Best Ergonomic Design for a handheld ranged weaponRanged weapon that can shoot through obstacles without...
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Best Ergonomic Design for a handheld ranged weapon
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I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.
If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.
So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.
For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.
I feel like the right answer is probably:
- Three points of connection to the body at both hands and one shoulder (just
like a modern firearm). - Center of mass directly above the firing (rearward) hand, or directly above
the line from the firing hand to the point of connection at the
shoulder. - Weapon’s axis of fire should be aligned as closely
with and to the line made by an extended index finger from the
firing hand. (e.g. using the weapon as a natural extension of the
hand)
Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?
EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.
biology warfare weapons science combat
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|
show 5 more comments
$begingroup$
I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.
If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.
So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.
For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.
I feel like the right answer is probably:
- Three points of connection to the body at both hands and one shoulder (just
like a modern firearm). - Center of mass directly above the firing (rearward) hand, or directly above
the line from the firing hand to the point of connection at the
shoulder. - Weapon’s axis of fire should be aligned as closely
with and to the line made by an extended index finger from the
firing hand. (e.g. using the weapon as a natural extension of the
hand)
Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?
EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.
biology warfare weapons science combat
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$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
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– L.Dutch♦
8 hours ago
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A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
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– AlexP
8 hours ago
1
$begingroup$
@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
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– Morris The Cat
8 hours ago
$begingroup$
@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
$endgroup$
– AlexP
8 hours ago
|
show 5 more comments
$begingroup$
I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.
If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.
So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.
For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.
I feel like the right answer is probably:
- Three points of connection to the body at both hands and one shoulder (just
like a modern firearm). - Center of mass directly above the firing (rearward) hand, or directly above
the line from the firing hand to the point of connection at the
shoulder. - Weapon’s axis of fire should be aligned as closely
with and to the line made by an extended index finger from the
firing hand. (e.g. using the weapon as a natural extension of the
hand)
Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?
EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.
biology warfare weapons science combat
$endgroup$
I know I’m flirting with “Primarily Opinion Based” here, but I’m hoping there’s some established knowledge out there in the community that I might be completely oblivious to.
If you look at pretty much any science fiction setting, the design for any kind of ranged weapon is based on a modern gunpowder firearm. My issue is that these weapons are primarily designed around the requirements of the mechanism. Modern rifles and handguns are just about as ergonomically optimized as they can be, but the primary design considerations always start with the receiver/magazine/barrel assembly, and the next most important thing is recoil control.
So, the question is: If you have a solid-state kind of ranged weapon, directed energy or otherwise, where you can start with a clean slate on the shape and mass distribution, what would it look like if your PRIMARY design objective were to make it as easy as possible for a human being to aim intuitively and instinctively.
For the purposes of this exercise, assume the weapon isn’t going to be applying any force vectors itself (no recoil or vibration), but that we DO want to make the point of aim as stable as possible.
I feel like the right answer is probably:
- Three points of connection to the body at both hands and one shoulder (just
like a modern firearm). - Center of mass directly above the firing (rearward) hand, or directly above
the line from the firing hand to the point of connection at the
shoulder. - Weapon’s axis of fire should be aligned as closely
with and to the line made by an extended index finger from the
firing hand. (e.g. using the weapon as a natural extension of the
hand)
Are these the right assumptions though? Are there better and/or more stable ways to hold a ranged weapon to optimize hand-eye coordination? Am I missing any important ergonomic factors here?
EDIT: For this particular question, I'm looking for designs that passively align themselves most effectively to the body's natural hand-eye coordination, rather than something that (for example) relies on servomotors and measurement of the user's eye movements to mechanically align the aimpoint of the weapon to the eyeline of the user.
biology warfare weapons science combat
biology warfare weapons science combat
edited 8 hours ago
Morris The Cat
asked 8 hours ago
Morris The CatMorris The Cat
7,0271 gold badge18 silver badges36 bronze badges
7,0271 gold badge18 silver badges36 bronze badges
$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
$endgroup$
– L.Dutch♦
8 hours ago
$begingroup$
A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
$endgroup$
– AlexP
8 hours ago
1
$begingroup$
@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
$endgroup$
– AlexP
8 hours ago
|
show 5 more comments
$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
$endgroup$
– L.Dutch♦
8 hours ago
$begingroup$
A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
$endgroup$
– AlexP
8 hours ago
1
$begingroup$
@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
$endgroup$
– AlexP
8 hours ago
$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
$endgroup$
– L.Dutch♦
8 hours ago
$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
$endgroup$
– L.Dutch♦
8 hours ago
$begingroup$
A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
$endgroup$
– AlexP
8 hours ago
$begingroup$
A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
$endgroup$
– AlexP
8 hours ago
1
1
$begingroup$
@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
$endgroup$
– AlexP
8 hours ago
$begingroup$
Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
$endgroup$
– AlexP
8 hours ago
|
show 5 more comments
8 Answers
8
active
oldest
votes
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From OP: what would it look like if your PRIMARY design objective
were to make it as easy as possible for a human being to aim
intuitively and instinctively.
