.
The Beacon of Hope spell description states (emphasis mine):
This spell bestows hope and vitality. Choose any number of creatures
within range. For the duration, each target has advantage on Wisdom
saving throws and death saving throws, and regains the maximum number
of hit points possible from any healing.
Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:
- Healing – 10 HP
- Greater Healing – 20 HP
- Superior Healing – 40 HP
- Supreme healing – 60 HP
I guess I’m not sure if it being a potion vs. a spell is relevant.
dnd-5e spells healing hit-points potions
$endgroup$
I’m really looking for validation as to how I think this would work.
The Beacon of Hope spell description states (emphasis mine):
This spell bestows hope and vitality. Choose any number of creatures
within range. For the duration, each target has advantage on Wisdom
saving throws and death saving throws, and regains the maximum number
of hit points possible from any healing.
Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:
- Healing – 10 HP
- Greater Healing – 20 HP
- Superior Healing – 40 HP
- Supreme healing – 60 HP
I guess I’m not sure if it being a potion vs. a spell is relevant.
dnd-5e spells healing hit-points potions
dnd-5e spells healing hit-points potions
edited 3 hours ago
V2Blast♦
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asked 8 hours ago
HanzelManHanzelMan
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add a comment |
1 Answer
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$begingroup$
Beacon of Hope affects any and all healing, including potions of healing
The beacon of hope spell states:
For the duration, each target [...] regains the maximum number of hit points possible from any healing.
And potion of healing states:
You regain hit points when you drink this potion...
Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.
Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.
If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...
This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.
$endgroup$
add a comment |
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$begingroup$
Beacon of Hope affects any and all healing, including potions of healing
The beacon of hope spell states:
For the duration, each target [...] regains the maximum number of hit points possible from any healing.
And potion of healing states:
You regain hit points when you drink this potion...
Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.
Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.
If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...
This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.
$endgroup$
add a comment |
$begingroup$
Beacon of Hope affects any and all healing, including potions of healing
The beacon of hope spell states:
For the duration, each target [...] regains the maximum number of hit points possible from any healing.
And potion of healing states:
You regain hit points when you drink this potion...
Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.
Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.
If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...
This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.
$endgroup$
add a comment |
$begingroup$
Beacon of Hope affects any and all healing, including potions of healing
The beacon of hope spell states:
For the duration, each target [...] regains the maximum number of hit points possible from any healing.
And potion of healing states:
You regain hit points when you drink this potion...
Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.
Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.
If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...
This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.
$endgroup$
Beacon of Hope affects any and all healing, including potions of healing
The beacon of hope spell states:
For the duration, each target [...] regains the maximum number of hit points possible from any healing.
And potion of healing states:
You regain hit points when you drink this potion...
Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.
Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.
If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...
This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.
edited 7 hours ago
answered 8 hours ago
Medix2Medix2
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