Cross-dimension teleportation using command block or datapack?

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Cross-dimension teleportation using command block or datapack?







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5















Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?



I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.



Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.










share|improve this question























  • Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)

    – Moacir
    10 hours ago











  • This is problematic is plain vanilla too. I have a datapack with a warp system so players can use /trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.

    – Nik3141
    10 hours ago


















5















Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?



I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.



Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.










share|improve this question























  • Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)

    – Moacir
    10 hours ago











  • This is problematic is plain vanilla too. I have a datapack with a warp system so players can use /trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.

    – Nik3141
    10 hours ago














5












5








5








Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?



I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.



Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.










share|improve this question














Is it possible to teleport a player in coordinates in another dimension? If not, is it possible using a datapack?



I'm using MultiVerse with 1.14 but their portals plugin is broken. I tried to use a command block but mvtp @p otherworld breaks, saying "can't find player @p". I assume Minecraft doesn't parse this since it's not a vanilla command.



Our goal is to teleport players after pushing a button on a block because we're a full survival server and don't allow teleports. Otherwise I could grant every permission to use mvtp directly.







minecraft






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 11 hours ago









BotskoNetBotskoNet

286134




286134













  • Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)

    – Moacir
    10 hours ago











  • This is problematic is plain vanilla too. I have a datapack with a warp system so players can use /trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.

    – Nik3141
    10 hours ago



















  • Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)

    – Moacir
    10 hours ago











  • This is problematic is plain vanilla too. I have a datapack with a warp system so players can use /trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.

    – Nik3141
    10 hours ago

















Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)

– Moacir
10 hours ago





Just a reminder that Minecraft EULA does not allow you to ask for money to be able to use teleports (Not saying is your case @BotskoNet)

– Moacir
10 hours ago













This is problematic is plain vanilla too. I have a datapack with a warp system so players can use /trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.

– Nik3141
10 hours ago





This is problematic is plain vanilla too. I have a datapack with a warp system so players can use /trigger warp set <number> (where warp is a trigger enabled scoreboard) to activate an execute in minecraft:overworld as @a[scores={warp=<number>}] run tp @s <some preset coords> in a tick (looping) function. This, however, doesn't work properly outside of the overworld, as if I'm in the nether and set the warp to the code for my house, I end up at the same coords as my house but in the nether. Same situation in the end. If I run the execute function from chat, however, it works fine.

– Nik3141
10 hours ago










1 Answer
1






active

oldest

votes


















3














You can teleport yourself to the end with this command



/execute in minecraft:the_end run tp @s <coordinates>


To the nether with this:



/execute in minecraft:the_nether run tp @s <coordinates>


Or to the overworld:



/execute in minecraft:overworld run tp @s <coordinates>





share|improve this answer










New contributor



Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Would the minecraft:worldname syntax work for a second overworld (made with multiverse)?

    – BotskoNet
    9 hours ago











  • I am not too familiar with mods, but I think it should work, though you would probably use something like <mod name>:<world name>

    – Mr. Bear
    8 hours ago






  • 1





    Yes it works with minecraft:worldname. Neat

    – BotskoNet
    8 hours ago











  • I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case minecraft:<world name> does make sense.

    – Mr. Bear
    8 hours ago












Your Answer








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1 Answer
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1 Answer
1






active

oldest

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active

oldest

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active

oldest

votes









3














You can teleport yourself to the end with this command



/execute in minecraft:the_end run tp @s <coordinates>


To the nether with this:



/execute in minecraft:the_nether run tp @s <coordinates>


Or to the overworld:



/execute in minecraft:overworld run tp @s <coordinates>





share|improve this answer










New contributor



Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Would the minecraft:worldname syntax work for a second overworld (made with multiverse)?

    – BotskoNet
    9 hours ago











  • I am not too familiar with mods, but I think it should work, though you would probably use something like <mod name>:<world name>

    – Mr. Bear
    8 hours ago






  • 1





    Yes it works with minecraft:worldname. Neat

    – BotskoNet
    8 hours ago











  • I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case minecraft:<world name> does make sense.

    – Mr. Bear
    8 hours ago
















3














You can teleport yourself to the end with this command



/execute in minecraft:the_end run tp @s <coordinates>


To the nether with this:



/execute in minecraft:the_nether run tp @s <coordinates>


Or to the overworld:



/execute in minecraft:overworld run tp @s <coordinates>





share|improve this answer










New contributor



Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Would the minecraft:worldname syntax work for a second overworld (made with multiverse)?

    – BotskoNet
    9 hours ago











  • I am not too familiar with mods, but I think it should work, though you would probably use something like <mod name>:<world name>

    – Mr. Bear
    8 hours ago






  • 1





    Yes it works with minecraft:worldname. Neat

    – BotskoNet
    8 hours ago











  • I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case minecraft:<world name> does make sense.

    – Mr. Bear
    8 hours ago














3












3








3







You can teleport yourself to the end with this command



/execute in minecraft:the_end run tp @s <coordinates>


To the nether with this:



/execute in minecraft:the_nether run tp @s <coordinates>


Or to the overworld:



/execute in minecraft:overworld run tp @s <coordinates>





share|improve this answer










New contributor



Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









You can teleport yourself to the end with this command



/execute in minecraft:the_end run tp @s <coordinates>


To the nether with this:



/execute in minecraft:the_nether run tp @s <coordinates>


Or to the overworld:



/execute in minecraft:overworld run tp @s <coordinates>






share|improve this answer










New contributor



Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this answer



share|improve this answer








edited 9 hours ago





















New contributor



Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








answered 10 hours ago









Mr. BearMr. Bear

3154




3154




New contributor



Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Mr. Bear is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • Would the minecraft:worldname syntax work for a second overworld (made with multiverse)?

    – BotskoNet
    9 hours ago











  • I am not too familiar with mods, but I think it should work, though you would probably use something like <mod name>:<world name>

    – Mr. Bear
    8 hours ago






  • 1





    Yes it works with minecraft:worldname. Neat

    – BotskoNet
    8 hours ago











  • I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case minecraft:<world name> does make sense.

    – Mr. Bear
    8 hours ago



















  • Would the minecraft:worldname syntax work for a second overworld (made with multiverse)?

    – BotskoNet
    9 hours ago











  • I am not too familiar with mods, but I think it should work, though you would probably use something like <mod name>:<world name>

    – Mr. Bear
    8 hours ago






  • 1





    Yes it works with minecraft:worldname. Neat

    – BotskoNet
    8 hours ago











  • I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case minecraft:<world name> does make sense.

    – Mr. Bear
    8 hours ago

















Would the minecraft:worldname syntax work for a second overworld (made with multiverse)?

– BotskoNet
9 hours ago





Would the minecraft:worldname syntax work for a second overworld (made with multiverse)?

– BotskoNet
9 hours ago













I am not too familiar with mods, but I think it should work, though you would probably use something like <mod name>:<world name>

– Mr. Bear
8 hours ago





I am not too familiar with mods, but I think it should work, though you would probably use something like <mod name>:<world name>

– Mr. Bear
8 hours ago




1




1





Yes it works with minecraft:worldname. Neat

– BotskoNet
8 hours ago





Yes it works with minecraft:worldname. Neat

– BotskoNet
8 hours ago













I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case minecraft:<world name> does make sense.

– Mr. Bear
8 hours ago





I looked it up real quick and it looks like it is a mod that still uses vanilla minecraft dimensions, so in that case minecraft:<world name> does make sense.

– Mr. Bear
8 hours ago


















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