Cross products/avoiding using your hand for the right hand rule in E and MAbout Right-Hand-Rule and Cross...

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Cross products/avoiding using your hand for the right hand rule in E and M


About Right-Hand-Rule and Cross ProjuctRight hand rule confusionFleming's right hand and left hand ruleIs it possible to express Fleming's Left Hand Rule and Right Hand Rule in terms of vectors?Am I wrong about the right hand grip rule?Current induced in loop moving out of magnetic field : contradiction using Fleming's right hand ruleLeft or Right hand rule?Right-Hand Rule and ReactanceRight Hand Rule?Direction of magnetic field around a straight current carrying wire













1












$begingroup$


I am currently learning electromagnetism and I am getting really annoyed using a physical hand to accomplish the right hand rule. I get it, i've seen diagrams, and i've solved problems with it but still somehow I mess up because I bend a finger or twist my wrist a strange way. I am tired of using my hand.



So my question is can I find an entirely mathematical basis for this?



Lets say for any given diagram I define the positive $x$ axis as going to the right, the positive $y$ axis as going up and the positive $z$ axis as going into the page. Then I just did unit vectors for everything to determine the missing component?



As I understand it $vec{F} = q (vec{V}timesvec{B})$ and with that definition I am confident I could find out the direction of the electric field given the velocity of a particle of charge and the magnetic field but how can I re-arrange this so I can solve for other variables? For example what does $vec{B}$ equal in terms of a cross product involving $vec{V}$ and $vec{F}$?










share|cite|improve this question









New contributor



CalebK is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • $begingroup$
    If the question is just "Given $vec{F}=vec{V}timesvec{B}$ find $vec{B}$" then unfortunately the answer is that there are multiple such $vec{B}$, because in doing the cross product you throw away any information about the component of $vec{B}$ along $vec{V}$.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    On the other hand if you want to know if you can compute cross products algebraically, then yes of course you can. But wikipedia already explains this well.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    Cross-product simply encodes the chosen order of the coordinates. The even order is XYZ, YZX, or ZXY, i.e. you always read XYZ from left to right and 'loop back' when you reach the end. If you read XYZ from right to left, the order is odd (i.e. it is an odd permutation of XYZ). So let's say you have $mathbf{F}=mathbf{a}timesmathbf{b}$ and you want $F_y$. The relevant triads are those that start with Y, so YZX is even YXZ is odd, so: $F_y = (a_z b_x )+ (-a_x b_z)$
    $endgroup$
    – Cryo
    5 hours ago












  • $begingroup$
    Also works the other way round. Lets say $mathbf{a}timesmathbf{b}=mathbf{F}$ and you want $F_y$, the relevant triads are the ones that end with Y, so: ZXY is even and XZY is odd, thus $(a_z b_x)+ (-a_x b_z)= F_y$, which is the same as my comment above
    $endgroup$
    – Cryo
    4 hours ago
















1












$begingroup$


I am currently learning electromagnetism and I am getting really annoyed using a physical hand to accomplish the right hand rule. I get it, i've seen diagrams, and i've solved problems with it but still somehow I mess up because I bend a finger or twist my wrist a strange way. I am tired of using my hand.



So my question is can I find an entirely mathematical basis for this?



Lets say for any given diagram I define the positive $x$ axis as going to the right, the positive $y$ axis as going up and the positive $z$ axis as going into the page. Then I just did unit vectors for everything to determine the missing component?



As I understand it $vec{F} = q (vec{V}timesvec{B})$ and with that definition I am confident I could find out the direction of the electric field given the velocity of a particle of charge and the magnetic field but how can I re-arrange this so I can solve for other variables? For example what does $vec{B}$ equal in terms of a cross product involving $vec{V}$ and $vec{F}$?










share|cite|improve this question









New contributor



CalebK is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$












  • $begingroup$
    If the question is just "Given $vec{F}=vec{V}timesvec{B}$ find $vec{B}$" then unfortunately the answer is that there are multiple such $vec{B}$, because in doing the cross product you throw away any information about the component of $vec{B}$ along $vec{V}$.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    On the other hand if you want to know if you can compute cross products algebraically, then yes of course you can. But wikipedia already explains this well.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    Cross-product simply encodes the chosen order of the coordinates. The even order is XYZ, YZX, or ZXY, i.e. you always read XYZ from left to right and 'loop back' when you reach the end. If you read XYZ from right to left, the order is odd (i.e. it is an odd permutation of XYZ). So let's say you have $mathbf{F}=mathbf{a}timesmathbf{b}$ and you want $F_y$. The relevant triads are those that start with Y, so YZX is even YXZ is odd, so: $F_y = (a_z b_x )+ (-a_x b_z)$
    $endgroup$
    – Cryo
    5 hours ago












  • $begingroup$
    Also works the other way round. Lets say $mathbf{a}timesmathbf{b}=mathbf{F}$ and you want $F_y$, the relevant triads are the ones that end with Y, so: ZXY is even and XZY is odd, thus $(a_z b_x)+ (-a_x b_z)= F_y$, which is the same as my comment above
    $endgroup$
    – Cryo
    4 hours ago














1












1








1





$begingroup$


I am currently learning electromagnetism and I am getting really annoyed using a physical hand to accomplish the right hand rule. I get it, i've seen diagrams, and i've solved problems with it but still somehow I mess up because I bend a finger or twist my wrist a strange way. I am tired of using my hand.



