Nearly equally spaced 3D-meshLong running ToElementMesh with very “large” domainsHow to create a surface...
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Nearly equally spaced 3D-mesh
Long running ToElementMesh with very “large” domainsHow to create a surface mesh embedded in 3D?How do you refine the elements of a 3D mesh?Is there a way to make MaxCellMeasure and MaxBoundaryCellMeasure comparable?Making good meshesComputing volume from node coordinates on the surface of a non-convex solidMeshing control of NDEigensystem
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
$begingroup$
How to mesh a volume (3D region) with nearly equaly spaced vertices?
Example: Disk with radius 50 and height 15
disk = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
Is there an easy way to mesh the volume such that the vertices are constrained to around 5
?
I tried
ToElementMesh[disk, MaxCellMeasure -> {1 ->100}]["Wireframe"]
which only gives a nonuniform mesh
Thanks!
mesh meshfunction
$endgroup$
add a comment |
$begingroup$
How to mesh a volume (3D region) with nearly equaly spaced vertices?
Example: Disk with radius 50 and height 15
disk = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
Is there an easy way to mesh the volume such that the vertices are constrained to around 5
?
I tried
ToElementMesh[disk, MaxCellMeasure -> {1 ->100}]["Wireframe"]
which only gives a nonuniform mesh
Thanks!
mesh meshfunction
$endgroup$
$begingroup$
You can mesh with tetrahedra. Each tetraheada has 4 vertices. Do you just want a total of 5 vertices so that the disk is very poorly meshed?
$endgroup$
– Hugh
11 hours ago
$begingroup$
@Hugh Yes , 3 or 4 elements along the thickness direction would be ok.
$endgroup$
– Ulrich Neumann
11 hours ago
add a comment |
$begingroup$
How to mesh a volume (3D region) with nearly equaly spaced vertices?
Example: Disk with radius 50 and height 15
disk = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
Is there an easy way to mesh the volume such that the vertices are constrained to around 5
?
I tried
ToElementMesh[disk, MaxCellMeasure -> {1 ->100}]["Wireframe"]
which only gives a nonuniform mesh
Thanks!
mesh meshfunction
$endgroup$
How to mesh a volume (3D region) with nearly equaly spaced vertices?
Example: Disk with radius 50 and height 15
disk = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
Is there an easy way to mesh the volume such that the vertices are constrained to around 5
?
I tried
ToElementMesh[disk, MaxCellMeasure -> {1 ->100}]["Wireframe"]
which only gives a nonuniform mesh
Thanks!
mesh meshfunction
mesh meshfunction
edited 11 hours ago
Ulrich Neumann
asked 12 hours ago
Ulrich NeumannUlrich Neumann
14.1k7 silver badges23 bronze badges
14.1k7 silver badges23 bronze badges
$begingroup$
You can mesh with tetrahedra. Each tetraheada has 4 vertices. Do you just want a total of 5 vertices so that the disk is very poorly meshed?
$endgroup$
– Hugh
11 hours ago
$begingroup$
@Hugh Yes , 3 or 4 elements along the thickness direction would be ok.
$endgroup$
– Ulrich Neumann
11 hours ago
add a comment |
$begingroup$
You can mesh with tetrahedra. Each tetraheada has 4 vertices. Do you just want a total of 5 vertices so that the disk is very poorly meshed?
$endgroup$
– Hugh
11 hours ago
$begingroup$
@Hugh Yes , 3 or 4 elements along the thickness direction would be ok.
$endgroup$
– Ulrich Neumann
11 hours ago
$begingroup$
You can mesh with tetrahedra. Each tetraheada has 4 vertices. Do you just want a total of 5 vertices so that the disk is very poorly meshed?
$endgroup$
– Hugh
11 hours ago
$begingroup$
You can mesh with tetrahedra. Each tetraheada has 4 vertices. Do you just want a total of 5 vertices so that the disk is very poorly meshed?
$endgroup$
– Hugh
11 hours ago
$begingroup$
@Hugh Yes , 3 or 4 elements along the thickness direction would be ok.
$endgroup$
– Ulrich Neumann
11 hours ago
$begingroup$
@Hugh Yes , 3 or 4 elements along the thickness direction would be ok.
$endgroup$
– Ulrich Neumann
11 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Here is a possible way forward. I think the standard meshing algorithm attempt to give you a good circular boundary and then this dictates a general mesh size which is too fine for your purposes. Here I define my own boundary points and then mesh from there. I have your five vertices across the disk thickness and put a similar spacing around the circumference.
