Is there any way to adjust the damage type of the Eldritch Blast cantrip so that it does fire damage?What are...

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Is there any way to adjust the damage type of the Eldritch Blast cantrip so that it does fire damage?


What are the most and least-resisted damage types?Changing elements for spellsBuilding Doctor Strange as a SorcLock for Adventurers LeagueDoes Warlock Invocation Kiss of Mephistopheles require you to know the Fireball spell?Optimizing a Wizard that does no direct damage in D&D 5eOptimizing a D&D 5e Sorcerer/Warlock for supportIs there a way to change the damage type being dealt by a weapon?Can Catapult be used on Delayed Blast Fireball?Optimizing Pact of the Blade’s ability to conjure any weaponDoes every damage type have a way to deal nonmagical damage?Can two repelling blasts from opposite directions deal extra damage by crushing the target?If a warlock with the Repelling Blast invocation casts Eldritch Blast and hits, must the targets always be pushed back?






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$begingroup$


I'm looking to build a Roy Mustang (from FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of the Kiss of Mephistopheles eldritch invocation (see Unearthed Arcana: Warlock & Wizard) and the eldritch blast cantrip. For this character, it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:




  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to use the official material, plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.



Note: The GM would likely be fine with allowing me to change the damage type, but I'd prefer using existing content that allows this instead. There have been cases of "You changed a rule for them, so you should change a rule for me" and I want to avoid this.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$








  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    6 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    6 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    6 hours ago










  • $begingroup$
    I just looked up Roy Mustang and his attacks are fire, but there's no reason to think it couldn't just be explosion (force) damage that is causing the pain here.
    $endgroup$
    – Behacad
    2 hours ago




















6












$begingroup$


I'm looking to build a Roy Mustang (from FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of the Kiss of Mephistopheles eldritch invocation (see Unearthed Arcana: Warlock & Wizard) and the eldritch blast cantrip. For this character, it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:




  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to use the official material, plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.



Note: The GM would likely be fine with allowing me to change the damage type, but I'd prefer using existing content that allows this instead. There have been cases of "You changed a rule for them, so you should change a rule for me" and I want to avoid this.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$








  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    6 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    6 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    6 hours ago










  • $begingroup$
    I just looked up Roy Mustang and his attacks are fire, but there's no reason to think it couldn't just be explosion (force) damage that is causing the pain here.
    $endgroup$
    – Behacad
    2 hours ago
















6












6








6





$begingroup$


I'm looking to build a Roy Mustang (from FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of the Kiss of Mephistopheles eldritch invocation (see Unearthed Arcana: Warlock & Wizard) and the eldritch blast cantrip. For this character, it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:




  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to use the official material, plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.



Note: The GM would likely be fine with allowing me to change the damage type, but I'd prefer using existing content that allows this instead. There have been cases of "You changed a rule for them, so you should change a rule for me" and I want to avoid this.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I'm looking to build a Roy Mustang (from FMA) style character, whose primary method attack is a fiery explosion. While there are many Fire-based spells and cantrips I can use, I'm focused on the interaction of the Kiss of Mephistopheles eldritch invocation (see Unearthed Arcana: Warlock & Wizard) and the eldritch blast cantrip. For this character, it would make more sense for him to launch a flame, rather than a beam of force, that explodes into a fireball.



Is there a RAW way to adjust the damage type of eldritch blast to fire? I would be happy with a partial damage split, as long as there is fire damage being dealt.



Conditions:




  • He has to be Warlock 5, but multi-classing is allowed


  • We are allowed to use the official material, plus UA material (after running it by the GM)


  • Magic items will work, but they will need to be somewhat easy to get ahold of.



Note: The GM would likely be fine with allowing me to change the damage type, but I'd prefer using existing content that allows this instead. There have been cases of "You changed a rule for them, so you should change a rule for me" and I want to avoid this.







dnd-5e warlock cantrips damage-types






share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 3 hours ago









V2Blast

29.1k5105177




29.1k5105177






New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 6 hours ago









Balefire LiegeBalefire Liege

24810




24810




New contributor



Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Balefire Liege is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    6 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    6 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    6 hours ago










  • $begingroup$
    I just looked up Roy Mustang and his attacks are fire, but there's no reason to think it couldn't just be explosion (force) damage that is causing the pain here.
    $endgroup$
    – Behacad
    2 hours ago
