So my question is can I find an entirely mathematical basis for this?



Lets say for any given diagram I define the positive $x$ axis as going to the right, the positive $y$ axis as going up and the positive $z$ axis as going into the page. Then I just did unit vectors for everything to determine the missing component?



As I understand it $vec{F} = q (vec{V}timesvec{B})$ and with that definition I am confident I could find out the direction of the electric field given the velocity of a particle of charge and the magnetic field but how can I re-arrange this so I can solve for other variables? For example what does $vec{B}$ equal in terms of a cross product involving $vec{V}$ and $vec{F}$?










share|cite|improve this question









New contributor



CalebK is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I am currently learning electromagnetism and I am getting really annoyed using a physical hand to accomplish the right hand rule. I get it, i've seen diagrams, and i've solved problems with it but still somehow I mess up because I bend a finger or twist my wrist a strange way. I am tired of using my hand.



So my question is can I find an entirely mathematical basis for this?



Lets say for any given diagram I define the positive $x$ axis as going to the right, the positive $y$ axis as going up and the positive $z$ axis as going into the page. Then I just did unit vectors for everything to determine the missing component?



As I understand it $vec{F} = q (vec{V}timesvec{B})$ and with that definition I am confident I could find out the direction of the electric field given the velocity of a particle of charge and the magnetic field but how can I re-arrange this so I can solve for other variables? For example what does $vec{B}$ equal in terms of a cross product involving $vec{V}$ and $vec{F}$?







electromagnetism electricity magnetic-fields






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New contributor



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share|cite|improve this question









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edited 4 hours ago









Mike

12.8k14257




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asked 5 hours ago









CalebKCalebK

61




61




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  • $begingroup$
    If the question is just "Given $vec{F}=vec{V}timesvec{B}$ find $vec{B}$" then unfortunately the answer is that there are multiple such $vec{B}$, because in doing the cross product you throw away any information about the component of $vec{B}$ along $vec{V}$.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    On the other hand if you want to know if you can compute cross products algebraically, then yes of course you can. But wikipedia already explains this well.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    Cross-product simply encodes the chosen order of the coordinates. The even order is XYZ, YZX, or ZXY, i.e. you always read XYZ from left to right and 'loop back' when you reach the end. If you read XYZ from right to left, the order is odd (i.e. it is an odd permutation of XYZ). So let's say you have $mathbf{F}=mathbf{a}timesmathbf{b}$ and you want $F_y$. The relevant triads are those that start with Y, so YZX is even YXZ is odd, so: $F_y = (a_z b_x )+ (-a_x b_z)$
    $endgroup$
    – Cryo
    5 hours ago












  • $begingroup$
    Also works the other way round. Lets say $mathbf{a}timesmathbf{b}=mathbf{F}$ and you want $F_y$, the relevant triads are the ones that end with Y, so: ZXY is even and XZY is odd, thus $(a_z b_x)+ (-a_x b_z)= F_y$, which is the same as my comment above
    $endgroup$
    – Cryo
    4 hours ago


















  • $begingroup$
    If the question is just "Given $vec{F}=vec{V}timesvec{B}$ find $vec{B}$" then unfortunately the answer is that there are multiple such $vec{B}$, because in doing the cross product you throw away any information about the component of $vec{B}$ along $vec{V}$.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    On the other hand if you want to know if you can compute cross products algebraically, then yes of course you can. But wikipedia already explains this well.
    $endgroup$
    – jacob1729
    5 hours ago










  • $begingroup$
    Cross-product simply encodes the chosen order of the coordinates. The even order is XYZ, YZX, or ZXY, i.e. you always read XYZ from left to right and 'loop back' when you reach the end. If you read XYZ from right to left, the order is odd (i.e. it is an odd permutation of XYZ). So let's say you have $mathbf{F}=mathbf{a}timesmathbf{b}$ and you want $F_y$. The relevant triads are those that start with Y, so YZX is even YXZ is odd, so: $F_y = (a_z b_x )+ (-a_x b_z)$
    $endgroup$
    – Cryo
    5 hours ago












  • $begingroup$
    Also works the other way round. Lets say $mathbf{a}timesmathbf{b}=mathbf{F}$ and you want $F_y$, the relevant triads are the ones that end with Y, so: ZXY is even and XZY is odd, thus $(a_z b_x)+ (-a_x b_z)= F_y$, which is the same as my comment above
    $endgroup$
    – Cryo
    4 hours ago
















$begingroup$
If the question is just "Given $vec{F}=vec{V}timesvec{B}$ find $vec{B}$" then unfortunately the answer is that there are multiple such $vec{B}$, because in doing the cross product you throw away any information about the component of $vec{B}$ along $vec{V}$.
$endgroup$
– jacob1729
5 hours ago




$begingroup$
If the question is just "Given $vec{F}=vec{V}timesvec{B}$ find $vec{B}$" then unfortunately the answer is that there are multiple such $vec{B}$, because in doing the cross product you throw away any information about the component of $vec{B}$ along $vec{V}$.
$endgroup$
– jacob1729
5 hours ago












$begingroup$
On the other hand if you want to know if you can compute cross products algebraically, then yes of course you can. But wikipedia already explains this well.
$endgroup$
– jacob1729
5 hours ago




