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How to work around players whose backstory goes against the story?
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I've been playing Pathfinder with friends for about a year and a half now, and I tell other friends that haven't played dnd how much I enjoy it. I piqued their interest in the game and offered to DM for them.
I have two new players that are engaging in my NPCs and combat very well! However, I have a player who's playing a Cleric, and tells me that killing people is against his religion, which I understand but, he has spells do damage to people and he requested a weapon.
Problem
I prompted to my players an organization that will help them get around my homebrew world easier and allow them to easily get quests, like bounty hunting, dungeoneering, city protection, etc. It would also allow me to easily generate story, but my players just aren't interested. The cleric isn't interested because he fears the organization's bounty hunting will go against his character's religion. I'm afraid that my player's religious background is going to affect future ideas of mine, and I'm not sure how to work around it.
How do I work around players whose backstory goes against the story?
Background
My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
Edit
I confronted my cleric player about being a pacifist in my campaign and how it might not work out well for him, and how he may not enjoy the combat based quests I have planned, so he said he would take on more of a "support" role, and would assist in our monk's combat instead. Also, they said that they would join the organization I created to assist them if it would help the narrative, so that was a nice bonus :) I want my players to have fun with their characters, and I hope that I can help them to do so.
pathfinder-1e new-players
New contributor
$endgroup$
|
show 1 more comment
$begingroup$
I've been playing Pathfinder with friends for about a year and a half now, and I tell other friends that haven't played dnd how much I enjoy it. I piqued their interest in the game and offered to DM for them.
I have two new players that are engaging in my NPCs and combat very well! However, I have a player who's playing a Cleric, and tells me that killing people is against his religion, which I understand but, he has spells do damage to people and he requested a weapon.
Problem
I prompted to my players an organization that will help them get around my homebrew world easier and allow them to easily get quests, like bounty hunting, dungeoneering, city protection, etc. It would also allow me to easily generate story, but my players just aren't interested. The cleric isn't interested because he fears the organization's bounty hunting will go against his character's religion. I'm afraid that my player's religious background is going to affect future ideas of mine, and I'm not sure how to work around it.
How do I work around players whose backstory goes against the story?
Background
My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
Edit
I confronted my cleric player about being a pacifist in my campaign and how it might not work out well for him, and how he may not enjoy the combat based quests I have planned, so he said he would take on more of a "support" role, and would assist in our monk's combat instead. Also, they said that they would join the organization I created to assist them if it would help the narrative, so that was a nice bonus :) I want my players to have fun with their characters, and I hope that I can help them to do so.
pathfinder-1e new-players
New contributor
$endgroup$
4
$begingroup$
Have you explained to the player that your campaign is a combat-focused game, and that a pacifist character may feel out of place?
$endgroup$
– MikeQ
11 hours ago
4
$begingroup$
Have you had some kind of session 0 or other agreements on the playstyle before you started? Please let us know what preparations you did before your game began.
$endgroup$
– Mołot
11 hours ago
$begingroup$
I'm learning the layout of this website, so forgive me if I'm doing anything wrong. My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
$endgroup$
– Sadcardboardcat
11 hours ago
1
$begingroup$
Is it only playable races he has an issue with harming? Does he have the same qualms about killing animals or monsters? Either way I think you could make the bounty hunting thing work by specifying that the targets can be apprehended dead or alive.
$endgroup$
– Luck
10 hours ago
$begingroup$
@luck He had no problems with killing monsters and a few rats! It seemed like "intelligent life" was what he had a problem with killing. I am explaining to them that it's cool to do a bounty without killing!
$endgroup$
– Sadcardboardcat
10 hours ago
|
show 1 more comment
$begingroup$
I've been playing Pathfinder with friends for about a year and a half now, and I tell other friends that haven't played dnd how much I enjoy it. I piqued their interest in the game and offered to DM for them.
I have two new players that are engaging in my NPCs and combat very well! However, I have a player who's playing a Cleric, and tells me that killing people is against his religion, which I understand but, he has spells do damage to people and he requested a weapon.
Problem
I prompted to my players an organization that will help them get around my homebrew world easier and allow them to easily get quests, like bounty hunting, dungeoneering, city protection, etc. It would also allow me to easily generate story, but my players just aren't interested. The cleric isn't interested because he fears the organization's bounty hunting will go against his character's religion. I'm afraid that my player's religious background is going to affect future ideas of mine, and I'm not sure how to work around it.
How do I work around players whose backstory goes against the story?
Background
My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
Edit
I confronted my cleric player about being a pacifist in my campaign and how it might not work out well for him, and how he may not enjoy the combat based quests I have planned, so he said he would take on more of a "support" role, and would assist in our monk's combat instead. Also, they said that they would join the organization I created to assist them if it would help the narrative, so that was a nice bonus :) I want my players to have fun with their characters, and I hope that I can help them to do so.
pathfinder-1e new-players
New contributor
$endgroup$
I've been playing Pathfinder with friends for about a year and a half now, and I tell other friends that haven't played dnd how much I enjoy it. I piqued their interest in the game and offered to DM for them.