If you want instinctive, it would look like a rock. Humans would throw it.
https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/
The more we learn about animals, the less seems separates them from
us. Elephants are brilliant, dolphins are dastardly, apes can do
almost anything humans can. But there is at least one thing that does
set us apart: our ability to throw stuff.
Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.
A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.
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Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
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– Morris The Cat
8 hours ago
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A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
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– Cadence
8 hours ago
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@Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
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– Morris The Cat
8 hours ago
add a comment |
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I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.
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I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
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– Morris The Cat
6 hours ago
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@user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
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– Morris The Cat
5 hours ago
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@MorrisTheCat fair enough
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– user535733
5 hours ago
add a comment |
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Aiming and maintaining your point of aim, as the OP states is paramount.
There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.
Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.
All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.
Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.
Just keep thinking about how it is to be used, and that may help you decide how to design it.
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It's going to depend on the mission.
An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.
A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.
Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.
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I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
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– Morris The Cat
6 hours ago
add a comment |
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A Smart Weapon
The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.
The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.
Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.
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add a comment |
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How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.
New contributor
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add a comment |
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I think the form that best takes advantage of eye-hand coordination is the hand.
Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.
Then, the attack would be a chopping or a twisting motion with the hand.
See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.
R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"
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The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
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add a comment |
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8 Answers
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8 Answers
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$begingroup$
From OP: what would it look like if your PRIMARY design objective
were to make it as easy as possible for a human being to aim
intuitively and instinctively.
If you want instinctive, it would look like a rock. Humans would throw it.
https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/
The more we learn about animals, the less seems separates them from
us. Elephants are brilliant, dolphins are dastardly, apes can do
almost anything humans can. But there is at least one thing that does
set us apart: our ability to throw stuff.
Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.
A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.
$endgroup$
$begingroup$
Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
$endgroup$
– Cadence
8 hours ago
$begingroup$
@Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
$endgroup$
– Morris The Cat
8 hours ago
add a comment |
$begingroup$
From OP: what would it look like if your PRIMARY design objective
were to make it as easy as possible for a human being to aim
intuitively and instinctively.
If you want instinctive, it would look like a rock. Humans would throw it.
https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/
The more we learn about animals, the less seems separates them from
us. Elephants are brilliant, dolphins are dastardly, apes can do
almost anything humans can. But there is at least one thing that does
set us apart: our ability to throw stuff.
Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.
A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.
$endgroup$
$begingroup$
Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
$endgroup$
– Cadence
8 hours ago
$begingroup$
@Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
$endgroup$
– Morris The Cat
8 hours ago
add a comment |
$begingroup$
From OP: what would it look like if your PRIMARY design objective
were to make it as easy as possible for a human being to aim
intuitively and instinctively.
If you want instinctive, it would look like a rock. Humans would throw it.
https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/
The more we learn about animals, the less seems separates them from
us. Elephants are brilliant, dolphins are dastardly, apes can do
almost anything humans can. But there is at least one thing that does
set us apart: our ability to throw stuff.
Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.
A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.
$endgroup$
From OP: what would it look like if your PRIMARY design objective
were to make it as easy as possible for a human being to aim
intuitively and instinctively.
If you want instinctive, it would look like a rock. Humans would throw it.
https://www.smithsonianmag.com/smart-news/one-thing-humans-are-better-other-species-throwing-180949897/
The more we learn about animals, the less seems separates them from
us. Elephants are brilliant, dolphins are dastardly, apes can do
almost anything humans can. But there is at least one thing that does
set us apart: our ability to throw stuff.
Evolution has nothing to do with bows and arrows, or rifles, or catapults or cannons. But humans are instinctive and intuitive rock throwers. Our bodies and minds are evolved to throw rocks with precision. We have got culture and learning up the wazoo but if there is something we are hardwired to do as a species, it is to throw rocks. Even little kids are so much better at throwing than our ape cousins that the apes just look pathetic when they try to throw stuff. Humans are fearsomely lethal with thrown rocks.
