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Why does calling cout.operator


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}







6















I was exploring the ostream class in C++. I am stuck on the strange output of cout on string and integer data types.



When passing an integer or floating-point value, the output is exactly what I pass. For example cout.operator<<(10); prints 10. But when passing a string as an argument it is printing some hexadecimal values:



#include <iostream>
#include <string>

using namespace std;

int main() {
const char* str = "aia";
cout.operator<<(str);
return 0;
}


Output: 0x4007e0.










share|improve this question






















  • 3





    Why are you using operator<< directly like that? What are you trying to do?

    – Nicol Bolas
    8 hours ago













  • @NicolBolas I suspect that they don't know what to do.

    – john
    8 hours ago






  • 1





    I am trying to understand how the cascading of operators actually works

    – Pranjal Kaler
    8 hours ago






  • 1





    Assuming you don't have some particular reason for using that form of operator<<, just use cout << str; and you'll see the output you expect.

    – john
    8 hours ago






  • 1





    i tried and it prints the string but my question is why it is printing some hexa values when it can print same result for other data types

    – Pranjal Kaler
    8 hours ago


















6















I was exploring the ostream class in C++. I am stuck on the strange output of cout on string and integer data types.



When passing an integer or floating-point value, the output is exactly what I pass. For example cout.operator<<(10); prints 10. But when passing a string as an argument it is printing some hexadecimal values:



#include <iostream>
#include <string>

using namespace std;

int main() {
const char* str = "aia";
cout.operator<<(str);
return 0;
}


Output: 0x4007e0.










share|improve this question






















  • 3





    Why are you using operator<< directly like that? What are you trying to do?

    – Nicol Bolas
    8 hours ago













  • @NicolBolas I suspect that they don't know what to do.

    – john
    8 hours ago






  • 1





    I am trying to understand how the cascading of operators actually works

    – Pranjal Kaler
    8 hours ago






  • 1





    Assuming you don't have some particular reason for using that form of operator<<, just use cout << str; and you'll see the output you expect.

    – john
    8 hours ago






  • 1





    i tried and it prints the string but my question is why it is printing some hexa values when it can print same result for other data types

    – Pranjal Kaler
    8 hours ago














6












6








6








I was exploring the ostream class in C++. I am stuck on the strange output of cout on string and integer data types.



When passing an integer or floating-point value, the output is exactly what I pass. For example cout.operator<<(10); prints 10. But when passing a string as an argument it is printing some hexadecimal values:



#include <iostream>
#include <string>

using namespace std;

int main() {
const char* str = "aia";
cout.operator<<(str);
return 0;
}


Output: 0x4007e0.










share|improve this question
















I was exploring the ostream class in C++. I am stuck on the strange output of cout on string and integer data types.



When passing an integer or floating-point value, the output is exactly what I pass. For example cout.operator<<(10); prints 10. But when passing a string as an argument it is printing some hexadecimal values:



#include <iostream>
#include <string>

using namespace std;

int main() {
const char* str = "aia";
cout.operator<<(str);
return 0;
}


Output: 0x4007e0.







c++ c++11 c++14






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 6 hours ago









Boann

38.5k13 gold badges93 silver badges123 bronze badges




38.5k13 gold badges93 silver badges123 bronze badges










asked 8 hours ago









Pranjal KalerPranjal Kaler

476 bronze badges




476 bronze badges











  • 3





    Why are you using operator<< directly like that? What are you trying to do?

    – Nicol Bolas
    8 hours ago













  • @NicolBolas I suspect that they don't know what to do.

    – john
    8 hours ago






  • 1





    I am trying to understand how the cascading of operators actually works

    – Pranjal Kaler
    8 hours ago






  • 1





    Assuming you don't have some particular reason for using that form of operator<<, just use cout << str; and you'll see the output you expect.

    – john
    8 hours ago






  • 1





    i tried and it prints the string but my question is why it is printing some hexa values when it can print same result for other data types

    – Pranjal Kaler
    8 hours ago














  • 3





    Why are you using operator<< directly like that? What are you trying to do?