I have two new players that are engaging in my NPCs and combat very well! However, I have a player who's playing a Cleric, and tells me that killing people is against his religion, which I understand but, he has spells do damage to people and he requested a weapon.
Problem
I prompted to my players an organization that will help them get around my homebrew world easier and allow them to easily get quests, like bounty hunting, dungeoneering, city protection, etc. It would also allow me to easily generate story, but my players just aren't interested. The cleric isn't interested because he fears the organization's bounty hunting will go against his character's religion. I'm afraid that my player's religious background is going to affect future ideas of mine, and I'm not sure how to work around it.
How do I work around players whose backstory goes against the story?
Background
My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
Edit
I confronted my cleric player about being a pacifist in my campaign and how it might not work out well for him, and how he may not enjoy the combat based quests I have planned, so he said he would take on more of a "support" role, and would assist in our monk's combat instead. Also, they said that they would join the organization I created to assist them if it would help the narrative, so that was a nice bonus :) I want my players to have fun with their characters, and I hope that I can help them to do so.
pathfinder-1e new-players
pathfinder-1e new-players
New contributor
New contributor
edited 6 hours ago
Sadcardboardcat
New contributor
asked 11 hours ago
SadcardboardcatSadcardboardcat
385 bronze badges
385 bronze badges
New contributor
New contributor
4
$begingroup$
Have you explained to the player that your campaign is a combat-focused game, and that a pacifist character may feel out of place?
$endgroup$
– MikeQ
11 hours ago
4
$begingroup$
Have you had some kind of session 0 or other agreements on the playstyle before you started? Please let us know what preparations you did before your game began.
$endgroup$
– Mołot
11 hours ago
$begingroup$
I'm learning the layout of this website, so forgive me if I'm doing anything wrong. My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
$endgroup$
– Sadcardboardcat
11 hours ago
1
$begingroup$
Is it only playable races he has an issue with harming? Does he have the same qualms about killing animals or monsters? Either way I think you could make the bounty hunting thing work by specifying that the targets can be apprehended dead or alive.
$endgroup$
– Luck
10 hours ago
$begingroup$
@luck He had no problems with killing monsters and a few rats! It seemed like "intelligent life" was what he had a problem with killing. I am explaining to them that it's cool to do a bounty without killing!
$endgroup$
– Sadcardboardcat
10 hours ago
|
show 1 more comment
4
$begingroup$
Have you explained to the player that your campaign is a combat-focused game, and that a pacifist character may feel out of place?
$endgroup$
– MikeQ
11 hours ago
4
$begingroup$
Have you had some kind of session 0 or other agreements on the playstyle before you started? Please let us know what preparations you did before your game began.
$endgroup$
– Mołot
11 hours ago
$begingroup$
I'm learning the layout of this website, so forgive me if I'm doing anything wrong. My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
$endgroup$
– Sadcardboardcat
11 hours ago
1
$begingroup$
Is it only playable races he has an issue with harming? Does he have the same qualms about killing animals or monsters? Either way I think you could make the bounty hunting thing work by specifying that the targets can be apprehended dead or alive.
$endgroup$
– Luck
10 hours ago
$begingroup$
@luck He had no problems with killing monsters and a few rats! It seemed like "intelligent life" was what he had a problem with killing. I am explaining to them that it's cool to do a bounty without killing!
$endgroup$
– Sadcardboardcat
10 hours ago
4
4
$begingroup$
Have you explained to the player that your campaign is a combat-focused game, and that a pacifist character may feel out of place?
$endgroup$
– MikeQ
11 hours ago
$begingroup$
Have you explained to the player that your campaign is a combat-focused game, and that a pacifist character may feel out of place?
$endgroup$
– MikeQ
11 hours ago
4
4
$begingroup$
Have you had some kind of session 0 or other agreements on the playstyle before you started? Please let us know what preparations you did before your game began.
$endgroup$
– Mołot
11 hours ago
$begingroup$
Have you had some kind of session 0 or other agreements on the playstyle before you started? Please let us know what preparations you did before your game began.
$endgroup$
– Mołot
11 hours ago
$begingroup$
I'm learning the layout of this website, so forgive me if I'm doing anything wrong. My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
$endgroup$
– Sadcardboardcat
11 hours ago
$begingroup$
I'm learning the layout of this website, so forgive me if I'm doing anything wrong. My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
$endgroup$
– Sadcardboardcat
11 hours ago
1
1
$begingroup$
Is it only playable races he has an issue with harming? Does he have the same qualms about killing animals or monsters? Either way I think you could make the bounty hunting thing work by specifying that the targets can be apprehended dead or alive.
$endgroup$
– Luck
10 hours ago
$begingroup$
Is it only playable races he has an issue with harming? Does he have the same qualms about killing animals or monsters? Either way I think you could make the bounty hunting thing work by specifying that the targets can be apprehended dead or alive.
$endgroup$
– Luck
10 hours ago
$begingroup$
@luck He had no problems with killing monsters and a few rats! It seemed like "intelligent life" was what he had a problem with killing. I am explaining to them that it's cool to do a bounty without killing!