$begingroup$
On the other hand if you want to know if you can compute cross products algebraically, then yes of course you can. But wikipedia already explains this well.
$endgroup$
– jacob1729
5 hours ago












$begingroup$
Cross-product simply encodes the chosen order of the coordinates. The even order is XYZ, YZX, or ZXY, i.e. you always read XYZ from left to right and 'loop back' when you reach the end. If you read XYZ from right to left, the order is odd (i.e. it is an odd permutation of XYZ). So let's say you have $mathbf{F}=mathbf{a}timesmathbf{b}$ and you want $F_y$. The relevant triads are those that start with Y, so YZX is even YXZ is odd, so: $F_y = (a_z b_x )+ (-a_x b_z)$
$endgroup$
– Cryo
5 hours ago






$begingroup$
Cross-product simply encodes the chosen order of the coordinates. The even order is XYZ, YZX, or ZXY, i.e. you always read XYZ from left to right and 'loop back' when you reach the end. If you read XYZ from right to left, the order is odd (i.e. it is an odd permutation of XYZ). So let's say you have $mathbf{F}=mathbf{a}timesmathbf{b}$ and you want $F_y$. The relevant triads are those that start with Y, so YZX is even YXZ is odd, so: $F_y = (a_z b_x )+ (-a_x b_z)$
$endgroup$
– Cryo
5 hours ago














$begingroup$
Also works the other way round. Lets say $mathbf{a}timesmathbf{b}=mathbf{F}$ and you want $F_y$, the relevant triads are the ones that end with Y, so: ZXY is even and XZY is odd, thus $(a_z b_x)+ (-a_x b_z)= F_y$, which is the same as my comment above
$endgroup$
– Cryo
4 hours ago




$begingroup$
Also works the other way round. Lets say $mathbf{a}timesmathbf{b}=mathbf{F}$ and you want $F_y$, the relevant triads are the ones that end with Y, so: ZXY is even and XZY is odd, thus $(a_z b_x)+ (-a_x b_z)= F_y$, which is the same as my comment above
$endgroup$
– Cryo
4 hours ago










4 Answers
4






active

oldest

votes


















3












$begingroup$


So my question is can I find an entirely mathematical basis for this?



Lets say for any given diagram I define the positive x axis as going to the right, the positive y axis as going up and the positive z axis as going into the page. Then I just did unit vectors for everything to determine the missing component?




The "Right hand rule" is a convention both for cross-products and for x-y-z coordinate systems. In pre-war Germany it was common to use a LEFT-HANDED coordinate system where if x increased "to the right" and y increased "up the page" then z INCREASED "into the page." However, nowadays this is very uncommon and we use right-handed coordinate systems where if x increases "to the right" and y increases "up the page" then z increases "out of the page."



Clearly (?) there is no one intrinsically "correct" convention.



But, as stated above, nowadays we almost exclusively use the right-handed coordinate convention where
$$
hat x times hat y = hat z;.
$$



Given the above convention you can "mathematically" compute cross products.



For example, if
$$
vec V = |V|hat x
$$

and
$$
vec B = |B|hat y
$$

then
$$
F = q|V||B|hat z
$$

because, by convention:
$$
hat x times hat y = hat z;.
$$





Update (per the comment):



The example above makes use of the right-hand rule for $hat x times hat y$. But, in general, you will also find these two other rules useful:
$$
hat z times hat x = hat y
$$

$$
hat y times hat z = hat x
$$






share|cite|improve this answer











$endgroup$









  • 1




    $begingroup$
    I would add the even permutations so more general problems can be done. But +1
    $endgroup$
    – ggcg
    4 hours ago










  • $begingroup$
    Added them, thanks!
    $endgroup$
    – hft
    2 hours ago



















2












$begingroup$

You can also use determinants:



first row = [i, j, k] (standard unit vectors for x, y, z)



second row = [vx, vy, vz]



third row = [Bx, By, Bz]



plug them in and do a determinant and you will get the correct cross product.






share|cite|improve this answer









$endgroup$





















    2












    $begingroup$

    Indeed, the definition of the cross-product is inextricably linked to the choice of orientation for the three-dimensional vector space. Locally, we communicate the difference between right and left-handed orientations with visual cues. Most humans are "right-handed," or we can reference the rotation sense of the moon, earth, or celestial sphere, etc. By such visual cues and conventions, we communicate the "preferred" definition of the cross-product.



    Now imagine you could have a conversation with someone from a very distant part of the universe, with the rule that all the communication had to be by texting with a stream of 0s and 1s--so no emojis, no pictures, etc. Could you actually communicate our local preferred convention? It's not so clear. Perhaps a text discussion about the weak force could accomplish this. But mathematically, there is no mechanism to universally distinguish one of the two orientations.