    – Nicol Bolas
    8 hours ago













  • @NicolBolas I suspect that they don't know what to do.

    – john
    8 hours ago






  • 1





    I am trying to understand how the cascading of operators actually works

    – Pranjal Kaler
    8 hours ago






  • 1





    Assuming you don't have some particular reason for using that form of operator<<, just use cout << str; and you'll see the output you expect.

    – john
    8 hours ago






  • 1





    i tried and it prints the string but my question is why it is printing some hexa values when it can print same result for other data types

    – Pranjal Kaler
    8 hours ago








3




3





Why are you using operator<< directly like that? What are you trying to do?

– Nicol Bolas
8 hours ago







Why are you using operator<< directly like that? What are you trying to do?

– Nicol Bolas
8 hours ago















@NicolBolas I suspect that they don't know what to do.

– john
8 hours ago





@NicolBolas I suspect that they don't know what to do.

– john
8 hours ago




1




1





I am trying to understand how the cascading of operators actually works

– Pranjal Kaler
8 hours ago





I am trying to understand how the cascading of operators actually works

– Pranjal Kaler
8 hours ago




1




1





Assuming you don't have some particular reason for using that form of operator<<, just use cout << str; and you'll see the output you expect.

– john
8 hours ago





Assuming you don't have some particular reason for using that form of operator<<, just use cout << str; and you'll see the output you expect.

– john
8 hours ago




1




1





i tried and it prints the string but my question is why it is printing some hexa values when it can print same result for other data types

– Pranjal Kaler
8 hours ago





i tried and it prints the string but my question is why it is printing some hexa values when it can print same result for other data types

– Pranjal Kaler
8 hours ago












3 Answers
3






active

oldest

votes


















9














When you do cout.operator<<(str) you call cout's operator << member function. If we look at what member functions overloads cout has we have



basic_ostream& operator<<( short value );
basic_ostream& operator<<( unsigned short value );

basic_ostream& operator<<( int value );
basic_ostream& operator<<( unsigned int value );

basic_ostream& operator<<( long value );
basic_ostream& operator<<( unsigned long value );

basic_ostream& operator<<( long long value );
basic_ostream& operator<<( unsigned long long value );

basic_ostream& operator<<( float value );
basic_ostream& operator<<( double value );
basic_ostream& operator<<( long double value );

basic_ostream& operator<<( bool value );

basic_ostream& operator<<( const void* value );

basic_ostream& operator<<( std::nullptr_t );

basic_ostream& operator<<( std::basic_streambuf<CharT, Traits>* sb);

basic_ostream& operator<<(
std::ios_base& (*func)(std::ios_base&) );

basic_ostream& operator<<(
std::basic_ios<CharT,Traits>& (*func)(std::basic_ios<CharT,Traits>&) );

basic_ostream& operator<<(
std::basic_ostream<CharT,Traits>& (*func)(std::basic_ostream<CharT,Traits>&) );


If you notice, there isn't one for a const char*, but there is one for a const void*. So, your const char* is converted to a const void* and that version of the function prints the address held by the pointer.



What you need to do is call the non member function overload of operator<< and to do that you can use



cout << str;





share|improve this answer























  • 1





    Always use cout << X, never use cout.operator<<(X) or operator<<(cout, X) directly (unless you have a REALLY GOOD reason to do so). Let the compiler decide which one to call based on context and data type.

    – Remy Lebeau
    8 hours ago











  • @RemyLebeau I've removed the operator<<(cout, X) call. As you said, they should just use the operator syntax.