$endgroup$
– Sadcardboardcat
10 hours ago
$begingroup$
@luck He had no problems with killing monsters and a few rats! It seemed like "intelligent life" was what he had a problem with killing. I am explaining to them that it's cool to do a bounty without killing!
$endgroup$
– Sadcardboardcat
10 hours ago
|
show 1 more comment
2 Answers
2
active
oldest
votes
$begingroup$
Get on the same page
Your literal question asks about problems with one specific character background, but you later suggest several of your players are expressing a lack of interest in the plot.
If there is a lack of interest, especially from several players, it may help to step back and have a group conversation about the type of game you want. Once you have explicit acceptance, or better yet enthusiastic buy-in, the lack of interest and any problem that is originating from a subtle lack of interest, is likely to fade.
Make requirements for a new character
As the GM/DM it is perfectly reasonable to put restrictions on the backstory of characters, especially if you make them clear before character creation.
I frequently start new campaigns with a quest giver that will provide the initial quest for the characters and I require the PCs to establish some sort of relationship with the quest giver in their backstory that would make it reasonable for the quest giver to demand an initial favor immediately.
Your case is slightly different, but if you want to center your campaign around an bounty hunting organization it is quite reasonable to demand that the players create characters that are willing and able to be bounty hunters.
Reasonable self-imposed character restrictions can create interesting drama
Sometimes it helps to let there be some tension between the character concept and the premise of the game. That can help create drama.
In your particular case, a bounty hunter that refuses to kill could be interesting. There are bounty hunters in real world America right now and they very rarely kill and can only justify it with reasonable self-defense/defense of others when they do. Obviously, in a DnD type-setting many more bounties will be of the "dead or alive" kind, but even then a completely non-lethal bounty hunter could work if it is built with subdual in mind. Or perhaps it is a support character who helps out the others that are more willing to use lethal options when appropriate. It could also be interesting to see how far they can be pushed before they start compromising that religious code more.
As an anecdote, I played a completely non-lethal elemental adept in Shadowrun for a while. It created some tension, but it worked out because my character was tightly optimized on subduing and supporting spells and didn't object too much when the others killed during the missions.
Of course, such restrictions should be cleared with the GM and possibly even the other players, first for best result. A certain amount of tension between character and premise, handled in a way that doesn't keep the spotlight on only that one character too much, can add drama and aid in fun. A complete mis-match between the two or a restriction that keeps the other players out of the spotlight is a real problem.
$endgroup$
$begingroup$
My other player isn't a problem! He's willing to fight and do whatever. My cleric is really the only one I'm needing to work around with backstory. This organization I created doesn't just do bounty hunting, they can can do little things like helping a town or specific NPCs with non-lethal actions. I will explain to them your advice though! I do think it would be interesting to have my players follow through with bounties without killing, it would be interesting. If they continue to refuse to join, I will try to work around this with finding new quests to give them.
$endgroup$
– Sadcardboardcat
11 hours ago
2
$begingroup$
@Sadcardboardcat Two observations: firstly, it's generally considered polite to wait 24 hours or so before accepting an answer to give people at work or on different timezones a chance to answer. You might get better answers too. Secondly, try to be grateful for a new player that is engaged with the game and actually wants to roleplay a character. As Timothy says, there may be some good RP opportunities there. Thirdly, welcome to the site. Oh wait, that's three things...
$endgroup$
– richardb
10 hours ago
$begingroup$
@richardb Thank you for letting me know! I'll do that in the future! Also I'm really grateful for the participation from my players, I just wanna make sure that they're happy with my story and I'm not stepping on their characters boundaries.
$endgroup$
– Sadcardboardcat
10 hours ago
add a comment
|
$begingroup$
One thing comes to my mind: Hacksaw Ridge (2016) movie.
If your player based his background very well based on the Pathfinder world and it's dieties lore (Sorry I'm not familier with it, only DND a bit), then do not restrict his choises.
Instead you can challange his belief in story, maybe making it his personal story arc. For whatever reason he has to join the adventuring party, he has to make a choice how he resolves conflict when he meets combat. Maybe after a serious confrontation he will change his opinion about killing or give up adventuring (and make a new character)
You can warm him that your world is not suited for pacifists, just don't say "No, you can't play that character".
New contributor
$endgroup$
$begingroup$
Oh yeah I don't have a problem with him playing the character, it just didn't come up when we were making his character that he would be a pacifist. I want to challenge my players choices and make them figure out what their moral choices are, but I also don't want to say "don't play this because it doesn't fit in my world." It's only the start of the story and the campaign! So, I have some time to throw more serious confrontations at them.
$endgroup$
– Sadcardboardcat
7 hours ago
$begingroup$
Hi Markosz, welcome to rpg.se! Take the tour and visit the help center for more information. We are looking for answers that are supported by rules or experience and it appears this answer has neither. Your suggestion to make it a character arc is actually a good one, but you need to add some support that it would work in an rpg setting rather than a movie. My experience as a DM tells me it would be difficult to pull off without player buy in. I suggest you edit your answer to add support and seem less like an idea you just came up with. Good luck and happy gaming!