A projectile that behaved like a thrown rock would be very easy for humans to use because thrown rocks are very easy for humans to use.
answered 8 hours ago
WillkWillk
132k33 gold badges249 silver badges551 bronze badges
132k33 gold badges249 silver badges551 bronze badges
$begingroup$
Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
$endgroup$
– Cadence
8 hours ago
$begingroup$
@Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
$endgroup$
– Morris The Cat
8 hours ago
add a comment |
$begingroup$
Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
$endgroup$
– Cadence
8 hours ago
$begingroup$
@Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
Well god damn. Consider my mind blown. If we applied this to science fiction weapon design, basically we're talking about a Smart Grenade. Or perhaps more of a Smart Javelin. That's freaking brilliant.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
$endgroup$
– Cadence
8 hours ago
$begingroup$
A potential drawback: it would be slow. Throwing involves a much bigger range of motion than pulling a trigger or pushing a button.
$endgroup$
– Cadence
8 hours ago
$begingroup$
@Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
$endgroup$
– Morris The Cat
8 hours ago
$begingroup$
@Cadence perhaps, but that's not the holistic picture. When you're using a rifle, the full action is acquire target > aim rifle > pull trigger. A really well trained shooter can do that REALLY quickly, but that's a serious investment in training. I was out trap shooting for the first time a couple months ago and I'm absolutely certain I could have thrown something at those targets more quickly than I was able to get my shotgun on target.
$endgroup$
– Morris The Cat
8 hours ago
add a comment |
$begingroup$
I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.
$endgroup$
$begingroup$
I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
$endgroup$
– Morris The Cat
6 hours ago
$begingroup$
@user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
$endgroup$
– Morris The Cat
5 hours ago
$begingroup$
@MorrisTheCat fair enough
$endgroup$
– user535733
5 hours ago
add a comment |
$begingroup$
I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.
$endgroup$
$begingroup$
I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
$endgroup$
– Morris The Cat
6 hours ago
$begingroup$
@user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
$endgroup$
– Morris The Cat
5 hours ago
$begingroup$
@MorrisTheCat fair enough
$endgroup$
– user535733
5 hours ago
add a comment |
$begingroup$
I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.
$endgroup$
I think it should just be a pair of laser binoculars. If you can have a "clean slate" for pure accuracy and aiming purposes, I would make the weapon hit where you look through some binoculars. For example, in Zelda BOTW, there is a scope, similar to binoculars where you can aim it and click a button to leave a pin where you pointed. Do something similar, but have it be a death disc of destructive energy or something. If it is closer to your eyes, and it can pass through the same location you look through, then it will be very accurate. I know you wanted it more involved with the arms, but the most accurate way to shoot it would be to center it around your eyes. For stability, you can strap it around your head, and stabilize your head the way we know best, lay down. This takes the off center arm aspect and the aspect of an unsteady hand as well.
answered 7 hours ago
JwreckerJwrecker
1676 bronze badges
1676 bronze badges
$begingroup$
I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
$endgroup$
– Morris The Cat
6 hours ago
$begingroup$
@user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
$endgroup$
– Morris The Cat
5 hours ago
$begingroup$
@MorrisTheCat fair enough
$endgroup$
– user535733
5 hours ago
add a comment |
$begingroup$
I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
$endgroup$
– Morris The Cat
6 hours ago
$begingroup$
@user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
$endgroup$
– Morris The Cat
5 hours ago
$begingroup$
@MorrisTheCat fair enough
$endgroup$
– user535733
5 hours ago
$begingroup$
I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
$endgroup$
– Morris The Cat
6 hours ago
$begingroup$
I mean, you're not wrong, but i'm going to assume that an infantryman's issue weapon is always going to be larger and heavier than a pair of binoculars, no matter what the actual shape is.
$endgroup$
– Morris The Cat
6 hours ago
$begingroup$
@user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
$endgroup$
– Morris The Cat
5 hours ago
$begingroup$
@user535733 I actually specifically excluded things like this. Have a look at the Edit at the end of my post.
$endgroup$
– Morris The Cat
5 hours ago
$begingroup$
@MorrisTheCat fair enough
$endgroup$
– user535733
5 hours ago
$begingroup$
@MorrisTheCat fair enough
$endgroup$
– user535733
5 hours ago
add a comment |
$begingroup$
Aiming and maintaining your point of aim, as the OP states is paramount.
There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.
Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.
All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.
Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.
Just keep thinking about how it is to be used, and that may help you decide how to design it.
$endgroup$
add a comment |
$begingroup$
Aiming and maintaining your point of aim, as the OP states is paramount.