  • 1




    $begingroup$
    Related, if not duplicate: Changing elements for spells
    $endgroup$
    – Carcer
    6 hours ago






  • 1




    $begingroup$
    Are you doing this for flavor, or for a mechanical change?
    $endgroup$
    – Valkor
    6 hours ago










  • $begingroup$
    The reason for the change is for flavor.
    $endgroup$
    – Balefire Liege
    6 hours ago










  • $begingroup$
    I just looked up Roy Mustang and his attacks are fire, but there's no reason to think it couldn't just be explosion (force) damage that is causing the pain here.
    $endgroup$
    – Behacad
    2 hours ago










1




1




$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
6 hours ago




$begingroup$
Related, if not duplicate: Changing elements for spells
$endgroup$
– Carcer
6 hours ago




1




1




$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
6 hours ago




$begingroup$
Are you doing this for flavor, or for a mechanical change?
$endgroup$
– Valkor
6 hours ago












$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
6 hours ago




$begingroup$
The reason for the change is for flavor.
$endgroup$
– Balefire Liege
6 hours ago












$begingroup$
I just looked up Roy Mustang and his attacks are fire, but there's no reason to think it couldn't just be explosion (force) damage that is causing the pain here.
$endgroup$
– Behacad
2 hours ago






$begingroup$
I just looked up Roy Mustang and his attacks are fire, but there's no reason to think it couldn't just be explosion (force) damage that is causing the pain here.
$endgroup$
– Behacad
2 hours ago












2 Answers
2






active

oldest

votes


















17












$begingroup$

There currently is no method for this



While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



In terms of changing a damage type for any spell, that was your only option.



However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



DM's choice to change it



A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



Changing for flavor



While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can change your narration for it - and maybe just for when you use the invocation.



A build challenge



Instead of going with your current build, you could do a Sorcerer build that has fire bolt and the Metamagic Quickened Spell so that you can cast the cantrip fire bolt and follow it with a quickened fireball bonus action.



If you want to minimize risk here with fire being often resisted, you could also take the Elemental Adept feat (PHB, p. 166) and bypass fire resistance.





  • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.








share|improve this answer











$endgroup$













  • $begingroup$
    Agree with "Changing for flavor" paragraph. This would be similar to how Sacred flame looks like flame, but in fact causes radiant damage.
    $endgroup$
    – mdrichey
    2 hours ago












  • $begingroup$
    @rykara already done - see section on DMs choice
    $endgroup$
    – NautArch
    2 hours ago



















4












$begingroup$

There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced1 damage type (after poison), while almost nothing reduces pure force.



If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)





1 When I say "reduced", I'm collectively referring to both immunity and resistance.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
    $endgroup$
    – PixelMaster
    4 hours ago












  • $begingroup$
    see also this question: What are the most and least-resisted damage types?
    $endgroup$
    – PixelMaster
    4 hours ago








  • 1




    $begingroup$
    Fair enough. That actually strengthens my point.
    $endgroup$
    – Darth Pseudonym
    4 hours ago










  • $begingroup$
    that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
    $endgroup$
    – PixelMaster
    3 hours ago












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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









17












$begingroup$

There currently is no method for this



While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



In terms of changing a damage type for any spell, that was your only option.



However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



DM's choice to change it



A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



Changing for flavor



While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can change your narration for it - and maybe just for when you use the invocation.



A build challenge



Instead of going with your current build, you could do a Sorcerer build that has fire bolt and the Metamagic Quickened Spell so that you can cast the cantrip fire bolt and follow it with a quickened fireball bonus action.



If you want to minimize risk here with fire being often resisted, you could also take the Elemental Adept feat (PHB, p. 166) and bypass fire resistance.





  • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.








share|improve this answer











$endgroup$













  • $begingroup$
    Agree with "Changing for flavor" paragraph. This would be similar to how Sacred flame looks like flame, but in fact causes radiant damage.
    $endgroup$
    – mdrichey
    2 hours ago












  • $begingroup$
    @rykara already done - see section on DMs choice
    $endgroup$
    – NautArch
    2 hours ago
















17












$begingroup$

There currently is no method for this



While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



In terms of changing a damage type for any spell, that was your only option.



However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



DM's choice to change it



A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



Changing for flavor



While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can change your narration for it - and maybe just for when you use the invocation.