$endgroup$
– linksassin
1 hour ago
add a comment
|
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2 Answers
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2 Answers
2
active
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oldest
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$begingroup$
Get on the same page
Your literal question asks about problems with one specific character background, but you later suggest several of your players are expressing a lack of interest in the plot.
If there is a lack of interest, especially from several players, it may help to step back and have a group conversation about the type of game you want. Once you have explicit acceptance, or better yet enthusiastic buy-in, the lack of interest and any problem that is originating from a subtle lack of interest, is likely to fade.
Make requirements for a new character
As the GM/DM it is perfectly reasonable to put restrictions on the backstory of characters, especially if you make them clear before character creation.
I frequently start new campaigns with a quest giver that will provide the initial quest for the characters and I require the PCs to establish some sort of relationship with the quest giver in their backstory that would make it reasonable for the quest giver to demand an initial favor immediately.
Your case is slightly different, but if you want to center your campaign around an bounty hunting organization it is quite reasonable to demand that the players create characters that are willing and able to be bounty hunters.
Reasonable self-imposed character restrictions can create interesting drama
Sometimes it helps to let there be some tension between the character concept and the premise of the game. That can help create drama.
In your particular case, a bounty hunter that refuses to kill could be interesting. There are bounty hunters in real world America right now and they very rarely kill and can only justify it with reasonable self-defense/defense of others when they do. Obviously, in a DnD type-setting many more bounties will be of the "dead or alive" kind, but even then a completely non-lethal bounty hunter could work if it is built with subdual in mind. Or perhaps it is a support character who helps out the others that are more willing to use lethal options when appropriate. It could also be interesting to see how far they can be pushed before they start compromising that religious code more.
As an anecdote, I played a completely non-lethal elemental adept in Shadowrun for a while. It created some tension, but it worked out because my character was tightly optimized on subduing and supporting spells and didn't object too much when the others killed during the missions.
Of course, such restrictions should be cleared with the GM and possibly even the other players, first for best result. A certain amount of tension between character and premise, handled in a way that doesn't keep the spotlight on only that one character too much, can add drama and aid in fun. A complete mis-match between the two or a restriction that keeps the other players out of the spotlight is a real problem.
$endgroup$
$begingroup$
My other player isn't a problem! He's willing to fight and do whatever. My cleric is really the only one I'm needing to work around with backstory. This organization I created doesn't just do bounty hunting, they can can do little things like helping a town or specific NPCs with non-lethal actions. I will explain to them your advice though! I do think it would be interesting to have my players follow through with bounties without killing, it would be interesting. If they continue to refuse to join, I will try to work around this with finding new quests to give them.
$endgroup$
– Sadcardboardcat
11 hours ago
2
$begingroup$
@Sadcardboardcat Two observations: firstly, it's generally considered polite to wait 24 hours or so before accepting an answer to give people at work or on different timezones a chance to answer. You might get better answers too. Secondly, try to be grateful for a new player that is engaged with the game and actually wants to roleplay a character. As Timothy says, there may be some good RP opportunities there. Thirdly, welcome to the site. Oh wait, that's three things...
$endgroup$
– richardb
10 hours ago
$begingroup$
@richardb Thank you for letting me know! I'll do that in the future! Also I'm really grateful for the participation from my players, I just wanna make sure that they're happy with my story and I'm not stepping on their characters boundaries.
$endgroup$
– Sadcardboardcat
10 hours ago
add a comment
|
$begingroup$
Get on the same page
Your literal question asks about problems with one specific character background, but you later suggest several of your players are expressing a lack of interest in the plot.
If there is a lack of interest, especially from several players, it may help to step back and have a group conversation about the type of game you want. Once you have explicit acceptance, or better yet enthusiastic buy-in, the lack of interest and any problem that is originating from a subtle lack of interest, is likely to fade.
Make requirements for a new character
As the GM/DM it is perfectly reasonable to put restrictions on the backstory of characters, especially if you make them clear before character creation.
I frequently start new campaigns with a quest giver that will provide the initial quest for the characters and I require the PCs to establish some sort of relationship with the quest giver in their backstory that would make it reasonable for the quest giver to demand an initial favor immediately.
Your case is slightly different, but if you want to center your campaign around an bounty hunting organization it is quite reasonable to demand that the players create characters that are willing and able to be bounty hunters.
Reasonable self-imposed character restrictions can create interesting drama
Sometimes it helps to let there be some tension between the character concept and the premise of the game. That can help create drama.
In your particular case, a bounty hunter that refuses to kill could be interesting. There are bounty hunters in real world America right now and they very rarely kill and can only justify it with reasonable self-defense/defense of others when they do. Obviously, in a DnD type-setting many more bounties will be of the "dead or alive" kind, but even then a completely non-lethal bounty hunter could work if it is built with subdual in mind. Or perhaps it is a support character who helps out the others that are more willing to use lethal options when appropriate. It could also be interesting to see how far they can be pushed before they start compromising that religious code more.