    – NathanOliver
    8 hours ago





















8














The problem is that for some types operator<< is overloaded as a member of ostream and for some types it is overloaded as a global function. In the case of const char* it's a global function, so if you want to call the operator function explicitly you must write



operator<<(cout, str);


but for integer types you must write



cout.operator<<(num);


What's happening in the code you posted is that the overload for const void* is being called, which is why you see hexadecimal numbers.






share|improve this answer


























  • this makes sense. thank you

    – Pranjal Kaler
    8 hours ago



















-1














Use cout << str instead of cout.operator<<(str);
It will work.






share|improve this answer








New contributor



Xurahbeel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
























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    3 Answers
    3






    active

    oldest

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    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    9














    When you do cout.operator<<(str) you call cout's operator << member function. If we look at what member functions overloads cout has we have



    basic_ostream& operator<<( short value );
    basic_ostream& operator<<( unsigned short value );

    basic_ostream& operator<<( int value );
    basic_ostream& operator<<( unsigned int value );

    basic_ostream& operator<<( long value );
    basic_ostream& operator<<( unsigned long value );

    basic_ostream& operator<<( long long value );
    basic_ostream& operator<<( unsigned long long value );

    basic_ostream& operator<<( float value );
    basic_ostream& operator<<( double value );
    basic_ostream& operator<<( long double value );

    basic_ostream& operator<<( bool value );

    basic_ostream& operator<<( const void* value );

    basic_ostream& operator<<( std::nullptr_t );

    basic_ostream& operator<<( std::basic_streambuf<CharT, Traits>* sb);

    basic_ostream& operator<<(
    std::ios_base& (*func)(std::ios_base&) );

    basic_ostream& operator<<(
    std::basic_ios<CharT,Traits>& (*func)(std::basic_ios<CharT,Traits>&) );

    basic_ostream& operator<<(
    std::basic_ostream<CharT,Traits>& (*func)(std::basic_ostream<CharT,Traits>&) );


    If you notice, there isn't one for a const char*, but there is one for a const void*. So, your const char* is converted to a const void* and that version of the function prints the address held by the pointer.



    What you need to do is call the non member function overload of operator<< and to do that you can use



    cout << str;





    share|improve this answer























    • 1





      Always use cout << X, never use cout.operator<<(X) or operator<<(cout, X) directly (unless you have a REALLY GOOD reason to do so). Let the compiler decide which one to call based on context and data type.

      – Remy Lebeau
      8 hours ago











    • @RemyLebeau I've removed the operator<<(cout, X) call. As you said, they should just use the operator syntax.

      – NathanOliver
      8 hours ago


















    9














    When you do cout.operator<<(str) you call cout's operator << member function. If we look at what member functions overloads cout has we have



    basic_ostream& operator<<( short value );
    basic_ostream& operator<<( unsigned short value );

    basic_ostream& operator<<( int value );
    basic_ostream& operator<<( unsigned int value );

    basic_ostream& operator<<( long value );
    basic_ostream& operator<<( unsigned long value );

    basic_ostream& operator<<( long long value );
    basic_ostream& operator<<( unsigned long long value );

    basic_ostream& operator<<( float value );
    basic_ostream& operator<<( double value );
    basic_ostream& operator<<( long double value );

    basic_ostream& operator<<( bool value );

    basic_ostream& operator<<( const void* value );

    basic_ostream& operator<<( std::nullptr_t );

    basic_ostream& operator<<( std::basic_streambuf<CharT, Traits>* sb);

    basic_ostream& operator<<(
    std::ios_base& (*func)(std::ios_base&) );

    basic_ostream& operator<<(
    std::basic_ios<CharT,Traits>& (*func)(std::basic_ios<CharT,Traits>&) );

    basic_ostream& operator<<(
    std::basic_ostream<CharT,Traits>& (*func)(std::basic_ostream<CharT,Traits>&) );


    If you notice, there isn't one for a const char*, but there is one for a const void*. So, your const char* is converted to a const void* and that version of the function prints the address held by the pointer.



    What you need to do is call the non member function overload of operator<< and to do that you can use



    cout << str;





    share|improve this answer























    • 1





      Always use cout << X, never use cout.operator<<(X) or operator<<(cout, X) directly (unless you have a REALLY GOOD reason to do so). Let the compiler decide which one to call based on context and data type.