    share|cite|improve this answer









    $endgroup$





















      1












      $begingroup$

      It actually is possible(*) to find a purely algebraic way to analyze such problems mathematically, without using your hands or equivalent devices. The method is actually quite closely related to ggcg's answer, though it will look quite different. And it goes beyond that by actually dispensing with the cross product entirely, and replacing it with what we call the "wedge" or "exterior" product. Rather than taking two vectors and getting one other vector out of it, as in $vec{a} times vec{b}$, when you take the wedge product you get a plane out: the wedge product $vec{a} wedge vec{b}$ represents the plane spanned by $vec{a}$ and $vec{b}$, which is orthogonal to the vector $vec{a} times vec{b}$. Moreover, there is also a "sense" of this plane, which substitutes for the right-hand rule, and is related to the order in which you take the product: $vec{b} wedge vec{a}$ represents the same exact plane, except with the opposite "sense", just as $vec{b} times vec{a}$ represents the same vector in the opposite direction. You can rewrite expressions for things like the Lorentz force law and rotations (and everything else in physics that uses a cross product) with the wedge product, and it all just works out beautifully. But in this case, rather than using the right-hand rule, you just need to decide on an order for your basis vectors: do you order them as $(vec{x}, vec{y}, vec{z})$, or as $(vec{x}, vec{z}, vec{y})$, for example? Making a choice for that ordering allows you to completely specify everything you need, expand in the basis, and compute the wedge product correctly without ever referring to handedness.(**)



      This approach is just one small part of something called "geometric algebra". One nice feature of this approach is that it actually generalizes to other dimensions. In two dimensions, you get a nicer understanding of complex algebra. In four dimensions, you can use the same exact techniques to do special relativity more easily. It's actually just a coincidence that the cross product even works in three dimensions; if you want something that will work in three dimensions and any other dimension, you actually have to go to the wedge product.



      Geometric algebra is actually a really great pedagogical approach, and we would all be better off if everyone would just use it, and ditch cross products forever. Unfortunately, that's not going to happen while you're a student. So while I encourage you to learn geometric algebra, and I would bet that you'd really get better at physics if you do, remember that you'll still probably be taught and asked to use cross products.





      (*) I just need to dispense some practical advice here. It sounds like you're a relatively new (and probably talented) student of physics. Physicists (including teachers) are all very familiar with the various problems with the right-hand rule. And it is unfortunate. I wish that it weren't so, but as a purely practical matter, if you stick with physics you'll need to keep interacting with the cross product for at least another couple years. So my advice is to stick with it, and become really good at using it correctly. It's not that hard, and maybe it'll exercise your brain in ways that come in handy.



      (**) It's still true that you might eventually need to relate your particular choice of directions to someone else's idea of the "correct" orientation. Basically, you would need to make your choice of ordering consistent with their choice, which would probably be based on the right-hand rule. However, unless a question specifically asks for that orientation, you could very well use a left-handed orientation and still get correct answers (e.g., force going in or out of the page, etc.) using the wedge product.






      share|cite|improve this answer









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        4 Answers
        4






        active

        oldest

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        4 Answers
        4






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        3












        $begingroup$


        So my question is can I find an entirely mathematical basis for this?



        Lets say for any given diagram I define the positive x axis as going to the right, the positive y axis as going up and the positive z axis as going into the page. Then I just did unit vectors for everything to determine the missing component?




        The "Right hand rule" is a convention both for cross-products and for x-y-z coordinate systems. In pre-war Germany it was common to use a LEFT-HANDED coordinate system where if x increased "to the right" and y increased "up the page" then z INCREASED "into the page." However, nowadays this is very uncommon and we use right-handed coordinate systems where if x increases "to the right" and y increases "up the page" then z increases "out of the page."



        Clearly (?) there is no one intrinsically "correct" convention.



        But, as stated above, nowadays we almost exclusively use the right-handed coordinate convention where
        $$
        hat x times hat y = hat z;.
        $$



        Given the above convention you can "mathematically" compute cross products.



        For example, if
        $$
        vec V = |V|hat x
        $$

        and
        $$
        vec B = |B|hat y
        $$

        then
        $$
        F = q|V||B|hat z
        $$

        because, by convention:
        $$
        hat x times hat y = hat z;.
        $$





        Update (per the comment):



        The example above makes use of the right-hand rule for $hat x times hat y$. But, in general, you will also find these two other rules useful:
        $$
        hat z times hat x = hat y
        $$

        $$
        hat y times hat z = hat x
        $$






        share|cite|improve this answer











        $endgroup$









        • 1




          $begingroup$
          I would add the even permutations so more general problems can be done. But +1
          $endgroup$
          – ggcg
          4 hours ago










        • $begingroup$
          Added them, thanks!
          $endgroup$
          – hft
          2 hours ago
















        3












        $begingroup$


        So my question is can I find an entirely mathematical basis for this?



        Lets say for any given diagram I define the positive x axis as going to the right, the positive y axis as going up and the positive z axis as going into the page. Then I just did unit vectors for everything to determine the missing component?




        The "Right hand rule" is a convention both for cross-products and for x-y-z coordinate systems. In pre-war Germany it was common to use a LEFT-HANDED coordinate system where if x increased "to the right" and y increased "up the page" then z INCREASED "into the page." However, nowadays this is very uncommon and we use right-handed coordinate systems where if x increases "to the right" and y increases "up the page" then z increases "out of the page."



        Clearly (?) there is no one intrinsically "correct" convention.



        But, as stated above, nowadays we almost exclusively use the right-handed coordinate convention where
        $$
        hat x times hat y = hat z;.
        $$



        Given the above convention you can "mathematically" compute cross products.