Needs["NDSolve`FEM`"]
h = 15; (* height *)
r = 50; (* radius *)
nn = 79; (* number of edges *)
pts = Partition[Flatten[Table[
Table[{r Cos[2 π k/nn], r Sin[2 π k/nn], z}, {k, 0,
nn - 1}],
{z, 0, h, h/4}]], 3];
Graphics3D[{
Point[pts]
}
]
Now I make the boundary mesh which is not fine.
m = DelaunayMesh[pts];
bmesh = ToBoundaryMesh[m];
bmesh["Wireframe"]
Now the mesh density seems to follow from the boundary
mesh = ToElementMesh[bmesh];
mesh["Wireframe"]
I don't know how to best check the mesh size within the boundaries. Perhaps someone can suggest a method. Here is a section showing the nodes. There are mid side nodes on each tetrahedra but I think I have your 5 vertices across the thickness.
cc = mesh["Coordinates"];
Show[
Graphics3D[Point[cc], PlotRange -> {All, {0, 10}, All}],
mesh["Wireframe"]
]
Also we can look at the mesh quality
Histogram[mesh["Quality"]]
The histogram suggests that there is a dominant size around 0.8. I am not sure of the units here. Is the horizontal axis the volume of elements?
Does this help?
$endgroup$
add a comment |
$begingroup$
Coarse cylinder
Using the Cylinder
primitive seems to do the trick:
MeshRegion[
DiscretizeRegion[Cylinder[{{0, 0, 0}, {0, 0, 15}}, 50], MaxCellMeasure -> {1 -> 100}],
PlotTheme -> "Lines",
MeshCellStyle -> {1 -> Black}
]
General region
Notice that the boundary is being discretized finer than you'd like. It looks like if we can workaround this, we could get a coarse mesh with higher quality elements.
One way is through stricter sampling options:
cyl = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
mr = DiscretizeRegion[cyl,
MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}
];
MeshCellCount[mr]
{386, 1990, 2902, 1297}
MeshRegion[mr, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr, 3}, MeshCellQuality]]
Here's another example:
ball = ImplicitRegion[x^2 + y^2 + z^2 <= 50^2, {x, y, z}];
mr1 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100}];
mr2 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}];
MeshRegion[mr1, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
MeshRegion[mr2, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr1, 3}, MeshCellQuality]]
Histogram[PropertyValue[{mr2, 3}, MeshCellQuality]]
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Here is a possible way forward. I think the standard meshing algorithm attempt to give you a good circular boundary and then this dictates a general mesh size which is too fine for your purposes. Here I define my own boundary points and then mesh from there. I have your five vertices across the disk thickness and put a similar spacing around the circumference.
Needs["NDSolve`FEM`"]
h = 15; (* height *)
r = 50; (* radius *)
nn = 79; (* number of edges *)
pts = Partition[Flatten[Table[
Table[{r Cos[2 π k/nn], r Sin[2 π k/nn], z}, {k, 0,
nn - 1}],
{z, 0, h, h/4}]], 3];
Graphics3D[{
Point[pts]
}
]
Now I make the boundary mesh which is not fine.
m = DelaunayMesh[pts];
bmesh = ToBoundaryMesh[m];
bmesh["Wireframe"]
Now the mesh density seems to follow from the boundary
mesh = ToElementMesh[bmesh];
mesh["Wireframe"]
I don't know how to best check the mesh size within the boundaries. Perhaps someone can suggest a method. Here is a section showing the nodes. There are mid side nodes on each tetrahedra but I think I have your 5 vertices across the thickness.
cc = mesh["Coordinates"];
Show[
Graphics3D[Point[cc], PlotRange -> {All, {0, 10}, All}],
mesh["Wireframe"]
]
Also we can look at the mesh quality
Histogram[mesh["Quality"]]
The histogram suggests that there is a dominant size around 0.8. I am not sure of the units here. Is the horizontal axis the volume of elements?
Does this help?
$endgroup$
add a comment |
$begingroup$
Here is a possible way forward. I think the standard meshing algorithm attempt to give you a good circular boundary and then this dictates a general mesh size which is too fine for your purposes. Here I define my own boundary points and then mesh from there. I have your five vertices across the disk thickness and put a similar spacing around the circumference.
Needs["NDSolve`FEM`"]
h = 15; (* height *)
r = 50; (* radius *)
nn = 79; (* number of edges *)
pts = Partition[Flatten[Table[
Table[{r Cos[2 π k/nn], r Sin[2 π k/nn], z}, {k, 0,
nn - 1}],
{z, 0, h, h/4}]], 3];
Graphics3D[{
Point[pts]
}
]
Now I make the boundary mesh which is not fine.
m = DelaunayMesh[pts];
bmesh = ToBoundaryMesh[m];
bmesh["Wireframe"]
Now the mesh density seems to follow from the boundary
mesh = ToElementMesh[bmesh];
mesh["Wireframe"]
I don't know how to best check the mesh size within the boundaries. Perhaps someone can suggest a method. Here is a section showing the nodes. There are mid side nodes on each tetrahedra but I think I have your 5 vertices across the thickness.
cc = mesh["Coordinates"];
Show[
Graphics3D[Point[cc], PlotRange -> {All, {0, 10}, All}],
mesh["Wireframe"]
]
Also we can look at the mesh quality
Histogram[mesh["Quality"]]
The histogram suggests that there is a dominant size around 0.8. I am not sure of the units here. Is the horizontal axis the volume of elements?
