Best Ergonomic Design for a handheld ranged weaponRanged weapon that can shoot through obstacles without...

Antonym of "Megalomania"

Was the Psych theme song written for the show?

How can a circuit not have a neutral?

Should I put my name first, or last in the team members list

What is the highest achievable score in Catan

What is a good example for artistic ND filter applications?

"Valet parking " or "parking valet"

Why did some Apollo missions carry a grenade launcher?

May a hotel provide accommodation for fewer people than booked?

When encrypting twice with two separate keys, can a single key decrypt both steps?

Patio gate not at right angle to the house

Did Vladimir Lenin have a cat?

Do the books ever say oliphaunts aren’t elephants?

Can you continue the movement of a Bonus Action Dash granted by Expeditious Retreat if your Concentration is broken mid-move?

How to choose using Collection<Id> rather than Collection<String>, or the opposite?

Create two random teams from a list of players

Applications of pure mathematics in operations research

Is it possible to tell if a child will turn into a Hag?

Are all French verb conjugation tenses and moods practical and efficient?

PCB design using code instead of clicking a mouse?

How to efficiently shred a lot of cabbage?

What is my clock telling me to do?

Can living where Earth magnetic ore is abundant provide any protection?

How to prevent a single-element caster from being useless against immune foes?



Best Ergonomic Design for a handheld ranged weapon


Ranged weapon that can shoot through obstacles without destroying themPerfect weapon for two-elbow creatureBest ranged weapon for superhuman strength?Critique this Plasma Weapon DesignCreating a ranged, paralyzing weaponWeapon Design: Nitinol Fire Sword?What weapon would be suitable for bats?Suitable melee or ranged weapons for weak mages?Would a handheld particle accelerator weapon be feasible?The “Best” Blunt Weapon?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







8












$begingroup$


I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.



If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.



So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.



For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.



I feel like the right answer is probably:




  • Three points of connection to the body at both hands and one shoulder (just
    like a modern firearm).

  • Center of mass directly above the firing (rearward) hand, or directly above
    the line from the firing hand to the point of connection at the
    shoulder.

  • Weapon’s axis of fire should be aligned as closely
    with and to the line made by an extended index finger from the
    firing hand. (e.g. using the weapon as a natural extension of the

    hand)


Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?



EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.










share|improve this question











$endgroup$














  • $begingroup$
    What are you looking for that a modernly designed bow doesn't answer?
    $endgroup$
    – L.Dutch
    8 hours ago










  • $begingroup$
    A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
    $endgroup$
    – AlexP
    8 hours ago








  • 1




    $begingroup$
    @L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    @AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
    $endgroup$
    – AlexP
    8 hours ago




















8












$begingroup$


I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.



If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.



So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.



For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.



I feel like the right answer is probably:




  • Three points of connection to the body at both hands and one shoulder (just
    like a modern firearm).

  • Center of mass directly above the firing (rearward) hand, or directly above
    the line from the firing hand to the point of connection at the
    shoulder.

  • Weapon’s axis of fire should be aligned as closely
    with and to the line made by an extended index finger from the
    firing hand. (e.g. using the weapon as a natural extension of the

    hand)


Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?



EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.










share|improve this question











$endgroup$














  • $begingroup$
    What are you looking for that a modernly designed bow doesn't answer?
    $endgroup$
    – L.Dutch
    8 hours ago










  • $begingroup$
    A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
    $endgroup$
    – AlexP
    8 hours ago








  • 1




    $begingroup$
    @L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    @AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
    $endgroup$
    – AlexP
    8 hours ago
















8












8








8





$begingroup$


I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.



If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.



So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.



For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.



I feel like the right answer is probably:




  • Three points of connection to the body at both hands and one shoulder (just
    like a modern firearm).

  • Center of mass directly above the firing (rearward) hand, or directly above
    the line from the firing hand to the point of connection at the
    shoulder.

  • Weapon’s axis of fire should be aligned as closely
    with and to the line made by an extended index finger from the
    firing hand. (e.g. using the weapon as a natural extension of the

    hand)


Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?



EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.










share|improve this question











$endgroup$




I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.



If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.



So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.



For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.



I feel like the right answer is probably:




  • Three points of connection to the body at both hands and one shoulder (just
    like a modern firearm).

  • Center of mass directly above the firing (rearward) hand, or directly above
    the line from the firing hand to the point of connection at the
    shoulder.

  • Weapon’s axis of fire should be aligned as closely
    with and to the line made by an extended index finger from the
    firing hand. (e.g. using the weapon as a natural extension of the

    hand)


Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?



EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.







biology warfare weapons science combat






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 8 hours ago







Morris The Cat

















asked 8 hours ago









Morris The CatMorris The Cat

7,0271 gold badge18 silver badges36 bronze badges




7,0271 gold badge18 silver badges36 bronze badges















  • $begingroup$
    What are you looking for that a modernly designed bow doesn't answer?
    $endgroup$
    – L.Dutch
    8 hours ago










  • $begingroup$
    A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
    $endgroup$
    – AlexP
    8 hours ago








  • 1




    $begingroup$
    @L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    @AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
    $endgroup$
    – AlexP
    8 hours ago




















  • $begingroup$
    What are you looking for that a modernly designed bow doesn't answer?
    $endgroup$
    – L.Dutch
    8 hours ago










  • $begingroup$
    A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
    $endgroup$
    – AlexP
    8 hours ago








  • 1




    $begingroup$
    @L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    @AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
    $endgroup$
    – Morris The Cat
    8 hours ago










  • $begingroup$
    Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
    $endgroup$
    – AlexP
    8 hours ago


















$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
$endgroup$
– L.Dutch
8 hours ago




$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
$endgroup$
– L.Dutch
8 hours ago












$begingroup$
A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
$endgroup$
– AlexP
8 hours ago






$begingroup$
A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
$endgroup$
– AlexP
8 hours ago






1




1




$begingroup$
@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
$endgroup$
– Morris The Cat
8 hours ago




$begingroup$
@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
$endgroup$
– Morris The Cat
8 hours ago












$begingroup$
@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
$endgroup$
– Morris The Cat
8 hours ago




$begingroup$
@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
$endgroup$
– Morris The Cat
8 hours ago












$begingroup$
Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
$endgroup$
– AlexP
8 hours ago






$begingroup$
Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
$endgroup$
– AlexP
8 hours ago












8 Answers
8






active

oldest

votes


















5












$begingroup$


From OP: what would it look like if your PRIMARY design objective
were to make it as easy as possible for a human being to aim
intuitively and instinctively.




If you want instinctive, it would look like a rock. Humans would throw it.



https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/




The more we learn about animals, the less seems separates them from
us. Elephants are brilliant, dolphins are dastardly, apes can do
almost anything humans can. But there is at least one thing that does
set us apart: our ability to throw stuff.




Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.



A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.






share|improve this answer









$endgroup$















  • $begingroup$
    Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
    $endgroup$
    – Morris The Cat
    8 hours ago












  • $begingroup$
    A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
    $endgroup$
    – Cadence
    8 hours ago










  • $begingroup$
    @Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
    $endgroup$
    – Morris The Cat
    8 hours ago





















4












$begingroup$

I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.






share|improve this answer









$endgroup$















  • $begingroup$
    I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
    $endgroup$
    – Morris The Cat
    6 hours ago










  • $begingroup$
    @user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
    $endgroup$
    – Morris The Cat
    5 hours ago










  • $begingroup$
    @MorrisTheCat fair enough
    $endgroup$
    – user535733
    5 hours ago



















2












$begingroup$

Aiming and maintaining your point of aim, as the OP states is paramount.



There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.



Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.



All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.



Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.



Just keep thinking about how it is to be used, and that may help you decide how to design it.






share|improve this answer









$endgroup$























    2












    $begingroup$

    It's going to depend on the mission.



    An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.



    A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.



    Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.






    share|improve this answer









    $endgroup$















    • $begingroup$
      I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
      $endgroup$
      – Morris The Cat
      6 hours ago



















    1












    $begingroup$

    A Smart Weapon



    The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.



    The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.



    Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.



    enter image description here






    share|improve this answer









    $endgroup$























      0












      $begingroup$

      How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.






      share|improve this answer








      New contributor



      The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      $endgroup$























        0












        $begingroup$

        I think the form that best takes advantage of eye-hand coordination is the hand.



        Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.



        Then, the attack would be a chopping or a twisting motion with the hand.



        See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.



        R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"






        share|improve this answer









        $endgroup$























          0












          $begingroup$

          The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
          enter image description here






          share|improve this answer









          $endgroup$


















            Your Answer








            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "579"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f152003%2fbest-ergonomic-design-for-a-handheld-ranged-weapon%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            8 Answers
            8






            active

            oldest

            votes








            8 Answers
            8






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            5












            $begingroup$


            From OP: what would it look like if your PRIMARY design objective
            were to make it as easy as possible for a human being to aim
            intuitively and instinctively.