As an anecdote, I played a completely non-lethal elemental adept in Shadowrun for a while. It created some tension, but it worked out because my character was tightly optimized on subduing and supporting spells and didn't object too much when the others killed during the missions.
Of course, such restrictions should be cleared with the GM and possibly even the other players, first for best result. A certain amount of tension between character and premise, handled in a way that doesn't keep the spotlight on only that one character too much, can add drama and aid in fun. A complete mis-match between the two or a restriction that keeps the other players out of the spotlight is a real problem.
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My other player isn't a problem! He's willing to fight and do whatever. My cleric is really the only one I'm needing to work around with backstory. This organization I created doesn't just do bounty hunting, they can can do little things like helping a town or specific NPCs with non-lethal actions. I will explain to them your advice though! I do think it would be interesting to have my players follow through with bounties without killing, it would be interesting. If they continue to refuse to join, I will try to work around this with finding new quests to give them.
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– Sadcardboardcat
11 hours ago
2
$begingroup$
@Sadcardboardcat Two observations: firstly, it's generally considered polite to wait 24 hours or so before accepting an answer to give people at work or on different timezones a chance to answer. You might get better answers too. Secondly, try to be grateful for a new player that is engaged with the game and actually wants to roleplay a character. As Timothy says, there may be some good RP opportunities there. Thirdly, welcome to the site. Oh wait, that's three things...
$endgroup$
– richardb
10 hours ago
$begingroup$
@richardb Thank you for letting me know! I'll do that in the future! Also I'm really grateful for the participation from my players, I just wanna make sure that they're happy with my story and I'm not stepping on their characters boundaries.
$endgroup$
– Sadcardboardcat
10 hours ago
add a comment
|
$begingroup$
Get on the same page
Your literal question asks about problems with one specific character background, but you later suggest several of your players are expressing a lack of interest in the plot.
If there is a lack of interest, especially from several players, it may help to step back and have a group conversation about the type of game you want. Once you have explicit acceptance, or better yet enthusiastic buy-in, the lack of interest and any problem that is originating from a subtle lack of interest, is likely to fade.
Make requirements for a new character
As the GM/DM it is perfectly reasonable to put restrictions on the backstory of characters, especially if you make them clear before character creation.
I frequently start new campaigns with a quest giver that will provide the initial quest for the characters and I require the PCs to establish some sort of relationship with the quest giver in their backstory that would make it reasonable for the quest giver to demand an initial favor immediately.
Your case is slightly different, but if you want to center your campaign around an bounty hunting organization it is quite reasonable to demand that the players create characters that are willing and able to be bounty hunters.
Reasonable self-imposed character restrictions can create interesting drama
Sometimes it helps to let there be some tension between the character concept and the premise of the game. That can help create drama.
In your particular case, a bounty hunter that refuses to kill could be interesting. There are bounty hunters in real world America right now and they very rarely kill and can only justify it with reasonable self-defense/defense of others when they do. Obviously, in a DnD type-setting many more bounties will be of the "dead or alive" kind, but even then a completely non-lethal bounty hunter could work if it is built with subdual in mind. Or perhaps it is a support character who helps out the others that are more willing to use lethal options when appropriate. It could also be interesting to see how far they can be pushed before they start compromising that religious code more.
As an anecdote, I played a completely non-lethal elemental adept in Shadowrun for a while. It created some tension, but it worked out because my character was tightly optimized on subduing and supporting spells and didn't object too much when the others killed during the missions.
Of course, such restrictions should be cleared with the GM and possibly even the other players, first for best result. A certain amount of tension between character and premise, handled in a way that doesn't keep the spotlight on only that one character too much, can add drama and aid in fun. A complete mis-match between the two or a restriction that keeps the other players out of the spotlight is a real problem.
$endgroup$
Get on the same page
Your literal question asks about problems with one specific character background, but you later suggest several of your players are expressing a lack of interest in the plot.
If there is a lack of interest, especially from several players, it may help to step back and have a group conversation about the type of game you want. Once you have explicit acceptance, or better yet enthusiastic buy-in, the lack of interest and any problem that is originating from a subtle lack of interest, is likely to fade.
Make requirements for a new character
As the GM/DM it is perfectly reasonable to put restrictions on the backstory of characters, especially if you make them clear before character creation.
I frequently start new campaigns with a quest giver that will provide the initial quest for the characters and I require the PCs to establish some sort of relationship with the quest giver in their backstory that would make it reasonable for the quest giver to demand an initial favor immediately.
Your case is slightly different, but if you want to center your campaign around an bounty hunting organization it is quite reasonable to demand that the players create characters that are willing and able to be bounty hunters.
Reasonable self-imposed character restrictions can create interesting drama
Sometimes it helps to let there be some tension between the character concept and the premise of the game. That can help create drama.
In your particular case, a bounty hunter that refuses to kill could be interesting. There are bounty hunters in real world America right now and they very rarely kill and can only justify it with reasonable self-defense/defense of others when they do. Obviously, in a DnD type-setting many more bounties will be of the "dead or alive" kind, but even then a completely non-lethal bounty hunter could work if it is built with subdual in mind. Or perhaps it is a support character who helps out the others that are more willing to use lethal options when appropriate. It could also be interesting to see how far they can be pushed before they start compromising that religious code more.
