How can I decide if my homebrew item should require attunement?How to balance a very-low magic campaignHow...
ParseJSON using SSJS
How to remove ambiguity: "... lives in the city of H, the capital of the province of NS, WHERE the unemployment rate is ..."?
What gave Harry Potter the idea of writing in Tom Riddle's diary?
Super Duper Vdd stiffening required on 555 timer, what is the best way?
How can this older-style irrigation tee be replaced?
Why are Gatwick's runways too close together?
How do some PhD students get 10+ papers? Is that what I need for landing good faculty position?
Loading military units into ships optimally, using backtracking
Why are Tucker and Malcolm not dead?
If clocks themselves are based on light signals, wouldn't we expect the measured speed of light to always be the same constant?
80's/90's superhero cartoon with a man on fire and a man who made ice runways like Frozone
If "more guns less crime", how do gun advocates explain that the EU has less crime than the US?
How can I categorize files in a directory based on their content?
Can sampling rate be a floating point number?
Understanding the point of a kölsche Witz
How far did Gandalf and the Balrog drop from the bridge in Moria?
Is it okay for a ticket seller in the USA to refuse to give you your change, keep it for themselves and claim it's a tip?
Do beef farmed pastures net remove carbon emissions?
How can Radagast come across Gandalf and Thorin's company?
The cat ate your input again!
How to reduce Sinas Chinam
On the Rømer experiments and the speed of light
How would timezones work on a planet 100 times the size of our Earth
A continuous water "planet" ring around a star
How can I decide if my homebrew item should require attunement?
How to balance a very-low magic campaignHow much should a “button of Cure Light Wounds” cost (should it be available at all?)Should I allow a Wondrous Item on level 1 character creation?Do magic items really cost at least as much to create as they do to purchase?What Should Be The Rarity Rating Of This Homebrew Item?How unbalanced is it to hand out Feats/ASIs in place of Magic Items?Is allowing PCs to take a “zeroth level” in a class seriously unbalanced or not?Is this homebrew equipment, Amulet of Honour, balanced?Should PCs receive magic equipment or sellable treasure as rewards?Are the following anti-magical items balanced?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
$begingroup$
Attunement slots are an important tool for maintaining game balance - especially in high magic settings where magic items are common.
If I've homebrewed a new magic item for my players, how can I decide if balance-wise this item should require attunement or not?
It's fairly trivial to say that the most powerful items should probably require attunement, whereas the least powerful probably shouldn't. But, in between these two extremes, where should the line be drawn?
- Are there any guidelines in offical materials for when homebrewed items should require attunement?
- Or, can any guidelines be sensibly inferred through careful analysis of existing official magic items (contrasting those that do require attunement with those that do not)?
dnd-5e magic-items homebrew
$endgroup$
add a comment |
$begingroup$
Attunement slots are an important tool for maintaining game balance - especially in high magic settings where magic items are common.
If I've homebrewed a new magic item for my players, how can I decide if balance-wise this item should require attunement or not?
It's fairly trivial to say that the most powerful items should probably require attunement, whereas the least powerful probably shouldn't. But, in between these two extremes, where should the line be drawn?
- Are there any guidelines in offical materials for when homebrewed items should require attunement?
- Or, can any guidelines be sensibly inferred through careful analysis of existing official magic items (contrasting those that do require attunement with those that do not)?
dnd-5e magic-items homebrew
$endgroup$
add a comment |
$begingroup$
Attunement slots are an important tool for maintaining game balance - especially in high magic settings where magic items are common.
If I've homebrewed a new magic item for my players, how can I decide if balance-wise this item should require attunement or not?
It's fairly trivial to say that the most powerful items should probably require attunement, whereas the least powerful probably shouldn't. But, in between these two extremes, where should the line be drawn?
- Are there any guidelines in offical materials for when homebrewed items should require attunement?
- Or, can any guidelines be sensibly inferred through careful analysis of existing official magic items (contrasting those that do require attunement with those that do not)?
dnd-5e magic-items homebrew
$endgroup$
Attunement slots are an important tool for maintaining game balance - especially in high magic settings where magic items are common.
If I've homebrewed a new magic item for my players, how can I decide if balance-wise this item should require attunement or not?
It's fairly trivial to say that the most powerful items should probably require attunement, whereas the least powerful probably shouldn't. But, in between these two extremes, where should the line be drawn?