            If you want instinctive, it would look like a rock. Humans would throw it.



            https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/




            The more we learn about animals, the less seems separates them from
            us. Elephants are brilliant, dolphins are dastardly, apes can do
            almost anything humans can. But there is at least one thing that does
            set us apart: our ability to throw stuff.




            Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.



            A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.






            share|improve this answer









            $endgroup$















            • $begingroup$
              Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
              $endgroup$
              – Morris The Cat
              8 hours ago












            • $begingroup$
              A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
              $endgroup$
              – Cadence
              8 hours ago










            • $begingroup$
              @Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
              $endgroup$
              – Morris The Cat
              8 hours ago


















            5












            $begingroup$


            From OP: what would it look like if your PRIMARY design objective
            were to make it as easy as possible for a human being to aim
            intuitively and instinctively.




            If you want instinctive, it would look like a rock. Humans would throw it.



            https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/




            The more we learn about animals, the less seems separates them from
            us. Elephants are brilliant, dolphins are dastardly, apes can do
            almost anything humans can. But there is at least one thing that does
            set us apart: our ability to throw stuff.




            Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.



            A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.






            share|improve this answer









            $endgroup$















            • $begingroup$
              Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
              $endgroup$
              – Morris The Cat
              8 hours ago












            • $begingroup$
              A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
              $endgroup$
              – Cadence
              8 hours ago










            • $begingroup$
              @Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
              $endgroup$
              – Morris The Cat
              8 hours ago
















            5












            5








            5





            $begingroup$


            From OP: what would it look like if your PRIMARY design objective
            were to make it as easy as possible for a human being to aim
            intuitively and instinctively.




            If you want instinctive, it would look like a rock. Humans would throw it.



            https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/




            The more we learn about animals, the less seems separates them from
            us. Elephants are brilliant, dolphins are dastardly, apes can do
            almost anything humans can. But there is at least one thing that does
            set us apart: our ability to throw stuff.




            Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.



            A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.






            share|improve this answer









            $endgroup$




            From OP: what would it look like if your PRIMARY design objective
            were to make it as easy as possible for a human being to aim
            intuitively and instinctively.




            If you want instinctive, it would look like a rock. Humans would throw it.



            https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/




            The more we learn about animals, the less seems separates them from
            us. Elephants are brilliant, dolphins are dastardly, apes can do
            almost anything humans can. But there is at least one thing that does
            set us apart: our ability to throw stuff.




            Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.



            A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 8 hours ago









            WillkWillk

            132k33 gold badges249 silver badges551 bronze badges




            132k33 gold badges249 silver badges551 bronze badges















            • $begingroup$
              Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
              $endgroup$
              – Morris The Cat
              8 hours ago












            • $begingroup$
              A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
              $endgroup$
              – Cadence
              8 hours ago










            • $begingroup$
              @Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
              $endgroup$
              – Morris The Cat
              8 hours ago




















            • $begingroup$
              Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
              $endgroup$
              – Morris The Cat
              8 hours ago












            • $begingroup$
              A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
              $endgroup$
              – Cadence
              8 hours ago










            • $begingroup$
              @Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
              $endgroup$
              – Morris The Cat
              8 hours ago


















            $begingroup$
            Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
            $endgroup$
            – Morris The Cat
            8 hours ago






            $begingroup$
            Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
            $endgroup$
            – Morris The Cat
            8 hours ago














            $begingroup$
            A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
            $endgroup$
            – Cadence
            8 hours ago




            $begingroup$
            A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
            $endgroup$
            – Cadence
            8 hours ago












            $begingroup$
            @Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
            $endgroup$
            – Morris The Cat
            8 hours ago






            $begingroup$
            @Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
            $endgroup$
            – Morris The Cat
            8 hours ago















            4












            $begingroup$

            I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.






            share|improve this answer









            $endgroup$















            • $begingroup$
              I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
              $endgroup$
              – Morris The Cat
              6 hours ago










            • $begingroup$
              @user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
              $endgroup$
              – Morris The Cat
              5 hours ago










            • $begingroup$
              @MorrisTheCat fair enough
              $endgroup$
              – user535733
              5 hours ago
















            4












            $begingroup$

            I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.






            share|improve this answer









            $endgroup$















            • $begingroup$
              I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
              $endgroup$
              – Morris The Cat
              6 hours ago










            • $begingroup$
              @user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
              $endgroup$
              – Morris The Cat
              5 hours ago










            • $begingroup$
              @MorrisTheCat fair enough
              $endgroup$
              – user535733
              5 hours ago














            4












            4








            4





            $begingroup$

            I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.