As an anecdote, I played a completely non-lethal elemental adept in Shadowrun for a while. It created some tension, but it worked out because my character was tightly optimized on subduing and supporting spells and didn't object too much when the others killed during the missions.
Of course, such restrictions should be cleared with the GM and possibly even the other players, first for best result. A certain amount of tension between character and premise, handled in a way that doesn't keep the spotlight on only that one character too much, can add drama and aid in fun. A complete mis-match between the two or a restriction that keeps the other players out of the spotlight is a real problem.
answered 11 hours ago
TimothyAWisemanTimothyAWiseman
21k2 gold badges48 silver badges103 bronze badges
21k2 gold badges48 silver badges103 bronze badges
$begingroup$
My other player isn't a problem! He's willing to fight and do whatever. My cleric is really the only one I'm needing to work around with backstory. This organization I created doesn't just do bounty hunting, they can can do little things like helping a town or specific NPCs with non-lethal actions. I will explain to them your advice though! I do think it would be interesting to have my players follow through with bounties without killing, it would be interesting. If they continue to refuse to join, I will try to work around this with finding new quests to give them.
$endgroup$
– Sadcardboardcat
11 hours ago
2
$begingroup$
@Sadcardboardcat Two observations: firstly, it's generally considered polite to wait 24 hours or so before accepting an answer to give people at work or on different timezones a chance to answer. You might get better answers too. Secondly, try to be grateful for a new player that is engaged with the game and actually wants to roleplay a character. As Timothy says, there may be some good RP opportunities there. Thirdly, welcome to the site. Oh wait, that's three things...
$endgroup$
– richardb
10 hours ago
$begingroup$
@richardb Thank you for letting me know! I'll do that in the future! Also I'm really grateful for the participation from my players, I just wanna make sure that they're happy with my story and I'm not stepping on their characters boundaries.
$endgroup$
– Sadcardboardcat
10 hours ago
add a comment
|
$begingroup$
My other player isn't a problem! He's willing to fight and do whatever. My cleric is really the only one I'm needing to work around with backstory. This organization I created doesn't just do bounty hunting, they can can do little things like helping a town or specific NPCs with non-lethal actions. I will explain to them your advice though! I do think it would be interesting to have my players follow through with bounties without killing, it would be interesting. If they continue to refuse to join, I will try to work around this with finding new quests to give them.
$endgroup$
– Sadcardboardcat
11 hours ago
2
$begingroup$
@Sadcardboardcat Two observations: firstly, it's generally considered polite to wait 24 hours or so before accepting an answer to give people at work or on different timezones a chance to answer. You might get better answers too. Secondly, try to be grateful for a new player that is engaged with the game and actually wants to roleplay a character. As Timothy says, there may be some good RP opportunities there. Thirdly, welcome to the site. Oh wait, that's three things...
$endgroup$
– richardb
10 hours ago
$begingroup$
@richardb Thank you for letting me know! I'll do that in the future! Also I'm really grateful for the participation from my players, I just wanna make sure that they're happy with my story and I'm not stepping on their characters boundaries.
$endgroup$
– Sadcardboardcat
10 hours ago
$begingroup$
My other player isn't a problem! He's willing to fight and do whatever. My cleric is really the only one I'm needing to work around with backstory. This organization I created doesn't just do bounty hunting, they can can do little things like helping a town or specific NPCs with non-lethal actions. I will explain to them your advice though! I do think it would be interesting to have my players follow through with bounties without killing, it would be interesting. If they continue to refuse to join, I will try to work around this with finding new quests to give them.
$endgroup$
– Sadcardboardcat
11 hours ago
$begingroup$
My other player isn't a problem! He's willing to fight and do whatever. My cleric is really the only one I'm needing to work around with backstory. This organization I created doesn't just do bounty hunting, they can can do little things like helping a town or specific NPCs with non-lethal actions. I will explain to them your advice though! I do think it would be interesting to have my players follow through with bounties without killing, it would be interesting. If they continue to refuse to join, I will try to work around this with finding new quests to give them.
$endgroup$
– Sadcardboardcat
11 hours ago
2
2
$begingroup$
@Sadcardboardcat Two observations: firstly, it's generally considered polite to wait 24 hours or so before accepting an answer to give people at work or on different timezones a chance to answer. You might get better answers too. Secondly, try to be grateful for a new player that is engaged with the game and actually wants to roleplay a character. As Timothy says, there may be some good RP opportunities there. Thirdly, welcome to the site. Oh wait, that's three things...
$endgroup$
– richardb
10 hours ago
$begingroup$
@Sadcardboardcat Two observations: firstly, it's generally considered polite to wait 24 hours or so before accepting an answer to give people at work or on different timezones a chance to answer. You might get better answers too. Secondly, try to be grateful for a new player that is engaged with the game and actually wants to roleplay a character. As Timothy says, there may be some good RP opportunities there. Thirdly, welcome to the site. Oh wait, that's three things...