A build challenge



Instead of going with your current build, you could do a Sorcerer build that has fire bolt and the Metamagic Quickened Spell so that you can cast the cantrip fire bolt and follow it with a quickened fireball bonus action.



If you want to minimize risk here with fire being often resisted, you could also take the Elemental Adept feat (PHB, p. 166) and bypass fire resistance.





  • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.








share|improve this answer











$endgroup$













  • $begingroup$
    Agree with "Changing for flavor" paragraph. This would be similar to how Sacred flame looks like flame, but in fact causes radiant damage.
    $endgroup$
    – mdrichey
    2 hours ago












  • $begingroup$
    @rykara already done - see section on DMs choice
    $endgroup$
    – NautArch
    2 hours ago














17












17








17





$begingroup$

There currently is no method for this



While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



In terms of changing a damage type for any spell, that was your only option.



However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



DM's choice to change it



A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



Changing for flavor



While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can change your narration for it - and maybe just for when you use the invocation.



A build challenge



Instead of going with your current build, you could do a Sorcerer build that has fire bolt and the Metamagic Quickened Spell so that you can cast the cantrip fire bolt and follow it with a quickened fireball bonus action.



If you want to minimize risk here with fire being often resisted, you could also take the Elemental Adept feat (PHB, p. 166) and bypass fire resistance.





  • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.








share|improve this answer











$endgroup$



There currently is no method for this



While the Unearthed Arcana Lore Wizard created a method to change spell damage types, it only included spells that cost a spell slot, so cantrips like Eldritch Blast were not included.



In terms of changing a damage type for any spell, that was your only option.



However, even if you did utilize that, you really have to be careful in multiclassing Unearthed Arcana classes - those weren't tuned for multiclassing and combining a UA class with a UA invocation is treading into risky waters.



DM's choice to change it



A DM could provide EB as fire instead of force. Ultimately, it's not a big deal, but it may become a decision you regret because there are many monsters with fire resistance/immunity and very few force resistant/immune.



Changing for flavor



While Mustang does use actual fire here, you could just 'flavor' the look of your eldritch blast to be a fire-looking effect - but that it does just deal force damage. If you don't change the actual mechanics (damage type), then you can change your narration for it - and maybe just for when you use the invocation.



A build challenge



Instead of going with your current build, you could do a Sorcerer build that has fire bolt and the Metamagic Quickened Spell so that you can cast the cantrip fire bolt and follow it with a quickened fireball bonus action.



If you want to minimize risk here with fire being often resisted, you could also take the Elemental Adept feat (PHB, p. 166) and bypass fire resistance.





  • Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.


  • You can select this feat multiple times. Each time you do so, you must choose a different damage type.









share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago









V2Blast

29.1k5105177




29.1k5105177










answered 6 hours ago









NautArchNautArch

65.6k10241437




65.6k10241437












  • $begingroup$
    Agree with "Changing for flavor" paragraph. This would be similar to how Sacred flame looks like flame, but in fact causes radiant damage.
    $endgroup$
    – mdrichey
    2 hours ago












  • $begingroup$
    @rykara already done - see section on DMs choice
    $endgroup$
    – NautArch
    2 hours ago


















  • $begingroup$
    Agree with "Changing for flavor" paragraph. This would be similar to how Sacred flame looks like flame, but in fact causes radiant damage.
    $endgroup$
    – mdrichey
    2 hours ago












  • $begingroup$
    @rykara already done - see section on DMs choice
    $endgroup$
    – NautArch
    2 hours ago
















$begingroup$
Agree with "Changing for flavor" paragraph. This would be similar to how Sacred flame looks like flame, but in fact causes radiant damage.
$endgroup$
– mdrichey
2 hours ago






$begingroup$
Agree with "Changing for flavor" paragraph. This would be similar to how Sacred flame looks like flame, but in fact causes radiant damage.
$endgroup$
– mdrichey
2 hours ago














$begingroup$
@rykara already done - see section on DMs choice
$endgroup$
– NautArch
2 hours ago




$begingroup$
@rykara already done - see section on DMs choice
$endgroup$
– NautArch
2 hours ago













4












$begingroup$

There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced1 damage type (after poison), while almost nothing reduces pure force.