      – Remy Lebeau
      8 hours ago











    • @RemyLebeau I've removed the operator<<(cout, X) call. As you said, they should just use the operator syntax.

      – NathanOliver
      8 hours ago
















    9












    9








    9







    When you do cout.operator<<(str) you call cout's operator << member function. If we look at what member functions overloads cout has we have



    basic_ostream& operator<<( short value );
    basic_ostream& operator<<( unsigned short value );

    basic_ostream& operator<<( int value );
    basic_ostream& operator<<( unsigned int value );

    basic_ostream& operator<<( long value );
    basic_ostream& operator<<( unsigned long value );

    basic_ostream& operator<<( long long value );
    basic_ostream& operator<<( unsigned long long value );

    basic_ostream& operator<<( float value );
    basic_ostream& operator<<( double value );
    basic_ostream& operator<<( long double value );

    basic_ostream& operator<<( bool value );

    basic_ostream& operator<<( const void* value );

    basic_ostream& operator<<( std::nullptr_t );

    basic_ostream& operator<<( std::basic_streambuf<CharT, Traits>* sb);

    basic_ostream& operator<<(
    std::ios_base& (*func)(std::ios_base&) );

    basic_ostream& operator<<(
    std::basic_ios<CharT,Traits>& (*func)(std::basic_ios<CharT,Traits>&) );

    basic_ostream& operator<<(
    std::basic_ostream<CharT,Traits>& (*func)(std::basic_ostream<CharT,Traits>&) );


    If you notice, there isn't one for a const char*, but there is one for a const void*. So, your const char* is converted to a const void* and that version of the function prints the address held by the pointer.



    What you need to do is call the non member function overload of operator<< and to do that you can use



    cout << str;





    share|improve this answer















    When you do cout.operator<<(str) you call cout's operator << member function. If we look at what member functions overloads cout has we have



    basic_ostream& operator<<( short value );
    basic_ostream& operator<<( unsigned short value );

    basic_ostream& operator<<( int value );
    basic_ostream& operator<<( unsigned int value );

    basic_ostream& operator<<( long value );
    basic_ostream& operator<<( unsigned long value );

    basic_ostream& operator<<( long long value );
    basic_ostream& operator<<( unsigned long long value );

    basic_ostream& operator<<( float value );
    basic_ostream& operator<<( double value );
    basic_ostream& operator<<( long double value );

    basic_ostream& operator<<( bool value );

    basic_ostream& operator<<( const void* value );

    basic_ostream& operator<<( std::nullptr_t );

    basic_ostream& operator<<( std::basic_streambuf<CharT, Traits>* sb);

    basic_ostream& operator<<(
    std::ios_base& (*func)(std::ios_base&) );

    basic_ostream& operator<<(
    std::basic_ios<CharT,Traits>& (*func)(std::basic_ios<CharT,Traits>&) );

    basic_ostream& operator<<(
    std::basic_ostream<CharT,Traits>& (*func)(std::basic_ostream<CharT,Traits>&) );


    If you notice, there isn't one for a const char*, but there is one for a const void*. So, your const char* is converted to a const void* and that version of the function prints the address held by the pointer.



    What you need to do is call the non member function overload of operator<< and to do that you can use



    cout << str;






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 8 hours ago

























    answered 8 hours ago









    NathanOliverNathanOliver

    110k19 gold badges167 silver badges246 bronze badges




    110k19 gold badges167 silver badges246 bronze badges











    • 1





      Always use cout << X, never use cout.operator<<(X) or operator<<(cout, X) directly (unless you have a REALLY GOOD reason to do so). Let the compiler decide which one to call based on context and data type.

      – Remy Lebeau
      8 hours ago











    • @RemyLebeau I've removed the operator<<(cout, X) call. As you said, they should just use the operator syntax.

      – NathanOliver
      8 hours ago
















    • 1





      Always use cout << X, never use cout.operator<<(X) or operator<<(cout, X) directly (unless you have a REALLY GOOD reason to do so). Let the compiler decide which one to call based on context and data type.