Does this help?
$endgroup$
add a comment |
$begingroup$
Here is a possible way forward. I think the standard meshing algorithm attempt to give you a good circular boundary and then this dictates a general mesh size which is too fine for your purposes. Here I define my own boundary points and then mesh from there. I have your five vertices across the disk thickness and put a similar spacing around the circumference.
Needs["NDSolve`FEM`"]
h = 15; (* height *)
r = 50; (* radius *)
nn = 79; (* number of edges *)
pts = Partition[Flatten[Table[
Table[{r Cos[2 π k/nn], r Sin[2 π k/nn], z}, {k, 0,
nn - 1}],
{z, 0, h, h/4}]], 3];
Graphics3D[{
Point[pts]
}
]
Now I make the boundary mesh which is not fine.
m = DelaunayMesh[pts];
bmesh = ToBoundaryMesh[m];
bmesh["Wireframe"]
Now the mesh density seems to follow from the boundary
mesh = ToElementMesh[bmesh];
mesh["Wireframe"]
I don't know how to best check the mesh size within the boundaries. Perhaps someone can suggest a method. Here is a section showing the nodes. There are mid side nodes on each tetrahedra but I think I have your 5 vertices across the thickness.
cc = mesh["Coordinates"];
Show[
Graphics3D[Point[cc], PlotRange -> {All, {0, 10}, All}],
mesh["Wireframe"]
]
Also we can look at the mesh quality
Histogram[mesh["Quality"]]
The histogram suggests that there is a dominant size around 0.8. I am not sure of the units here. Is the horizontal axis the volume of elements?
Does this help?
$endgroup$
Here is a possible way forward. I think the standard meshing algorithm attempt to give you a good circular boundary and then this dictates a general mesh size which is too fine for your purposes. Here I define my own boundary points and then mesh from there. I have your five vertices across the disk thickness and put a similar spacing around the circumference.
Needs["NDSolve`FEM`"]
h = 15; (* height *)
r = 50; (* radius *)
nn = 79; (* number of edges *)
pts = Partition[Flatten[Table[
Table[{r Cos[2 π k/nn], r Sin[2 π k/nn], z}, {k, 0,
nn - 1}],
{z, 0, h, h/4}]], 3];
Graphics3D[{
Point[pts]
}
]
Now I make the boundary mesh which is not fine.
m = DelaunayMesh[pts];
bmesh = ToBoundaryMesh[m];
bmesh["Wireframe"]
Now the mesh density seems to follow from the boundary
mesh = ToElementMesh[bmesh];
mesh["Wireframe"]
I don't know how to best check the mesh size within the boundaries. Perhaps someone can suggest a method. Here is a section showing the nodes. There are mid side nodes on each tetrahedra but I think I have your 5 vertices across the thickness.
cc = mesh["Coordinates"];
Show[
Graphics3D[Point[cc], PlotRange -> {All, {0, 10}, All}],
mesh["Wireframe"]
]
Also we can look at the mesh quality
Histogram[mesh["Quality"]]
The histogram suggests that there is a dominant size around 0.8. I am not sure of the units here. Is the horizontal axis the volume of elements?
Does this help?
edited 8 hours ago
answered 8 hours ago
HughHugh
7,3562 gold badges19 silver badges47 bronze badges
7,3562 gold badges19 silver badges47 bronze badges
add a comment |
add a comment |
$begingroup$
Coarse cylinder
Using the Cylinder
primitive seems to do the trick:
MeshRegion[
DiscretizeRegion[Cylinder[{{0, 0, 0}, {0, 0, 15}}, 50], MaxCellMeasure -> {1 -> 100}],
PlotTheme -> "Lines",
MeshCellStyle -> {1 -> Black}
]
General region
Notice that the boundary is being discretized finer than you'd like. It looks like if we can workaround this, we could get a coarse mesh with higher quality elements.