            share|improve this answer









            $endgroup$



            I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 7 hours ago









            JwreckerJwrecker

            1676 bronze badges




            1676 bronze badges















            • $begingroup$
              I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
              $endgroup$
              – Morris The Cat
              6 hours ago










            • $begingroup$
              @user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
              $endgroup$
              – Morris The Cat
              5 hours ago










            • $begingroup$
              @MorrisTheCat fair enough
              $endgroup$
              – user535733
              5 hours ago


















            • $begingroup$
              I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
              $endgroup$
              – Morris The Cat
              6 hours ago










            • $begingroup$
              @user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
              $endgroup$
              – Morris The Cat
              5 hours ago










            • $begingroup$
              @MorrisTheCat fair enough
              $endgroup$
              – user535733
              5 hours ago
















            $begingroup$
            I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
            $endgroup$
            – Morris The Cat
            6 hours ago




            $begingroup$
            I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
            $endgroup$
            – Morris The Cat
            6 hours ago












            $begingroup$
            @user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
            $endgroup$
            – Morris The Cat
            5 hours ago




            $begingroup$
            @user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
            $endgroup$
            – Morris The Cat
            5 hours ago












            $begingroup$
            @MorrisTheCat fair enough
            $endgroup$
            – user535733
            5 hours ago




            $begingroup$
            @MorrisTheCat fair enough
            $endgroup$
            – user535733
            5 hours ago











            2












            $begingroup$

            Aiming and maintaining your point of aim, as the OP states is paramount.



            There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.



            Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.



            All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.



            Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.



            Just keep thinking about how it is to be used, and that may help you decide how to design it.






            share|improve this answer









            $endgroup$




















              2












              $begingroup$

              Aiming and maintaining your point of aim, as the OP states is paramount.



              There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.



              Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.



              All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.



              Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.



              Just keep thinking about how it is to be used, and that may help you decide how to design it.






              share|improve this answer









              $endgroup$


















                2












                2








                2





                $begingroup$

                Aiming and maintaining your point of aim, as the OP states is paramount.



                There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.



                Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.



                All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.



                Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.



                Just keep thinking about how it is to be used, and that may help you decide how to design it.






                share|improve this answer









                $endgroup$



                Aiming and maintaining your point of aim, as the OP states is paramount.



                There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.



                Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.



                All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.



                Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.



                Just keep thinking about how it is to be used, and that may help you decide how to design it.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 8 hours ago









                Paul TIKIPaul TIKI

                13.7k19 silver badges60 bronze badges




                13.7k19 silver badges60 bronze badges


























                    2












                    $begingroup$

                    It's going to depend on the mission.



                    An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.



                    A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.



                    Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.






                    share|improve this answer









                    $endgroup$















                    • $begingroup$
                      I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
                      $endgroup$
                      – Morris The Cat
                      6 hours ago
















                    2












                    $begingroup$

                    It's going to depend on the mission.



                    An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.



                    A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.



                    Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.






                    share|improve this answer









                    $endgroup$















                    • $begingroup$
                      I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
                      $endgroup$
                      – Morris The Cat
                      6 hours ago














                    2












                    2








                    2





                    $begingroup$

                    It's going to depend on the mission.



                    An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.



                    A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.



                    Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.






                    share|improve this answer









                    $endgroup$



                    It's going to depend on the mission.



                    An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.



                    A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.



                    Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 8 hours ago









                    puppetsockpuppetsock

                    2,1742 silver badges10 bronze badges




                    2,1742 silver badges10 bronze badges















                    • $begingroup$
                      I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
                      $endgroup$
                      – Morris The Cat
                      6 hours ago


















                    • $begingroup$
                      I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
                      $endgroup$
                      – Morris The Cat
                      6 hours ago
















                    $begingroup$
                    I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
                    $endgroup$
                    – Morris The Cat
                    6 hours ago




                    $begingroup$
                    I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
                    $endgroup$
                    – Morris The Cat
                    6 hours ago











                    1












                    $begingroup$

                    A Smart Weapon



                    The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.



                    The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.



                    Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.



                    enter image description here






                    share|improve this answer









                    $endgroup$




















                      1












                      $begingroup$

                      A Smart Weapon



                      The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.



                      The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.



                      Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.



                      enter image description here






                      share|improve this answer









                      $endgroup$


















                        1












                        1








                        1





                        $begingroup$

                        A Smart Weapon



                        The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.



                        The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.



                        Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.



                        enter image description here






                        share|improve this answer









                        $endgroup$



                        A Smart Weapon



                        The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.



                        The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.



                        Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.