If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)





1 When I say "reduced", I'm collectively referring to both immunity and resistance.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
    $endgroup$
    – PixelMaster
    4 hours ago












  • $begingroup$
    see also this question: What are the most and least-resisted damage types?
    $endgroup$
    – PixelMaster
    4 hours ago








  • 1




    $begingroup$
    Fair enough. That actually strengthens my point.
    $endgroup$
    – Darth Pseudonym
    4 hours ago










  • $begingroup$
    that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
    $endgroup$
    – PixelMaster
    3 hours ago
















4












$begingroup$

There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced1 damage type (after poison), while almost nothing reduces pure force.



If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)





1 When I say "reduced", I'm collectively referring to both immunity and resistance.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
    $endgroup$
    – PixelMaster
    4 hours ago












  • $begingroup$
    see also this question: What are the most and least-resisted damage types?
    $endgroup$
    – PixelMaster
    4 hours ago








  • 1




    $begingroup$
    Fair enough. That actually strengthens my point.
    $endgroup$
    – Darth Pseudonym
    4 hours ago










  • $begingroup$
    that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
    $endgroup$
    – PixelMaster
    3 hours ago














4












4








4





$begingroup$

There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced1 damage type (after poison), while almost nothing reduces pure force.



If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)





1 When I say "reduced", I'm collectively referring to both immunity and resistance.






share|improve this answer











$endgroup$



There isn't really a way to do that officially, but I wouldn't worry too much about having the DM do it by fiat -- changing Force damage into Fire damage is actually a serious downgrade, as fire is the second most commonly reduced1 damage type (after poison), while almost nothing reduces pure force.



If the DM gets assailed by requests to alter other rules, there's an easy response of "Okay, that's fine, as long as you're intentionally weakening yourself." (But to be honest, that is really not your problem; let the DM refuse your request if he feels it sets a problematic precedent, and if he doesn't feel it's a problem, you don't need to protect him.)





1 When I say "reduced", I'm collectively referring to both immunity and resistance.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago









V2Blast

29.1k5105177




29.1k5105177










answered 4 hours ago









Darth PseudonymDarth Pseudonym

17.2k34591




17.2k34591








  • 1




    $begingroup$
    necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
    $endgroup$
    – PixelMaster
    4 hours ago












  • $begingroup$
    see also this question: What are the most and least-resisted damage types?
    $endgroup$
    – PixelMaster
    4 hours ago








  • 1




    $begingroup$
    Fair enough. That actually strengthens my point.
    $endgroup$
    – Darth Pseudonym
    4 hours ago










  • $begingroup$
    that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
    $endgroup$
    – PixelMaster
    3 hours ago














  • 1




    $begingroup$
    necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
    $endgroup$
    – PixelMaster
    4 hours ago












  • $begingroup$
    see also this question: What are the most and least-resisted damage types?
    $endgroup$
    – PixelMaster
    4 hours ago








  • 1




    $begingroup$
    Fair enough. That actually strengthens my point.
    $endgroup$
    – Darth Pseudonym
    4 hours ago










  • $begingroup$
    that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
    $endgroup$
    – PixelMaster
    3 hours ago








1




1




$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
$endgroup$
– PixelMaster
4 hours ago






$begingroup$
necrotic damage isn't resisted that often. See giantitp.com/forums/… for a detailed overview - in fact, necrotic is only 5th place of most resisted damage types, and 4th when it comes to immunities. Admittedly, that list is from the end of 2014, but I'd think the overall trend stayed the same. Either way, you should back your statement up, especially if you have a more up-to-date source.
$endgroup$
– PixelMaster
4 hours ago














$begingroup$
see also this question: What are the most and least-resisted damage types?
$endgroup$
– PixelMaster
4 hours ago






$begingroup$
see also this question: What are the most and least-resisted damage types?
$endgroup$
– PixelMaster
4 hours ago






1




1




$begingroup$
Fair enough. That actually strengthens my point.
$endgroup$
– Darth Pseudonym
4 hours ago




$begingroup$
Fair enough. That actually strengthens my point.
$endgroup$
– Darth Pseudonym
4 hours ago












$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
$endgroup$
– PixelMaster
3 hours ago




$begingroup$
that is true, fire is resisted a lot, I never meant to disagree with you there. I just wanted to point out the part about necrotic damage ^^
$endgroup$
– PixelMaster
3 hours ago










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