$endgroup$
– richardb
10 hours ago
$begingroup$
@richardb Thank you for letting me know! I'll do that in the future! Also I'm really grateful for the participation from my players, I just wanna make sure that they're happy with my story and I'm not stepping on their characters boundaries.
$endgroup$
– Sadcardboardcat
10 hours ago
$begingroup$
@richardb Thank you for letting me know! I'll do that in the future! Also I'm really grateful for the participation from my players, I just wanna make sure that they're happy with my story and I'm not stepping on their characters boundaries.
$endgroup$
– Sadcardboardcat
10 hours ago
add a comment
|
$begingroup$
One thing comes to my mind: Hacksaw Ridge (2016) movie.
If your player based his background very well based on the Pathfinder world and it's dieties lore (Sorry I'm not familier with it, only DND a bit), then do not restrict his choises.
Instead you can challange his belief in story, maybe making it his personal story arc. For whatever reason he has to join the adventuring party, he has to make a choice how he resolves conflict when he meets combat. Maybe after a serious confrontation he will change his opinion about killing or give up adventuring (and make a new character)
You can warm him that your world is not suited for pacifists, just don't say "No, you can't play that character".
New contributor
$endgroup$
$begingroup$
Oh yeah I don't have a problem with him playing the character, it just didn't come up when we were making his character that he would be a pacifist. I want to challenge my players choices and make them figure out what their moral choices are, but I also don't want to say "don't play this because it doesn't fit in my world." It's only the start of the story and the campaign! So, I have some time to throw more serious confrontations at them.
$endgroup$
– Sadcardboardcat
7 hours ago
$begingroup$
Hi Markosz, welcome to rpg.se! Take the tour and visit the help center for more information. We are looking for answers that are supported by rules or experience and it appears this answer has neither. Your suggestion to make it a character arc is actually a good one, but you need to add some support that it would work in an rpg setting rather than a movie. My experience as a DM tells me it would be difficult to pull off without player buy in. I suggest you edit your answer to add support and seem less like an idea you just came up with. Good luck and happy gaming!
$endgroup$
– linksassin
1 hour ago
add a comment
|
$begingroup$
One thing comes to my mind: Hacksaw Ridge (2016) movie.
If your player based his background very well based on the Pathfinder world and it's dieties lore (Sorry I'm not familier with it, only DND a bit), then do not restrict his choises.
Instead you can challange his belief in story, maybe making it his personal story arc. For whatever reason he has to join the adventuring party, he has to make a choice how he resolves conflict when he meets combat. Maybe after a serious confrontation he will change his opinion about killing or give up adventuring (and make a new character)
You can warm him that your world is not suited for pacifists, just don't say "No, you can't play that character".
New contributor
$endgroup$
$begingroup$
Oh yeah I don't have a problem with him playing the character, it just didn't come up when we were making his character that he would be a pacifist. I want to challenge my players choices and make them figure out what their moral choices are, but I also don't want to say "don't play this because it doesn't fit in my world." It's only the start of the story and the campaign! So, I have some time to throw more serious confrontations at them.
$endgroup$
– Sadcardboardcat
7 hours ago
$begingroup$
Hi Markosz, welcome to rpg.se! Take the tour and visit the help center for more information. We are looking for answers that are supported by rules or experience and it appears this answer has neither. Your suggestion to make it a character arc is actually a good one, but you need to add some support that it would work in an rpg setting rather than a movie. My experience as a DM tells me it would be difficult to pull off without player buy in. I suggest you edit your answer to add support and seem less like an idea you just came up with. Good luck and happy gaming!
$endgroup$
– linksassin
1 hour ago
add a comment
|
$begingroup$
One thing comes to my mind: Hacksaw Ridge (2016) movie.
If your player based his background very well based on the Pathfinder world and it's dieties lore (Sorry I'm not familier with it, only DND a bit), then do not restrict his choises.
Instead you can challange his belief in story, maybe making it his personal story arc. For whatever reason he has to join the adventuring party, he has to make a choice how he resolves conflict when he meets combat. Maybe after a serious confrontation he will change his opinion about killing or give up adventuring (and make a new character)
You can warm him that your world is not suited for pacifists, just don't say "No, you can't play that character".
New contributor
$endgroup$
One thing comes to my mind: Hacksaw Ridge (2016) movie.
If your player based his background very well based on the Pathfinder world and it's dieties lore (Sorry I'm not familier with it, only DND a bit), then do not restrict his choises.
Instead you can challange his belief in story, maybe making it his personal story arc. For whatever reason he has to join the adventuring party, he has to make a choice how he resolves conflict when he meets combat. Maybe after a serious confrontation he will change his opinion about killing or give up adventuring (and make a new character)
You can warm him that your world is not suited for pacifists, just don't say "No, you can't play that character".