- Are there any guidelines in offical materials for when homebrewed items should require attunement?
- Or, can any guidelines be sensibly inferred through careful analysis of existing official magic items (contrasting those that do require attunement with those that do not)?
dnd-5e magic-items homebrew
dnd-5e magic-items homebrew
edited 13 hours ago
Tiggerous
asked 13 hours ago
TiggerousTiggerous
14.8k4 gold badges67 silver badges117 bronze badges
14.8k4 gold badges67 silver badges117 bronze badges
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
There is some official Guidance
On page 285 of the Dungeon Master's Guide there is a short section on giving attunement to magic items:
Attunement
Decide whether the item requires a character to be
attuned to it to use its properties. Use these rules of
thumb to help you decide:
- If having all the characters in a party pass an item
around to gain its lasting benefits would be disruptive,
the item should require attunement.
- If the item grants a bonus that other items also
grant, it's a good idea to require attunement so that
characters don't try to collect too many of those items.
To that last point we can collect a few common types of bonuses which induce a need for attunement (non-exhaustive list):
- Non-armour bonuses to AC (e.g. Ring of Protection)
- Resistances or immunities (e.g. Ring of Resistance)
- Setting an ability score (e.g. Helm of Brilliance, Belts of Giant Strength)
This isn't particularly much to go on, but from looking at the items in the DMG we can find a couple other things that tend to be coupled with attunement:
Interaction with a class feature. Most commonly this is spellcasting, where it would say: "requires attunement by a spellcaster" or specify a specific class (or set of classes).
Charges and command words. A lot of these require attunement, which has the nice upside that command words are automatically learned through attunement and having them require attunement limits the number of different resources each character can have.
Consumables don't require attunement. Despite allowing powerful effects, items like potions, necklace of fireballs, and up to Ring of Three Wishes these don't require attunement. (Related to that last one, Luck Blade presumably requires attunement because of the reroll ability and not the wish one.
I don't stand a chance to find all the "trends" myself, so I welcome suggestions from the comments.
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose♦
2 hours ago
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f153370%2fhow-can-i-decide-if-my-homebrew-item-should-require-attunement%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There is some official Guidance
On page 285 of the Dungeon Master's Guide there is a short section on giving attunement to magic items:
Attunement
Decide whether the item requires a character to be
attuned to it to use its properties. Use these rules of
thumb to help you decide:
- If having all the characters in a party pass an item
around to gain its lasting benefits would be disruptive,
the item should require attunement.
- If the item grants a bonus that other items also
grant, it's a good idea to require attunement so that
characters don't try to collect too many of those items.
To that last point we can collect a few common types of bonuses which induce a need for attunement (non-exhaustive list):
- Non-armour bonuses to AC (e.g. Ring of Protection)
- Resistances or immunities (e.g. Ring of Resistance)
- Setting an ability score (e.g. Helm of Brilliance, Belts of Giant Strength)
This isn't particularly much to go on, but from looking at the items in the DMG we can find a couple other things that tend to be coupled with attunement:
Interaction with a class feature. Most commonly this is spellcasting, where it would say: "requires attunement by a spellcaster" or specify a specific class (or set of classes).
Charges and command words. A lot of these require attunement, which has the nice upside that command words are automatically learned through attunement and having them require attunement limits the number of different resources each character can have.
Consumables don't require attunement. Despite allowing powerful effects, items like potions, necklace of fireballs, and up to Ring of Three Wishes these don't require attunement. (Related to that last one, Luck Blade presumably requires attunement because of the reroll ability and not the wish one.
I don't stand a chance to find all the "trends" myself, so I welcome suggestions from the comments.
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose♦
2 hours ago
add a comment |
$begingroup$
There is some official Guidance
On page 285 of the Dungeon Master's Guide there is a short section on giving attunement to magic items:
Attunement
Decide whether the item requires a character to be
attuned to it to use its properties. Use these rules of
thumb to help you decide:
- If having all the characters in a party pass an item
around to gain its lasting benefits would be disruptive,
the item should require attunement.
- If the item grants a bonus that other items also
grant, it's a good idea to require attunement so that
characters don't try to collect too many of those items.