        For example, if
        $$
        vec V = |V|hat x
        $$

        and
        $$
        vec B = |B|hat y
        $$

        then
        $$
        F = q|V||B|hat z
        $$

        because, by convention:
        $$
        hat x times hat y = hat z;.
        $$





        Update (per the comment):



        The example above makes use of the right-hand rule for $hat x times hat y$. But, in general, you will also find these two other rules useful:
        $$
        hat z times hat x = hat y
        $$

        $$
        hat y times hat z = hat x
        $$






        share|cite|improve this answer











        $endgroup$









        • 1




          $begingroup$
          I would add the even permutations so more general problems can be done. But +1
          $endgroup$
          – ggcg
          4 hours ago










        • $begingroup$
          Added them, thanks!
          $endgroup$
          – hft
          2 hours ago














        3












        3








        3





        $begingroup$


        So my question is can I find an entirely mathematical basis for this?



        Lets say for any given diagram I define the positive x axis as going to the right, the positive y axis as going up and the positive z axis as going into the page. Then I just did unit vectors for everything to determine the missing component?




        The "Right hand rule" is a convention both for cross-products and for x-y-z coordinate systems. In pre-war Germany it was common to use a LEFT-HANDED coordinate system where if x increased "to the right" and y increased "up the page" then z INCREASED "into the page." However, nowadays this is very uncommon and we use right-handed coordinate systems where if x increases "to the right" and y increases "up the page" then z increases "out of the page."



        Clearly (?) there is no one intrinsically "correct" convention.



        But, as stated above, nowadays we almost exclusively use the right-handed coordinate convention where
        $$
        hat x times hat y = hat z;.
        $$



        Given the above convention you can "mathematically" compute cross products.



        For example, if
        $$
        vec V = |V|hat x
        $$

        and
        $$
        vec B = |B|hat y
        $$

        then
        $$
        F = q|V||B|hat z
        $$

        because, by convention:
        $$
        hat x times hat y = hat z;.
        $$





        Update (per the comment):



        The example above makes use of the right-hand rule for $hat x times hat y$. But, in general, you will also find these two other rules useful:
        $$
        hat z times hat x = hat y
        $$

        $$
        hat y times hat z = hat x
        $$






        share|cite|improve this answer











        $endgroup$




        So my question is can I find an entirely mathematical basis for this?



        Lets say for any given diagram I define the positive x axis as going to the right, the positive y axis as going up and the positive z axis as going into the page. Then I just did unit vectors for everything to determine the missing component?




        The "Right hand rule" is a convention both for cross-products and for x-y-z coordinate systems. In pre-war Germany it was common to use a LEFT-HANDED coordinate system where if x increased "to the right" and y increased "up the page" then z INCREASED "into the page." However, nowadays this is very uncommon and we use right-handed coordinate systems where if x increases "to the right" and y increases "up the page" then z increases "out of the page."



        Clearly (?) there is no one intrinsically "correct" convention.



        But, as stated above, nowadays we almost exclusively use the right-handed coordinate convention where
        $$
        hat x times hat y = hat z;.
        $$



        Given the above convention you can "mathematically" compute cross products.



        For example, if
        $$
        vec V = |V|hat x
        $$

        and
        $$
        vec B = |B|hat y
        $$

        then
        $$
        F = q|V||B|hat z
        $$

        because, by convention:
        $$
        hat x times hat y = hat z;.
        $$





        Update (per the comment):



        The example above makes use of the right-hand rule for $hat x times hat y$. But, in general, you will also find these two other rules useful:
        $$
        hat z times hat x = hat y
        $$

        $$
        hat y times hat z = hat x
        $$







        share|cite|improve this answer














        share|cite|improve this answer



        share|cite|improve this answer








        edited 2 hours ago

























        answered 5 hours ago









        hfthft

        4,0531922




        4,0531922








        • 1




          $begingroup$
          I would add the even permutations so more general problems can be done. But +1
          $endgroup$
          – ggcg
          4 hours ago










        • $begingroup$
          Added them, thanks!
          $endgroup$
          – hft
          2 hours ago














        • 1




          $begingroup$
          I would add the even permutations so more general problems can be done. But +1
          $endgroup$
          – ggcg
          4 hours ago










        • $begingroup$
          Added them, thanks!
          $endgroup$
          – hft
          2 hours ago








        1




        1




        $begingroup$
        I would add the even permutations so more general problems can be done. But +1
        $endgroup$
        – ggcg
        4 hours ago




        $begingroup$
        I would add the even permutations so more general problems can be done. But +1
        $endgroup$
        – ggcg
        4 hours ago












        $begingroup$
        Added them, thanks!
        $endgroup$
        – hft
        2 hours ago




        $begingroup$
        Added them, thanks!
        $endgroup$
        – hft
        2 hours ago











        2












        $begingroup$

        You can also use determinants:



        first row = [i, j, k] (standard unit vectors for x, y, z)



        second row = [vx, vy, vz]



        third row = [Bx, By, Bz]



        plug them in and do a determinant and you will get the correct cross product.






        share|cite|improve this answer









        $endgroup$


















          2












          $begingroup$

          You can also use determinants:



          first row = [i, j, k] (standard unit vectors for x, y, z)



          second row = [vx, vy, vz]



          third row = [Bx, By, Bz]



          plug them in and do a determinant and you will get the correct cross product.






          share|cite|improve this answer









          $endgroup$
















            2












            2








            2





            $begingroup$

            You can also use determinants:



            first row = [i, j, k] (standard unit vectors for x, y, z)



            second row = [vx, vy, vz]



            third row = [Bx, By, Bz]



            plug them in and do a determinant and you will get the correct cross product.






