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Does the Beacon of Hope spell maximize the HP regained from any Potion of Healing?


Does Fey Ancestry grant advantage on the save against Otto's Irresistible Dance?Does Font of Life grant a saving throw against enervation?Does a healing spell after Beacon of Hope deal maximum healing?Does Beacon of Hope benefit Vampiric Touch's healing?Are these good rules for throwing a potion of healing?Will beacon of hope work on Channel Divinity: Preserve life?Is my nerfed version of the Healing Spirit spell in line with the relative power level of other sources of healing?Can an unconscious PC or NPC reject healing from a potion?How would the Beacon of Hope spell interact with the paladin's Lay on Hands feature?How does the Melf's Minute Meteors spell interact with the Evocation wizard's Sculpt Spells feature?






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I’m really looking for validation as to how I think this would work.



The Beacon of Hope spell description states (emphasis mine):




This spell bestows hope and vitality. Choose any number of creatures
within range. For the duration, each target has advantage on Wisdom
saving throws and death saving throws, and regains the maximum number
of hit points possible from any healing.




Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:




  • Healing – 10 HP

  • Greater Healing – 20 HP

  • Superior Healing – 40 HP

  • Supreme healing – 60 HP


I guess I’m not sure if it being a potion vs. a spell is relevant.










share|improve this question











$endgroup$





















    10












    $begingroup$


    I’m really looking for validation as to how I think this would work.



    The Beacon of Hope spell description states (emphasis mine):




    This spell bestows hope and vitality. Choose any number of creatures
    within range. For the duration, each target has advantage on Wisdom
    saving throws and death saving throws, and regains the maximum number
    of hit points possible from any healing.




    Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:




    • Healing – 10 HP

    • Greater Healing – 20 HP

    • Superior Healing – 40 HP

    • Supreme healing – 60 HP


    I guess I’m not sure if it being a potion vs. a spell is relevant.










    share|improve this question











    $endgroup$

















      10












      10








      10





      $begingroup$


      I’m really looking for validation as to how I think this would work.



      The Beacon of Hope spell description states (emphasis mine):




      This spell bestows hope and vitality. Choose any number of creatures
      within range. For the duration, each target has advantage on Wisdom
      saving throws and death saving throws, and regains the maximum number
      of hit points possible from any healing.




      Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:




      • Healing – 10 HP

      • Greater Healing – 20 HP

      • Superior Healing – 40 HP

      • Supreme healing – 60 HP


      I guess I’m not sure if it being a potion vs. a spell is relevant.










      share|improve this question











      $endgroup$




      I’m really looking for validation as to how I think this would work.



      The Beacon of Hope spell description states (emphasis mine):




      This spell bestows hope and vitality. Choose any number of creatures
      within range. For the duration, each target has advantage on Wisdom
      saving throws and death saving throws, and regains the maximum number
      of hit points possible from any healing.




      Based on the spell description, I’m thinking any potion of healing would give the maximum HP as follows:




      • Healing – 10 HP

      • Greater Healing – 20 HP

      • Superior Healing – 40 HP

      • Supreme healing – 60 HP


      I guess I’m not sure if it being a potion vs. a spell is relevant.







      dnd-5e spells healing hit-points potions






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 3 hours ago









      V2Blast

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          $begingroup$

          Beacon of Hope affects any and all healing, including potions of healing



          The beacon of hope spell states:




          For the duration, each target [...] regains the maximum number of hit points possible from any healing. 




          And potion of healing states:




          You regain hit points when you drink this potion...




          Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.



          Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.



          If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:




          Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...




          This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.






          share|improve this answer











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            $begingroup$

            Beacon of Hope affects any and all healing, including potions of healing



            The beacon of hope spell states:




            For the duration, each target [...] regains the maximum number of hit points possible from any healing. 




            And potion of healing states:




            You regain hit points when you drink this potion...




            Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.



            Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.



            If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:




            Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...




            This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.






            share|improve this answer











            $endgroup$




















              15













              $begingroup$

              Beacon of Hope affects any and all healing, including potions of healing



              The beacon of hope spell states:




              For the duration, each target [...] regains the maximum number of hit points possible from any healing. 




              And potion of healing states:




              You regain hit points when you drink this potion...




              Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.



              Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.



              If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:




              Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...




              This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.






              share|improve this answer











              $endgroup$


















                15














                15










                15







                $begingroup$

                Beacon of Hope affects any and all healing, including potions of healing



                The beacon of hope spell states:




                For the duration, each target [...] regains the maximum number of hit points possible from any healing. 




                And potion of healing states:




                You regain hit points when you drink this potion...




                Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.



                Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.



                If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:




                Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...




                This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.






                share|improve this answer











                $endgroup$



                Beacon of Hope affects any and all healing, including potions of healing



                The beacon of hope spell states:




                For the duration, each target [...] regains the maximum number of hit points possible from any healing. 




                And potion of healing states:




                You regain hit points when you drink this potion...




                Thus drinking a potion of healing would count as healing and thus it would be affected by the beacon of hope spell.



                Your calculations are correct, a common potion of healing would heal 10, a greater potion of healing would heal 20, a superior potion of healing 40, and a supreme potion of healing 60.



                If they had wanted the feature to work a different way they would have phrased it differently like they did with the Life Cleric's Supreme Healing feature:




                Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die...




                This feature restricts the maximized healing to spells, but beacon of hope has no such restriction and so it works even on non-spell healing like the potions of healing.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 7 hours ago

























                answered 8 hours ago









                Medix2Medix2

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