      – Remy Lebeau
      8 hours ago











    • @RemyLebeau I've removed the operator<<(cout, X) call. As you said, they should just use the operator syntax.

      – NathanOliver
      8 hours ago










    1




    1





    Always use cout << X, never use cout.operator<<(X) or operator<<(cout, X) directly (unless you have a REALLY GOOD reason to do so). Let the compiler decide which one to call based on context and data type.

    – Remy Lebeau
    8 hours ago





    Always use cout << X, never use cout.operator<<(X) or operator<<(cout, X) directly (unless you have a REALLY GOOD reason to do so). Let the compiler decide which one to call based on context and data type.

    – Remy Lebeau
    8 hours ago













    @RemyLebeau I've removed the operator<<(cout, X) call. As you said, they should just use the operator syntax.

    – NathanOliver
    8 hours ago







    @RemyLebeau I've removed the operator<<(cout, X) call. As you said, they should just use the operator syntax.

    – NathanOliver
    8 hours ago















    8














    The problem is that for some types operator<< is overloaded as a member of ostream and for some types it is overloaded as a global function. In the case of const char* it's a global function, so if you want to call the operator function explicitly you must write



    operator<<(cout, str);


    but for integer types you must write



    cout.operator<<(num);


    What's happening in the code you posted is that the overload for const void* is being called, which is why you see hexadecimal numbers.






    share|improve this answer


























    • this makes sense. thank you

      – Pranjal Kaler
      8 hours ago
















    8














    The problem is that for some types operator<< is overloaded as a member of ostream and for some types it is overloaded as a global function. In the case of const char* it's a global function, so if you want to call the operator function explicitly you must write



    operator<<(cout, str);


    but for integer types you must write



    cout.operator<<(num);


    What's happening in the code you posted is that the overload for const void* is being called, which is why you see hexadecimal numbers.






    share|improve this answer


























    • this makes sense. thank you

      – Pranjal Kaler
      8 hours ago














    8












    8








    8







    The problem is that for some types operator<< is overloaded as a member of ostream and for some types it is overloaded as a global function. In the case of const char* it's a global function, so if you want to call the operator function explicitly you must write



    operator<<(cout, str);


    but for integer types you must write



    cout.operator<<(num);


    What's happening in the code you posted is that the overload for const void* is being called, which is why you see hexadecimal numbers.






    share|improve this answer













    The problem is that for some types operator<< is overloaded as a member of ostream and for some types it is overloaded as a global function. In the case of const char* it's a global function, so if you want to call the operator function explicitly you must write



    operator<<(cout, str);


    but for integer types you must write



    cout.operator<<(num);


    What's happening in the code you posted is that the overload for const void* is being called, which is why you see hexadecimal numbers.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 8 hours ago









    johnjohn

    43.1k2 gold badges29 silver badges50 bronze badges




    43.1k2 gold badges29 silver badges50 bronze badges
















    • this makes sense. thank you

      – Pranjal Kaler
      8 hours ago



















    • this makes sense. thank you

      – Pranjal Kaler
      8 hours ago

















    this makes sense. thank you

    – Pranjal Kaler
    8 hours ago





    this makes sense. thank you

    – Pranjal Kaler
    8 hours ago











    -1














    Use cout << str instead of cout.operator<<(str);
    It will work.






    share|improve this answer








    New contributor



    Xurahbeel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.


























      -1














      Use cout << str instead of cout.operator<<(str);
      It will work.






      share|improve this answer








      New contributor



      Xurahbeel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.
























        -1












        -1








        -1







        Use cout << str instead of cout.operator<<(str);
        It will work.






        share|improve this answer








        New contributor



        Xurahbeel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        Use cout << str instead of cout.operator<<(str);
        It will work.







        share|improve this answer








        New contributor



        Xurahbeel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.








        share|improve this answer



        share|improve this answer






        New contributor



        Xurahbeel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.








        answered 7 hours ago









        XurahbeelXurahbeel

        71 bronze badge




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