There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.
Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.
All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.
Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.
Just keep thinking about how it is to be used, and that may help you decide how to design it.
$endgroup$
add a comment |
$begingroup$
Aiming and maintaining your point of aim, as the OP states is paramount.
There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.
Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.
All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.
Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.
Just keep thinking about how it is to be used, and that may help you decide how to design it.
$endgroup$
Aiming and maintaining your point of aim, as the OP states is paramount.
There are components to modern rifle design that impact a weapon's performance. You are right that some of it is based around the mechanism. Another large factor is barrel length, which has a large impact on accuracy. Longer barrel, better accuracy over distance. The third design aspect is use case. A design called a Bullpup compacts as much of the mechanism into the shoulder stock to bring the barrel back as close to your shoulder while leaving the trigger in a natural position for your hand. It gives you similar accuracy as a standard rifle, but given the weapon's shorter overall length you can use it easily in more confined areas like inside buildings.
Some of these aspects have additional benefits. Barrel length also impacts how you aim as well. With a very short barrel, like a pistol, very small movements alter the point of aim significantly. A longer barrel tends to be more stable on point of aim because small movements won't impact point of aim as much. I recently read an article comparing two pistols (I wish I could find it now) Both pistols had the same length of barrel. One was about an inch overall longer. This resulted in the slightly longer distance between front and rear sight creating a noticeable more accurate weapon.
All of this to say the human ergonomics are as important to your weapon design as the physical mechanisms of today's weapons.
Now, If I had the tech to create a non mechanical weapon with a directed energy beam, I would mount it to my shoulder with a stable gimbal mechanism with servos to quickly alter the point of aim. Link it digitally to glasses with a HUD, so one could aim with their eyes. The trigger mechanism would be in the glove. All of this to create a weapon that you just wear, doesn't impact movement, and will likely be far more accurate than any traditionally carried weapon. Think the three dot aiming mechanism in the movie Predator.
Just keep thinking about how it is to be used, and that may help you decide how to design it.
answered 8 hours ago
Paul TIKIPaul TIKI
13.7k19 silver badges60 bronze badges
13.7k19 silver badges60 bronze badges
add a comment |
add a comment |
$begingroup$
It's going to depend on the mission.
An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.
A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.
Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.
$endgroup$
$begingroup$
I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
$endgroup$
– Morris The Cat
6 hours ago
add a comment |
$begingroup$
It's going to depend on the mission.
An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.
A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.
Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.
$endgroup$
$begingroup$
I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
$endgroup$
– Morris The Cat
6 hours ago
add a comment |
$begingroup$
It's going to depend on the mission.
An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.
A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.
Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.
$endgroup$
It's going to depend on the mission.
An infantry soldier who has to slog through some difficult terrain is going to want light weight, reliable, probably rapid fire. He wants something that he can carry 20 km through mud and brush and weeds, and have it fire without fail when the opposition shows up. Maybe he hasn't time to aim, he just wants to give the other side things to think about other than shooting him. Switch between single-shot and rapid-fire is good. A round that will reliably kill anything he hits is also good. But the rounds can't be too heavy because he has to carry a lot of them. Noise and smoke from the weapon may actually be desirable as psychological things.
A sniper wants distance, accuracy, and the ability to fire and not be detected. So minimal smoke, for example. And minimal muzzle flash. It would be nice if the weapon didn't weigh too much. But snipers can operate in teams, and move slowly through the area of the battle, so that's less important than for infantry. Maybe less noise is important, but maybe not. A very heavy round is not so bad because he may only carry a small number. Or he might stash a bunch in a convenient location. Maybe he has a second weapon for less accuracy-requiring situations. Maybe recoil isn't so important, as he might be able to brace the weapon.
Vehicle mounted military are going to have very different desires. They want a weapon that is gross overkill. When the guys in the armored transport with turret mounted guns show up, they want to be seen as things to run away from. You get into vehicle design very quickly. How much armor and where. How much engine. What sensors and what coms. Vehicles can also have a lot in the way of computer assist. They can have heads-up-displays and over-the-horizon assist from things like radar planes. They can mount a lot of stuff like ultraviolet and infrared cameras. And they can have tons of counter measures like smoke, loud speakers, special purpose rounds like tear gas, etc. They can do crazy stuff like putting their scope on a periscope, or launch a drone and use it to laser-paint a target.
answered 8 hours ago
puppetsockpuppetsock
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I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
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– Morris The Cat
6 hours ago
add a comment |
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I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
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– Morris The Cat
6 hours ago
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I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
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– Morris The Cat
6 hours ago
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I"m not sure this is an 'answer' as much as it as a list of potential design considerations though... I'm very familiar with weapons technology and functional constraints of how the weapons system should operate. This question is about how to design it for an infantryman to be able to wield it most instinctively and intuitively, and you don't really talk about that at all.