One way is through stricter sampling options:
cyl = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
mr = DiscretizeRegion[cyl,
MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}
];
MeshCellCount[mr]
{386, 1990, 2902, 1297}
MeshRegion[mr, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr, 3}, MeshCellQuality]]
Here's another example:
ball = ImplicitRegion[x^2 + y^2 + z^2 <= 50^2, {x, y, z}];
mr1 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100}];
mr2 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}];
MeshRegion[mr1, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
MeshRegion[mr2, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr1, 3}, MeshCellQuality]]
Histogram[PropertyValue[{mr2, 3}, MeshCellQuality]]
$endgroup$
add a comment |
$begingroup$
Coarse cylinder
Using the Cylinder
primitive seems to do the trick:
MeshRegion[
DiscretizeRegion[Cylinder[{{0, 0, 0}, {0, 0, 15}}, 50], MaxCellMeasure -> {1 -> 100}],
PlotTheme -> "Lines",
MeshCellStyle -> {1 -> Black}
]
General region
Notice that the boundary is being discretized finer than you'd like. It looks like if we can workaround this, we could get a coarse mesh with higher quality elements.
One way is through stricter sampling options:
cyl = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
mr = DiscretizeRegion[cyl,
MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}
];
MeshCellCount[mr]
{386, 1990, 2902, 1297}
MeshRegion[mr, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr, 3}, MeshCellQuality]]
Here's another example:
ball = ImplicitRegion[x^2 + y^2 + z^2 <= 50^2, {x, y, z}];
mr1 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100}];
mr2 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}];
MeshRegion[mr1, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
MeshRegion[mr2, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr1, 3}, MeshCellQuality]]
Histogram[PropertyValue[{mr2, 3}, MeshCellQuality]]
$endgroup$
add a comment |
$begingroup$
Coarse cylinder
Using the Cylinder
primitive seems to do the trick:
MeshRegion[
DiscretizeRegion[Cylinder[{{0, 0, 0}, {0, 0, 15}}, 50], MaxCellMeasure -> {1 -> 100}],
PlotTheme -> "Lines",
MeshCellStyle -> {1 -> Black}
]
General region
Notice that the boundary is being discretized finer than you'd like. It looks like if we can workaround this, we could get a coarse mesh with higher quality elements.
One way is through stricter sampling options:
cyl = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
mr = DiscretizeRegion[cyl,
MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}
];
MeshCellCount[mr]
{386, 1990, 2902, 1297}
MeshRegion[mr, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr, 3}, MeshCellQuality]]
Here's another example:
ball = ImplicitRegion[x^2 + y^2 + z^2 <= 50^2, {x, y, z}];
mr1 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100}];
mr2 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}];
MeshRegion[mr1, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
MeshRegion[mr2, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr1, 3}, MeshCellQuality]]
Histogram[PropertyValue[{mr2, 3}, MeshCellQuality]]
$endgroup$
Coarse cylinder
Using the Cylinder
primitive seems to do the trick:
MeshRegion[
DiscretizeRegion[Cylinder[{{0, 0, 0}, {0, 0, 15}}, 50], MaxCellMeasure -> {1 -> 100}],
PlotTheme -> "Lines",
MeshCellStyle -> {1 -> Black}
]
General region
Notice that the boundary is being discretized finer than you'd like. It looks like if we can workaround this, we could get a coarse mesh with higher quality elements.
One way is through stricter sampling options:
cyl = ImplicitRegion[0 < x^2 + y^2 < 50^2 && 0 < z < 15, {x, y, z}];
mr = DiscretizeRegion[cyl,
MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}
];
MeshCellCount[mr]
{386, 1990, 2902, 1297}
MeshRegion[mr, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr, 3}, MeshCellQuality]]
Here's another example:
ball = ImplicitRegion[x^2 + y^2 + z^2 <= 50^2, {x, y, z}];
mr1 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100}];
mr2 = DiscretizeRegion[ball, MaxCellMeasure -> {1 -> 100, 3 -> 200},
Method -> {"RegionPlot3D", PlotPoints -> 6}];
MeshRegion[mr1, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
MeshRegion[mr2, PlotTheme -> "Lines", MeshCellStyle -> {1 -> Black}]
Histogram[PropertyValue[{mr1, 3}, MeshCellQuality]]
Histogram[PropertyValue[{mr2, 3}, MeshCellQuality]]
answered 34 mins ago
Chip HurstChip Hurst
25.4k1 gold badge61 silver badges100 bronze badges
25.4k1 gold badge61 silver badges100 bronze badges
add a comment |
add a comment |
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$begingroup$
You can mesh with tetrahedra. Each tetraheada has 4 vertices. Do you just want a total of 5 vertices so that the disk is very poorly meshed?
$endgroup$
– Hugh
11 hours ago
$begingroup$
@Hugh Yes , 3 or 4 elements along the thickness direction would be ok.
$endgroup$
– Ulrich Neumann
11 hours ago