            share|cite|improve this answer









            $endgroup$



            You can also use determinants:



            first row = [i, j, k] (standard unit vectors for x, y, z)



            second row = [vx, vy, vz]



            third row = [Bx, By, Bz]



            plug them in and do a determinant and you will get the correct cross product.







            share|cite|improve this answer












            share|cite|improve this answer



            share|cite|improve this answer










            answered 4 hours ago









            ggcgggcg

            1,646114




            1,646114























                2












                $begingroup$

                Indeed, the definition of the cross-product is inextricably linked to the choice of orientation for the three-dimensional vector space. Locally, we communicate the difference between right and left-handed orientations with visual cues. Most humans are "right-handed," or we can reference the rotation sense of the moon, earth, or celestial sphere, etc. By such visual cues and conventions, we communicate the "preferred" definition of the cross-product.



                Now imagine you could have a conversation with someone from a very distant part of the universe, with the rule that all the communication had to be by texting with a stream of 0s and 1s--so no emojis, no pictures, etc. Could you actually communicate our local preferred convention? It's not so clear. Perhaps a text discussion about the weak force could accomplish this. But mathematically, there is no mechanism to universally distinguish one of the two orientations.






                share|cite|improve this answer









                $endgroup$


















                  2












                  $begingroup$

                  Indeed, the definition of the cross-product is inextricably linked to the choice of orientation for the three-dimensional vector space. Locally, we communicate the difference between right and left-handed orientations with visual cues. Most humans are "right-handed," or we can reference the rotation sense of the moon, earth, or celestial sphere, etc. By such visual cues and conventions, we communicate the "preferred" definition of the cross-product.



                  Now imagine you could have a conversation with someone from a very distant part of the universe, with the rule that all the communication had to be by texting with a stream of 0s and 1s--so no emojis, no pictures, etc. Could you actually communicate our local preferred convention? It's not so clear. Perhaps a text discussion about the weak force could accomplish this. But mathematically, there is no mechanism to universally distinguish one of the two orientations.






                  share|cite|improve this answer









                  $endgroup$
















                    2












                    2








                    2





                    $begingroup$

                    Indeed, the definition of the cross-product is inextricably linked to the choice of orientation for the three-dimensional vector space. Locally, we communicate the difference between right and left-handed orientations with visual cues. Most humans are "right-handed," or we can reference the rotation sense of the moon, earth, or celestial sphere, etc. By such visual cues and conventions, we communicate the "preferred" definition of the cross-product.



                    Now imagine you could have a conversation with someone from a very distant part of the universe, with the rule that all the communication had to be by texting with a stream of 0s and 1s--so no emojis, no pictures, etc. Could you actually communicate our local preferred convention? It's not so clear. Perhaps a text discussion about the weak force could accomplish this. But mathematically, there is no mechanism to universally distinguish one of the two orientations.






                    share|cite|improve this answer









                    $endgroup$



                    Indeed, the definition of the cross-product is inextricably linked to the choice of orientation for the three-dimensional vector space. Locally, we communicate the difference between right and left-handed orientations with visual cues. Most humans are "right-handed," or we can reference the rotation sense of the moon, earth, or celestial sphere, etc. By such visual cues and conventions, we communicate the "preferred" definition of the cross-product.



                    Now imagine you could have a conversation with someone from a very distant part of the universe, with the rule that all the communication had to be by texting with a stream of 0s and 1s--so no emojis, no pictures, etc. Could you actually communicate our local preferred convention? It's not so clear. Perhaps a text discussion about the weak force could accomplish this. But mathematically, there is no mechanism to universally distinguish one of the two orientations.







                    share|cite|improve this answer












                    share|cite|improve this answer



                    share|cite|improve this answer










                    answered 1 hour ago









                    user52817user52817

                    3312




                    3312























                        1












                        $begingroup$

                        It actually is possible(*) to find a purely algebraic way to analyze such problems mathematically, without using your hands or equivalent devices. The method is actually quite closely related to ggcg's answer, though it will look quite different. And it goes beyond that by actually dispensing with the cross product entirely, and replacing it with what we call the "wedge" or "exterior" product. Rather than taking two vectors and getting one other vector out of it, as in $vec{a} times vec{b}$, when you take the wedge product you get a plane out: the wedge product $vec{a} wedge vec{b}$ represents the plane spanned by $vec{a}$ and $vec{b}$, which is orthogonal to the vector $vec{a} times vec{b}$. Moreover, there is also a "sense" of this plane, which substitutes for the right-hand rule, and is related to the order in which you take the product: $vec{b} wedge vec{a}$ represents the same exact plane, except with the opposite "sense", just as $vec{b} times vec{a}$ represents the same vector in the opposite direction. You can rewrite expressions for things like the Lorentz force law and rotations (and everything else in physics that uses a cross product) with the wedge product, and it all just works out beautifully. But in this case, rather than using the right-hand rule, you just need to decide on an order for your basis vectors: do you order them as $(vec{x}, vec{y}, vec{z})$, or as $(vec{x}, vec{z}, vec{y})$, for example? Making a choice for that ordering allows you to completely specify everything you need, expand in the basis, and compute the wedge product correctly without ever referring to handedness.(**)



                        This approach is just one small part of something called "geometric algebra". One nice feature of this approach is that it actually generalizes to other dimensions. In two dimensions, you get a nicer understanding of complex algebra. In four dimensions, you can use the same exact techniques to do special relativity more easily. It's actually just a coincidence that the cross product even works in three dimensions; if you want something that will work in three dimensions and any other dimension, you actually have to go to the wedge product.