New contributor
edited 7 hours ago
New contributor
answered 7 hours ago
MarkoszMarkosz
111 bronze badge
111 bronze badge
New contributor
New contributor
$begingroup$
Oh yeah I don't have a problem with him playing the character, it just didn't come up when we were making his character that he would be a pacifist. I want to challenge my players choices and make them figure out what their moral choices are, but I also don't want to say "don't play this because it doesn't fit in my world." It's only the start of the story and the campaign! So, I have some time to throw more serious confrontations at them.
$endgroup$
– Sadcardboardcat
7 hours ago
$begingroup$
Hi Markosz, welcome to rpg.se! Take the tour and visit the help center for more information. We are looking for answers that are supported by rules or experience and it appears this answer has neither. Your suggestion to make it a character arc is actually a good one, but you need to add some support that it would work in an rpg setting rather than a movie. My experience as a DM tells me it would be difficult to pull off without player buy in. I suggest you edit your answer to add support and seem less like an idea you just came up with. Good luck and happy gaming!
$endgroup$
– linksassin
1 hour ago
add a comment
|
$begingroup$
Oh yeah I don't have a problem with him playing the character, it just didn't come up when we were making his character that he would be a pacifist. I want to challenge my players choices and make them figure out what their moral choices are, but I also don't want to say "don't play this because it doesn't fit in my world." It's only the start of the story and the campaign! So, I have some time to throw more serious confrontations at them.
$endgroup$
– Sadcardboardcat
7 hours ago
$begingroup$
Hi Markosz, welcome to rpg.se! Take the tour and visit the help center for more information. We are looking for answers that are supported by rules or experience and it appears this answer has neither. Your suggestion to make it a character arc is actually a good one, but you need to add some support that it would work in an rpg setting rather than a movie. My experience as a DM tells me it would be difficult to pull off without player buy in. I suggest you edit your answer to add support and seem less like an idea you just came up with. Good luck and happy gaming!
$endgroup$
– linksassin
1 hour ago
$begingroup$
Oh yeah I don't have a problem with him playing the character, it just didn't come up when we were making his character that he would be a pacifist. I want to challenge my players choices and make them figure out what their moral choices are, but I also don't want to say "don't play this because it doesn't fit in my world." It's only the start of the story and the campaign! So, I have some time to throw more serious confrontations at them.
$endgroup$
– Sadcardboardcat
7 hours ago
$begingroup$
Oh yeah I don't have a problem with him playing the character, it just didn't come up when we were making his character that he would be a pacifist. I want to challenge my players choices and make them figure out what their moral choices are, but I also don't want to say "don't play this because it doesn't fit in my world." It's only the start of the story and the campaign! So, I have some time to throw more serious confrontations at them.
$endgroup$
– Sadcardboardcat
7 hours ago
$begingroup$
Hi Markosz, welcome to rpg.se! Take the tour and visit the help center for more information. We are looking for answers that are supported by rules or experience and it appears this answer has neither. Your suggestion to make it a character arc is actually a good one, but you need to add some support that it would work in an rpg setting rather than a movie. My experience as a DM tells me it would be difficult to pull off without player buy in. I suggest you edit your answer to add support and seem less like an idea you just came up with. Good luck and happy gaming!
$endgroup$
– linksassin
1 hour ago
$begingroup$
Hi Markosz, welcome to rpg.se! Take the tour and visit the help center for more information. We are looking for answers that are supported by rules or experience and it appears this answer has neither. Your suggestion to make it a character arc is actually a good one, but you need to add some support that it would work in an rpg setting rather than a movie. My experience as a DM tells me it would be difficult to pull off without player buy in. I suggest you edit your answer to add support and seem less like an idea you just came up with. Good luck and happy gaming!
$endgroup$
– linksassin
1 hour ago
add a comment
|
Sadcardboardcat is a new contributor. Be nice, and check out our Code of Conduct.
Sadcardboardcat is a new contributor. Be nice, and check out our Code of Conduct.
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4
$begingroup$
Have you explained to the player that your campaign is a combat-focused game, and that a pacifist character may feel out of place?
$endgroup$
– MikeQ
11 hours ago
4
$begingroup$
Have you had some kind of session 0 or other agreements on the playstyle before you started? Please let us know what preparations you did before your game began.
$endgroup$
– Mołot
11 hours ago
$begingroup$
I'm learning the layout of this website, so forgive me if I'm doing anything wrong. My prep for the game was mostly the mechanics of the game, how to roll dice and make a character and create a proper character sheet. I went over the backstories with my players a week before we started. My other player, a monk, said he had no backstory and that I could work with whatever. He isn't a huge issue. The cleric explained his backstory and why he became a cleric, but didn't clarify he would be a pacifist.
$endgroup$
– Sadcardboardcat
11 hours ago
1
$begingroup$
Is it only playable races he has an issue with harming? Does he have the same qualms about killing animals or monsters? Either way I think you could make the bounty hunting thing work by specifying that the targets can be apprehended dead or alive.
$endgroup$
– Luck
10 hours ago
$begingroup$
@luck He had no problems with killing monsters and a few rats! It seemed like "intelligent life" was what he had a problem with killing. I am explaining to them that it's cool to do a bounty without killing!
$endgroup$
– Sadcardboardcat
10 hours ago