To that last point we can collect a few common types of bonuses which induce a need for attunement (non-exhaustive list):
- Non-armour bonuses to AC (e.g. Ring of Protection)
- Resistances or immunities (e.g. Ring of Resistance)
- Setting an ability score (e.g. Helm of Brilliance, Belts of Giant Strength)
This isn't particularly much to go on, but from looking at the items in the DMG we can find a couple other things that tend to be coupled with attunement:
Interaction with a class feature. Most commonly this is spellcasting, where it would say: "requires attunement by a spellcaster" or specify a specific class (or set of classes).
Charges and command words. A lot of these require attunement, which has the nice upside that command words are automatically learned through attunement and having them require attunement limits the number of different resources each character can have.
Consumables don't require attunement. Despite allowing powerful effects, items like potions, necklace of fireballs, and up to Ring of Three Wishes these don't require attunement. (Related to that last one, Luck Blade presumably requires attunement because of the reroll ability and not the wish one.
I don't stand a chance to find all the "trends" myself, so I welcome suggestions from the comments.
$endgroup$
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose♦
2 hours ago
add a comment |
$begingroup$
There is some official Guidance
On page 285 of the Dungeon Master's Guide there is a short section on giving attunement to magic items:
Attunement
Decide whether the item requires a character to be
attuned to it to use its properties. Use these rules of
thumb to help you decide:
- If having all the characters in a party pass an item
around to gain its lasting benefits would be disruptive,
the item should require attunement.
- If the item grants a bonus that other items also
grant, it's a good idea to require attunement so that
characters don't try to collect too many of those items.
To that last point we can collect a few common types of bonuses which induce a need for attunement (non-exhaustive list):
- Non-armour bonuses to AC (e.g. Ring of Protection)
- Resistances or immunities (e.g. Ring of Resistance)
- Setting an ability score (e.g. Helm of Brilliance, Belts of Giant Strength)
This isn't particularly much to go on, but from looking at the items in the DMG we can find a couple other things that tend to be coupled with attunement:
Interaction with a class feature. Most commonly this is spellcasting, where it would say: "requires attunement by a spellcaster" or specify a specific class (or set of classes).
Charges and command words. A lot of these require attunement, which has the nice upside that command words are automatically learned through attunement and having them require attunement limits the number of different resources each character can have.
Consumables don't require attunement. Despite allowing powerful effects, items like potions, necklace of fireballs, and up to Ring of Three Wishes these don't require attunement. (Related to that last one, Luck Blade presumably requires attunement because of the reroll ability and not the wish one.
I don't stand a chance to find all the "trends" myself, so I welcome suggestions from the comments.
$endgroup$
There is some official Guidance
On page 285 of the Dungeon Master's Guide there is a short section on giving attunement to magic items:
Attunement
Decide whether the item requires a character to be
attuned to it to use its properties. Use these rules of
thumb to help you decide:
- If having all the characters in a party pass an item
around to gain its lasting benefits would be disruptive,
the item should require attunement.
- If the item grants a bonus that other items also
grant, it's a good idea to require attunement so that
characters don't try to collect too many of those items.
To that last point we can collect a few common types of bonuses which induce a need for attunement (non-exhaustive list):
- Non-armour bonuses to AC (e.g. Ring of Protection)
- Resistances or immunities (e.g. Ring of Resistance)
- Setting an ability score (e.g. Helm of Brilliance, Belts of Giant Strength)
This isn't particularly much to go on, but from looking at the items in the DMG we can find a couple other things that tend to be coupled with attunement:
Interaction with a class feature. Most commonly this is spellcasting, where it would say: "requires attunement by a spellcaster" or specify a specific class (or set of classes).
Charges and command words. A lot of these require attunement, which has the nice upside that command words are automatically learned through attunement and having them require attunement limits the number of different resources each character can have.
Consumables don't require attunement. Despite allowing powerful effects, items like potions, necklace of fireballs, and up to Ring of Three Wishes these don't require attunement. (Related to that last one, Luck Blade presumably requires attunement because of the reroll ability and not the wish one.
I don't stand a chance to find all the "trends" myself, so I welcome suggestions from the comments.
edited 6 hours ago
answered 12 hours ago
Someone_EvilSomeone_Evil
9,4131 gold badge32 silver badges66 bronze badges
9,4131 gold badge32 silver badges66 bronze badges
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose♦
2 hours ago
add a comment |
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose♦
2 hours ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose♦
2 hours ago
$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– Rubiksmoose♦
2 hours ago
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f153370%2fhow-can-i-decide-if-my-homebrew-item-should-require-attunement%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown