Cross-dimension teleportation using command block or datapack?
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Cross-dimension teleportation using command block or datapack?
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Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?
I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.
Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.
minecraft
add a comment |
Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?
I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.
Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.
minecraft
Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)
– Moacir
10 hours ago
This is problematic is plain vanilla too. I have a datapack with a warp system so players can use/trigger warp set <number>(where warp is a trigger enabled scoreboard) to activate anexecute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords>in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.
– Nik3141
10 hours ago
add a comment |
Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?
I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.
Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.
minecraft
Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?
I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.
Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.
minecraft
minecraft
asked 11 hours ago
BotskoNetBotskoNet
286134
286134
Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)
– Moacir
10 hours ago
This is problematic is plain vanilla too. I have a datapack with a warp system so players can use/trigger warp set <number>(where warp is a trigger enabled scoreboard) to activate anexecute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords>in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.
– Nik3141
10 hours ago
add a comment |
Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)
– Moacir
10 hours ago
This is problematic is plain vanilla too. I have a datapack with a warp system so players can use/trigger warp set <number>(where warp is a trigger enabled scoreboard) to activate anexecute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords>in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.
– Nik3141
10 hours ago
Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)
– Moacir
10 hours ago
Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)
– Moacir
10 hours ago
This is problematic is plain vanilla too. I have a datapack with a warp system so players can use
/trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.– Nik3141
10 hours ago
This is problematic is plain vanilla too. I have a datapack with a warp system so players can use
/trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.– Nik3141
10 hours ago
add a comment |
1 Answer
1
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oldest
votes
You can teleport yourself to the end with this command
/execute in minecraft:the_end run tp @s <coordinates>
To the nether with this:
/execute in minecraft:the_nether run tp @s <coordinates>
Or to the overworld:
/execute in minecraft:overworld run tp @s <coordinates>
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Would theminecraft:worldnamesyntax work for a second overworld (made with multiverse)?
– BotskoNet
9 hours ago
I am not too familiar with mods, but I think it should work, though you would probably use something like<mod name>:<world name>
– Mr. Bear
8 hours ago
1
Yes it works withminecraft:worldname. Neat
– BotskoNet
8 hours ago
I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that caseminecraft:<world name>does make sense.
– Mr. Bear
8 hours ago
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
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active
oldest
votes
You can teleport yourself to the end with this command
/execute in minecraft:the_end run tp @s <coordinates>
To the nether with this:
/execute in minecraft:the_nether run tp @s <coordinates>
Or to the overworld:
/execute in minecraft:overworld run tp @s <coordinates>
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Would theminecraft:worldnamesyntax work for a second overworld (made with multiverse)?
– BotskoNet
9 hours ago
I am not too familiar with mods, but I think it should work, though you would probably use something like<mod name>:<world name>
– Mr. Bear
8 hours ago
1
Yes it works withminecraft:worldname. Neat
– BotskoNet
8 hours ago
I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that caseminecraft:<world name>does make sense.
– Mr. Bear
8 hours ago
add a comment |
You can teleport yourself to the end with this command
/execute in minecraft:the_end run tp @s <coordinates>
To the nether with this:
/execute in minecraft:the_nether run tp @s <coordinates>
Or to the overworld:
/execute in minecraft:overworld run tp @s <coordinates>
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Would theminecraft:worldnamesyntax work for a second overworld (made with multiverse)?
– BotskoNet
9 hours ago
I am not too familiar with mods, but I think it should work, though you would probably use something like<mod name>:<world name>
– Mr. Bear
8 hours ago
1
Yes it works withminecraft:worldname. Neat
– BotskoNet
8 hours ago
I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that caseminecraft:<world name>does make sense.
– Mr. Bear
8 hours ago
add a comment |
You can teleport yourself to the end with this command
/execute in minecraft:the_end run tp @s <coordinates>
To the nether with this:
/execute in minecraft:the_nether run tp @s <coordinates>
Or to the overworld:
/execute in minecraft:overworld run tp @s <coordinates>
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
You can teleport yourself to the end with this command
/execute in minecraft:the_end run tp @s <coordinates>
To the nether with this:
/execute in minecraft:the_nether run tp @s <coordinates>
Or to the overworld:
/execute in minecraft:overworld run tp @s <coordinates>
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 9 hours ago
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 10 hours ago
Mr. BearMr. Bear
3154
3154
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Would theminecraft:worldnamesyntax work for a second overworld (made with multiverse)?
– BotskoNet
9 hours ago
I am not too familiar with mods, but I think it should work, though you would probably use something like<mod name>:<world name>
– Mr. Bear
8 hours ago
1
Yes it works withminecraft:worldname. Neat
– BotskoNet
8 hours ago
I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that caseminecraft:<world name>does make sense.
– Mr. Bear
8 hours ago
add a comment |
Would theminecraft:worldnamesyntax work for a second overworld (made with multiverse)?
– BotskoNet
9 hours ago
I am not too familiar with mods, but I think it should work, though you would probably use something like<mod name>:<world name>
– Mr. Bear
8 hours ago
1
Yes it works withminecraft:worldname. Neat
– BotskoNet
8 hours ago
I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that caseminecraft:<world name>does make sense.
– Mr. Bear
8 hours ago
Would the
minecraft:worldname syntax work for a second overworld (made with multiverse)?– BotskoNet
9 hours ago
Would the
minecraft:worldname syntax work for a second overworld (made with multiverse)?– BotskoNet
9 hours ago
I am not too familiar with mods, but I think it should work, though you would probably use something like
<mod name>:<world name>– Mr. Bear
8 hours ago
I am not too familiar with mods, but I think it should work, though you would probably use something like
<mod name>:<world name>– Mr. Bear
8 hours ago
1
1
Yes it works with
minecraft:worldname. Neat– BotskoNet
8 hours ago
Yes it works with
minecraft:worldname. Neat– BotskoNet
8 hours ago
I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case
minecraft:<world name> does make sense.– Mr. Bear
8 hours ago
I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case
minecraft:<world name> does make sense.– Mr. Bear
8 hours ago
add a comment |
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Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)
– Moacir
10 hours ago
This is problematic is plain vanilla too. I have a datapack with a warp system so players can use
/trigger warp set <number>(where warp is a trigger enabled scoreboard) to activate anexecute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords>in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.– Nik3141
10 hours ago