                        Geometric algebra is actually a really great pedagogical approach, and we would all be better off if everyone would just use it, and ditch cross products forever. Unfortunately, that's not going to happen while you're a student. So while I encourage you to learn geometric algebra, and I would bet that you'd really get better at physics if you do, remember that you'll still probably be taught and asked to use cross products.





                        (*) I just need to dispense some practical advice here. It sounds like you're a relatively new (and probably talented) student of physics. Physicists (including teachers) are all very familiar with the various problems with the right-hand rule. And it is unfortunate. I wish that it weren't so, but as a purely practical matter, if you stick with physics you'll need to keep interacting with the cross product for at least another couple years. So my advice is to stick with it, and become really good at using it correctly. It's not that hard, and maybe it'll exercise your brain in ways that come in handy.



                        (**) It's still true that you might eventually need to relate your particular choice of directions to someone else's idea of the "correct" orientation. Basically, you would need to make your choice of ordering consistent with their choice, which would probably be based on the right-hand rule. However, unless a question specifically asks for that orientation, you could very well use a left-handed orientation and still get correct answers (e.g., force going in or out of the page, etc.) using the wedge product.






                        share|cite|improve this answer









                        $endgroup$


















                          1












                          $begingroup$

                          It actually is possible(*) to find a purely algebraic way to analyze such problems mathematically, without using your hands or equivalent devices. The method is actually quite closely related to ggcg's answer, though it will look quite different. And it goes beyond that by actually dispensing with the cross product entirely, and replacing it with what we call the "wedge" or "exterior" product. Rather than taking two vectors and getting one other vector out of it, as in $vec{a} times vec{b}$, when you take the wedge product you get a plane out: the wedge product $vec{a} wedge vec{b}$ represents the plane spanned by $vec{a}$ and $vec{b}$, which is orthogonal to the vector $vec{a} times vec{b}$. Moreover, there is also a "sense" of this plane, which substitutes for the right-hand rule, and is related to the order in which you take the product: $vec{b} wedge vec{a}$ represents the same exact plane, except with the opposite "sense", just as $vec{b} times vec{a}$ represents the same vector in the opposite direction. You can rewrite expressions for things like the Lorentz force law and rotations (and everything else in physics that uses a cross product) with the wedge product, and it all just works out beautifully. But in this case, rather than using the right-hand rule, you just need to decide on an order for your basis vectors: do you order them as $(vec{x}, vec{y}, vec{z})$, or as $(vec{x}, vec{z}, vec{y})$, for example? Making a choice for that ordering allows you to completely specify everything you need, expand in the basis, and compute the wedge product correctly without ever referring to handedness.(**)



                          This approach is just one small part of something called "geometric algebra". One nice feature of this approach is that it actually generalizes to other dimensions. In two dimensions, you get a nicer understanding of complex algebra. In four dimensions, you can use the same exact techniques to do special relativity more easily. It's actually just a coincidence that the cross product even works in three dimensions; if you want something that will work in three dimensions and any other dimension, you actually have to go to the wedge product.



                          Geometric algebra is actually a really great pedagogical approach, and we would all be better off if everyone would just use it, and ditch cross products forever. Unfortunately, that's not going to happen while you're a student. So while I encourage you to learn geometric algebra, and I would bet that you'd really get better at physics if you do, remember that you'll still probably be taught and asked to use cross products.





                          (*) I just need to dispense some practical advice here. It sounds like you're a relatively new (and probably talented) student of physics. Physicists (including teachers) are all very familiar with the various problems with the right-hand rule. And it is unfortunate. I wish that it weren't so, but as a purely practical matter, if you stick with physics you'll need to keep interacting with the cross product for at least another couple years. So my advice is to stick with it, and become really good at using it correctly. It's not that hard, and maybe it'll exercise your brain in ways that come in handy.



                          (**) It's still true that you might eventually need to relate your particular choice of directions to someone else's idea of the "correct" orientation. Basically, you would need to make your choice of ordering consistent with their choice, which would probably be based on the right-hand rule. However, unless a question specifically asks for that orientation, you could very well use a left-handed orientation and still get correct answers (e.g., force going in or out of the page, etc.) using the wedge product.






                          share|cite|improve this answer









                          $endgroup$
















                            1












                            1








                            1





                            $begingroup$

                            It actually is possible(*) to find a purely algebraic way to analyze such problems mathematically, without using your hands or equivalent devices. The method is actually quite closely related to ggcg's answer, though it will look quite different. And it goes beyond that by actually dispensing with the cross product entirely, and replacing it with what we call the "wedge" or "exterior" product. Rather than taking two vectors and getting one other vector out of it, as in $vec{a} times vec{b}$, when you take the wedge product you get a plane out: the wedge product $vec{a} wedge vec{b}$ represents the plane spanned by $vec{a}$ and $vec{b}$, which is orthogonal to the vector $vec{a} times vec{b}$. Moreover, there is also a "sense" of this plane, which substitutes for the right-hand rule, and is related to the order in which you take the product: $vec{b} wedge vec{a}$ represents the same exact plane, except with the opposite "sense", just as $vec{b} times vec{a}$ represents the same vector in the opposite direction. You can rewrite expressions for things like the Lorentz force law and rotations (and everything else in physics that uses a cross product) with the wedge product, and it all just works out beautifully. But in this case, rather than using the right-hand rule, you just need to decide on an order for your basis vectors: do you order them as $(vec{x}, vec{y}, vec{z})$, or as $(vec{x}, vec{z}, vec{y})$, for example? Making a choice for that ordering allows you to completely specify everything you need, expand in the basis, and compute the wedge product correctly without ever referring to handedness.(**)