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– Morris The Cat
6 hours ago
add a comment |
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A Smart Weapon
The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.
The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.
Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.
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add a comment |
$begingroup$
A Smart Weapon
The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.
The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.
Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.
$endgroup$
add a comment |
$begingroup$
A Smart Weapon
The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.
The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.
Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.
$endgroup$
A Smart Weapon
The issue isn't so much the shape of the weapon but how you target it. The weapon in theory doesn't even need to be held or even near the shooter.
The idea weapon then is a pair of glasses. It can track eye movement and lock onto what the shooter is looking at. A voice command, button press or even a thought could then trigger a smart gun with a tracking guided bullet to hit the target.
Suddenly it doesn't matter if it's a hand gun or an orbital cannon or even a cruise missile. You could even go hands free parrot gun like in Predator.
answered 1 hour ago
ThorneThorne
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How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.
New contributor
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add a comment |
$begingroup$
How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.
New contributor
$endgroup$
add a comment |
$begingroup$
How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.
New contributor
$endgroup$
How about a tube (stock) with another tube (barrel) attacked, like a boomerang, or a pipe (tube)? It has a button near the thumb, or perhaps pressure sensors, so the user just holds the weapon with both hands, points their index finder, maybe braces on their body, points the weapon and squeezes their hand. You can edit the tube's weight however you like. The human eye can align a point at the end of a tube relatively well, that's how early humans calculated length and distance.
New contributor
New contributor
answered 3 hours ago
The Cosmic TruthThe Cosmic Truth
1
1
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I think the form that best takes advantage of eye-hand coordination is the hand.
Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.
Then, the attack would be a chopping or a twisting motion with the hand.
See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.
R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"
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add a comment |
$begingroup$
I think the form that best takes advantage of eye-hand coordination is the hand.
Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.
Then, the attack would be a chopping or a twisting motion with the hand.
See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.
R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"
$endgroup$
add a comment |
$begingroup$
I think the form that best takes advantage of eye-hand coordination is the hand.
Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.
Then, the attack would be a chopping or a twisting motion with the hand.
See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.
R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"
$endgroup$
I think the form that best takes advantage of eye-hand coordination is the hand.
Since the weapons are directed energy and not projectile their use can take advantage of correcting the aim while the weapon using continuous fire -- say 1-2 seconds or 0.5 half a second duration.
Then, the attack would be a chopping or a twisting motion with the hand.
See our opponent, draw the thing that fits in your hand and point at your target and power it up. If you missed, sweep the beam into the center of mass, slashing your opponent. Since the weapon is instantaneous, a warrior would be trained to have stable hands like surgeons and delicate movements like a fencer to bring down their foe with a minimum of power expended.
R. Heinlein used this style of weaponry for dueling in "Beyond This Horizon"
answered 2 hours ago
EDLEDL
4,2084 silver badges26 bronze badges
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The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
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add a comment |
$begingroup$
The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
$endgroup$
add a comment |
$begingroup$
The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
$endgroup$
The most natural way to indicate a target is to point at it. So, a weapon that allows you to point would be effective - something wrapped around the wrist and arm.
answered 35 mins ago
Greenstone WalkerGreenstone Walker
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$begingroup$
What are you looking for that a modernly designed bow doesn't answer?
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– L.Dutch♦
8 hours ago
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A (semi-)professional photo camera or a pair of binoculars is anchored to the body via the hands-forearms-elbows and the facial structure of the photographer. I dont' see why any alignment with the index finger would be necessary in order to maintain the aim line.
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– AlexP
8 hours ago
1
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@L.Dutch like a firearm, a bow is a compromise between optimal ergonomics and the mechanical requirements of the machine that's throwing the projectile. What happens if you don't need the limbs or the drawstring or to pull back the arrow?
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– Morris The Cat
8 hours ago
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@AlexP That's an interesting perspective... I hadn't thought about cameras. A videocamera is probably a better analogue for an infantry weapon, but why WOULDN'T you just attach a sidearm directly to the user's face if you could? Huh.
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– Morris The Cat
8 hours ago
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Why is a videocamera a better analogue? Clean slate is clean slate. And please note that both still and moving picture photographers have developed and use a large variety of devices to improve the stability of their cameras.
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– AlexP
8 hours ago