                        enter image description here







                        share|improve this answer












                        share|improve this answer



                        share|improve this answer










                        answered 1 hour ago









                        ThorneThorne

                        22.5k4 gold badges34 silver badges67 bronze badges




                        22.5k4 gold badges34 silver badges67 bronze badges


























                            0












                            $begingroup$

                            How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.






                            share|improve this answer








                            New contributor



                            The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.





                            $endgroup$




















                              0












                              $begingroup$

                              How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.






                              share|improve this answer








                              New contributor



                              The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.





                              $endgroup$


















                                0












                                0








                                0





                                $begingroup$

                                How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.






                                share|improve this answer








                                New contributor



                                The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.





                                $endgroup$



                                How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.







                                share|improve this answer








                                New contributor



                                The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.








                                share|improve this answer



                                share|improve this answer






                                New contributor



                                The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.








                                answered 3 hours ago









                                The Cosmic TruthThe Cosmic Truth

                                1




                                1




                                New contributor



                                The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.




                                New contributor




                                The Cosmic Truth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.




























                                    0












                                    $begingroup$

                                    I think the form that best takes advantage of eye-hand coordination is the hand.



                                    Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.



                                    Then, the attack would be a chopping or a twisting motion with the hand.



                                    See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.



                                    R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"






                                    share|improve this answer









                                    $endgroup$




















                                      0












                                      $begingroup$

                                      I think the form that best takes advantage of eye-hand coordination is the hand.



                                      Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.



                                      Then, the attack would be a chopping or a twisting motion with the hand.



                                      See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.



                                      R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"






                                      share|improve this answer









                                      $endgroup$


















                                        0












                                        0








                                        0





                                        $begingroup$

                                        I think the form that best takes advantage of eye-hand coordination is the hand.



                                        Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.



                                        Then, the attack would be a chopping or a twisting motion with the hand.



                                        See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.



                                        R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"






                                        share|improve this answer









                                        $endgroup$



                                        I think the form that best takes advantage of eye-hand coordination is the hand.



                                        Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.



                                        Then, the attack would be a chopping or a twisting motion with the hand.



                                        See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.



                                        R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"







                                        share|improve this answer












                                        share|improve this answer



                                        share|improve this answer










                                        answered 2 hours ago









                                        EDLEDL

                                        4,2084 silver badges26 bronze badges




                                        4,2084 silver badges26 bronze badges


























                                            0












                                            $begingroup$

                                            The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
                                            enter image description here






                                            share|improve this answer









                                            $endgroup$




















                                              0












                                              $begingroup$

                                              The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
                                              enter image description here






                                              share|improve this answer









                                              $endgroup$


















                                                0












                                                0








                                                0





                                                $begingroup$

                                                The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
                                                enter image description here






                                                share|improve this answer









                                                $endgroup$



                                                The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
                                                enter image description here







                                                share|improve this answer












                                                share|improve this answer



                                                share|improve this answer










                                                answered 35 mins ago









                                                Greenstone WalkerGreenstone Walker

                                                1,7591 gold badge6 silver badges10 bronze badges




                                                1,7591 gold badge6 silver badges10 bronze badges

































                                                    draft saved

                                                    draft discarded




















































                                                    Thanks for contributing an answer to Worldbuilding Stack Exchange!


                                                    • Please be sure to answer the question. Provide details and share your research!

                                                    But avoid



                                                    • Asking for help, clarification, or responding to other answers.

                                                    • Making statements based on opinion; back them up with references or personal experience.


                                                    Use MathJax to format equations. MathJax reference.


                                                    To learn more, see our tips on writing great answers.




                                                    draft saved


                                                    draft discarded














                                                    StackExchange.ready(
                                                    function () {
                                                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworldbuilding.stackexchange.com%2fquestions%2f152003%2fbest-ergonomic-design-for-a-handheld-ranged-weapon%23new-answer', 'question_page');
                                                    }
                                                    );

                                                    Post as a guest















                                                    Required, but never shown





















































                                                    Required, but never shown














                                                    Required, but never shown












                                                    Required, but never shown







                                                    Required, but never shown

































                                                    Required, but never shown














                                                    Required, but never shown












                                                    Required, but never shown







                                                    Required, but never shown







                                                    Popular posts from this blog

                                                    Taj Mahal Inhaltsverzeichnis Aufbau | Geschichte | 350-Jahr-Feier | Heutige Bedeutung | Siehe auch |...

                                                    Baia Sprie Cuprins Etimologie | Istorie | Demografie | Politică și administrație | Arii naturale...

                                                    Nicolae Petrescu-Găină Cuprins Biografie | Opera | In memoriam | Varia | Controverse, incertitudini...