                            This approach is just one small part of something called "geometric algebra". One nice feature of this approach is that it actually generalizes to other dimensions. In two dimensions, you get a nicer understanding of complex algebra. In four dimensions, you can use the same exact techniques to do special relativity more easily. It's actually just a coincidence that the cross product even works in three dimensions; if you want something that will work in three dimensions and any other dimension, you actually have to go to the wedge product.



                            Geometric algebra is actually a really great pedagogical approach, and we would all be better off if everyone would just use it, and ditch cross products forever. Unfortunately, that's not going to happen while you're a student. So while I encourage you to learn geometric algebra, and I would bet that you'd really get better at physics if you do, remember that you'll still probably be taught and asked to use cross products.





                            (*) I just need to dispense some practical advice here. It sounds like you're a relatively new (and probably talented) student of physics. Physicists (including teachers) are all very familiar with the various problems with the right-hand rule. And it is unfortunate. I wish that it weren't so, but as a purely practical matter, if you stick with physics you'll need to keep interacting with the cross product for at least another couple years. So my advice is to stick with it, and become really good at using it correctly. It's not that hard, and maybe it'll exercise your brain in ways that come in handy.



                            (**) It's still true that you might eventually need to relate your particular choice of directions to someone else's idea of the "correct" orientation. Basically, you would need to make your choice of ordering consistent with their choice, which would probably be based on the right-hand rule. However, unless a question specifically asks for that orientation, you could very well use a left-handed orientation and still get correct answers (e.g., force going in or out of the page, etc.) using the wedge product.






                            share|cite|improve this answer









                            $endgroup$



                            It actually is possible(*) to find a purely algebraic way to analyze such problems mathematically, without using your hands or equivalent devices. The method is actually quite closely related to ggcg's answer, though it will look quite different. And it goes beyond that by actually dispensing with the cross product entirely, and replacing it with what we call the "wedge" or "exterior" product. Rather than taking two vectors and getting one other vector out of it, as in $vec{a} times vec{b}$, when you take the wedge product you get a plane out: the wedge product $vec{a} wedge vec{b}$ represents the plane spanned by $vec{a}$ and $vec{b}$, which is orthogonal to the vector $vec{a} times vec{b}$. Moreover, there is also a "sense" of this plane, which substitutes for the right-hand rule, and is related to the order in which you take the product: $vec{b} wedge vec{a}$ represents the same exact plane, except with the opposite "sense", just as $vec{b} times vec{a}$ represents the same vector in the opposite direction. You can rewrite expressions for things like the Lorentz force law and rotations (and everything else in physics that uses a cross product) with the wedge product, and it all just works out beautifully. But in this case, rather than using the right-hand rule, you just need to decide on an order for your basis vectors: do you order them as $(vec{x}, vec{y}, vec{z})$, or as $(vec{x}, vec{z}, vec{y})$, for example? Making a choice for that ordering allows you to completely specify everything you need, expand in the basis, and compute the wedge product correctly without ever referring to handedness.(**)



                            This approach is just one small part of something called "geometric algebra". One nice feature of this approach is that it actually generalizes to other dimensions. In two dimensions, you get a nicer understanding of complex algebra. In four dimensions, you can use the same exact techniques to do special relativity more easily. It's actually just a coincidence that the cross product even works in three dimensions; if you want something that will work in three dimensions and any other dimension, you actually have to go to the wedge product.



                            Geometric algebra is actually a really great pedagogical approach, and we would all be better off if everyone would just use it, and ditch cross products forever. Unfortunately, that's not going to happen while you're a student. So while I encourage you to learn geometric algebra, and I would bet that you'd really get better at physics if you do, remember that you'll still probably be taught and asked to use cross products.





                            (*) I just need to dispense some practical advice here. It sounds like you're a relatively new (and probably talented) student of physics. Physicists (including teachers) are all very familiar with the various problems with the right-hand rule. And it is unfortunate. I wish that it weren't so, but as a purely practical matter, if you stick with physics you'll need to keep interacting with the cross product for at least another couple years. So my advice is to stick with it, and become really good at using it correctly. It's not that hard, and maybe it'll exercise your brain in ways that come in handy.



                            (**) It's still true that you might eventually need to relate your particular choice of directions to someone else's idea of the "correct" orientation. Basically, you would need to make your choice of ordering consistent with their choice, which would probably be based on the right-hand rule. However, unless a question specifically asks for that orientation, you could very well use a left-handed orientation and still get correct answers (e.g., force going in or out of the page, etc.) using the wedge product.







                            share|cite|improve this answer












                            share|cite|improve this answer



                            share|cite|improve this answer










                            answered 3 hours ago









                            MikeMike

                            12.8k14257




                            12.8k14257






















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